Perilous Forays

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Perilous Forays

Enchantment

(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Perilous Forays Discussion

greyninja on Simic Landfall

1 week ago

Sweet deck! +1 from me

One infinite combo I use in my Omnath, Locus of Rage deck uses him as the main wincon with his pseudo- Lightning Bolt ability... but you can use Zendikar's Roil + Perilous Forays + any of the following: Amulet of Vigor , Earthcraft , Lotus Cobra , etc to pull all the basic land types out of the deck !

I hope you'll take the time to check out some of the decks on my profile and +1

Cheers!

Glyphia on Elementribal Horde of Notions

3 weeks ago

Wedjat Since Rest in Peace is quite popular in my playgroup dredge would be risky, but I'm sure Life from the Loam could do some work still. With only 3 landfall creatures Scapeshift often won't do enough, I'd rather have Perilous Forays as the most synergistic card.

majorappliance I've tried Goblin Bombardment and it's a bit clunky. Besides Avenger of Zendikar there are no mass token producers. Phyrexian Altar allows stronger plays with the Horde and only costs 1 more. The tapping ponies are interesting but they also tap your other creatures, leaving you vulnerable to the next opponent when you flash one out with the Horde.

CMaz That's true, one of the reasons I included Phyrexian Altar . By itself the combo also produces infinite plant tokens, and with Omnath, Locus of Rage infinite lightning bolts. I'll update the description thanks!

ThoAlmighty on Prossh, Skyraider of my Friends

3 weeks ago

It seems to me like you could use more draw and ramp, and maybe cut a few creatures. Deathreap Ritual , Phyrexian Arena , and Perilous Forays all seem powerful and make sure you’re playing lands to recast Prossh. +1 from me!

douglaspotesta on Mana flooding is a good thing?!?!

1 month ago

fuster

Cultivate Kodama's Reach Scapeshift Sakura-Tribe Elder Thrasios, Triton Hero

All the above put lands in to play tapped. The sac outlet is useful for when people use removal on your board. Perilous Forays allows you to sac creatures in response, get lands (with Amulet of Vigor out they come in untapped), then with commander draw off the lands entering. If you have a Rampaging Baloths out you also break even on creatures and can put all of your lands in to play. This synergy breaks even on mana and draws you cards to potentially answer removal, or have enough card advantage to take over on your turn.

douglaspotesta on Mana flooding is a good thing?!?!

1 month ago

Your deck doesn't seem to have any sac outlets. I would recommend Perilous Forays since it works well with Avenger of Zendikar , Rampaging Baloths , and Tatyova, Benthic Druid . Also if you throw in Amulet of Vigor any lands you get will come in untapped.

ZendikariWol on Kooopa Meren *Suggestions Appreciated*

1 month ago

Cut Suggestions:

Liliana, Heretical Healer  Flip is something I experimented with, but in the end all I could ever really do was activate her +, which is pretty weak in this deck. But my meta is pretty hard on planeswalkers. Maybe yours is more lenient, idk.

Lord of Extinction is sorta just weak here. I mean it combos great with Jarad, Golgari Lich Lord , but how often are you going to christmas-dreamland into both of those two? And Nighthowler is kinda just a worse Lord of Extinction .

I have played Sheoldred, Whispering One before and, like all of the praetors, all she does is get you targeted to death- especially if you can recur her.

Smothering Abomination and Grim Haruspex WILL draw you to death in a deck like this (a deck where you have no real wincon other than Plaguecrafter away your opponents' boards and chip in).

Deadbridge Chant 's randomness makes it pretty bad. You're aiming to have like 10 or 15 cards in your grave by the time you play this, it makes that number 25. 1 in 25 is not very good. Like the card is a decent value engine, but it's not likely to get you what you're looking for.

You have a lot of cards that I looked at and though ... "but you can get a creature to do that." Krosan Grip , Green Sun's Zenith , Reanimate , Grave Pact ? All have creature alternatives.

Suggestions for Adds:

Acidic Slime : flexible removal

Diligent Farmhand : okay ramp (see also Dawntreader Elk )

Farhaven Elf : better ramp

Phyrexian Delver : nice recursion- Reanimate on a body

Thragtusk : a BIG pillow to lie back against- five life and two blockers!

Treasure Keeper : good value

Veteran Explorer : never hurts to have the table on your side

Vindictive Lich : hits each opponent where it hurts

Wall of Blossoms : big-butt creature and a draw

Wurmcoil Engine : just insane

Hell's Caretaker : good recursion

Attrition : repeatable removal

Perilous Forays : repeatable ramp

Priest of Forgotten Gods : repeatable Plaguecrafter

Quagmire Druid : repeatable enchantment removal

Sadistic Hypnotist : repeatable hand hate

Thoughtpicker Witch : f.ck somebody's draws

Viscera Seer : free, instant-speed sac outlet, provides some card advantage

Vraska, Golgari Queen : + is great, - is great, and ult is insane

Deathreap Ritual : lots of draw

Savra, Queen of the Golgari : Grave Pact , but with a nicer mana cost, and the potential for recursion if it dies

Shadows of the Past : so. many. scries.

Zulaport Cutthroat : pings opponents to death, gains life

Ripwater on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

2 months ago

Hey Man,

Super cool that you got to the 100% competitive mark, but that being said you are making some decision that are in my opinion crucial mistakes. That fact that you leave Crucible of Worlds out is something I don't understand. Crucible is the engine in any omnath deck, especially combined with things like fetches. You can keep going and going and going, basically every fetch is a recurring ramp spell that you can play for nothing. Creating 2 tokens, that can hit or be sacrificed for damage. It is truly insane and often the card that will win you the game. Supported by Titania, Protector of Argoth you have another win con.

Also Scapeshift wins you the game. Any day, especially with a sac outlet arround and a, guess what, Crucible of Worlds or Ramunap Excavator on the board when things don't go as planned.

Even if you dont play crucible or the ramunap, scapeshift is basically a win if you played Avenger of Zendikar the turn before.

That being said you are truly in a very good direction, but to make the deck competitive (again the tapped out meter doesnt say that much) you need to focus it more. And omnath is all about dropping lands, everything else doesnt matter. You dont play interaction with anything on the board. Enchantment/Artifact is for the weak. You play player removal with omnath, someone drops something threathening? Here is 15 elementals in your face, sac them all and divide 45 damage to kill another player off. Fastest I won with my build is turn 4. (was a god hand but still). Often I drag multiplayer games in around turn 6-7.

I do agree with you on Nissa, Vital Force She can be underwhelming and with cards like Greater Good and Perilous Forays you have better card draw then her. The only thing that helps her is that her +1 is powerfull since she can protect herself for one turn and then ult. Right now I play Altar of Dementia , often I have around 15-20 elementals, wich means I can Swing/Sac/Mill almost 3 players out of the game in one go. But she might find her way back in, or Greenwarden of Murasa but that would mostly be for the recursion.

Also: Oracle of Mul Daya , Azusa, Lost but Seeking , Lotus Cobra , Mina and Denn, Wildborn are crucial in any land matters deck. Cause they keep the land drop engine going and often one of these give you a turn 4 omnath.

Also Burgeoning with Ghost Town gives you a land drop on each of your opponents turn, if you take Ghost Town back to you hand before they go into first main phase.

My build is basically the top deck on tapped out with a few cards changed regarding my meta. Omnath, Locust of Rage-deck. Hopefully it will help you a bit.

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Perilous Forays occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%