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Mox Sapphire Discussion
1 month ago
1 month ago
Winterblast - very valid concerns!
Well, the 49% is not that scary of a metric. Standard is 50% aggro and people mostly agree this is one of the best standards ever. Commander and vintage and modern also have a prevalence for aggro decks. IF you click on Jeskai Midrange, the top aggro deck of the format according to the site, you will it includes a control deck, a combo deck (jeskai academy), several midrange decks and a few tempo decks. The categorization on that site is wonky. I would not dwell on it - I mostly linked the mtgtop8 for the collection of decks it had - there are 190 distinct decks that finihsed well on that site, with a easy to use UI to boot.
The thing is that with everything being legal without restrictions (ie Vintage), there are a lot of similarities and points of convergence of the decks. The only reason you would not play Ancestral Recall and Mox Sapphire in a Vintage deck with moderate amounts of blue mana is that you can't afford it - same with a lot of other staples.
I think this is addressed in the points list section, where I specifically demonstrated 2 different point spreads of a midrange deck and how much of a different feel they have just based on that. If you were to make the same deck in Vintage, you would very likely all the cards in both spreads in the same deck, as they are quite powerful for that archetype.
TLDR: Do not be misled by that 49% and, in the words of Maro, restrictions breed creativity.
1 month ago
This deck could not be legal in any current format of the game other than "Casual" and even then I'd bet many players would not want to play against it. There are certain cards that are banned or restricted due to their power level. You can see the Banned & Restricted list "here". Mox Sapphire, Black Lotus, Time Walk and Ancestral Recall are the main reasons I bring this up. Sol Ring was only ever printed in commander products and many play groups don't like it when people include it in a causal deck. After saying all this, the main point is to talk to your play group and discuss what they deem is fair and fun. You can play magic any way you want and have crazy amounts of fun, so long as everyone is on the same page.
The deck in and of itself isn't inherently bad. It looks like you have a good deck in mind, it just needs to be focused a little more. Try choosing 5 or 6 creatures that you like that are synergistic with each other and put 2-4 copies of each in the deck. You could increase the amount of creatures to more if you dropped some of your mana ramp. 44 of the 80 cards in your deck are mana producers. Magic decks tend to run best around a 60 cards, which is the minimum allowed. The statistics for drawing what you need/want start to skew very badly after 60 cards.
Welcome to Magic the Gathering! :D
3 months ago
And no Oath of Jace because I completely forgot about it when making this a true superfriends deck. So thanks for the reminder on that!!!
I don't have any flip walkers because I don't currently own any. I built this deck with cards from decks I no longer use. I plan on selling my Urzatron cause Karn Liberated and Ugin, the Spirit Dragon are crazy right now, so I'll look into getting a bunch of cards for this and my The Ur-Dragon deck.
I've never really had a game where I haven't gotten color spread by turn 3 or 4, so color fixing has never been an issue thus far. Though it could use the mana ramp for speeding it up a little bit. I thought about running the moxes like Mox Sapphire etc but apparently they are banned, which makes no sense since they are legal in Tiny Leaders.
I do have Teferi's Protection in right now which is the best fog effect out right now, especially for multiplayer games.
I just don't have much space left. If I pull out the 4 Praetors' and Toothy, Imaginary Friend that gives me 5 spots that I'm comfortable changing. Oath of Jace, Cultivate and Kodama's Reach take up 3 so far. So I could add an actual Fog and something like Tangle would work great.
And I agree that Zur the Enchanter could be a great pick. So I'll have to mull that one over.
Thanks for your input, I definitely appreciate it.
5 months ago
My recommendation would be Modern, but every format has its advantages and disadvantages. Just a bit of a breakdown, sorted in order from least restrictive to most:
Vintage - Vintage allows you the most flexibility in deckbuilding, but it also is by far the most expensive by far, with competitive decks costing tens of thousands of dollars. After all, when Black Lotus, Mox Sapphire, and Time Walk are available for deckbuilding, it would be silly not to include them in your deck. Due to cost, Vintage is not frequently played, making it hard to find a group. Decks are brutal and fast, and can often be decided by the first turn.
Legacy - Even with the Power Nine being banned, Legacy is still very expensive. It is more common than Vintage, but you're still going to run into difficulties finding groups. It's also very fast--so fast even a the most aggressive of burn decks are going to struggle. I don't think you will be competitive if you're just building with cards you have lying around, and some of the legacy staples (like a playset of Force of Will) can be costly.
Modern - Modern is my recommendation. It never rotates, is commonly played at most game stores, and has a wide range of cards to choose from, allowing for fun deckbuilding. While top-tier decks can cost over a thousand dollars, it's still possible to make a good, budget deck and pick up some wins at your local game store. Modern is slower than Legacy/Vintage. Tt's often referred to as the "turn 4 format" as games are usually decided by turn four, and because I can't get "the turn Fourmat' to catch on. With an aggressive/combo deck, you should look to win by turn 4, with control, to have locked down the board by turn 4, even if it might be a few more turns to win. Mono-red or Rakdos (the name for the Red-Black combination) burn can be quite effective in Modern.
Standard - Rotation is not as big of a deal as many players make it out to be, so don't be afraid to consider standard on account of rotation. It's not so frequent that you need to constantly be rebuilding your deck, and you have plenty of warning as to when rotation occurs, allowing time to update your deck. You can run into issues where entire deck archetypes become obsolete, but Burn is pretty much always going to have support. It tends to be less expensive than other constructed formats to start. My biggest problem is the lack of flexibility in deckbuilding--I like the larger card pools Modern/Legacy offer.
Draft/Sealed - most game stores have weekly Draft/Sealed events. These tend to have larger entrance fees than Modern/Standard entrance fees since you get some packs out of the deal, but they're fun events, you get to keep some cards regardless of whether you win or not, and the format is dominated by skill and a bit of luck, rather than who went on the internet and copied a top-8 deck.
Commander - This would be my secondary recommendation, if you can find a place to play it. Commander is a casual format, so many LGS don't have competitive Commander nights. This is a great format to sit around with friends and play, or make new friends by asking around your LGS to find groups. Cost can be of issue, depending on how competitive your group is. Super competitive groups will want fetch lands, Alpha duels, shock lands, and some reserve list cards; more casual groups can get by with lands that enter tapped and some more budget-friendly alternatives for costly cards.
Lastly, it's good to know who you are playing with. Perhaps your local game store has a healthy, fun Modern community, but a bunch of rude players in their Standard group. Or perhaps they have a thriving Commander community, but only 4-5 players who play more competitive formats. it's worth asking your game store owner about the size of their events, what the atmosphere is like, etc. Related, I recommend attending a prerelease. These are super fun events when a new set is about to be released, and are attended by all walks of the LGS community. You can ask your opponents what formats they play and what their impression of the other players are--you'll get a better section of information than from your LGS owner, and meet some great people to boot. The next one is on September 29-30th.
That's probably a bit more info than you wanted, but there's lots of advantages and disadvantages to each format that I felt should be covered.
5 months ago
10 months ago
@enpc: Anyways, I have an idea, but being told blinking is damn-near useless as it's not "cast" limits my choices. Remember this was a Baral, Chief of Compliance deck, but I still need to keep the 5 Staple Counterspells of cEDH even though this isn't such. With that said, I'll have to make a lot of cuts; preferably of the Counterspells. As of now, Dramatic Reversal is put in. But I'd really like some creatures that benefit from Tetsuko-chan...
Thanks for the advice, & I'd like to give a shoutout to someone who stated a basic fact about the stack: "It works in reverse.". :)
10 months ago
Most people would consider this eldrazi TRON due to the urza lands, not just plain eldrazi. I'm not sure how new you are and if you knew this already so not to be rude just helping out.
If you're really considering vintage there are a lot of wayyy better cards to speed up this deck exponentially, depending on your budget.
These would be, in order of price.
Obviously you probably won't put in anything other than sol ring, but for sol ring I recommend a playset.