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|Commander 2014 (C14)||Rare|
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White spells you play cost (1) less to play.
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Pearl Medallion Discussion
2 weeks ago
I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.
Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.
Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.
You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.
Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.
- Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
- Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
- Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.
Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.
- MindStone: Great mana rock with draw in case you really need it.
- Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
- Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.
I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.
I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.
I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.
3 weeks ago
3 weeks ago
So for sure Drop:
EQUIPMENT POWER STUFF
4 weeks ago
Hey, consider Mistveil Plains and Tithe? Mistveil is a way to put a spell back into your library and then cast it again with Sunforger, you can loop the same spell. Tithe can tutor for Mistveil and best of all be cast with Sunforger.
Angels to consider adding:
Other cards to consider:
- Gamble: unconditional tutor for Boros
- Chaos Warp: unconditional permanent removal that can be cast with Sunforger
- Mass Hysteria: give all Angels haste for one mana
- Urabrask the Hidden: give Angels haste, take away haste from your opponents
- Pearl Medallion
Cards to consider cutting:
- Light of the Legion
- Serra's Guardian
- Subjugator Angel
- Voice of All
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Whispersilk Cloak
- Sword of the Animist
- Always Watching
- 1x Plains
I would cut Bruna and Gisela. There's better Angels for their mana costs. The fun factor of playing them together is to meld, but it's not consistent enough without having many ways to tutor for Angels that you'll have both on the battlefield at the same time.
Good luck with your deck
1 month ago
1 month ago
If you are still looking for cards to remove.. I would scrap Pearl Medallion, dont know if you are running enough white to justify it.
I might also remove Coastal Piracy.
As far as great Merfolk go, I really love Empress Galina, she is $ Expensive, but its very enjoyable taking other players commanders.
1 month ago
It's because there's no "e" in Day of Judgment. I had to look it up when I typed it previously. Sigarda's Aid functions as redundancy. What happens if Hammer of Nazahn gets exiled? Plus, Sigarda's Aid gives your equipment flash.
In the current deck, 20 cards benefit from Pearl Medallion.
The weakest cards currently, in my opinion, are Kitesail and Stalking Leonin. For Kitesail, you have two alternatives in your sideboard-one has a cheaper equip cost and one gives first strike in place of the buff. The evasion or cheapness both seem better to me. Stalking Leonin I guess has pretty good stats but the ability is super situational and single use.
I think the current commander is fine as long as your deck doesn't depend on him being out, since he's 6 mana. But his ability is definitely cool and the free tutor for the Hammer is nice.
1 month ago
Rishkar's Expertise is one of my favorite cards, can I thought it was already in the deck. Good eyes, sir.
Radiant Destiny is good, but what to cut for it?