Taste for Mayhem

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Dissension (DIS) Common

Combos Browse all

Taste for Mayhem

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

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Taste for Mayhem Discussion

Funkydiscogod on One With Lupine

3 months ago

Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.

I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.

Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.

Other random sets have also included things that allow you to draw cards if you have none in hand: Mindstorm Crown, Sea Gate Wreckage, Idle Thoughts.

What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.

You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.

Anyway...these are things to think about.

HawksFanatic on

5 months ago

Taste for Mayhem and Lightning Axe seem like a good fit here.

DJMintEFresh on Daegons Wrath

5 months ago

The deck is fairly slow and needs some streamlining. I would bring Slumbering Dragon up to a 4 count, same with Dragon Broodmother and use her as your win con/beater. And although it's conflicting with the comments above, I would also add 4 Dragonlord's Servant and take out Dragonspeaker Shaman. An extra means waiting an extra turn, and sometimes you simply can't wait. In my opinion, waiting an entire turn usually isn't worth the extra being cut. Additionally, Broodmother only has 2 colorless mana - you can't lower her cost anymore than that. Shaman would be more useful in decks with really expensive dragons.

Another thing I have to point out is that Avaricious Dragon needs to be cut completely. I personally have a deck that's built around him, and if his effects aren't being abused to the fullest, he can be a huge draw back. To make a deck with him you need cards like Taste for Mayhem and Lupine Prototype.

The deck has some potential with a few minor tweaks. Hope my suggestions help :)

ruy343 on The Mighty 1Ones!!

7 months ago

I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.

Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.

You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance

Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?

Also, here's a few one-drops that caught my eye.

A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.

You might also try a crazy little Kuldotha Rebirth-BoNeSaW-Goblin Grenade if you want people to hate you...

Xica on

1 year ago

Why Altar of the Brood?

Also going empty handed only to have a 5/5 is very weak strategy in my humble opinion.
If you go hellbent, then go all the way, and invest in things like Taste for Mayhem, Keldon Megaliths or the 8x hellbent Bobs Asylum Visitor & Blood Scrivener.
As they would allow you to actually do something in the event your opponent removes your 1 permanent.

When it comes to emptying your hand there are better options than One with Nothing, to name a few:
Sinister Concoction, Collective Brutality, Soul Spike, maybe Sickening Shoal or Zombie Infestation

Omeros on Bogles on Fire

1 year ago

You're going to want a small amount of removal. The usual Bogles deck is GW and so has 3-4 Path to Exile. In your case I'd run 3-4 Lightning Bolt to remove problem creatures (infect, mainly) but also to give you reach when your opponent is low.

I'm not wild about some of your auras, either, because they don't grow your Bogles large enough to both provide a real clock and to prevent them from trading if blocked. Looking for cheap auras that buff in RG, I see:Senseless Rage, Maniacal Rage, Infectious Bloodlust, Goblin War Paint. You can also consider Taste for Mayhem and Dust Corona for power buffs that don't boost toughness, if needed.

Shadowmaster_King on Boros Heroic

1 year ago

I've played with this deck in paper and it's ok. It's less/more consistent (depending on how much protection you kept in your opening hand) version of the blitz deck. It does operate on a different axis, essentially punishing your opponents for trying to remove your creatures and then strikes with a lethal threat.

If money is no object the following is what I would consider:

You can mix and match the shells but some cards like Ethereal Armor and Kiln Fiend obviously go in one and not the other. Lands is simple, only play mountains and plains because you want untapped mana and utility lands don't offer enough benefit. You should have 21 lands in an enchantment heavy build, in the spells shell 19 - 21 depending on how many 1 mana spells you have.

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