|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Fate Reforged (FRF)||Uncommon|
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Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Hero's Blade Discussion
3 days ago
Hmm, if you're running "legendary tribal," you might do well to make room for Heroes' Podium and Day of Destiny . Likewise, Champion's Helm is a great piece of equipment (while Sword of the Chosen and Hero's Blade aren't bad.) It's definitely not a budget option, but if you can afford it, Loyal Retainers would be a superb inclusion.
3 weeks ago
Daedalus19876 The version I’m running only have a few differences but that’s mainly because I don’t have some of the cards available right now. I’m running Tajic, Legion's Edge in place of recruiter of the guard for now. I will say his ability to save your board on an Avacyn transformation has been helpful at times. Being able to save my mother of tunes or selfless spirit for a later activation has saved me a few times already.
Instead of Elspeth, Knight-Errant I’m running Nahiri, the Harbinger partly because I don’t have that Elspeth yet lol but also because I don’t have another Wheel of Fortune for her right now. The looting has helped and my playgroup never seems overly concerned with her so the few time she I’ve gotten her out the tutor has been helpful as well.
I did slot in a bit more removal as well. Mainly because my meta is creature heavy and various voltron decks are already running around that she has to compete with. Fight to the Death has saved me twice now against a Palladia that still had hexproof. Nice to flash in Avacyn to block and use that to kill that monster while she’s still indestructible lol. Also running Wear and Shatterstorm because against my more competitive opponents there is almost always something problematic to deal with.
Artifacts I’m missing some the equips and zero drop mana rocks like Mana Crypt and Mana Vault . I do have an Umezawa's Jitte on the way so that’ll help. I like Hero's Blade as its auto equip trigger has meant the difference between simply blocking with a flashed in Avacyn and killing their creature and turning the tide completely. Also running Fellwar Stone because there is almost always white or red at the table. And Mox Opal because there’s a lot of artifacts so it’s online more often than not.
Don’t know if any of that will help with ideas per say but I’ll definitely be slotting in those two cards from the new set I mentioned before. Tajic and shatterstorm are currently my choices to swap out but I’m undecided as yet.
4 weeks ago
@Control_Train I can see what you mean with veilstone. I'm going to lower my CMC in my SY - I've got an izzet build that can probably put some of the more decadent cards to better use for a grindier game - and it's telling that veilstone is actually cheaper tech for my deck, and I'm skewing too high anyway. I'm going to try it in the same sort of role as Mother of Runes I think, potentially being able to make use of it multiple times in a turn cycle if needed. Speaking of, did you find that MoR filled the same role as having a bunch of protection/indestructible cantrips? Do you find yourself missing them now? Does that provide enough coverage when you don't draw Swiftfoot Boots ? Or maybe it's easy enough to cycle through most of the deck with all the cantrips... Runechanter's Pike and Hero's Blade are too good of an opportunity to pass up on, Steelshaper's Gift or Open the Armory will probably find a home. Curator's Ward has been working well for me too, speaking of auras, as has Shimmering Wings .
That's a good point about the nature of SY as a voltron commander, do you mean more in that all the boosts are coming from Shu Yun alone? The */X fliers plan doesn't seem like a bad back-up. That's where a small tokens package seems like it could offer some adaptiveness too. What kinds of tables do you find your deck underperforms at?
I usually only get in two games a week, only about half of them lasting more than ten minutes (it's a 1-LGS town with a pretty competitive meta), so I don't get to test new tech or themes much. It's cool to see how other people are solving the same problems through other decks here though.
Dawn Charm does work.
2 months ago
2 months ago
You mention the pre-cons so I'm not sure if you're trying to keep it super close to the original or not - regardless, I have some suggestions.
I personally don't like the storage lands like Saltcrusted Steppe. If you've had success with it, then keep it in by all means. I dislike Opal Palace because you (hopefully) won't be recasting your commander a bunch and if you are...ouch. In a two color deck, Vivid Grove and Vivid Meadow should probably be replaced by lands like Sunpetal Grove, Bountiful Promenade, Scattered Groves, Temple of Plenty, or even just basics.
You've got a little ramp, but a Selesnya Signet would be a great addition. I adore Traverse the Outlands and am glad to see it here.
You absolutely need some more removal. Beast Within, Naturalize, Disenchant, Nature's Claim, many options exist in Green/White and they should definitely show up in this deck. The equipment focus suggests Dispatch. Vivien Reid though more expensive is also fantastic in this regard.
Shamanic Revelation is a card I enjoy in decks that go even a little bit wide, like this one. Huatli, Radiant Champion's emblem (which is fairly easy to get) can provide a lot of card draw over the course of a game.
Leonin Warleader doesn't care about equipment but he does make cats. For more equipment-y cats, consider Kemba, Kha Regent or Balan, Wandering Knight. Though not a cat, Danitha Capashen, Paragon makes your equipment cheaper.
Cards I'd Remove:
Kindred Boon just doesn't do enough in my opinion. You've got equipment that give them indestructible and someone will just Swords or Path the creature anyway. Spirit of the Hearth is expensive for what you get. Unless your meta means you NEED to be hexproof, I'd take it out. Felidar Sovereign is interesting. This isn't really a lifegain deck so I feel like it's not really a good fit. Relic Crush can easily be replaced by previously suggested removal that costs way less mana.
2 months ago
I think i got a few cards for your consideration: Hero's Blade, Expedite, Shadow Rift, Shelter, Bruse Tarl, Boorish Herder, Artful Dodge, Seize the Day, Slip Through Space, World at War, Duelist's Heritage
3 months ago
I would take a look at my boy Sram, Senior Artificer. He will draw you a truckload of cards while you suit up your pupper. He also has a neat interaction with flickering ward to continually draw cards.
Renounce the Guilds is a fun "Gotha" card and is excellent at killing commanders.
If you are into infect, Grafted Exoskeleton will get you there.
Hero's Blade is like a permanent buff to your commander and the auto equip is great.
Quietus Spike will instantly kill an opponent above 40 life and is a huge threat by itself.
3 months ago
Hero's Blade occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%