|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
White spells you play cost (1) less to play.
Price & Acquistion Set Price Alerts
|Have (10)||dplerner , mziter501 , Tiddilywinkus , acbooster , ironax , orzhov_is_relatively_okay819 , brokendwarf , JAT0 , Psycheretic , HR19|
|Want (2)||Turtlelover73 , Mousemke|
Pearl Medallion Discussion
2 days ago
I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).
Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.
So: I wonder if I am trolling you or just giving advice that you do not wish to hear?
3 weeks ago
I feel like the Medallion cycle deserves a spot on this list.
1 month ago
hullos, I took you advice and added in Selfless Spirit and for now am also adding in Brave the Elements. Thank you for letting me know that Pearl Medallion inst. legal. delmuerte, I fixed my ramp the way you said I should. The thing with the enchantments is a lot of the people I play with have all these big powerful cards and this was my way of adding some control. I left Nevermore and Ghostly Prison for now. I am currently trying to decide what to cut to make it 60 cards. Anymore ideas? Thank you for the advice!
1 month ago
you could add Selfless Spirit it is an early play while still being a flyer and offers protection from removal. just as a heads up Pearl Medallion is banned in modern, of course that does not matter if this is casual. another protection spell is Brave the Elements.
1 month ago
I mean, I could try an approach with less sphinxes and some more clones. Clones can be used to double trigger on our commander, so if they cost less than the sphinxes, even with the discount, they are always better. We can also copy Consecrated Sphinx, giving the possibility to draw a lot of cards.
Maybe I could focus more on the Paradox Engine combos? Adding Sensei's Divining Top and Voltaic Key would allow me to also draw my entire deck, as it would do with Rings of Brighthearth. The last one would also combo with Basalt Monolith for infinite mana. I could also benefit from adding other rocks, such as Pearl Medallion.
Sphinxes could then become less important as a plan, but can be used to draw the entire deck. I could focus more on assembling an infinite mana combo (preferably an infinite colored mana combo) to achieve a win.
What do you think chaosumbreon87? I could cut some of the fattest/slowest/worst sphinxes for the pieces I mentionned above.
1 month ago
I like the Herald theme of the ramp.
2 months ago
Hello there. Awesome deck you have! Here are my suggestions; I apologize in advance if any of these are banned under European rules, I'm not familiar with those:
Strip Mine and/or Wasteland to replace Tectonic Edge and/or Ghost Quarter. As far as I can tell, Strip Mine and Ghost Quarter are strictly better. Alternatively, if you're interested in repeatable land destruction and don't mind paying a little more for it, you might consider Dust Bowl.
Thran Dynamo or Worn Powerstone to replace Urza's Incubator. I'm assuming you're naming Angel for the incubator, so I imagine you won't be making use of it very often. You could also consider Cloud Key, Emerald Medallion, and/or Pearl Medallion.
One anti-mill card that seems like it would be very strong in your deck is Wheel of Sun and Moon. I don't know what your meta is like though; unless other people play a lot of mill you'll probably just want to put it in the sideboard.
Lastly, consider Open the Vaults. It's basically a Replenish that works for artifacts and enchantments, yours and your opponents. I don't know how useful you consider Replenish to be or what your meta is like, but it could work pretty good for you.
If you have the time, I'd love your input on my Meren deck. I'm still a pretty new player.