Neurok Stealthsuit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Common

Combos Browse all

Related Questions

Neurok Stealthsuit

Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

(Blue)(Blue): Attach Neurok Stealthsuit to target creature you control.

Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

5DN

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Recent Decks

Neurok Stealthsuit Discussion

Farycane on Ezuri, claw of progress

1 week ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

Spirits on Budget Rafiq of the Many - EDH $50

1 month ago

I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.

I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.

Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!

You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.

I like Soul Snare going to need to work that into some of my other decks (like Alesha, Who Smiles at Death.

Hunter's Prowess gives draw, and Revenge of the Hunted Miracles.

Collective Blessing might be interesting for you. Increasing Savagery too is better. These effects are permanent, and Increasing Savagery has recursion (flashback) too!

Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)

Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.

carpecanum on Scarab god control

1 month ago

Gravecrawler, Death Baron, Obelisk of Urd, Call to the Grave, Raving Dead, Zombie Master, Rite of Replication.

Runed Stalactite makes your boss a zombie for zombie bonuses.

Your zombies will die. Your boss can bring back zombies. You have to protect your boss in case of multiple exiles. Alexi's Cloak effectively counters whatever was going to kill him then gives him shroud. Neurok Stealthsuit can do the same. Swiftfoot Boots etc.

No Rest for the Wicked and Wail of the Nim protect from board wipes (mostly saving your boss so he has mana to bring back a couple creatures instead of being recast).

Does that planeswalker actually help?

Baneriusz on Jhoira Weatherlight Captain - Commander's Quarters

1 month ago

I have updated my deck list with Traxos, Scourge of Kroog and Neurok Stealthsuit Traxos gives you some sweet combos with Clock of Omens and Chief Engineer.It's CMC might be high but in my opinion it's well worth it. And Stealthsuit gives you opportunity to protect your key figures. Great deck, definitely huge fan of your work in total!

RoarMaster on Sac-able ramp for Muldrotha

4 months ago

Thanks all! :)

RazortoothMtg Ahh, thanks for the reminder on deranged assistant. I run him in my Lasav, but couldnt recall the name.

Font of Fertility is in there, as I said, Ive a pretty decent selection of both artifact and enchantment ramp effects going on. That is one of the reasons I was rather unsure of Burnished Hart, as I have 5 artifact ramp effects already included. But it is good, just feels too hampered by being colorless to be really efficient. Still, IDK on the Hart.

SteelSentry If I had some Sac outlets, I would probably run Veteran Explorer for sure, but my build so far has been almost exclusively self-sacrificing, and without a reliable way to get him dead, hes not quite worth it.

The ol Dreamscape artist... He just doesnt really hold up compared to other available ramp sources unfortunately. Sincehe requires a card in hand it is limited, and three additional mana as well kinda sucks. Plus he has to tap making him slow. He def fits the theme though, as he does discard and sac a land, which are both of little consequence when running muldrotha. A great suggestion, but I think just slightly to restrictive to be worth it.

enpc Thanks for pointing out Embodiment had a tap, I had just lumped it in with Diligent Farmhand and... now that I think of it, was there another? I was pretty sure there was, but now I cant recall. Hmmm... But yeah, Farmhand is better than the Elk for sure, thanks. Not just for curve, but because at worst its a cheaper chump blocker :P

Heart Warden is just so overcosted for the draw, and in a bad perm type. I could draw a card for free with an artifact cast, draw a card for 1 with an enchant, so paying 4 for a coveted creature cast slot just seems super inefficient.

Both far wanderings and primal growth have good synergy with Muldrotha, totally, but I was considering running a Primal Surge wincon with either Concordant Crossroads or Laboratory Maniac finishers. If the surge ends up getting dropped, they will probably both end up in there.

rob_shifflett I had the staff in my starting list, but 3 mana a turn to protect muldrotha was too costly, never mind having to use the artifact recast slot for it. When there is Neurok Stealthsuit, both Boots, Sylvan Safekeeper, and Siren Stormtamer at our disposal, the staff seems quite lusterless in comparison unfortunately.

Rusty_Shackleford I didnt link it, but I did mention in my OP that Sakura Elder was one of the "must have" rampers. Thanks though :)

Here is a pile of cards Im so far working with, if anyone is interested. Faaaaar from a deck, but in the works. Gravemind

ive-been-degaussed on Great Bad Choices: Unblockable EDH

5 months ago

I'd run Ring of Evos Isle and Neurok Stealthsuit as alternate ways to protect Tetsuko. Although Ring turns off Tetsuko's ability for herself, so do as you may.

Mj3913 on Muldrotha

5 months ago

The dual type stuff would be good to ensure you have as many options as possible. Like Artifact Creature, Artifact Land, Enchantment Creature, and Enchantment Artifact.

Sacrifice effects are a given, and the obvious commander protection stuffs (Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, and Neurok Stealthsuit). Alternatively run more recursion and bring your CMDR back if he dies.

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