Jeskai Banner


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Jeskai Banner


{T}: Add {U}, {R}, or {W} to your mana pool.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.

Jeskai Banner Discussion

FenrisBurgess on Jeskaiding

5 months ago


  • I considered taking Banefire out already, but there is always the chance I get it in hand and get to copy it along with its x-cost. I might change my mind on that eventually. Expansion / Explosion is only being used for expansion.
  • Planeswalkers are superfluous. I had two in the deck previously, but their effects were mostly useless and were only good for their ultimates. While, yes, they would sponge meager amounts of damage for a time being, I could instead just remove creatures that could harm me from the battlefield rather than waste card-space on planeswalkers.
  • I already have two signets. Chromatic Lantern could definitely replace Jeskai Banner , but I want it for flavor.
  • I'm fairly certain three is enough win-cons.
  • I appreciate suggestions, but your comment urks me a bit. It gives off the impression that you think I don't know how my deck works and that using your strategies would be better. I don't believe you meant it like that, but your wording could be a bit more fleshed out.
  • Thank you regardless.

Toun25 on

6 months ago

Also Jeskai Banner and Howl of the Horde . The banner is a manarock that's not as good as your other ones, and the Horde works best after you've already attacked, which makes it almost useless.

leven110 on Niv-Mizzet Loves his Spells

9 months ago


Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers

i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.

Cheap alt:

and etc...

Expensive alt:

and etc....

or even multi mana lands,

and etc..

or artifact tutors card:

and etc

or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).

Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)

Board wipe artifact:

Hope it helps,

Ilmu011 on Silent Storm

11 months ago

GreenTrampler Thanks! Sphinx-Bone Wand looks neat! I was actually playing with the thought to include Sentinel Tower, but this looks better. I could cut Jeskai Banner for it. Then again, 7 CMC is a bit much. But let's see!

sethazur on izzet artifact ramp + super draw

1 year ago

Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?

Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.

Add some cheap interactions as Pongify, Negate, Counterspell, Vandalblast and Cyclonic Rift, Pithing Needle to help hold the board whilst you haven't went off.

Consider the addition of temporal tools, such as Jhoira's Timebug, Rift Elemental and Fury Charm.

And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.

Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.

That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.

BrettonTheKid on Merica's Spiritual Guidance

1 year ago

I like the deck. I am not sure what you budget is, but some I have some land suggestions.Inspiring Vantage is great early game as well as any fast land Spirebluff Canal.Some tap lands like Glacial Fortress can also be good. In place of Boros Garrison and those lands.If you do not care about budget then fetch lands are fun. Also shock lands like Steam Ventss are great, being in your colors I would not worry about life too much.In place of Jeskai Banner Electrolyze might be a better option.

Jagd_Tallgeese on

2 years ago

Since Shu Yun benefits from a lot of noncreature spells, some counter spells and exile effects would be useful. Enchantment and artifact removal like Forsake the Wordly and Solemn Judgment would be useful. Norn's Annex, Propaganda, and Ghostly Prison can make it harder for opponent's to swing at you. Counter spells like Swan Song, Essence Scatter, Rebuff the Wicked, Mana Tithe, and Countermand provide protection and the necessary control aspect you might be looking for. Other creatures with Prowess and similar effects would benefit from what you have in mind. Monastery Swiftspear, Pristine Skywise, Cunning Breezedancer, and Pyre Hound to name a few. The Ravnica bounce lands you will want to add would be Azorius Chancery, Izzet Boilerworks, Boros Garrison, and the tricolor land Mystic Monastery. You can also add the other dual lands, Tranquil Cove, Wind-Scarred Crag, Prairie Stream, Irrigated Farmland, Inspiring Vantage, and Spirebluff Canal. Some must have artifacts are Elixir of Immortality, Venser's Journal, Chromatic Lantern, Jeskai Banner, and Argentum Armor. Hope this helps!

5_Emmas_in_Main on

2 years ago

I'd suggest the Jeskai Ascendancy and would cut the Izzet Cluestone for the Jeskai Banner.

Load more

Jeskai Banner occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%