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(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
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Perilous Forays Discussion
17 hours ago
I'mma do my darn tootin best to not ruin the magic of making your first deck in uncharted territories,but, Boundless Realms and Perilous Forays are great cards for Omnath, dont forget to check out EDHREC!
1 week ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
3 weeks ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
4 weeks ago
1 month ago
I'll give you props for trying to pull off a unique combo, but I can't say I find the combo to be any good.
It takes 4 cards to go off. Two of those cards, (Amulet of Vigor and Perilous Forays), does nothing on their own, and a do nothing 5-drop is really bad. In addtion you also need an 8-drop, (Omnath, Locus of Rage), and a land drop to go off with the combo.
Still, I'll give you a like for making a very unique combo deck.
I've got a bit of advice for you, though.
Lurking Predators Is really, really, bad in this deck. You only have 7 creature's in the entire deck, and 3 of those are 1-drops. I guess being able to scry is nice, but it's not even close to being worth 6 mana.
Zendikar Resurgent Is actually even worse than Lurking Predators. You don't need to double your mana when you can cast it, so that ability is worthless, and you, again, only have 7 creatures so it's second ability is probably only going to draw you are single card throughout a game.
You absolutely don't need 40 lands. 25-ish should be perfectly fine.
If you want to make a "playable" deck that supports this combo, I suggest getting Thragtusk / Obstinate Baloth as a midrage way to survive the earlygame. More ramp / mana dork cards that you currently do, I would suggest Birds of Paradise and Khalni Heart Expedition. Courser of Kruphix, and Tireless Tracker as they're basically the reason you would even want to play this type of deck to begin with. Lands like Gruul Turf to make better use of Amulet of Vigor, and Wooded Foothills to thing your deck, shuffle your deck, and get more triggers.
If you want a good R/G deck in modern that's based on lands. I suggest R/G Scapeshift. I think it's a super boring deck, but it's good.
1 month ago
I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.
20x Shadowborn Apostle lp
8x Shadowborn Apostle mp
1x Vampiric Tutor lp
1x Athreos, God of Passage lp
1x Grave Titan lp, Japanese
1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations
I am mainly trying to get rid of all 28 shadow born apostles hahaha.
I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:
Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor
If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator
I know this is very comprehensive - thanks for hanging in there!
1 month ago
I haz ideas. So I saw this deck played on Commander Vs, and basically they played the deck like a G/B Sac deck so... we are gonna do the same.
Cards to add:
- Dark Prophecy
- Night Soil
- Perilous Forays
- Journey to Eternity Flip
- Dread Return
- Ever After
- Green Sun's Zenith
- Hour of Promise
- Solemn Simulacrum
- Acidic Slime
- Disciple of Bolas
- Greenwarden of Murasa
- Korozda Guildmage
- Regal Force
- Sakura-Tribe Elder
- Smothering Abomination
- Woodfall Primus
- Yavimaya Elder
- Nemata, Grove Guardian
- Verdeloth the Ancient
- Whisper, Blood Liturgist
- Sidisi, Undead Vizier
Cards to cut:
2 months ago
Growing Rites I think is definitely wanted by this deck. Also Dolmen Gate or Iroas, God of Victory and Nature's Will. I think there’s too many cute warriors and chaff like Take Up Arms where you need more value to push through. Siege Behemoth, while not a warrior, fits perfectly into your strategy. So does something like Nemesis Mask. Cut a crappy warrior here and there and put in stuff that is going to help you across the finish line. That includes mana ramp like we talked about all weekend. Perilous Forays would shine here as a way to use the tokens that get blocked.