|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Fate Reforged (FRF)||Uncommon|
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Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
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Hero's Blade Discussion
5 days ago
A few ideas. Painful Truths is extremely efficient in tricolor for draw. I'd really look at Phyrexian Arena and Underworld Connections too for more consistent draw. I don't think the Pariah is all that great as you sac three to get them to sack three. They can kill it in response to the flip and now you're down 4 creatures for their 1 card. Many other vampires exist and I think could find much better in its slot. Elenda, the Dusk Rose, Vish Kal, Blood Arbiter, and Vona, Butcher of Magan are a few I'd strongly consider. Then if you run that many legendary vampires Hero's Blade looks really good especially sine markhov has haste. Just some ideas to take the edits a bit further.
2 weeks ago
The deck is in a good state for now, if you want to take a look again.
Hero's Blade is a good card, but it does have to be dropped before Ojutai. However in practice, when it gets out, it puts me within winning in a few turns.
3 weeks ago
Bear in mind these are all just ideas. It's up to you to figure out which actually work best in the deck via testing.
4 weeks ago
@ReaperDrek I very much appreciate your comments and ideas! Sounds like you have a good outlook on the game
After your post I immediately went out and ordered a Mask of Memory for this deck. It'll have a good home here I think. Should I do Infiltration Lens as it's near-opposite? (lol) Also Skullclamp needs to be equipped to a creature that goes to the graveyard; and aurelia being the commander does not if she goes to the command zone. I believe it's a replacement effect
Shannon doesn't like combos so kiki-jiki is out. I'm sneaking in the infinite combat phases since it's flavorful with an extra combat commander I feel. Stupid me traded away a copy of Aggravated Assault that was supposed to be in here tho
I agree that there's a lot of slow creatures and I do need help thinning them. Goldmeadow Harrier is one of the last remnants of her mono white kithkin deck. Also there's quite a few high cmc bombs that may need to be filtered out. Usually my playgroup doesn't target her and she makes it to the late game unhindered, but we shouldn't rely on that
Sunforger is on it's way in here for sure. I took apart my Narset, Enlightened Master deck so aurelia got new toys. I'll consider Hero's Blade as well. I'm afraid I'll fill my hand with too many equipment cards lol
4 weeks ago
I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.
A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.
Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.
My List is here if you want to see more.https://tappedout.net/mtg-decks/sigarda-angel-with-a-shotgun/
1 month ago
Uh, this is one much different Aurelia deck than mine is. I suggest you check it out ;) Aurelia, the Warleader EDH - Make them panic.
So, if card draw is your biggest problem, you def. should add Mask of Memory, it gives card advantage and filters aswell. Skullclamp will give you cards aswell. I think that you don't need a deck to abuse skullclamp for it to be really, really good. Smack it onto your aurelia for 1 mana, and its either 8 CMDR dmg per turn or 2 cards.
Next, I'll be touching general build of your deck, so you might ignore it alltogether, but here goes. You have a ton of slow, really slow creatures. I wouldn't be keen on going for a very long game withouth inf combos or really good draw power. Balefire dragon is a 6/6 flying dude, and does absolutly nothing when he comes in. Your 1/1 tapper is also slowing you down a lot. If you need cards to be effective, a dude who tapps creatures for 1 mana isnt the thing you want. Aurelia is a quick deck. What i like to do is set up Hero's Blade, Silverblade Paladin and ramp 1 man in the process, bam T5 kill, with no god-hand requirement. I also play Tenza, Godo's Maul for quite the same approach, since equip cost of 1 for +3/+3 and tremple is quite sick on Aurelia.
And include Sunforger, for the love of boros colors... it's card advantege and always has the answer. Check my isntant set for some ideas on the toolbox, the copy spells are really nice.
I also think you have a bit too many random-utility creatures, which should be a bit more beater or combat oriented, like Relic Seeker, who can hold the -already-mentioned-before Sword of the Animist or Mask of Memory and he gives card adventege if he gets renowned.
Also, some of the pillowfortish enchantmens and creatures might be needed to get cut out as they kind of hinder your progress and slow you down, your opponents will outvalue you eventually. What i like about aurelia is keeping them afraid. They wont know when i'll cast her and kill someone, and whlist i have her at 6-8 mana per cast, i can do a lot of other things. They leave my board alone without her on the field, and my beaters generate card adventege with equipments. Then i can use board wipe + Boros charm to wipe thier fields and swin in for the win, or use an infintie combo to that extent. If they tap out, Aurelia comes swinging out of the gates with equipments to back her up.
+1, for trying to build a good deck for your fiance. Having your girl play magics with you is worth a ton (i'd be really happy if mine played MTG with me, but she is just not the type for it ;) ), keep her in it, make the deck a fun one to play, that should be your first priority :)