Madcap Skills

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Common

Combos Browse all

Madcap Skills

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.

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Madcap Skills Discussion

KeiranHowells on Red black demons

1 week ago

Maybe replace Gift of Orzhova with Madcap Skills?
Their is already enough flying; the +1/+1 and lifelink is nice but more damage and menace will help more in my own opinion.

Frd123 on

1 month ago

I would switch Runes of the Deus for something with a lower manacost. Maybe Temur Battle Rage, Rancor or Madcap Skills.

Instead of Rampant Growth you could use Sakura-Tribe Elder. It does the same thing but it also is a creature to attack and be buffed by Ghor-Clan Rampager.

Salmonman1064 on

1 month ago

If you want to mess with the Stompy player you could run some Act of Treason effects. Most are at 3 Mana but Wrangle is a cool one that might help you use their creatures against them. Also Madcap Skills is a disgustingly powerful card.

MilesCorvus on Combat Double Damage

1 month ago

Hey, this all depends on how you want to use your double strike but I think tossing in a few Odric, Lunarch Marshal could help spread across effects like menace from Madcap Skills or flying and first strike from Gisela, Blade of Goldnight and just all your spells or creatures with double strike, so that anytime you play something like Assault Strobe, all your creatures get double strike and can swing for lethal damage earlier

Maikeru1997x on Combat Double Damage

2 months ago

CommanderEesha Thanks! I was thinking Titan's Strength or maybe Madcap Skills would be helpful for that reason. My main problem though is figuring out the most effective creature base to run. Here I mainly have Relic Seeker for the early game, but that's really a shot in the dark.

Maikeru1997x on Combat Double Damage

2 months ago

CommanderEeshaThanks! I was thinking Titan's Strength or maybe Madcap Skills would be helpful for that reason. My main problem though is figuring out the most effective creature base to run. Here I mainly have Relic Seeker for the early game, but that's really a shot in the dark.

AnOrdinaryNoob on Pauper Mono R Vampires

2 months ago

Benzetacil Thanks for mentioning it, I dont know how I could forget about Madcap Skills.

ellie-is on Double Striking Funtime!

3 months ago

I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.

As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).

Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.

That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.

I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!

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