Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
(Blue)(Blue): Attach Neurok Stealthsuit to target creature you control.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
|Want (4)||Maxerb00 , Jebanator , GodlyGumball , adam1floyd3|
Printings View all
|Fifth Dawn (5DN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Neurok Stealthsuit occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Neurok Stealthsuit Discussion
1 week ago
Umbilicus is a great suggestion as a way to blink your boss so others don't benefit from her. Any blink cards would be really helpful. Blinking Kederekt Leviathan or Scourge of Fleets could keep the game in a constant holding pattern if you need time to build mana etc (but could get really annoying).
4 weeks ago
Hey, I like the name, nice budget deck.
What are you using infinite mana of Peregrine + Deadeye for? It appears you have removed the mana sinks and other combo pieces. Brago, King Eternal's no mana cost repeatable flicking can do a lot more than Deadeye and Brago is a flying creature. Bident of Thassa for half the price would do a lot more than Deadeye with your flying creatures.
It seems that Deadeye is most expensive price card in your deck and it's not doing much. You could cut Deadeye to clear some price to improve the manabase with some better budget lands such as Command Tower, Prairie Stream, Port Town and Ash Barrens. Consider Bident of Thassa and Mask of Memory? These have excellent budget repeatable draw effects with attacking flying creatures. These cards could replace Failure and Deadeye Navigator.
Could cut Marble Diamond/Sky Diamond and add Azorius Signet/Mind Stone. These are better two drop mana rocks especially with Brago because they ETB untapped. Could cut Mask of Avacyn/Neurok Stealthsuit and add Swiftfoot Boots. The haste and hexproof of Boots especially haste is overall better than Mask/Stealthsuit.
Good luck with your deck.
4 weeks ago
Edgardxcore Hey! Cool deck!
This is also a plan of mine to get going, once I have assembled my Abzan deck.
Reason being; with Morophon's ability to reduce the colored pips in casting cost of your Eldrazi creatures, you will most likely want him on board as often as possible, as such, color fixing and alternate casting costs are not as vital to your strategy. Mycosynth Lattice is much higher in terms of cmc, but will also you to use your colorless mana in any way that you see fit!
You already have Lightning Greaves, so perhaps look into adding Swiftfoot Boots and Whispersilk Cloak as well, to offer more sources of protection. Neurok Stealthsuit is another good option, and gives you an instant speed equip option, should you need to move it around.
Another option to consider cutting would be Trophy Mage. As it is, you have 4 artifacts that it can fetch up out of your 13. Countering a creature is easy and will prevent your tutor for one of those pieces. A good option to substitute in would be Perplex. It offers you a tutor for a 3 drop, but is harder to prevent, as it is an activated ability, rather than an etb and can also be used as a counter should you need it.
I run a mostly colorless deck, and find that Mystic Forge is a key piece in the deck. Some other good options for counters and removal are:
That last one is just a personal favorite of mine, as its a great source of card draw when you sack your tokens for mana :) I hope some of this helps.
Mana Echoes can also be a great source of colorless ramp if you are willing to shell out the caps for said card.
1 month ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
2 months ago
PDH needs a good grixis control deck.
I like a lot of the elements in your deck; mass discard, ETB creatures, board wipes and some of the most effective card draw and removal in Pauper.
Now, being in Blue and Black, I wonder about some of your card draw choices. You seem to play a lot of the rummaging spells like Cathartic Reunion when you could just be playing better Divination effects. Artificer's Epiphany seenms like a solid choice since you have a good number of artifacts. Compulsive Research is excellent for raw card draw. If you're going to rummage, you might as well be looting... for free. Frantic Search is great. I am not sure you run enough islands for it, but Gush is a busted card to have if you can pull it off. You could also run Hypothesizzle which does a lot of what you want to be doing. This deck in particular might be a good home for Krovikan Sorcerer. Also, no Mulldrifter? It seems perfect for this deck! I've been Probed a few more times then I'd like and I think your opponents would feel the same way. Tragic Lesson has a pretty soft drawback that you can actually take advantage of. Rhystic Study should be in your maindeck!
There's tons of good card draw out there, so it would be pretty easy to replace Cathartic Reunion, Wild Guess, Scarscale Ritual Tormenting Voice, Thrill of Possibility and Funeral Rites with basically strict upgrades.
So your main win condition is to kill the opponent with Commander damage on an empty board? You're scraping the bottom of the barrel for equipment to get there. Cranial Plating would be an excellent option for you. Copper Carapace is just as good as Vulshok Morninstar since you probably won't do much blocking and it can also be fetched with Trinket Mage. Giant's Skewer seems like it could be good with your first-striking commander. Neurok Stealthsuit is pretty much an auto-include in my deck as soon as I play Blue. Lastly Vorrac Battlehorns is great on a first-strike Creature and prevents you from being gang-blocked or chump-blocked, which is often equal to (or better than) a Bonesplitter effect.
3 months ago
It's a-me again. Troll trader prices:
Jin-Gitaxias, Core Augur - n/a (8.20 Liliana Market)
Agent of Treachery - 3.16 (1.70 Liliana Market)
Galecaster Colossus - n/a (0.50 Liliana Market)
Neurok Stealthsuit - 0.43
3 months ago
You might consider adding some protection for Alela along the lines of Neurok Stealthsuit, Mask of Avacyn, Swiftfoot Boots, Lightning Greaves, and/or Whispersilk Cloak. An underplayed blue card, in my opinion, is Diplomatic Immunity, as well, or even a simple card like Robe of Mirrors. All of them offer some protection for Alela, and trigger her ability to make a token. Some other budget options that are underplayed include Kaya's Ghostform and False Demise.
Hopefully those get you some ideas for protecting the Commander better.
4 months ago
1) Is it better to run Lightning Greaves or more counterspells?
Gonna go with Greaves here. You have 3 opponents, there is 1 of you. If you trade counterspell for removal 1-for-1 all day, you're going to run out of cards protecting your shit faster than your opponents will run out of cards trying to get rid of it. Also consider Swiftfoot Boots for budget option! Also consider Neurok Stealthsuit if you're in blue.
2) Mana rocks
Less cost to cast is far superior here, but accounting for budget adds roadblocks. From a play perspective, its better to invest mana turn 2 to have a big turn 3, rather than invest mana turn 3 to have a big turn 4. Look for rocks that come out on turn 2. If the talismans are too pricey, consider the even more budget signets Gruul Signet etc. etc. for the whole color wheel. There are also a handful of extremely nice 2 CMC budget rocks, Mind Stone Prismatic Lens Fractured Powerstone . The talismans are a pretty good investment though, because you can use them in so many different decks. Same with a card like Sol Ring . If you're gonna splurge, rocks are usually a good spot to do it. Also about lands vs. rocks, you should include both. You want to get ahead of the mana curve in 99.9% of situations in MTG.
3) Lands, color, tapped vs untapped
When building for EDH, I try to go for lands that give access to more than one color, that enter untapped, and you can use multiple times. These lands have been pretty well identified, and you can no longer get them for $1 or $2 like previously. This is another great spot to splurge when deckbuilding, because you can always use lands in future decks if you disassemble, and it makes a big power level difference. If you must include enter tapped lands, look for lands with lots of color diversity of unique abilities. Arcane Sanctum and other tri color lands are my go-to for budget 3-4 color decks. After that, ETB tapped two color lands are preferred. It is worth noting that if you have included good color diversity with your rocks, it makes color diversity from lands easier too. So having all the signets + talismans really helps if your lands aren't as good. Its okay to include ETB tapped lands, but know that the more you include will take away speed from your deck. Definitely agreeable for budget players though!
My last recommendation for mana color production is plug your list into tappedout and use their data to make changes. It will show you all the color costs in your deck, against all the color producers in your deck. Wonderful tool for seeing your mana production needs.