Barbed Battlegear

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Barbed Battlegear

Artifact — Equipment

Equipped creature gets +4/-1.

Equip {{2}}

Barbed Battlegear Discussion

Funkydiscogod on Muraganda Set

9 months ago

About the specific cards in the set:

Arc-trail Hardshell: Way too cheap compared to Bramblecrush and way too big compared to Mold Shambler. Needs to have a higher manacost and a smaller body.

Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?

Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.

Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?

Wooly Grazer: this ability would go perfect with Primal.

Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.

Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.

Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.

Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.

Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.

Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.

Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.

Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?

Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?

Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.

Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.

Egg Nabber: Just exile the card, and skip the craziness.

Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.

Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.

Enriching Pitcher Plant: Love it.

Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.

Fangs of the Terrosaur: Perfect equipment for this set.

Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.

Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).

Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.

I'll write some more thoughts later, since I'm only up to F.

Dumgoldfish124 on Bird Token/Tribal

1 year ago

47552 Love the idea, really creative! I have some recommendations for you though. Onto the birds!

First, if your play group doesn't mind un-cards, then Crow Storm is quite good. Other then that, Storm Crow itself, despite the memes, is not a bad card and is great in bird tribal. Murder of Crows is a really good finisher as it will deter board wipes and swing for 4 a turn. Mindshrieker is another good finsher. Swan Song and Essence Scatter are both great bird themed counterspells and Wing Shards is a great bird themed spell. Crookclaw Elder is a good draw engine and Impaler Shrike and/or Thieving Magpie add a good bit of draw. Keeper of the Nine Gales adds some great board control and helps disrupt the tempo of your opponent. Augury Owl gives some nice foresight to what is coming up and allows you to change the order or throw away the cards that are not needed. Finally, while not a 'bird bird', Soulcatcher is awesome at killing the opponent after some sacrifice shenanigans.

I also have some general recommendations for the deck. Firstly, Culling Dais is awesome. It can tap and sacrifice a bird if that bird is destroyed, turning it into another card for later on. It gets even more ridiculous with Thrummingbird increasing counters. Deluge gives all of your birds pseudo-unblockable and Gravitational Shift beefs up your birds while your opponent's ground troops get weaker. Kangee, Aerie Keeper pumps the power and toughness of all your birds while Aven Mimeomancer makes your tokens bigger. Door of Destinies does similar things to Kangee. Tezzeret's Gambit is a nice draw spell that also adds counters. Glory stops damage cold. In this deck Grafted Wargear is better then Barbed Battlegear, despite the synergy with Soulcatchers' Aerie. Cataclysm is an awesome board wipe, especially with Soulcatchers' Aerie. Masako the Humorless is nasty surprise for your opponent, especially with Glory chilling in the graveyard. Finally, with land I recommend using Nimbus Maze and Sejiri Refuge. I also recommend having 20 lands, but if 18 works, by all means, keep using 18.

I hope this helps! If you would like any help with cuts, just ask, I'll be happy to help!

Daedalus19876 on Hymn of Darkness: Elenda EDH [PRIMER]

1 year ago

KingZamiel: Thanks man!! Answering your various thoughts:

  • I am actively NOT running any infinite combos. This is my deck for when people complain about my infinite combos (the one exception is Gift of Immortality and Sun Titan and any free sac outlet, but I just don't ever use that one if I draw it since it's mostly incidental).

  • Bontu the Glorified: I feel like Bontu's ability is too much mana to be worth it...I'll think on it. Ayli, Eternal Pilgrim is pretty conditional, since I frequently get punched a lot in this deck...

  • Ooh, Barbed Battlegear is interesting! I think for the moment I'll stick with Grafted Wargear (only 1 power less, no equip cost, and it acts as a sac outlet in a pinch), but I'll consider adding that in the future!

  • Eldrazi Monument is already in here :3 Austere Command sounds amazing, I need to get me a copy...

KingZamiel on Hymn of Darkness: Elenda EDH [PRIMER]

1 year ago

I absolutely love your deck! It's really nice to see a fellow Elenda do get justice like that. With that being said, I'm probably gonna take inspiration from your deck and tweak mine a bit!

Anyways, I'm surprised to see that you did not include Nim Deathmantle + Ashnod's Altar combo. Those two with Elenda would be an infinite token generator right there.

If you need another outlet to filter through your deck, might I recommend Bontu the Glorified? She's one of my personal favorite sac options since she's indestructible, a great attacker/blocker if needed, and her sacrifice ability is pretty nice.

Ayli, Eternal Pilgrim is another option. Lifegain is nice, but that second ability is great removal.

A card I've included in my deck is Barbed Battlegear. In a pinch it'll boost up Elenda to 5 power and kill her at the same time. It can also be paired with Supernatural Stamina for that extra nudge upward.

Helm of the Host is pretty unique, as making multiple Elenda tokens is never a bad thing.

Eldrazi Monument might be worth considering. The power boost alone is nice, but giving all your creatures indestructible is great, especially against board wipes. Heck you could cast a board wipe and be completely unharmed!

Speaking of board wipes, maybe Austere Command or Merciless Eviction would be helpful?

I hope this helps!

Pieguy396 on Spirit_Logan

1 year ago

Hey there! Sorry it's taken me so long to get back to you; I've been rather busy. I can't see your deck, so I don't know what you're already running, but I would recommend cards like Grafted Wargear, Grafted Exoskeleton, Sunforger, Deathrender, Masterwork of Ingenuity, Barbed Battlegear, Bonesplitter, and Stitcher's Graft. If you don't already have them in the deck, I would also recommend a large number of Act of Treason effects, especially repeatable ones like Captivating Crew. Good luck!

chosenone124 on 0/0 Tokens can be sacrificed?

1 year ago

Actually, there is one extremely convoluted situation where a creature with 0/0 toughness can be sacrificed.

Let's say you have two copies of Heartless Summoning, a token copy of Allosaurus Rider and two lands Abandoned Outpost and a Phyrexian Tower. The token copy is a 1/1 in these circumstances.

Your opponent casts Word of Command on you. It resolves. As it does so, he chooses Barbed Battlegear in your hand. First, he makes you sacrifice Abandoned Outpost to make a mana (which Word of Command allows him to do). Now the Allosaurus Rider token is a 0/0. Now he makes you sacrifice it to Phyrexian Tower and you cast your battlegear.

Congratulations: you sacrificed a 0/0 token!

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

The7thBobba on Etched in acid

2 years ago

This looks like a whole lot of fun! Well done. Barbed Battlegear could probably do a lot of damage :) stay frosty!

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