Surestrike Trident

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Darksteel Uncommon

Combos Browse all

Surestrike Trident

Artifact — Equipment

Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."

Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Surestrike Trident Discussion

Mike94 on God sent Anya and her army to destroy

1 week ago

Hi! First of all cool deck +1 I also love to play with equipments so allow me to give some advise on the matter.

You seem to have a solid game-plan already and I don't know if you are willing to pay a little more for better alternatives but I would play:

I would also try to play around 35 lands, 31 is in my opinion not enough.

Those are some of my suggestions. I to play an equipment oriented deck, feel free to take a look for inspiration Odric's Holy War

COUGARMEAT on Kor Equipment: Modern Competitive?

3 weeks ago

I use Surestrike Trident in a similar build with Leonin Shikari & Puresteel Paladin. It closes out games from nowhere. Sigarda's Aid also mitigates the high equip cost as well.

landofMordor on Kresh the Sacrificer

1 month ago

Hey friend! Love the deck. Kresh is one of my favorites -- I've got a build and primer myself @ Blood-Braided Beatdown (Primer); go check it out! I took mine in a slightly different direction than you did, making Fling and friends my primary win conditions, but you might still be able to find some new cards in there.

As for directions your build could grow, I think you could make a lot of incremental improvements with individual cards. Stuff like Seed Guardian, for example, currently serve as your "flex spots" you can cut for edits if needed (I'd put Vile Redeemer over it, probably). Also cut cards that don't scale to EDH well, like Bolt and Make Obsolete, in favor of Earthquake and Fall of the Titans or something. Random suggestions are Dying Wish and Feed the Pack.

In general, I'd recommend increasing your creature density as much as possible -- put in Chaos Maw or Skirsdag Cultist for Devour in Flames, for instance, since Devour won't put counters on Kresh when it dies. Put in "fight"ing creatures instead of damage-based removal. And so forth. And then solidify a win condition: is it Soulblast? Overwhelming Stampede? Surestrike Trident? plain Voltron? and so forth.

Hope this helps! Hit me up if I can clarify or assist! Kresh is near and dear to my heart and I love the start you've gotten with this build.

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

jagnascar on DarienSuicide

1 month ago

Martyr's Bond makes your non infinite Blasting Station a quasi boardwipe. Also, great with any free sac outlet, especially Ashnod's Altar. It also can make your opponents less eager to cast a 1 sided board wipe like Plague Wind.

Surestrike Trident can be used for self damage or against opponents.

Deserted Temple works well with your pain lands and Nykthos, Shrine to Nyx.

Inventors' Fair to tutor your most needed artifact.

VesuvanDoppelbanger on Omnath mana rampage

2 months ago

A Surestrike Trident is great - take Omnath straight to their face.

MagicalHacker on Richard Garfield EDH Help

3 months ago

Make the deck with 31 cards with mana cost (Pili-Pala and Lightning Greaves), 31 cards with mana cost (Grand Architect), and lands. These can be played with only six lands if you tap the Architect to play the Greaves and attach them to Pili, tap an island to make Pili blue, then you proceed to make infinite mana, then follow it up by making a Surestrike Trident or Ambassador Laquatus while holding up "countermagic" for . (Equip the Trident to Pili, tap Pili to deal damage, untap with its ability, repeat.)

greatdevourer on Tsabo Tavoc, Mother of Infection

4 months ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

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