Artifact — Equipment
Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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|Commander / EDH||Legal|
Surestrike Trident Discussion
1 month ago
I was playing a game with my own arixmethes deck and remembered some of the other uses for infinite mana (which don't win you the game outright): Whispers of the Muse basically gives all your islands "[tap]: draw a card", since you can pay the buyback cost with your infinite green mana.
And Surestrike Trident can be cast and equipped as many times as you need with your infinite mana, allowing you to get around blockers with all your big creatures, and then hit a few more times with arixmethes since you can pay blue to untap him and do it again and again for each island you have.
These are also useful in the more common case of not having infinite mana. Whispers of the Muse can be used in the early game as a cheap cantrip to help make arixmethes a creature, and the trident is useful in case of chump blockers or Propaganda-type effects.
4 months ago
4 months ago
I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.
- Colossus Hammer - this was built for syr gwyn in mind
- Explorer's Scope - ramp, always important
- Heartseeker - with gwyn, tap to kill target creature
- Surestrike Trident - if you have this and Colossus Hammer it reads, each creature taps to deal 10+ damage to an opponent.
- Ogre's Cleaver - cheap artifact and now free equip
- Haunted Cloak
- Infiltration Lens
- Vorrac Battlehorns - if you want to be mean, put this on syr gwyn
- Loxodon Warhammer
- Chariot of Victory
- Fleetfeather Sandals
- Moonsilver Spear - doesn't fit the theme but flying angels are always fun
- Scythe of the Wretched - this plus Grappling Hook means steal any creature you can kill that isn't tapped
- Strata Scythe - pick the best color of the three. keep in mind this includes lands opponents control
- Authority of the Consuls - slow everyone and gain life
- Blind Obedience - slow everyone down while draining them and gaining life
- Brave the Sands - never worry about swinging each turn and make chump blockers able to block two huge creatures
- Sigarda's Aid - just amazing
- Leonin Shikari - not a knight but now you can switch equipment for free in combat before damage is dealt
- Midnight Reaper
- Syr Alin, the Lion's Claw
- Knight of Grace
- Josu Vess, Lich Knight - late game win condition
- Mirran Crusader
- Vona, Butcher of Magan
- Fiendslayer Paladin
- Silverblade Paladin
Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.
5 months ago
Nice brewing here! I will share some feedback based on my playtests with Syr Gwyn.
Knight-Equipment ratio: I have slightly more creatures than equipments in my deck, though not all creatures are knights. I compensated by adding spells to make equipping easier.
I suggest to accomodate Haakon and abuse graveyard recurssion. Dump knights in your graveyard while Syr Konrad, the Grim is on the battlefield, well you know how it works. Not to mention you can play knights from your graveyard into the battlefied if Haakon is in your graveyard too, especially after a boardwipe.
Lifelink is your bestfriend in this deck. A lot of knights and equipments have/give lifelink. For mana, since we are running low average cmc, I cut back my lands to 35 and run 12 ramp effects. I usually could cast Gwyn in turns 3-5. Oftentimes I tutor for Mana Vault to speed up Gwyn.
Worldslayer to me is not a wincon alone because in general, boardwipes just make the game longer. But if you could manage to do a one-sided boardwipe, then that is a different story.
5 months ago
Got inspired to brew myself, some brainstorming:
Surestrike Trident : Voltron up one Knight with all your stuff -> fire a death beam at someone -> repeat with another Knight
6 months ago
Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.
My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.
I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.
More on my side:
Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.
9 months ago
I've also brewed a fun Traxos group if you want some ideas. I've had a lot of fun playing Traxos, Scourge of the Casual Playgroup.
Cards I would recommend are Meekstone is oppressive and very powerful. Mycosynth Wellspring and Ichor Wellspring are fun little cantrips in the early game, awesome sac targets in the later game. Some fun equipment to consider are Accorder's Shield and Piston Sledge (an additional sac outlet) and Surestrike Trident and Golem-Skin Gauntlets and Infiltration Lens .
1 year ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler . (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard , Grothama is my favorite EDH deck.