Mox Sapphire

Mox Sapphire

Artifact

: Add to your mana pool.

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Set Rarity
Vintage Masters (VMA) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

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Legality

Format Legality
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Mox Sapphire Discussion

SideBae on Urza, Sort of budget-ish

1 month ago

Hey! So I have a few suggestions. Feel free to ignore any/all of them:

  1. Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.

  2. Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .

  3. Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .

  4. Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.

  5. You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.

  6. I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.

  7. Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.

  8. Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.

  9. Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.

Good luck!

Servbot40 on Urza Powered Scepter

7 months ago

Am i missing something with Jeweled Amulet . I realize its a Mox Sapphire with urza in play but, so is Mishra's Bauble , Lodestone Bauble , Welding Jar and Urza's Bauble all atleast do something be it protect or draw a card. Lodestone Bauble can be looped to kill with twister with unbounded draws and mana. All seem like upgrades to Amulet unless i am missing a combo with it.

BMHKain on Balance requires a choice... (Choices ...

7 months ago

Okay. This will sound like I'm still a fool about this, but I believe the only true way to end this is through cooperation, & what is considered better as choices. W/ a truly uncleanable slate, I'd rather you don't choose for me (That happened to me once before, & it ended poorly, moreso than most.); but rather, suggest between either multiple or the fate of one thing(s), & I'll work from there. Concise enough, right? I mean, most CONTRA games have one simple goal to advance (& yes, I'm not just referring to the original on the NES.); Run, & Shoot. You can't go any further for that if you wish for further simplicity.

Alright, I'll shut it about the Contra Games; it's time to decide various card's Fates... Oh, & here's the Decklist in case you do care; don't worry, I'll clean the Planeswalker Amount up after all is set & done.


1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain

SCORE: 2 | 14 COMMENTS | 765 VIEWS | IN 3 FOLDERS


& Yes, I know it's not a Primer; I tried to do that, but as of WAR, there was too much content to handle, & abandoned the project entirely. Thus, a renaming is in order soon enough...

Q1. While both are good in their own, which duo do you believe is the better duo for this, & the other, more cut worthy?
1. Aminatou, the Fateshifter and/or Spark Double 2. Planebound Accomplice + Cloudstone Curio combo

Q2. Urza, Lord High Artificer is OP all over. There's already a threat of him being banned. He can convert any untapped Artifice you have like Mox Sapphire ; a card that's already banned, & he can make ALOT of Mox all at once, & can reset your library on the fly.

But, is he really worth it in Superfriends? He is a God among machines, that'll be dethroned quicker than Leovold, Emissary of Trest when he got banned.

Q3. What draw card should I even use in the first place?

A: Mystic Remora & Rhystic Study only; it seems so few are giving Search for Azcanta  Flip a chance. But no Phyrexian Arena nor Sylvan Library ? I myself would like to know why...

Q4. Many seem to be against Oath of Gideon these days. I already have stuff that might be better than it. Is such an Oath broken based on recent events?

Q5. W/ Kytheon now dead, & the possibility of removing his Oath, I feel that I want to put a Planeswalker in that has the Gideon Type that is also good W/ Superfriends; or the least bad in this case. That, & I wonder if there will ever be a thing of Nissa being compatable to Superfriends as well. Both are possible but just in case...

The community seems in favor that there is no place for Kytheon in Superfriends/Avengers. What about Nissa? B: Do you think Nissa deserves a place in Superfriends, & if so, Which Iteration?

Q6. Nexus of Fate was left on its own after Liliana Vess is cut. What to do about such a notion?

Nexus of Fate is left on its own. Don't worry about them walkers though. I'll handle that.

Q8. Apparently Bigger DOESN'T mean better in this archetype. The Hydra gets killed by the Walkers that stayed back in Ravnica.

Q9. W/ Q1 as a part of this charade, this is going to make Thran Temporal Gateway far less relevant. Do you believe I should keep this still?

Q10. Three Walkers have been hated on by all, but me: Saheeli, Sublime Artificer , Daretti, Ingenious Iconoclast , & Rowan Kenrith . All these three cards I like alot, but nobody else does. Let's start w/ Rowan as she's obviously going to get hated the most. This deck already has Crawlspace (Which reduces her forced number of Attacking enemy creatures to 2.), Meekstone (Which locksdown those w/ 3 or more Power that do attack, rendered untapped their next turn.).

Should I keep Rowan Kenrith , or should I amp up the level of defense for Rowan, & from there, my Walkers as a whole, & if so, what would you reccomend?

Saheeli, Sublime Artificer is next. Just having a Static ability to make Durdles for every noncreature you cast is awesome. What's not awesome? Most of my targets are Rocks, & I'd like some good targets, & even an End the Turn effect to keep the fruits of Saheeli's nature.

Should I keep Saheeli, Sublime Artificer , & if so, can you think of any good targets for her; & a decent End the Turn effect? The best I can find are Sundial of the Infinite , & Time Stop ; I already have a Sorcery Speed Timetwister , & I don't want to lose.

Finally, Daretti himself. Sure, his constructs can't attack due to Defender, but listen wisely; you can also sac your Constructs, & Saheeli's Servos as ammo to destroy enemy Artifice & even enemy creatures. You just need one aftifact, & those durdles are very good at that. His Ult. can make 3 copies of an artifact you control. But what if I told you it doesn't matter whose Graveyard you're copying Artifacts, nor even who controls them. Yep. You can simply search your opponent's yard & make three big things all at once. Go ahead. Take their Blightsteel Colossus , & Winfect. Steal their Rocks for yourself! There is only little that Daretti can't do w/ all this.

After that, Should I keep Daretti, Ingenious Iconoclast ? & I apologize for the descriptions for the three; I wanted to show a basic synopsis for them.

Q11. As I have more Creatures, Topdecking, & a decent array of lands, I also want to know if another Walker in particular is more priveledged to be in there now; Vivien Reid . Based on her abilities (Spot Removal, prep-topdeck, & an awesome Emblem.), do you think she should be added?

Q12. W/O 10/10/10, how would you redesign this deck's Landbase w/ the following link? Note that the first 5 slots are taken by default via the Cycle Duals (from Amonkhet.), & that it has Crucible of Worlds .


Budget cedh mana base

Commander / EDH* timmyt1000

SCORE: 24 | 10 COMMENTS | 2466 VIEWS | IN 28 FOLDERS


Q13. Having mana in all 5 Colors is great, but sometimes, not having all the mana types might not be worth it all.

Based on this, What should I keep?

A: Chromatic Lantern

B: Prismatic Omen

C: Both of the former.

D: Neither.

E: Keep Omen, & suggest a new, much better rock to add on the deck's competitive nature.

Well, that's all the questions I have for now. I hope this Q&A thing can help w/ the whole deck revising. & after I got my answrs, I'll take it from here. Thank you again for all this. :)

Joe_Ken_ on [EDH] Urza, Lord High Artificer

8 months ago

I mean any artifact creature that makes more artifacts for you is a good option.

Myr Battlesphere is effectively just a 3 drop since it make 4 Myr tokens when it comes into play.

Whirler Rogue is another case of this that costs 2 less since it makes Thopters on entry.

Lux Cannon Combos really well with Unwinding clock to help you pop off a permanent every turn.

Zero cost artifact creatures will pretty much serve as a Mox Sapphire for your spells.

These include Ornithopter , Memnite and Phyrexian Walker

Also Clock of Omens serves as an extra Unwinding clock even if it is a little worse.

Flooremoji on Questions about Lantern Control

1 year ago

Where can you track down a Mox Ruby, Mox Jet, Mox Sapphire, Mox Emerald or Mox Pearl for 110 BrandonJamesCAC? :) Or is that not what you meant?

Boza on Canadian Highlander Intro

1 year ago

Winterblast - very valid concerns!

Well, the 49% is not that scary of a metric. Standard is 50% aggro and people mostly agree this is one of the best standards ever. Commander and vintage and modern also have a prevalence for aggro decks. IF you click on Jeskai Midrange, the top aggro deck of the format according to the site, you will it includes a control deck, a combo deck (jeskai academy), several midrange decks and a few tempo decks. The categorization on that site is wonky. I would not dwell on it - I mostly linked the mtgtop8 for the collection of decks it had - there are 190 distinct decks that finihsed well on that site, with a easy to use UI to boot.

The thing is that with everything being legal without restrictions (ie Vintage), there are a lot of similarities and points of convergence of the decks. The only reason you would not play Ancestral Recall and Mox Sapphire in a Vintage deck with moderate amounts of blue mana is that you can't afford it - same with a lot of other staples.

I think this is addressed in the points list section, where I specifically demonstrated 2 different point spreads of a midrange deck and how much of a different feel they have just based on that. If you were to make the same deck in Vintage, you would very likely all the cards in both spreads in the same deck, as they are quite powerful for that archetype.

TLDR: Do not be misled by that 49% and, in the words of Maro, restrictions breed creativity.

-Orvos- on Rainbow Smash

1 year ago

This deck could not be legal in any current format of the game other than "Casual" and even then I'd bet many players would not want to play against it. There are certain cards that are banned or restricted due to their power level. You can see the Banned & Restricted list "here". Mox Sapphire, Black Lotus, Time Walk and Ancestral Recall are the main reasons I bring this up. Sol Ring was only ever printed in commander products and many play groups don't like it when people include it in a causal deck. After saying all this, the main point is to talk to your play group and discuss what they deem is fair and fun. You can play magic any way you want and have crazy amounts of fun, so long as everyone is on the same page.

The deck in and of itself isn't inherently bad. It looks like you have a good deck in mind, it just needs to be focused a little more. Try choosing 5 or 6 creatures that you like that are synergistic with each other and put 2-4 copies of each in the deck. You could increase the amount of creatures to more if you dropped some of your mana ramp. 44 of the 80 cards in your deck are mana producers. Magic decks tend to run best around a 60 cards, which is the minimum allowed. The statistics for drawing what you need/want start to skew very badly after 60 cards.

Another thing to look into is ways to either defend your things or mess with your opponents things. Cards like Unsummon and Counterspell are the most basic forms of what I mean.

Welcome to Magic the Gathering! :D

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