|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
(Blue)(Blue): Attach Neurok Stealthsuit to target creature you control.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
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Neurok Stealthsuit Discussion
3 days ago
I confused this with being a Standard deck.
If you're going for evasion you might also want to include:
1 month ago
I come from a highly competitive, large EDH LGS; i'd like to say your protection package seems lacking. If you're going to mostly rely on Brago, King Eternal with Strionic Resonator and some rox; I would reccomend at least 18 counterspells. Maybe tag some spells that don't necessarily counter, but evade the cast spell. Examples are Summary Dismissal or Unsubstantiate. These types are more effective in a control meta, but work with aggro meta too because you can tempo creatures and exile abilities. It just seems optimistic to rely on Strionic Resonator sticking without opposition in a competitive meta. One Krosan Grip and the game feels pretty bad afterwards. I'm currently surfing Brago decks on my feed, and looking for cards I missed. Yours sticks out because of your awesome card choices like Elspeth, Sun's Champion or Neurok Stealthsuit, but things like Thassa, God of the Sea seem out of place, maybe Negate instead? My favorite proactive spell is Trickbind because of my combo meta, it's so much value. Best of luck with your adventures with the King eternal!
1 month ago
Currently brewing a variation (WHISPER // Grandpa Heard The Sea Calling) on this, it looked like a lot of fun on AFK. Have you considered Neurok Stealthsuit? Instant speed shroud feels real nice and it actually encourages people to look elsewhere with their removal and other shenanigans. Also, Whispersilk Cloak was a common in Darksteel.
2 months ago
TheSpiritombEnthusiast, you're a rock star. Thanks again for taking the time.
Some of the cuts you suggested are cards I figured were dead weight, but needed to hear it from someone else. Let me hit on some of the others in alphabetical order:
- Braingeyser: I included this primarily for my own card draw, but I suspect there are better cards for that purpose. My eyes started crossing, though, when I was looking through all the cards that let you draw cards on magiccards.info. Nearly 300 of them out there. I'll keep searching ;)
- Icy Manipulator: I know this card is a relic of days past, and rules updates have made it less powerful, robbing it of its glory. I guess I included it for the age-old combo of Icy Manipulator + Royal Assassin . In a 100 card deck, that's probably not enough justification for it. I do love Icy's original art though!
- Neurok Stealthsuit: This was included primarily because I'm running some critters with cool abilities, but also low toughness. My thinking was that they need protection. Again, there's probably a better choice for this, but I'm not aware of it. Will do some more research.
- Raise Dead: Yep. This was really really just a placeholder until I could get an Animate Dead. That's got the advantages of 1) reaching into any graveyard, and 2) it's a cheap enchantment that Zur could dig up.
- Simulacrum: You didn't have anything bad to say about this, but with the deck taking a stronger turn toward life gain, I think it might be out of place. Probably going to cut it.
You're right that there's a mill theme going on here, but I'm thinking I want to either keep it about like it is or even take it down a notch. Not sure just yet.
Thanks again for all the great suggestions.
2 months ago
No problem! I'm usually not too good at cuts, though...but I'll try my best! Your enchantments look fine, and you could honestly use the free slots from cuts to slot more in. As for everything else, I can see a few things to cut. I'll try and keep the list orderly, though I'm not too good at formatting.
Simulacrum seems fine if you want to keep it. Twiddle, on the other hand, is almost completely outclassed by another card, Dramatic Reversal. One card I forgot to mention earlier in my suggestions is Isochron Scepter, which is great with a lot of instants, and is part of an infinite combo with Dramatic Reversal. That's all for these.
Feldon's Cane seems like a slightly worse Elixir of Immortality, and it's an effect that only really needs a "one-of." Neurok Stealthsuit is just unnecessary. Icy Manipulator and Library of Leng seem like super neat, weird cards, but perhaps not the most effective in practice. Darksteel Ingot might be better served as a Chromatic Lantern or Fellwar Stone.
I think that about wraps things up! Your landbase is perfectly fine as is, especially with those dual lands. Though, looking over your deck again, I noticed a really heavy milling theme. As such, I'd like to recommend Phenax, God of Deception. Perhaps as a commander, perhaps as one of the 99. In addition to this, I'd also like to recommend Tree of Perdition. A great partner for Phenax. Now, finally, I think that about does it. If you need anything else, message me. I'll gladly help out.
3 months ago
Thanks Dorotheus! I agree with Simic Growth Chamber, and also with the fact that this deck should just be something to have fun with. I do love this deck thought, and I'd like to give it a fighting chance against some of the decks you listed.
I think Vines of Vastwood would be a good card to add, but I'm wondering if you have any suggestions as to what I should cut to make room for it. I'm thinking Counterspell so far as this deck is mostly about attacking, and I could just add some Dispel or another counter in the sideboard.
Neurok Stealthsuit would be good as well, but I think that I should possibly keep in in the sideboard, so that I don't have to cut much needed cards from the mainboard to add more protection when I'm up against decks that are less removal heavy.
Thanks for your Feedback! I'm really excited to apply it to the deck.
3 months ago
It's more important to have fun with these kinds of decks than to just always make them better, but if you want to try and deal with or play against like Kuldotha, Affinity, and Tron in the pauper meta, then I'll lend some words.
If you can deal with 5/5s, 2/2s, x/1s, mass amounts of tokens, and Hexproof 1/1s ( Slippery Bogle ) you can probably deal with anything, and so if you can play around that idea of dealing with anything, then you might have a smoother time playing the deck at all.
Without being able to abuse ETBs of other lands like Radiant Fountain or untapping lands more easily, Simic Growth Chamber does not help manafixing and can accidentally send you back 2 turns in mana, or is just more tapped mana than you need. Find a way to make better use of it, or just replace it with Evolving Wilds or Terramorphic Expanse, which can also be a way to shuffle away cards when Ponder or Brainstorm sees only maybe 1 card you need. The biggest issue with cards like Auras and Giant Growth is that if someone kills a creature when you cast those on it, you'll lose 2 cards instead of 1, and are now struggling to get back in. Vines of Vastwood or Neurok Stealthsuit that I use in Ahhhh! Spiders with Clothes! could be safe cards.
Hopefully that gives you some things to think about and see for yourself where you end up with your deck :)
3 months ago
Consecrated Sphinx (draw engine that hits things)
Decree of Pain (Draw engine board whipe OR uncounterable board wipe with a draw)
Fierce Empath (Creature tutor that tutors creatures)
Forbid (With damia, the buyback isnt even that big of a drawback)
Green Sun's Zenith (ALL THE TUTORS!)
Increasing Ambition (MOAR TUTORS!)
Mystical Teachings (tutors!)
Phyrexian Delver (high value creature; only life point that matters is your last)
Protean Hulk (Stupidly high value creature they unbanned)
Putrefy (more removal because the deck needs it)
Sakura-Tribe Elder (Ramp and a blocker... just good)
Solemn Simulacrum (Ramp and draw... just good value)
Spell Crumple (Get tucked nerd)
Sylvan Tutor (Tutors = consistency = win)
Swan Song (Cheaper counters)
Tooth and Nail (Blightsteel Colossus + Torrential Gearhulk = crazy value; so many options)
Toxic Deluge (Awesome removal spell)
Venser, Shaper Savant (removal/counterspell on a creature)
Volrath's Stronghold (recur creatures with a land. Nuff said)
Vraska the Unseen (removal and a walker)
Worldly Tutor (Tutors = consistency = wins)
Asceticism (just counter stuff)
Collective Voyage (Symetrical, therefore not helpful)
Coiling Oracle (not strong enough)
Consuming Aberration (just a big fatty... but rarely game swinging)
Darksteel Citadel (I have no clue why you would need an indestructible artifact land)
Devastation Tide (Sorcery therefore too slow & you'll have better options)
Dissipate (You only need about 10 counterspells; this one is just a cut to make room for better cards since you had 11 counters)
Dissolve (getting replaced by Forbid)
Evacuation (better options available)
Far Wanderings (Slow ramp)
Horizon Chimera (I'm not sure you need the life gain so badly that he has to stay, and he's not here for any other purpose. I think you have enough gain with Scooze and Obnoxious)
Isochron Scepter (too likely to get you 2-for-1'd)
Kydele, Chosen of Kruphix (not good on its own)
Leyline of Anticipation (Your deck already has a good half of its castable cards at instant speed)
Naturalize (you are adding enough artifact/enchant removal... should be ok to cut)
Neurok Stealthsuit (just counter stuff)
Rewind (Expensive, and that untapped mana is so rarely relevant in my experience)
Rupture Spire (bad land, and your deck is stable enough with land)
Thing in the Ice Flip (too slow/not good on its own)
Thrasios, Triton Hero (you have tasigur and a ton of ways to tutor him up... probably dont need the "2nd copy" of tasigur)
Time Stop (it's just so expensive)
Exploration (to ramp up to Damia and then let her refill your hand letting you play tons of lands all the time)
Exsanguinate (This provides a wincon or a source of lifegain in a pinch... but I'm not sure you need lifegain that badly, and no good deck will let you kill them with a massive exsanguinate... so if you don't need it for lifegain, you just don't need it).
Courser of Kruphix (same lifegain boat... requires testing to see if he might be needed, although at that point it would be worth looking into boarding Horizon Chimera back in, or maybe running a Wurmcoil Engine).
Fierce Empath allows for a lot of stability with fetching, which is where I am trying to cut off some of the lower curve of your creature base when you have more powerful options available at higher costs, and can spend the first turns of the game trying to keep opponents off of pulling too far ahead of any one other player. Early turns can also be spend casting any of your many tutors to set yourself up.
Similarly I am trying to develop the deck with a lot of cards which have high power and also provide a high level of consistency by tutoring in one way or another, examples being Increasing Ambition, Protean Hulk, Mystical Teachings (which can fetch Torrential Gearhulk, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zalfir).
So these suggestions are supposed to bring about consistency in the deck and therefore achieve power by method of consistency. It makes the deck very slow and you'll have to get really good at shuffling and making snap decisions for finding cards from teh deck when you tutor, but from my experience playing control sharuum, consistency is king for control decks, and having just a few high power creatures should be enough to win you games.