Madcap Skills

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Common

Combos Browse all

Madcap Skills

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.

Madcap Skills Discussion

SaltySpecula on Uril, the Monster of the Mists ( $50-ish Budget )

1 month ago

Thanks for the suggestions PookandPie. I did have Tilonalli's Crown and Madcap Skills in there previously, but found they didn't do enough. I will bring in Tilonali's crown though, as I find my playgroup likes to make tokens and so Uril needs more trample. And I've been considering Battle Mastery for a long time. I will be subbing out Iona's Blessing for it now though, the blessing hasn't been pulling it's weight in play. Scourge of the Nobilis however, has saved me several times from certain defeat.

PookandPie on Uril, the Monster of the Mists ( $50-ish Budget )

2 months ago

No Battle Mastery seems like a weird exclusion. +2/+2 and double strike is huge- taking Uril from a 5 damage dealing chump to 14 in one spell. It's $.15 so it's great for the budget too.

Tilonalli's Crown and Madcap Skills are other ones I recommend. They're very cheap, and only 1R to give Uril +5 power and evasion is pretty great.

These seem better than Iona's Blessing and Scourge of the Nobilis, as they provide higher and more damage boosts. I would run them over Eternal Warrior as well, as I don't value Vigilance highly since it typically doesn't come down to face-beating contests when you have the creature that can kill in 1 hit vs your opponent's (and if all 3 opponents control more creatures, each player losing 1 creature a combat to ensure you don't get another turn will happen whether Uril has vigilance or not if you're the largest threat at the table and all three players decide that you need to be dealt with at once).

PookandPie on My name is Uril

4 months ago

Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:


Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie

SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS


Some cheap auras that really do work with Uril:

Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.

Other cards that may help:

Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.

To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.

lifemtg on Xenagos beatdown deck

4 months ago

. Take out Elvish Mystic for Oracle of Mul Daya . Seedborn Muse and Vedalken Orrery is a self constructed Prophet of Kruphix . Take out Farseek for Traverse the Outlands , and also add Zendikar Resurgent and take out Madcap Skills , Dragon Tyrant by itself is very powerful and practically removal. Take out Farhaven Elf for Crash of Rhino Beetles or Utvara Hellkite . I suggest cutting 2 or 3 more creatures for Artifact Ramp. Honestly there are so many good creatures with Xenagos, God of Revels it doesn’t completely matter, and you should decide how you make it, but these are just some suggestions.

Austin_Smith_of_Cards on USS Deathstar (NCC-1701-FU)

10 months ago

I greatly appreciate Madcap Skills as a wincon. My favorite common from all of RTR block.

Maybe try using Molten Rain in place of Violent Impact ?

Cereal_Killer on Flamio Hotman

10 months ago

I like the deck's idea, but, since you need to be very fast, why don't you replace Frenzied Rage with Madcap Skills and Short Sword with Bonesplitter ?

Then, I do not understand why Demanding Dragon should be usefull, I mean, it's true that's a 5/5 flying creature, but it's effect is not worth the mana you spend on him, in my opinion. Remember that is the opponent who chooses whether sacrifice a creature or lose 5. Basically you cast it and if you are lucky its effect would sort in something, but most of the times it won't and you've spent 5 mana on an easily removable creature. That's why I'd suggest some Lightning Bolt or, if you really like things that make your opponent decide something, Vexing Devil or Browbeat

Similar story for Dismissive Pyromancer : basically you have an easily destroyable creature, that let's you discard a card in order to draw one (and, since you don't have ways to draw cards, sometimes would not be so usefull) or, for the cost of 3 mana, deals 4 damage to an opponent and then dies. Is it worth?

Could Fatal Frenzy be usefull here?

PookandPie on

1 year ago

Some cards I find very valuable in my Uril build are:

Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.

Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).

Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).

Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.

Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.

Burgeoning or Exploration- I run both, but one of these would probably be huge as either one could enable t3 Uril which is typically where you want to be.

I recommend removing:

Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.

Serra's Embrace is pretty much worse than Tilonalli's Crown.

Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).

Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.

Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.

Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.

Anyway, hope this helps. Uril's one of my favorites.

Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

1 year ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

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Madcap Skills occurrence in decks from the last year

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