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Artifact — Equipment
Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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Surestrike Trident Discussion
1 month ago
nice selection of equipment for sure... i love winning with Surestrike Trident, nobody sees it coming!
4 months ago
List of cards that might interrest you :
Evasion (Unblockable, trample, etc) (Plus boost in power?) : Champion of Lambholt,Whispersilk Cloak, Surestrike Trident, Trailblazer's Boots, Fireshrieker, Rancor, Triumph of the Hordes (Overwhelming Stampede is a cheaper and maybe better option in your deck, since most of your creatures have infect)
Removal : Putrefy
Anafenza, the Foremost : I thought it could fit well. Since people don't want poison counter, they won't really care about this creature. You can boost your other creature, little by little and mostly, instead of going to the graveyard, the creatures of your opponent will be exile (depending of your meta, that may be important)
4 months ago
5 months ago
9 months ago
Apologies for splitting this across two posts.
Here are the cards I would consider cutting based on a cursory look at your deck. Since I am not intimately familiar with your deck, some of these suggestions might be incorrect:
Retether - you do not have very many targets for this spell (5 total), reducing its effectiveness.
Surestrike Trident requires an absurd amount of mana investment, and provides little utility.
Mindcrank is a solid card with good combo abilities, but I did not see anything that directly interacted with it. While you cause significant life loss to trigger Mindcrank, I am not sure it justifies a card slot.
Amulet of Vigor does not do much for you, other than provide moderate improvements to your land base and allowing a faster trigger of Sword of the Ages. Fixing your lands would effectively eliminate the need for this card.
I do not think Norritt provides enough utility to spend 4 mana on a 1/1.
I do not think you have enough targets to justify Panharmonicon either.
11 months ago
cyrusthelin: Thank you for all the suggestions! As for adding some solid goodstuff creatures, I tried to stay away from it. I want a big pile of artifacts available so I'm almost guaranteed to hit them early game and be aggressive with my little thopter. I considered a bunch of the usual strong artifact creatures but figured I should stick to the plan and not dilute the deck too much. Having said all that, Steel Hellkite is awfully tempting when I'm so limited in colourless removal options.
I think I'll pass on Batterskull due to my budget and the high CMC/equip costs.
Sword of Fire and Ice is definitely on my list for when budget allows (someday I'll complete full cycle of 5 swords).
Similarly, I'll definitely add a Strip Mine (someday!) instead of the Ghost Quarter I have today. Don't think I'll go the whole Crucible of Worlds route though - it's not really aligned to my master strategy (and if I had a Crucible, I'd toss it in my Azusa deck ).
Lightning Greaves sounds like a good idea - but it's a trap! Shroud prevents you from targeting your own creatures, meaning once I equip the Greaves, I can't equip anything else! So I have to pass on the Greaves (as well as a Whispersilk Cloak).
calexander: Yours is the original Hope of Ghirapur commander deck! It definitely looks fun, I studied it when I built this deck ;)
I'm Not a Fan of Not of This World. I used to run it in an Eldrazi deck I have but I feel like it's too conditional (and sometimes just win-more) to take up a slot in the deck. The games where I drew the card, it just sat useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead of everyone that it had any effect. I guess I've been burned on it before and now I'm hesitant to spare a slot for it.