|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
(Blue)(Blue): Attach Neurok Stealthsuit to target creature you control.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
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Neurok Stealthsuit Discussion
4 days ago
Once again thank you for the amazing feedback. Alright i might have misread that then, but i think i will primarily work with untap effects, unblockable and a very little sub theme with +1/+1 counters to utilize other effects and gain more damage since the merfolks don't have crazy power so the attacks with unblockable will be more effective. I have never really worked with these themes before and they synergies perfectly with Kumena :)
Deepchannel Mentor I agree that the CMC takes it down some places, and with the multiple islandwalk merfolk, its effect is not out of the world. Altough it has done some work for me in my playtesting against my own decks, so once i have gotten the cards around release i will see how it plays out in my Meta. But it is on my possible cuts list, altough it's one that is a bit higher on the list to might stay.
Fallowsage: It has already done a lot of work for me in my playtesting and i really like it, so i think this one will stay. Its perfect when you drop this on curve with Kumena and then tap it to make kumena unblockable and draw a card at the same time. I do see the strong potential in Sage of Fables and if i find enough things to cut, it is going right in. Maybe swap it with either Triton Shorestalker or Mist-Cloaked Herald, although i do like these one drop unblockables :)
Grimoire Thief: Good point, i will take it into account, i am trying to run a lot of untap abilities so it might turn out to be good. Intially i thought i could use it in a responds to a board wipe, but i might have blanked for a second when i read it the first time :)
Riverwise Augur/Silvergill Adept: I agree, Riverwise Augur has already been cut for some of your previous suggestions to increase the potential of Islandwalk. Suprisingly Silvergill Adept has done very little work in EDH, i often draw it before i have my engine up and running and as the only merfolk in hand so here it is useless at least, so i think it will be cut very soon once i figure the number of cuts and adds :) But then i can use it in a standard deck i might want to try out :)
Time Warp/Savor the Moment: Yes, i kinda wanted to try out some extra turn plays as i have never done that before with my limited play of blue, but i do have Wanderwine Prophets who will likely do some of that work very excellently, and then i could maybe use them in a heavy control EDH build i am thinking of building :)
Neurok Stealthsuit: It would be an interesting include, but i have realised it does not synergies very well and you are right about the mana cost as well. I hope i can find my copy of Plaxcaster Frogling somewhere, cause i really like this one as a utility creature :)
4 days ago
Glad you liked some of my suggestions! As I said, I wasn't sure which route you wanted to take so I summed up some options for different strategies. In regards to cuts you could make, I'd consider the following cards:
Deepchannel Mentor: This card has not pulled its weight for me in my Sygg, River Guide deck so I've taken him out after almost a year of testing it. It seems like a heavy investment to me when I have other options like Lord of Atlantis and the likes. If anyone had a different experience with this card I'd be glad to hear them out, but until that time, I'm not convinced.
Fallowsage: You really need an enabler to repeatedly tap/untap it. This card does nothing in and on itself, unless you attack. Not to push you, but Sage of Fables enables you to draw cards indefinitely, either pulling counters off creatures that are leaving the battlefield or using it during an Opponents EOT in Tandem with Kumena's 3rd ability.
Grimoire Thief: The ability is a nice finisher but I wouldn't count on it to do much milling unless you really focus on a tap/untap strategy. Unless you can consistently go infinite with this I wouldn't play it.
Triton Shorestalker: there's enough evasion enablers in this deck to cut this. This could also count for River Sneak, but sneak's secondary ability makes for some explosive plays if you have the right cards.
In regards to the Maybeboard:
Neurok Stealthsuit: with all due respect to chadsansing, stealthsuit does offer protection, but at UU in a Bi-colored deck, I'dd rather have something like Plaxcaster Frogling. it's a colorshifted semi-Sygg, River Guide, it works at instant speed, It synergizes with the deck and its ability costs colorless mana, which offers you more flexibility.
I've already started in taking apart Edric and rebuilding UW Sygg, I will post the results in my decklists.
2 weeks ago
Super flavorful list!
Mill can be tough in multiplayer EDH - you gotta get through 100s of cards, but there are decks that can do it. Zombie Mill is one of the cooler archetypes and you can also fiddle with Altar of the Brood plus some kind of infinite token generation.
Rhystic Study is a good card for most U decks, and Lightning Greaves and Neurok Stealthsuit might help protect your commander some. An overloaded Cyclonic Rift at the end-step right before your turn is a real beating if you have any kind of board state.
Wonder might be good if you can get it into your graveyard with a loot-effect.
I'm sure others will have better suggestions, but play your dreams. Maybe developing both a casual deck and a more competitive one will work for your playgroup, or maybe everyone can agree to build "75%" decks that are powerful, but not turn 1 or 2 combo decks.
2 weeks ago
Thanks, i absolutely agree, it's gonna be so fun.
I have not started building it yet, i collect all useable cards for this commander deck, and then start cutting out and in as time go on :)
But i will definetly find some space for Neurok Stealthsuit, it could definetly do some work :)
2 weeks ago
Merfolk are going to get so silly in so many formats. Nice list!
Have you tested with a Neurok Stealthsuit? The UU equip at instant speed might offer a nice bit of protection in this deck.
3 weeks ago
Also if your plan is to draw off yourself all the time, you may want to consider Laboratory Maniac. It's great as a safety valve, but way more valuable since you can just mill youself. My go-to protection for him is Neurok Stealthsuit. Instant speed shroud is like a Counterspell on a stick. Great to have lying around.
3 weeks ago
I love this commander! I update my The Locust God list over at Revenge of the Nibblers.
Neurok Stealthsuit might be a good addition to test, too, since you can equip at instant speed for UU. It seems like you might also want to test with a better mana balance by swapping out some R sources for U ones. I would try swapping out Highland Lake, Izzet Guildgate, Swiftwater Cliffs, Temple of the False God, Vivid Crag, and Vivid Creek for some number of Island and maybe a Cascade Bluffs.
Perhaps also shed the cluestone and keyrune for a signet and a flex spot.
Mana Echoes is bonkers in this deck if you can get one.
It seems like your plan is to go wide with tokens or burn out opponents with Purphoros and Impact Tremors and a combo like Ashnod's Altar + Skullclamp. Is that correct?
I play a few more burn/draw spells for flexibility - sometimes it's fun to use Kindred Discovery (with Laboratory Maniac as a back-up) instead of the altar and clamp; sometimes it's fun to use the altar and clamp to fuel an Altar of the Brood or a giant Blue Sun's Zenith, Comet Storm, or Firemind's Insight; sometimes it's fun to go wide with Shared Animosity super early in the game.
I might test with some more win cons and hard counter magic here if your playgroup is competitive and cool with combos. I would add more group hug pieces if your playgroup is more casual or hates on combos. I'm thinking of cards like Anvil of Bogardan, Dictate of Kruphix, Howling Mine, Jace Beleren, Kami of the Crescent Moon, and/or Temple Bell.
Have fun brewing!
1 month ago
Logic Knot, Mana Tithe, and Neurok Stealthsuit might be fun to test along with more exile effects in white for permanents that slip through. Ludevic's Test Subject Flip might be a good mana sink for you, and Isochron Scepter might improve your counter magic suite. Spellskite might be another flavorful way to protect your permanents.
Have fun playing!