Hero's Blade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Recent Decks

Hero's Blade Discussion

thijmnesoy on Sleeper Agent | Budget Xantcha Politics

2 weeks ago

ah okay, now I see why you put in Vampiric Link. Makes Sense. and, yeah, when something is your pet card, then you really want it in your deck, I understand that. I found these as a replacement for Loxodon Warhammer that are also budget: General's Kabuto; Blackblade Reforged; Empyrial Plate; and one of my favorite big buffing equipment: Strata Scythe; But after searching some of these equipment, I thought: "wait, you can only attach equipment to creatures you control. So then I found these: Hero's Blade; Ronin Warclub; Sai of the Shinobi; Stormrider Rig;

Or can you attach equipment to her in response of her etb trigger? I don't know, I could be wrong.

Leeroy_McNorris on Crouching Tiger, Hidden Shadows

2 weeks ago

I like the idea, another idea could be commander damage since you return your commander a lot. First things to mind are Hero's Blade and Sai of the Shinobi

StopShot on Help me find good cards ...

3 weeks ago

For Xantcha, Sleeper Agent run Hero's Blade to make her bigger before giving away control of her. Also run Heartstone since it makes all activated abilities of creatures cost less regardless if you control them or not. Also run Braid of Fire and Thran Turbine since you can use those to draw cards on your upkeep with free mana. Grave Betrayal practically makes her impossible to get rid of. Mana Cache is a way to give your opponents lots of mana to spend on your commander. You can also run cards like Oppression, Bottomless Pit, Necrogen Mists, Stronghold Rats to keep everyone's hands empty so that they'll want to draw more cards. Helm of Awakening is also good, since it makes all spells cost less leaving your opponents more mana to spend on her ability. Also since she has to attack you could also run Vampiric Link to gain life by enchanting your commander or you could just use Exquisite Blood to capitalize on the slugfest that is bound to ensue.

seshiro_of_the_orochi on Esper Knights

3 weeks ago

You have many legendaries, so adding Hero's Blade, Thalia's Lancers and Heroes' Podium might be a good thing.

Optimator on Come out biting!

1 month ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

GarmaReborn on Zurgo World Smasher

2 months ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

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