Jeskai Banner

Jeskai Banner

Artifact

{T}: Add {U}, {R}, or {W} to your mana pool.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.

Browse Alters View at Gatherer

Trade

Have (1) PTsmitty
Want (0)

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Jeskai Banner occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Jeskai Banner Discussion

SideBae on Narset, Enlightened Master

1 week ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

FenrisBurgess on Jeskaiding

10 months ago

theBurnArtist

  • I considered taking Banefire out already, but there is always the chance I get it in hand and get to copy it along with its x-cost. I might change my mind on that eventually. Expansion / Explosion is only being used for expansion.
  • Planeswalkers are superfluous. I had two in the deck previously, but their effects were mostly useless and were only good for their ultimates. While, yes, they would sponge meager amounts of damage for a time being, I could instead just remove creatures that could harm me from the battlefield rather than waste card-space on planeswalkers.
  • I already have two signets. Chromatic Lantern could definitely replace Jeskai Banner , but I want it for flavor.
  • I'm fairly certain three is enough win-cons.
  • I appreciate suggestions, but your comment urks me a bit. It gives off the impression that you think I don't know how my deck works and that using your strategies would be better. I don't believe you meant it like that, but your wording could be a bit more fleshed out.
  • Thank you regardless.

Toun25 on

11 months ago

Also Jeskai Banner and Howl of the Horde . The banner is a manarock that's not as good as your other ones, and the Horde works best after you've already attacked, which makes it almost useless.

leven110 on Niv-Mizzet Loves his Spells

1 year ago

Tomagotchi

Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers

i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.

Cheap alt:

and etc...

Expensive alt:

and etc....

or even multi mana lands,

and etc..

or artifact tutors card:

and etc

or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).

Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)

Board wipe artifact:

Hope it helps,

Ilmu011 on Silent Storm

1 year ago

GreenTrampler Thanks! Sphinx-Bone Wand looks neat! I was actually playing with the thought to include Sentinel Tower, but this looks better. I could cut Jeskai Banner for it. Then again, 7 CMC is a bit much. But let's see!

sethazur on izzet artifact ramp + super draw

1 year ago

Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?

Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.

Add some cheap interactions as Pongify, Negate, Counterspell, Vandalblast and Cyclonic Rift, Pithing Needle to help hold the board whilst you haven't went off.

Consider the addition of temporal tools, such as Jhoira's Timebug, Rift Elemental and Fury Charm.

And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.

Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.

That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.

BrettonTheKid on Merica's Spiritual Guidance

2 years ago

I like the deck. I am not sure what you budget is, but some I have some land suggestions.Inspiring Vantage is great early game as well as any fast land Spirebluff Canal.Some tap lands like Glacial Fortress can also be good. In place of Boros Garrison and those lands.If you do not care about budget then fetch lands are fun. Also shock lands like Steam Ventss are great, being in your colors I would not worry about life too much.In place of Jeskai Banner Electrolyze might be a better option.

Load more