Perilous Forays

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Perilous Forays

Enchantment

(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Perilous Forays Discussion

mrdehring on Kynaios and Tiro EDH

3 weeks ago

I went away from the Crucible of Worlds package. My group doesn't play a lot of land destruction.

Edric, Spymaster of Trest is a card that I will have to do some playtesting with to see how it works in this deck. I don't know if I'm aggressive enough to draw cards from it without it just becoming extra cards for my opponents.

Perilous Forays , nice! I can find some space for a card like that. Omnath, Locus of Rage say thanks.

Minathia on Kynaios and Tiro EDH

3 weeks ago

GreenTrampler on It's surprisingly easy being green.

4 weeks ago

Cool list. Maybe Multani, Yavimaya's Avatar would be a better general? It's a bigger, cheaper beatstick with ways to get itself out of your graveyard, which gets around Commander Tax(I run her as a Voltron commander; it comes in handy). Greater Good is an amazing card draw card. With Multani or Molimo, you're usually drawing at least ten cards at instant speed. Most games I'm drawing twenty or more. Crucible of Worlds and Ramunap Excavator gets the lands out of your graveyard. Something like Perilous Forays is great with lots of tokens lying around, and can turn a board wipe into lands for you. Vernal Bloom is great in a mono green deck. It can help your opponents, but most of the time it's only for you. Any of the Garruks would be good, though Garruk Wildspeaker and Garruk, Primal Hunter seem best since you're going for a land based strategy.

BMHKain on Taysir's Challenge: No Creature Superfriends

1 month ago

@frezzreaper: Just a log in case you still care. Still no need for help currently; Trying to find ramp that doesn't need to target Basics as it is... Regarding Time Spiral, I even added Leyline of Anticipation + Vedalken Orrery for Mass Flash, & Day's Undoing as an instant speed alt. For something I can't even afford. From there, I also added some tutors, unless they really blow hard: Wargate, Dark Petition, Diabolic Revelation... I dunno if they're any good, but for other Ramp, Genesis Wave, Exploration, & Burgeoning is what I can think of. Other things I can think of are Farseek, Spoils of Victory, & Shard Convergence. Not too sure about your thoughts on Perilous Forays & Prismatic Omen, but I would like your thoughts. Quite a bad job at finding Draw Spells, I am. People usually use stuff like Phyrexian Arena, & Sylvan Library, but someone told me a gutsy, albeit smart decision to exclude both. That said, Rhystic Study stays though...

Current plans:

1: Cut some Walkers; & some support to lessen the load of Walkers. & Infinites.

2: Try & lessen the amount of infinite combos from the Walkers at least...

3: Wonder Why only 5 Wraths are really needed, as well as only 5 Draw (Should be more...), 10 Accelerants, & no amount of needed Tutors, all while getting to help at the current time.

4: Wait for Ethereal Absolution as support for both Humility, & Mirari's Wake...

5: Wonder if 10 ABU Duals, 10 Fetches, & 10 Shocks are needed, or if they don't even be needed at all, & what can replace them...

Sorry to say, so many Walkers alone have potential for such a thing as Wincons at the many. Though I'll see what I can cut though... ;) Later.

multimedia on The to expensive to be budget, budget deck

1 month ago

Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.

Cards to consider adding:

Consider more lands:

Cards to consider cutting:

  • Archetype of Endurance
  • Kamahl, Pit Fighter
  • Maze Rusher
  • Pelakka Wurm
  • Wort, the Raidmother
  • Savageborn Hydra
  • Rubblehulk
  • Hungering Hydra
  • Apocalypse Hydra
  • Rubblebelt Raiders
  • Zendikar Incarnate
  • Zurgo Bellstriker
  • Zhur-Taa Ancient
  • Leafcrown Dryad
  • Lightning Bolt
  • Slice in Twain
  • Lurking Predators
  • Zendikar Resurgent
  • Blaze
  • Fireball
  • Grow from the Ashes
  • Seek the Horizon

Good luck with your deck.


I_TappedWrong on Beware of the Jundlands!

1 month ago

i would take out Undergrowth Champion and Phyrexian Arena and add a Nesting Dragon and Perilous Forays these cards interact with your deck in a lot of ways that could help you out. perilous forays works well with nesting dragon but also Omnath, Locus of Rage Rampaging Baloths and Zendikar's Roil all three are in your deck and can get you a lot of real estate.

feel free to check mine out its not perfect but might give you some ideas.


Jund Outlandish

Commander / EDH* I_TappedWrong

66 VIEWS | IN 1 FOLDER


patrickd117 on Omnath, Locus of Salt

1 month ago

Agreed with the first three. Khalni Gem could be alright, but it's also kind of a karoo.

I don't like: Undergrowth Champion, Tunneling Geopede, Tornado Elemental, Phytotitan, and especially Geyser Glider, Grove Rumbler, Sylvan Awakening, Embodiment of Fury and Embodiment of Insight. That's most of your elemental and landfall synergy. I don't think those are worth building around at all, since nearly your only payoff is your commander and the cards are pretty awful without him (and even with him they're not great.)

I'd suggest: Ramunap Excavator, Mina and Denn, Wildborn, Perilous Forays (this especially combos really well with Omnath), Harrow, Ulvenwald Hydra, Terramorphic Expanse and Evolving Wilds, Goreclaw, Terror of Qal Sisma, Ranger's Path, Thaumatic Compass  Flip, Goblin Bombardment, Blighted Woodland, Temple of the False God

Gremyo on Combo erroneously rejected

2 months ago

I discovered the combo feature on here and tried to add one to Omnath, Locus of Rage that hadn't been verified. The combo is Lotus Cobra + Omnath, Locus of Rage + Perilous Forays and is functionally identical to a combo that already has been verified before.

This is a combo limited only by the number of basic lands in your deck. With Lotus Cobra, Perilous Forays, and Omnath, Locus of Rage on the field do the following: Play a land creating a 5/5 red and green Elemental token, use the floating mana that Lotus Cobra created from the landfall to sacrifice that token to Perilous Forays, this will put a land onto the battlefield, putting us back at step one. Repeat this process until either you run out of basic lands or all opponents are dealt with.

I'm sorry if I posted this in the wrong section, thanks for your time.

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Perilous Forays occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Golgari: 0.03%

RG (Gruul): 0.3%