Elephant Guide

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Tokens

Elephant Guide

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Elephant Guide Discussion

Atrabilogie on He's A Land Eater - Under $20 land *exile* deck

1 year ago

It's a really good deck but as it has been said, it struggles a lot against aggro and multicolored decks.

I really think a red splash with Ancient Grudge is kind of inevitable. You wouldn't especially need expensive dual lands as outside of Splinter all spells require only one colored mana (and the deck has 8 mana elves)

Blanchwood Armor would obviously be switched with Arcane Teachings, Boar Umbra or Elephant Guide IMO.

RedZebra on Pauper RG

1 year ago

I am new to the format as well but here are some very helpful lists that you might find appropriate cards for your deck in: http://tappedout.net/mtg-forum/general/gattisons-obscure-list-of-obscure-lists/?page=1#c2962539

Just click on the pauper header and you'll find them!

I think you might have too many 5 drops so I would maybe remove 1 Lightning Shrieker and maybe 1-2 Flurry of Horns for more early game like strong 1-2 cost creatures.

I get that you want a lot of haste in the deck but just because a creature has haste doesn't mean it's good.

If you want a deck that is truly aggressive you probably should use creatures that have high power and low cost so you present the fastest clock possible. I don't think Rip-Clan Crasher is really worth running.

Things like Borderland Marauder, Burning-Tree Emissary, Goblin Bushwhacker, Goblin Heelcutter and Goblin Shortcutter are all examples of very aggressive or value-generating creatures that are the cornerstones of aggro strategies.

Lastly I've heard Elephant Guide is probably the best enchantment in pauper if you are running green so I highly recommend it.

Could you perhaps take a look at my first pauper deck and give some suggestions on cards to cut? The deck is Enchanting Night Sky.

RedZebra on Good Pauper Non-Staples

1 year ago

Elephant Guide is a common in eternal masters!

MTGplayer00 on Red-Green Midrange

1 year ago

Either one works I suppose. If I were you I would cut Leafcrown Dryad for that early game aggro. 4 mana for an aura that gives +2/+2 and reach is not the greatest in my opinion, especially considering that you have Elephant Guide which I think is more effective at that. If you want flyer hate I would just put something in the side if I were you (some effect similar to Matsu-Tribe Sniper - which is great faerie hate, too). Also consider Kird Ape and maybe adding some more multicolored creatures to squeeze value out of Naya Hushblade and Jund Hackblade. If you have multicolored things Jund Hackblade effectively becomes the best possible version of Gore-House Chainwalker and Borderland Marauder.

CaptDan on Red-Green Midrange

1 year ago

UPDATE!

I am lowering the mana-curve.

I found out that Aurochs Herd is too slow in the current meta. I switch the 3 Aurochs Herd for a third Blastoderm and two Mogg War Marshal. Even if Mogg War Marshal is considered an aggro card, it can really help control the board. The 1/1 Goblin tokens can block and they can be equipped with Bonesplitter or enchanted with Elephant Guide.

I switch the two Ghitu Slinger (which underperformed) for two Tattermunge Duo. It has a solid body and its pump effect can help him deliver damage or survive a damage removal or a block.

Any though?

HorseFist on Shambling Toward Victory

2 years ago

Got extremely lucky with 1 of 2 Eternal Masters boosters yesterday and now am able to add Ancestral Mask, Harmonize, Elephant Guide and Argothian Enchantress after removing Primal Frenzy, Moldervine Cloak, Angelic Gift and Tattermunge Duo. There is a redundancy built into this deck where hopefully all my creatures will have trample & haste on a regular basis.....

DaringApprentice on Hope You Didn't Want That

3 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

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