Peacewalker Colossus

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Peacewalker Colossus

Artifact — Vehicle

: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Peacewalker Colossus Discussion

Typhon_741 on DEATH TO THE CAT AND THE OLD LADY!!!

1 week ago

yes I have but Peacewalker Colossus w1 gets the job done

Happymaster19 on U/B Inspired Vehicles

1 week ago

I also don't know how much I like Consulate Dreadnought here. Without something like Lupine Prototype or some form of cheap animation like Peacewalker Colossus, it just doesn't add much. None of your creatures can crew it on their own and why tap two to three guys to turn one vehicle on when they can all crew their own vehicles? You want cheap crew costs so you can turn all your little creatures into big creatures rather than turning multiple creatures into one creature. Maybe Cultivator's Caravan.

JerichoDarkstar on NO BRAKES ON THE HYPE TRAIN!

2 weeks ago

Looks like a really solid build. I like it a lot and would love to see what it can do.

I do have some concerns with the deck, but what that means is that I've never actually played with a deck like this before. So, I don't have a good idea of what it can or can't do, or what cards have the best synergies with it? (Aside from the Pro-Tour winning deck, obviously. But a lot of that is attributed to Smuggler's Copter 2.0.

(1) Does you mana fixing hold up? From this end, it looks a little shaky. What's your thoughts on switching Aether Hub for Spire of Industry since you don't have a reliable generation?

(2) How is Consulate Dreadnought? I mean, I know that using Siege Modification makes him a 10/11 first strike swinging in on Turn 3. Or with Peacewalker Colossus he's a 7/11. But how reliable is that? I know he can die to Fatal Push, and that card is running around in almost every deck.

(3) How has your overall playtesting been? Or have you had a chance to take it to FNM yet?

Murphy77 on Artifact Mono Black

2 weeks ago

I see a random mix of cards that don't really seem to work together. For example, Consulate Dreadnought can combine well with Heart of Kiran, Peacewalker Colossus, Start Your Engines and Siege Modification, but is difficult to crew otherwise. Gonti, Lord of Luxury is great if you have some way of consistently blinking it (removing it from the field an re-summoning it), which could allow you to play with your opponent's strongest cards. There is just so much going on that seems unrelated to all your other cards that I just cant see how you plan to win any games.

Firebones675 on my first deck lol

2 weeks ago

Don't worry, red/white vehicles is viable and the deck looks good. Here are a few suggestions on how to tweak it

Your land count is a bit high. Generally speaking the lower the mana curve, the less lands you need. Since you only have one 6 mana spell and the rest cost 4 or less you can probably cut a couple lands from the deck.

Sram, Senior Edificer is also pretty nice in decks with a lot of vehicles like yours.

Depala, Pilot Exemplar also would probably have a home here as her ability can hit about a third of your deck at the moment.

One thing that you might want to consider since you already have Peacewalker Colossus and Siege Modification is Consulate Dreadnought (that thing hits like a truck). This theme also works nicely with the Start Your Engines Shadow12721 mentioned

BaronBS on Red's Rover

3 weeks ago

I thought about Toolcraft Exemplar but I'm intentionally steering (pun intended) away from the conventional mardu vehicles.

As to Peacewalker Colossus, I agree! I'm actually adding at least 2, but haven't reflected it in this yet.

emrakulinsmugglers on Red's Rover

3 weeks ago

also Peacewalker Colossus is nice, since you might get unlucky and not have Start your Engines, so you want additional ways to turn your vehicles into creatures (modifications not as good, since makes vehicles weak to sorcery speed removal like Ruinous Path)

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