Avarice Amulet

Avarice Amulet

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

When equipped creature dies, target opponent gains control of Avarice Amulet.

Equip (: Attack to target creature you control. Equip only as a sorcery.)

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Set Rarity
Magic 2015 (M15) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Avarice Amulet occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Avarice Amulet Discussion

Optimator on Boros Soldiers

3 days ago

I would recommend Iroas, God of Victory as the commander. I think he's the best for general Boros agro. The convenience of being able to swing freely is sooooo good--especially with mass-vigilance like Brave the Sands and its ilk.

Aurelia, the Warleader is a decent choice but is expensive, mana-wise. Even Jor Kadeen, the Prevailer is better than Agrus Kos though (with some more artifacts). Tajic, Blade of the Legion is an underrated choice too--can definitely make a great budget deck with him at the helm. Go wide and then suddenly Tajic is a commander-damage threat. Gisela, Blade of Goldnight is decent, but also quite expensive. Some folks love having bombs, like the two angels, in the command zone when the deck more or less functions without the commander (like most tribal decks). Some prefer lower CMC generals that can get out more reliably. It's all about what you like.

Argus Kos is pretty bad though. Unless you're in love with having a janky commander I'd highly highly recommend Iroas or Tajic, with Aurelia as a distant third-place.

For a new deck builder your list looks really good! Good creatures, good utility, a proper amount of ramp. Only thing missing is card draw, which you may know is nearly impossible in Boros colors. Mentor of the Meek is a good addition, so good on ya for that. Some... tolerable... draw options are Staff of Nin, Endless Atlas (somewhat suspect in a two-color deck, but I've seen it work), Icon of Ancestry, Vanquisher's Banner, Arcane Encyclopedia, Arch of Orazca, Farsight Mask, Infiltration Lens, Herald's Horn, Key to the City, Mask of Memory, Tome of Legends, Rogue's Gloves, Avarice Amulet (doesn't get .given away if it's on a commander).

[email protected]_only on Adamaro, First to Desire

3 weeks ago

only issue with shah of naar isle: echo cost says "may"

black vise & pauper's cage are target opponent, rather than all (hence why they're not in darth oprah), so may need to pick targets carefully.

Mikokoro, Center of the Sea ?

Robber Fly , Soldevi Sentry , Irencrag Pyromancer , and / or Bloodhaze Wolverine for creature suggestions

Words of War , Avarice Amulet , Molten Psyche , and /or Key to the City for non creatures

RobsJourney on Wheely copy

1 month ago

suarkdivad on

10 months ago

Avarice Amulet Ojutai never dies so if you only use it on the dragon then nobody else gets it.

austintayshus on Merieke Ri Berit (Unique Tap Ability Deck)

11 months ago

Great deck! I don't know much about competitive EDH but maybe add Mystic Remora for more early game card draw. Avarice Amulet could also be fun and political.

-Orvos- on I Brought a Sword to a Magic Fight

1 year ago

@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.

Nemesis Mask can be used to force my opponent to block Stuffy Doll forcing them to take as much damage as their creatures do; or as a way to create an opening for Worldslayer to get through.

Dead-Iron Sledge on Stuffy Doll or Darksteel Myr is essentially deathtouch before damage is done. Throw in a Nemesis Mask on top of that and it can be a board wipe every turn for my opponent.

Avarice Amulet allows me to attack with my Stuffy Doll and still have it be a blocker, while also drawing a card.

Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.

Infiltration Lens gets me 2 cards for each creature blocking mine. You will always want to stop the thing with Worldslayer and Nemesis Mask forces you to block. So its a really effective draw engine.

Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.

I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?

WhichKing on Xantcha Pass-the-Parcel

1 year ago

Yeap, Price of Progress is definitely worth it in EDH if you can build around it! Honestly your deck is dual-colour and there are no really colour-intensive mana costs in your deck, so I think you can actually cut most of your dual colour-producing lands. I would do the following: Cut Cinder Marsh, Foreboding Ruins, Lantern-Lit Graveyard, Rainbow Vale, Rakdos Carnarium. Replace them with basics Mountains and Swamps. This allows you to most effectively abuse Price of Progress. Oh yeah and before I forget you should run Anathemancer.

Havoc Festival is a hilarious card! In my experience people rarely try to target it as it hits everyone.

Lastly, I recommend that you find some way to squeeze in a few instant speed removal. I think Terminate, Hero's Downfall, Doom Blade, Murder, Chaos Warp are sufficient. You'll want some way to focus your resources against specific players, so that you won't be a "free" target. Instant speed removal will never die in your hand, you'll always have something you want to kill/threaten to be able to kill. I would consider cutting Nettling Curse, Custody Battle, Measure of Wickedness, Avarice Amulet, Harmless Offering.

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