|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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(1), Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
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Perilous Forays Discussion
3 days ago
Played in a five man pod last night. Might be the first time I've driven omnath correctly, but ramp, ramp, ramp some more, omnath, Where Ancients Tread, valakut as a distraction, Boundless Realms + Dictate of the Twin Gods to kill three of four opponents, leaving one to try to get past omnom and his seven new elementals.
Frustrated I didn't get my usual token and damage doublers, but 70 points of damage with eleven elementals on the field, plus a Perilous Forays in hand? just wow.
5 days ago
Where is your Amulet of Vigor? It is great with all of your "search for basic land. It enters the battlefield tapped" stuff. Plus, when you have it and Perilous Forays with your Omnath, Locus of Rage you get to search out all of your basics and deal damage for each basic you search for.
I also find all of the "each player sacs x lands" spells mighty juicy in decks that land ramp pretty hard. Ex. Wildfire
Finally, since your deck wants to off it's own creatures and to ramp into big spells, I would suggest Ashnod's Altar
1 week ago
Hey JusWaite! Ghave is one of my favorite commanders, so many combos and value cards!
Ghave also goes infinite pretty easily, so depending on how you want to play, you may want to exclude certain cards.
Let me first say that Winding Constrictor works very well with your current strategy! 2 spore counters a turn and extra counters on your permanents!
I like where this is going, and hope to see how it develops! Good luck!
3 weeks ago
Hey there man! Thank you for the comment and upvote. Forward of this comment I will say I have been reworking it a bit since Dominaria has hit. To answer your recommendations I will go with this: Sifter of skulls generally does well for me but as some cards have come out as mentioned above he might not be as useful as some other cards. As for my ramp package I rather like it. I would maybe consider Perilous Forays though. Gutter Grime is a rather interesting card that I will think about as well. For bestiary I would agree the card does work. I just haven't updated the deck to reflect that, again though, I am in the process of that. I would 100% disagree that Cutthroat is strictly better. As someone commented on your deck said as well, he makes a great political piece for the deck. Treasure Keeperis pretty cool as well and I will play around with him too. Thragtusk can certainly be fun and lastly, I have never really been that big of a fan of the Primordial. I just didn't care for him. Again thanks for the comment and the upvote. Cheers!
4 weeks ago
Gotta respect a fellow budget brewer, especially when they work with a lot of the same material. Take a look: Okay, the Whole Death Thing? Minor Setback. NOW, some tips for your brew:
Does Sifter of Skulls do enough? It rarely seems like it does for me. And instead of your current ramp package, try Borderland Ranger or Primal Druid or Viridian Emissary, maybe all of them. Definitely Perilous Forays is a good plan.
Gutter Grime gets huge, Lifecrafter's Bestiary is SOOO much value, Zulaport Cutthroat is a strictly better Blood Artist. Treasure Keeper is fantastic. Thragtusk is good, and finally, Sepulchral Primordial, a pretty legendary finisher.
1 month ago
Your deck is better than mine (assuming a few cards are potent in your meta). However I do believe there are a few cards you could borrow from my build.
Viridian Emissary is pretty good early-game ramp.
Vindictive Lich is an easy way to personalize the pain of your opponents. It'll screw over voltron and pillow forts pretty easily.
Wurmcoil Engine is just horrifying. Gigantic body, good life gain and can trade off with big attackers. Great way to deter attackers.
Deathreap Ritual is just fantastic. Very nice source of advantage.
Lifecrafter's Bestiary. It looks kinda neat, but trust me it gets out of hand VERY quickly.
Where on earth is Reclamation Sage?
Perilous Forays is a ramp legend.
Ravenous Chupacabra is at least worth considering.
Thragtusk is good life gain and a token.
Treasure Keeper as a really powerful semi-cascade effect.
If you're at all interested in hearing my opinions on what you could cut for some of these, I will assume you aren't until further notice :)
Have a nice day and happy brewing!
1 month ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
1 month ago
Cards that came to mind looking at your list.
Carnage Altar : Convert extra tokens and Mana into card advantage.
Blasting Station : Throw tokens around to take care of problem creatures/players.
Perilous Forays : Maybe a bit of a win-more at 5 mana, but depending on how much mana you need to operate, taking creatures and turning them into lands is decent.