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White spells you play cost (1) less to play.
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Pearl Medallion Discussion
1 week ago
From what I can see, your mana curve is a bit on the slow side. Have you tried Oketra's Monument? It's pretty much a Pearl Medallion but you get some tokens every time you cast a creature. For only more.
2 weeks ago
Seal of the Guildpact might be to your liking since it will discount your white and blue spells. Additionally, you could cut a few lands since you have so many mana rocks (Sol Ring, Chromatic Lantern, etc.) and cards that discount your spells in the deck (Pearl Medallion, etc.). I generally run 36 lands and 8-10 mana rocks (although having more mana rocks and cards that discount spells is usually not a bad thing) in each of my commander decks, which tends to work out pretty well.
2 weeks ago
I understand this is a first strike matters deck however... Cut all the one drop vanilla first strike creatures. Ex: Warclamp Mastiff
Also most of your card selection is just weak.
Preeminent Captain is most often going to be a dead card in your hand like 70% of the time as this isn't a soldier deck.
Jousting Lance is just bad, there's a reason its common. There are a slew of equipment that is just strictly better. Same thing with short sword, and shield of the realm (just play Darksteel Plate)
Knight of Dawn is just strictly worse than Mother of Runes, highly suggest her.
If you will tell me what your budget is, like are you going all out or just every card below $5? 10$? Deck cost below a certain threshold? I'll add some more card suggestions.
2 weeks ago
Cloud Key, Urza's Incubator, The Immortal Sun, Herald's Horn, Pearl Medallion, Oketra's Monument, and Planar Gate (if you're rich) are all cards you can consider to speed up the play of your Suuuuper fat stack of creatures.
Knight of the White Orchid, Weathered Wayfarer and Land Tax are ways to make sure you keep up with the Joneses with the weak draw you've got. Tithe Works, too. These aren't true ramp because you have to be behind in land drops for them to trigger for positive gains. You're going to have to rely on more rocks: Sol Ring, MindStone, Fellwar Stone, Thran Dynamo, and Gilded Lotus should probably all be in here.
Hopefully that'll get you the speed to make you more scary in the middle.
3 weeks ago
Ahhh great to see a big army of angels, so +1 just for that!
That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.
As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.
1 month ago
1 month ago
Hi! Cool theme, Angels are an awesome tribe to begin with. If your game-plan is simply to play big angels and smack face I think you should try to utilize this strategy more. You could use some cost reduction cards to bring down your big spells like Pearl Medallion, Jet Medallion and Ruby Medallion. Animate Dead and Necromancy also great inclusions if your looking to bring back your big threats. I would also include Gisela, the Broken Blade and Bruna, the Fading Light and last but not least Lyra Dawnbringer
1 month ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)