Jeskai Banner

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeskai Banner

Artifact

{T}: Add {U}, {R}, or {W} to your mana pool.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.

9-lives on

3 years ago

Is Jeskai Banner worth it? I don't think I'd like to waste on of my turns getting more mana. Most of my instants and sorceries cost around 2-3 MV. With that in mind, Should I add Teach by Example ? I guess I'll have to wait until the full Strixhaven comes out to see what I can add and remove. Lots of Strixhaven cards benefit from copying spells, so i'm not sure if I should add it or not.

Stardragon on

3 years ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

SideBae on Narset, Enlightened Master

4 years ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

FenrisBurgess on Jeskaiding

5 years ago

theBurnArtist

  • I considered taking Banefire out already, but there is always the chance I get it in hand and get to copy it along with its x-cost. I might change my mind on that eventually. Expansion / Explosion is only being used for expansion.
  • Planeswalkers are superfluous. I had two in the deck previously, but their effects were mostly useless and were only good for their ultimates. While, yes, they would sponge meager amounts of damage for a time being, I could instead just remove creatures that could harm me from the battlefield rather than waste card-space on planeswalkers.
  • I already have two signets. Chromatic Lantern could definitely replace Jeskai Banner , but I want it for flavor.
  • I'm fairly certain three is enough win-cons.
  • I appreciate suggestions, but your comment urks me a bit. It gives off the impression that you think I don't know how my deck works and that using your strategies would be better. I don't believe you meant it like that, but your wording could be a bit more fleshed out.
  • Thank you regardless.

Toun25 on

5 years ago

Also Jeskai Banner and Howl of the Horde . The banner is a manarock that's not as good as your other ones, and the Horde works best after you've already attacked, which makes it almost useless.

leven110 on Niv-Mizzet Loves his Spells

5 years ago

Tomagotchi

Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers

i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.

Cheap alt:

and etc...

Expensive alt:

and etc....

or even multi mana lands,

and etc..

or artifact tutors card:

and etc

or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).

Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)

Board wipe artifact:

Hope it helps,

Load more
Have (1) SunshineDynamo
Want (1) pombomartins