White spells you play cost (1) less to play.
|Have (4)||, metalmagic , orzhov_is_relatively_okay819 , kpral|
|Want (3)||brownwaterboys , solsticepig , misanthropetappedout|
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|Commander 2014 (C14)||Rare|
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|Commander / EDH||Legal|
Pearl Medallion occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Pearl Medallion Discussion
1 week ago
Kamahl, Fist of Krosa might be to your liking. These too: Somberwald Sage , Faeburrow Elder , Elvish Rejuvenator , Ulvenwald Hydra , Emeria, The Sky Ruin , Cauldron of Souls , Wall of Omens , Fierce Empath , Woodland Bellower , Amulet of Vigor , Lotus Cobra , Stone-Seeder Hierophant , Aviary Mechanic , Oketra's Monument , Pearl Medallion
2 weeks ago
KayneMarco Back when this deck was budget deck I actually ran Sigil of the Empty Throne because my angels weren't that good, so i'd try to mass produce them. Now that I have the money to make this deck truly better, the angels kinda became both a damage source and an enchantment themselves.
1 month ago
Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?
And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?
Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.
And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .
again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.
So when you combine this whit hte little ramp that white has, you actually have a playable amount available:
Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.
And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.
So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.
2 months ago
Seems kind of underpowered, even for a budget deck. Obviously, your Mana base wouldn't be great to begin with in a budget deck, but you lack ramp and card draw, both of which are essential to decks in EDH, especially in White. Whilst I profoundly disagree with the argument that White isn't very good on its own in EDH, it does have many problems in budget decks. I'd recommend you to filter out cards that are seemingly purposeless such as Wall of Omens or Eight-and-a-Half-Tails .
Furthermore, I find that your removal is barely acceptable considering that you're playing mono-White. Since you don't really have an aggro strategy, consider adding cards such as Land Tax , Smothering Tithe , Norn's Annex , Moat , et cetera. Maybe try to lean into a Proliferate strategy.
Cards such as Academy Rector , Karn Liberated Gideon, Ally of Zendikar and Ugin, the Spirit Dragon would greatly benefit your neutral game. Consider adding Elesh Norn, Grand Cenobite , Pearl Medallion , Enlightened Tutor and Sword of Truth and Justice for general play as well. DEFINITELY add Thran Dynamo , Mana Crypt , Thran Temporal Gateway , Mana Vault and Metalworker to the deck as your ramp is not very good.
All in all, your concept for this deck seems interesting but lacks focus. I struggle to see how you could make a Superfriends deck on a budget, but keep on trying and you'll get there eventually.
P.S: I forgot to add Scroll Rack .
2 months ago
Also good Cards for you:
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3 months ago
So I've spent the past half hour playtesting the deck.
There are two glaring issues I've noticed. In order;
- Lack of creatures
- Lack of ramp
The problem is that the deck almost entirely relies on Avacyn being out. Without her, the Angels are sort of just sitting ducks with minor interaction on the board. I've had one round where I got Avacyn out on T5, which is amazing. I've had other times where I got her out on T9 because I missed a land drop which is game-ending.
You need to cut down on the enchantments and add stones to improve speed. Take a look at my Mono-Red Dragon deck. It has an even higher Average CMC than yours, and I pump Dragons out like they are baby bunnies in a rabbit brothel.
Commander / EDH
4 VIEWS | IN 1 FOLDER
In fact, this was the deck I playtested yours against.
Your deck won the first game because I got out several anthems in a row, making your Angels much bigger than my Dragons.
The second game, my Dragons won because I crushed it with sheer speed and ferocity. Having out a Coat of Arms with 10x Dragons on the field also really helps, despite all 6x of your Angels being Indestructible. At a certain point, you just run out of blockers.
The third game was drawing out into a stalemate. I was able to just attack each turn with just Avacyn and sit back on the rest. I would end up being forced into blocking with one Dragon at a time, unless I wanted to take 8, then eventually 9, damage per swing. Ultimately though Dragons pulled through because I had more creatures than yours did.
What seemed to be the common end for your deck is the sheer lack of creatures. Not including tokens, you have 19 creatures (Avacyn included). This means you have less than 1/5th of your deck dedicated to defense and offense. Now, this was a 1v1 match. I'd imagine that during a 4v4 match, this would escalate into a much bigger problem as now you have three opponents relentlessly looking for an opening, and not just one.
But adding in 10x more Angels means nothing if you don't have the appropriate means to get them out. Your ramp is weak, so you need to buff that up.
Take a look at my deck and check out what I have under Stones and under Cost Reduction. I'd highly recommend you replace enchantments with those cards, using the white versions such as Pearl Medallion , where able.
Then I'd suggest applying more creatures of the 3 - 4 CMC range so that you can build a defense early-game, so that late-game you can take off.
3 months ago
Well, small tips to begin with.
Divine Visitation does almost nothing and is quite mana expensive considering you have no ramp. It does help with Bishop of Wings , Ajani, Strength of the Pride and Serra the Benevolent . However, considering you have 24 other creatures that it doesn't work with and your planeswalkers won't continuously creature tokens since the'll eventually run out of loyalty, just take it out of the deck.
Don't get me wrong, Inkmoth Nexus is an amazing card but not in decks like these. Taking into Taking into account your deck is really heavy on mana costs, it probably won't have that many opportunities to attack. And if it attacks you have no way to pump it.
4 months ago
Planeswalkers Scryfall all r/w planeswalkers
Utility Insurrection Armageddon Austere Command Vandalblast Revoke Existence Path to Exile Swords to Plowshares Dawn Charm Recoup Howl of the Horde Increasing Vengeance Reiterate Seething Anger Shattering Pulse Allay Reckless Charge