|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
Perilous Forays Discussion
1 week ago
Sweet deck! +1 from me
One infinite combo I use in my Omnath, Locus of Rage deck uses him as the main wincon with his pseudo- Lightning Bolt ability... but you can use Zendikar's Roil + Perilous Forays + any of the following: Amulet of Vigor , Earthcraft , Lotus Cobra , etc to pull all the basic land types out of the deck !
I hope you'll take the time to check out some of the decks on my profile and +1
3 weeks ago
Wedjat Since Rest in Peace is quite popular in my playgroup dredge would be risky, but I'm sure Life from the Loam could do some work still. With only 3 landfall creatures Scapeshift often won't do enough, I'd rather have Perilous Forays as the most synergistic card.
majorappliance I've tried Goblin Bombardment and it's a bit clunky. Besides Avenger of Zendikar there are no mass token producers. Phyrexian Altar allows stronger plays with the Horde and only costs 1 more. The tapping ponies are interesting but they also tap your other creatures, leaving you vulnerable to the next opponent when you flash one out with the Horde.
CMaz That's true, one of the reasons I included Phyrexian Altar . By itself the combo also produces infinite plant tokens, and with Omnath, Locus of Rage infinite lightning bolts. I'll update the description thanks!
3 weeks ago
It seems to me like you could use more draw and ramp, and maybe cut a few creatures. Deathreap Ritual , Phyrexian Arena , and Perilous Forays all seem powerful and make sure you’re playing lands to recast Prossh. +1 from me!
1 month ago
All the above put lands in to play tapped. The sac outlet is useful for when people use removal on your board. Perilous Forays allows you to sac creatures in response, get lands (with Amulet of Vigor out they come in untapped), then with commander draw off the lands entering. If you have a Rampaging Baloths out you also break even on creatures and can put all of your lands in to play. This synergy breaks even on mana and draws you cards to potentially answer removal, or have enough card advantage to take over on your turn.
1 month ago
Your deck doesn't seem to have any sac outlets. I would recommend Perilous Forays since it works well with Avenger of Zendikar , Rampaging Baloths , and Tatyova, Benthic Druid . Also if you throw in Amulet of Vigor any lands you get will come in untapped.
1 month ago
Liliana, Heretical Healer Flip is something I experimented with, but in the end all I could ever really do was activate her +, which is pretty weak in this deck. But my meta is pretty hard on planeswalkers. Maybe yours is more lenient, idk.
Lord of Extinction is sorta just weak here. I mean it combos great with Jarad, Golgari Lich Lord , but how often are you going to christmas-dreamland into both of those two? And Nighthowler is kinda just a worse Lord of Extinction .
I have played Sheoldred, Whispering One before and, like all of the praetors, all she does is get you targeted to death- especially if you can recur her.
Deadbridge Chant 's randomness makes it pretty bad. You're aiming to have like 10 or 15 cards in your grave by the time you play this, it makes that number 25. 1 in 25 is not very good. Like the card is a decent value engine, but it's not likely to get you what you're looking for.
Suggestions for Adds:
Acidic Slime : flexible removal
Farhaven Elf : better ramp
Thragtusk : a BIG pillow to lie back against- five life and two blockers!
Treasure Keeper : good value
Veteran Explorer : never hurts to have the table on your side
Vindictive Lich : hits each opponent where it hurts
Wall of Blossoms : big-butt creature and a draw
Wurmcoil Engine : just insane
Hell's Caretaker : good recursion
Attrition : repeatable removal
Perilous Forays : repeatable ramp
Quagmire Druid : repeatable enchantment removal
Sadistic Hypnotist : repeatable hand hate
Thoughtpicker Witch : f.ck somebody's draws
Viscera Seer : free, instant-speed sac outlet, provides some card advantage
Vraska, Golgari Queen : + is great, - is great, and ult is insane
Deathreap Ritual : lots of draw
Shadows of the Past : so. many. scries.
Zulaport Cutthroat : pings opponents to death, gains life
2 months ago
Super cool that you got to the 100% competitive mark, but that being said you are making some decision that are in my opinion crucial mistakes. That fact that you leave Crucible of Worlds out is something I don't understand. Crucible is the engine in any omnath deck, especially combined with things like fetches. You can keep going and going and going, basically every fetch is a recurring ramp spell that you can play for nothing. Creating 2 tokens, that can hit or be sacrificed for damage. It is truly insane and often the card that will win you the game. Supported by Titania, Protector of Argoth you have another win con.
Even if you dont play crucible or the ramunap, scapeshift is basically a win if you played Avenger of Zendikar the turn before.
That being said you are truly in a very good direction, but to make the deck competitive (again the tapped out meter doesnt say that much) you need to focus it more. And omnath is all about dropping lands, everything else doesnt matter. You dont play interaction with anything on the board. Enchantment/Artifact is for the weak. You play player removal with omnath, someone drops something threathening? Here is 15 elementals in your face, sac them all and divide 45 damage to kill another player off. Fastest I won with my build is turn 4. (was a god hand but still). Often I drag multiplayer games in around turn 6-7.
I do agree with you on Nissa, Vital Force She can be underwhelming and with cards like Greater Good and Perilous Forays you have better card draw then her. The only thing that helps her is that her +1 is powerfull since she can protect herself for one turn and then ult. Right now I play Altar of Dementia , often I have around 15-20 elementals, wich means I can Swing/Sac/Mill almost 3 players out of the game in one go. But she might find her way back in, or Greenwarden of Murasa but that would mostly be for the recursion.
Also: Oracle of Mul Daya , Azusa, Lost but Seeking , Lotus Cobra , Mina and Denn, Wildborn are crucial in any land matters deck. Cause they keep the land drop engine going and often one of these give you a turn 4 omnath.
My build is basically the top deck on tapped out with a few cards changed regarding my meta. Omnath, Locust of Rage-deck. Hopefully it will help you a bit.
2 months ago
Okay, here are my suggestions: Drop: Creeping Renaissance , Explore , Grow from the Ashes , Ranger's Path , Pir's Whim , Praetor's Counsel , Search for Tomorrow , Skyshroud Claim , Sylvan Scrying , Chandra, Flamecaller , Fires of Yavimaya , Asceticism (unless you already have one), Into the Wilds , Rites of Flourishing , The Mending of Dominaria , Flamekin Village , Sheltered Thicket , Elvish Rejuvenator , Flamekin Harbinger , Incandescent Soulstoke , Turntimber Sower , Thunderfoot Baloth , Stalking Vengeance , Thaumatic Compass Flip, Gruul Signet , Nissa, Worldwaker
Add: Zendikar's Roil , Circuitous Route , Multani, Yavimaya's Avatar , Perilous Forays , Elemental Bond , Harrow , Nissa, Vital Force , Mina and Denn, Wildborn , Goreclaw, Terror of Qal Sisma , Where Ancients Tread , Terramorphic Expanse , Jund Panorama
Perilous Forays occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%