|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
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Perilous Forays Discussion
22 hours ago
So, I brought this guy out for a trial run this week. He did me proud. Didn't do anything while the guy next to me was getting pummeled for instigating (whether from a previous game or just before the game or in game, I'm not sure - but he was the target, with a big "T").
So I durdled, snuck in a doubling season, put my commander on the field, proceeded to land a Tilonalli's Summoner, which Purphoros came in right beforehand. So, a vampire guy gained 1 x life for every creature that entered the field, while everyone proceeded to lose 2 x life for every creature. I had, on an earlier turn done a significant amount of damage with Perilous Forays. Absolutely sick.
Anyway, bringing in 24 x 1/1 elementals on swing is fun, and came with a 48 x damage to each player's life totals. Oh, I had a sac outlet too, but it was unnecessary, and neither were the 15 5/5 Omanth elementals. Who needs to swing with that craziness hitting the field?
That got out of hand, quick-like.
3 days ago
I have a definite contempt for stax in commander. Leave the spiky trash for legacy.
Targets include Dawntreader Elk, Entomber Exarch, Mesmeric Fiend can be sac'd in response to the etb which resolves in this order: first you sac it, then it leaves the battlefield, then it enters. Essentially exile a card in an opponent's hand. Primal Druid, Reclamation Sage, Thragtusk, and Veteran Explorer.
2 weeks ago
I think you have a few too many creatures and combat tricks that should be replaced with ramp spells to get omnath out faster and more consistently each game. I would cut all the creatures that cost more than 1 mana that are only there to ramp in order to replace them with spells that get lands out of your deck since you really want to trigger landfall as often as possible. Cultivate, Explosive Vegetation, Kodama's Reach, Nissa's Pilgrimage, Rampant Growth, Far Wanderings, Nature's Lore, and Harrow are all relatively cheap to buy and would work better with Omnath and any other landfall creatures you want to add like Lotus Cobra, Rampaging Baloths, or Tunneling Geopede. Perilous Forays is a card that goes in every Omnath deck since it essentially reads: pay 1 mana, get a basic land out of your deck into play and Lightning Bolt someone. If you'd like any more ideas, feel free to check out my deck: Omnath Grows 5/5s for Fun +1!
3 weeks ago
Tilonalli's Summoner, Perilous Forays, Incandescent Soulstoke, Budoka Gardener, Tempt with Vengeance, Rite of the Raging Storm, Elemental Mastery, Embodiment of Insight, Embodiment of Fury, Rakka Mar, Ogre Battledriver, Edge of Autumn, Squirrel Wrangler, Azusa, Lost but Seeking, Petrified Field, Realms Uncharted, Far Wanderings and Rude Awakening.
1 month ago
For ETB enablers, Panharmonicon (if you have a critical mass of etb abilities)
1 month ago
additional consideration for Diviner's Wand , Azami, Lady of the Scrolls , Future Sight , Perilous Forays , continued expansion of the karmic guide/reveillark combo, Vedalken Orrery , Leyline of Anticipation , Sword of War and Peace
1 month ago
markbeloit Thanks as always for your feedback. Sorry I haven't gotten back sooner. Life is getting in the way of MTG lately.
I think your feedback regard Kokusho, the Evening Star and Sheoldred, the Whispering One are spot on. However, I very consistently kill or lockout the whole pod with these two. Kokusho keeps me in the game, and Sheoldred fuels my sac outlets and secures my board position. That said, I usually only play Sheoldred when I have enough counters on Meren to bring her back at the end of my turns.
Yahenni, Undying Partisan has been clutch many times over. Surviving board wipes and getting bigger and better throughout the game eventually lets me steamroll opponents.
Vraska's Contempt is nice spot removal against planeswalkers. In my meta, there are a fair amount of superfriends. Otherwise, I would take it out.
Vraska, Relic Seeker is great in this deck. She gives me a 2/2 pirate to sac if necessary; or gives me great removal coverage (and 1 mana) to boot. Her ult is great, but I've never had to use it.
Altar of Dementia: I am limited my self-mill to what is already in the deck. The local LGS Meta has been splashing in Graveyard hate recently, so I don't want to fall victim to the well times Graveyard cleanse.
Perilous Forays: Seems like a great sac outlet. I will do some play testing to see if she brings value to the deck. If the deck went wide, I think it would be very worth it; but I don't often go wide until late game at which point, ramping may not be relevant.
Protection isn't really an issue because I sacrifice so much of my own guys to get Experience Counters.
1 month ago
That rationale for Martyr's Cause does, in theory, make sense. However, in practice - and this is the main reason I'm looking for another sac outlet or two - I wouldn't ever want to be in a position where I need to do that, as I'd much prefer to sacrifice my Commander before my next upkeep so that I don't have to worry about losing all the tokens when he is removed (which, if he was still around along with the tokens, is inevitably what would happen). In fact, I'd be pretty reluctant to cast him at all if I didn't have a sac outlet out, unless of course I had another way to win regardless of that drawback (i.e. Purphoros, God of the Forge, and possibly a couple of other cards in here).
As for Spawning Pit, that's a card I had initially dismissed because I thought it was a little slow and somewhat mana intensive in the long-term, but that idea with Aura Shards is an interesting one, and I have noticed from playtesting (on this site's playtester, as I don't own all the cards yet) that instant-speed token generation is extremely effective, so with that in mind I'll have to make room for it.
Not sure what to cut, mind you. Possibly Amulet of Vigor, as it's only there currently for the combo with Omnath, Locus of Rage and Perilous Forays and, as it stands, one of the first upgrades I will make is to cut Omnath for Craterhoof Behemoth. However, it is nice - with all the ramp spells and all - to have the Amulet in so I don't lose momentum too much... decisions, decisions.
Another fine suggestion that is definitely appreciated (as is the upvote).