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Artifact — Equipment
Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Surestrike Trident Discussion
3 weeks ago
Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.
My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.
I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.
More on my side:
Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.
3 months ago
I've also brewed a fun Traxos group if you want some ideas. I've had a lot of fun playing Traxos, Scourge of the Casual Playgroup.
Cards I would recommend are Meekstone is oppressive and very powerful. Mycosynth Wellspring and Ichor Wellspring are fun little cantrips in the early game, awesome sac targets in the later game. Some fun equipment to consider are Accorder's Shield and Piston Sledge (an additional sac outlet) and Surestrike Trident and Golem-Skin Gauntlets and Infiltration Lens .
8 months ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler . (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard , Grothama is my favorite EDH deck.
8 months ago
Some cards I notice you don't have and so would ask if you've considered or tested them:
The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)
Ravenous Slime could discourage others from attacking into your commander.
Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.
Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.
9 months ago
nice selection of equipment for sure... i love winning with Surestrike Trident, nobody sees it coming!
1 year ago
List of cards that might interrest you :
Evasion (Unblockable, trample, etc) (Plus boost in power?) : Champion of Lambholt,Whispersilk Cloak, Surestrike Trident, Trailblazer's Boots, Fireshrieker, Rancor, Triumph of the Hordes (Overwhelming Stampede is a cheaper and maybe better option in your deck, since most of your creatures have infect)
Removal : Putrefy
Anafenza, the Foremost : I thought it could fit well. Since people don't want poison counter, they won't really care about this creature. You can boost your other creature, little by little and mostly, instead of going to the graveyard, the creatures of your opponent will be exile (depending of your meta, that may be important)
1 year ago
1 year ago
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