Perilous Forays


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Perilous Forays


(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

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Perilous Forays Discussion

Starsky2814 on Omnath's Rageing ETB's

1 day ago

Hey fellow Omnath player!

Maybe consider the following: Azusa, Lost but Seeking, Lotus Cobra, Ramunap Excavator, Crucible of Worlds, Nissa, Vital Force, Greater Good, Perilous Forays, Burgeoning and Exploration. Just to name some options that'll perform well in this build. Here is my adaption of an Omnath build:

A Michael Bay Film, Omnath: Age of Explosions! v2

Commander / EDH* Starsky2814

SCORE: 139 | 142 COMMENTS | 14254 VIEWS | IN 58 FOLDERS

Maybe it can provide you with a few ideas! Good luck fam!

Calliber on M.O.L.D.

5 days ago

Tectonic Instability-It affects all and is easily worked around by tapping lands for mana and then having your land drop. In the end all it does is cause lands to enter tapped for everyone. Plus, has no effect on mana rocks/dorks.

Spreading Algae- Situational on the land being a swamp (I see Urborg) and easily countered by just not tapping the land which would combo well with Tectonic Instability I understand, but more often than not you won't have the combination out.

Goblin Assault- I see you have several other cards that work off of sac'ing a creature, it makes up a small part of the cards and maybe think about eliminating this group. Perilous Forays, Earthblighter...

As for other cuts, consider the ones that affect you as well in terms of land sac's, why sac a land if you don't need to.

hoardofnotions on Nobody Expects Mono Green Combo Burn

1 week ago

is Rishkar's Expertise getting too good stuff to include in your decks?

Rampaging Baloths could combo with Perilous Forays and Stone-Seeder Hierophant to get all your basics

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v2

1 week ago

Austin_Smith_of_Cards, thank you for all of your feedback. I have added Crop Rotation, Sakura-Tribe Elder and Rishkar's Expertise. I will look for possible cuts for Rampaging Baloths because I do enjoy that card in my alternate build. As for the additional fetch lands, I'd rather not replace basic lands for them for I already feel like I am light on basics as is. I have always considered adding them, they just never make the cut. I like the extra burn that Where Ancients Tread brings to the table. Yet again, hard to cut for this card. I am very excited for Traverse the Outlands. I will definitely add it once it becomes available. Thank you, Lord.of.Innistrad for also suggesting the inclusion.

Pelegos, I appreciate the comment! Mana Echoes goes bonkers in this deck. I'll have to see if I could make a cut for it. It might be hard though seeing how I just replaced Amulet of Vigor which also combos well with Perilous Forays. As for Undergrowth Champion and New Frontiers, I'll have to do some play testing with the two and see if they'll make an impact.

Sorry riburah, I'm still not sold on Animist's Awakening. I'm glad that you've had great experiences while using it. It's just not the card for me. Plus, I'd rather save that cut for the new card Traverse the Outlands.

Jewishman, wow, Ezuri's Predation would be nuts with Tempt with Vengeance. I'll do some play testing with it.

Will_Of_Ulamog, extra draw never hurts, but finding the right cut for it does. Harmonize is a great card, but I went for Rishkar's Expertise instead. Thanks for the comment!

Pelegos on A Michael Bay Film, Omnath: Age of Explosions! v2

1 week ago

Hi Starsky2814,

Have you considered putting Mana Echoes in? It combos really nicely with Perilous Forays and Zendikar's Roil as follows: 1) Land comes out, putting a 5/5 Elemental (Omnath) and a 2/2 Elemental (Roil) into play 2) Sac a 2/2 Elemental (using Forays), ping a player for 3 life and put a basic land out (Also putting an additional 5/5 Elemental and 2/2 Elemental out) 3) Get 2X colourless mana (where X is the number of elementals already present) to keep fuelling Forays. Rinse and repeat.

Can I also suggest ditching more of the non-basic lands and bringing in swamps and forests? They're more easily tutorable. And maybe introduce Undergrowth Champion and New Frontiers

DrukenReaps on Five Talon Discount

2 weeks ago

Love the name. Ash Barrens is better than Bant Panorama for you, unless I missed a landfall or something. Friend of mine uses Goblin Bombardment to devastating effect, I mostly mention it because there are not many free sac outlets. Jalira, Master Polymorphist trades a stolen creature for something of your own. Amulet of Vigor combos with Perilous Forays since the land that comes in is then untapped. Not very dangerous in your deck but something to think about. If you want to steal more I would really look at Memnarch. I've also thought Yasova needs to be a little voltrony since she already wants to be stronger and Whispersilk Cloak or Rogue's Passage is always great with that.

Frank_Glascock on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 weeks ago

VexenX: Which of your sacrificing effects "target"? Greater Good, Goblin Bombardment, Perilous Forays, Ashnod's Altar, Natural Order and Blasphemous Acts do not target. You are playing Song of the Dryads, an aura, which by nature does target without saying "target".

I still think Sylvan Scrying is an upgrade to Rampant Growth. I will use your argument for Hour of Promise as an illustration. When besides the first few turns are you going to be more excited to draw Rampart Growth? Early game I can use Sylvan Scrying to get Cavern of Souls to ensure Omnath is not countered. Post Omnath is where you are you going to be a lot happier drawing Sylvan over Rampart. Cradle, Yavimaya Hollow, Reliquary Tower and Command Beacon are almost always going to be the better play mid to late game than playing another basic.

Mclovin8617 on Open Hostility Modified

4 weeks ago

Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.

Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.

Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.

Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.

So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).

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