Surestrike Trident

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Darksteel Uncommon

Combos Browse all

Surestrike Trident

Artifact — Equipment

Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."

Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Surestrike Trident Discussion

MagicalHacker on Richard Garfield EDH Help

1 week ago

Make the deck with 31 cards with mana cost (Pili-Pala and Lightning Greaves), 31 cards with mana cost (Grand Architect), and lands. These can be played with only six lands if you tap the Architect to play the Greaves and attach them to Pili, tap an island to make Pili blue, then you proceed to make infinite mana, then follow it up by making a Surestrike Trident or Ambassador Laquatus while holding up "countermagic" for . (Equip the Trident to Pili, tap Pili to deal damage, untap with its ability, repeat.)

greatdevourer on Tsabo Tavoc, Mother of Infection

2 weeks ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

badshift on White Equipment

2 weeks ago

I just removed the infinite combo. It was too hard to get, beacause it's a 4 cards combo. Instead I will try to focus on being more offensive or getting Surestrike Trident faster to finish my opponent.

lagotripha on Poisoned Arrows

3 weeks ago

If this is mostly casual, some stuff like Hunt the Hunter/Setessan Tactics/Ulvenwald Tracker might perform well, Hankyu,Heavy Arbalest, Livewire Lash, Mortarpod, Shuriken, Surestrike Trident and Wolfhunter's Quiver all exist, as does Brass Squire, Basilisk Collar, Gorgon Flail, Gorgon's Head,Vial of Poison which I know has been used for Brigid, Hero of Kinsbaile edh.

If this is a more competitive legacy meta, Animate Land for land destruction might be an option as a dumb one-off deck.

All told, good luck and have fun testing! If you're looking for something particular just say.

MagicBlues on Come on and Sram

2 months ago

This deck seems like a solid first build. I wonder in which regards this deck struggles the most right now. It seems that having access to Puresteel Paladin is crucial. Have you considered Recruiter of the Guard or is it too slow?
I think Surestrike Trident might be worth exploring as a win condition.

landofMordor on Blood-Braided Beatdown (Primer)

3 months ago

KuraiU thanks for the feedback! That is an effective combo; however, I'm not actually trying to make commander damage my main kill method. Generally, with Alpha Authority out, Kresh can steadily grow in P/T until he can abuse an engine like Burning Anger, Essence Harvest, or Surestrike Trident. If I had chosen to take the deck in a "deal absurd amounts of combat damage" direction, your suggestion would be perfect, so don't let me discourage you from implementing it yourself; it's just not the direction I've chosen to go with this build. Thanks again!

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