Perilous Forays

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Perilous Forays

Enchantment

(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

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Perilous Forays Discussion

ScrOuch on Wrath of Nature - Infinite Combo Edition

15 hours ago

I'll try the deathmantle then and report you how it performs. I also understand your thoughts about beast vs rec sage but on the other hand is it also possible to tutor AND cast rec sage at instant speed with Chord of Calling (which also doubles the chance to be able to use the needed removal). Not that easy. I'll just try both.

The amulet is actually an awesome card! Besides comboing off with Perilous Forays it also works with Gruul Turf which I can put into play, tap for mana and return to hand several times. Same counts for every land that enters the battlefield tapped like Myriad Landscape or nearly every land I get through ramp spells. That way I'm also able to chain my ramp spells even more effectively which significantly accelerates the deck in the early game.

shaistyone on Omnath land recycle

1 week ago

Ahh, knew I was forgetting something. You need Perilous Forays for the combo.

Perpetual on Omnath land recycle

1 week ago

I undoubtedly have a Traverse the Outlands, likely am not even using it. Probably have Explosive Vegetation and Perilous Forays in another deck. I think I'd have to buy Skyshroud Claim. I've avoided Warstorm Surge due to it's CMC, but if I find myself lacking offense it may find a place.

I have also avoided Boundless Realms due to CMC. I want cards that get Omnath out earlier and 'Realms doesn't do that. I almost avoided Nissa's Renewal for the same reason, but the lifegain aspect coupled with my experience vs. Nekusar made me keep it. Put another way: I am not having trouble getting 2-5 lands out per turn after Omnath lands, I'm having trouble landing him as early as I would like. 'Realms is a late-game card, but I need early game speed. Splendid Reclamation is also a late game card (I'd have to have at least two lands in my graveyard to make it equal to/better than Skyshroud Claim for the same CMC), but the lower CMC compared to 'Realms is nice.

darleen on A Michael Bay Film, Omnath: Age of Explosions! v3

1 week ago

+1, cool deck.

I was playing Burgeoning in my Omnath deck but found it was only good very early game. Ideally you should be playing spells that put land directly onto the battlefield so late game Burgeoning is totally dead.

Amulet of Vigor is a MUST include in Omnath and is totally OP with Perilous Forays.

Warstorm Surge and Where Ancients Tread will help you smash your opponents in the face and often win conditions.

Ashnod's Altar is another great sacrifice outlet.

Thawing Glaciers is fantastic as well as Blighted Woodland.

Check it out my Omnath, Locus of Rage deck for some ideas. I have managed to win nearly every multiplayer game I have played with it.


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Commander / EDH darleen

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Kylesafgt on Until the Lambs Have Become Lions: Meren

1 week ago

Hey mate,

Great deck! Reminds me alot of how mine once looked.

Cards that I can see that I would consider subpar/not synergistic enough, if I were to run them myself:

  • Pathbreaker Ibex: Great card, I think it could gain an immense amount of power if you ran Lord of Extinction

  • Wall of Blossom: Personally I'd run Vulturous Aven over this, lets you get an experience counter too and you can target itself. I never had a problem with it being 4 cmc as Meren can easily rack up counters.

  • Mazirek: The counters can pile up quickly and he can get out of control, but the problem is that Meren wants your creatures dying so those counters won't be sticking around for long. You could replace him with Victimize?

  • Champion of Lambholt: You're probably better off running something that'll really give your deck a kick. For example, from your sideboard I can see Shriekmaw in there, WHY? I'd slot this back in your deck asap as he's an absolutely abusable monster in mine.

Cards you should add:

Liliana, Heretical Healer  Flip!!!!!!!Liliana is an absolute monster in this deck and there's alot of factors I'll need to cover to get this point across. Firstly, she's a creature to start off with and Meren adores creatures being in her graveyard. Therefore Liliana is a very easy card to get back to the field especially due to her low cmc. Secondly, the way she flips to her Planeswalker side is hilariously easy (Have I mentioned that Meren loves things dying?). Once you flip her with easy you gain a 2/2 zombie which you can easily just use as sacrifice fodder or a nifty little attacker. Her first ability (+2) is one sided, everyone chucks a card into the graveyard. But you don't care about cards going to the graveyard, that's just a second hand to you because of all your reanimation effects. Her second ability (-X) allows you to reanimate any non-legendary creature that you have in your graveyard. Just another big stupid reanimation effect that can grab almost any creature is just great. Her third ability (-8) is potentially game winning in almost every deck, especially this one. You see, we want things to be constantly dying and once she has this emblem, every time something dies it just comes back to the field under our control. Now we run alot of destruction effects such as removal, gravepacts and stax effects so we'll be constantly forcing our opponents to sacrifice things (which will in turn come back under our control). I just cannot stress enough how great of a card Liliana, Heretical Healer is in this deck

  • Perilous Forays: Great card to help you ramp and gain experience counters, note that it can grab cards such as Overgrown Tomb etc

  • Protean Hulk: Even if you're not trying to combo off, this large toad,frog,thing is pure valuetown.

  • Dawntreader Elk: Such an amazing ramp card for Meren

  • Archfiend of Depravity & Smokestack: If you really want to make your opponent never have creatures (or permanents).

  • From Beyond: Just another great Awakening Zone effect

  • Sheoldred, Whispering One: I can't believe that she hasn't been considered, she gives you everything Meren has ever wanted.

  • Dread Return: Great reanimation card for Meren

For any more ideas or suggestions on stuff to shove into your deck to make it synergise better or be more powerful check out my old Meren deck: http://tappedout.net/mtg-decks/meren-carrion-queen/I ended up changing it to the Karador deck you commented on, but I'm planning on rebuilding her so that I'll be running her + Karador

TheRedGoat on The American Approach

3 weeks ago

Is the red strictly necessary? River's Rebuke and Perilous Forays sound like better options than Harnessed Lightning and Hour of Devastation. There is also Spell Swindle for those games where you want to get a free Gearhulk out of countering the opponent's spell, although I'm less sure of where to cut for it.

Basically I'm thinking if you're going to play control, why not go full Azorious?

oliveoilonyaasscureshemorrhoid on 8x8 Theory: Omnath, Locus of Rage

3 weeks ago

Holy shit, you did it, lol. It looks good too, even under worst possible conditions. And if you're serious about keeping this deck, I've got some arguments to make it stronger. Like Far Wanderings instead of Nissa's Pilgrimage? I think it would be better to also tutor for Mountains and not having to hope for instants and sorceries, but Pilgrimage might be better for an early game strategy as it relies on a smaller graveyard. There's also Abundance instead of Perilous Forays? Each has pros and cons, just wanted to make an argument. I can see why this deck would love draw engines, so you should consider some cards like Chandra, Flamecaller, Skullclamp, and Slate of Ancestry? I'd prefer Slate over the Shamanic Revelation because you can just plop down all your lands and replace almost every card, and good with Parallel Lives. I like the rest of the draw engines though, so Skullclamp or Chandra could replace Tireless Tracker or something. So yeah. And if you need anything, I'm on tappedout a lot so just shoot a text my way.

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