Crown of Flames

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Common
Tempest (TMP) Common

Combos Browse all

Crown of Flames

Enchantment — Aura

Enchant creature

(Red): Enchanted creature gets +1/+0 until end of turn.

(Red): Return Crown of Flames to its owner's hand.

Crown of Flames Discussion

cPute on Uril, the Murderer

3 weeks ago

Thank you for your comment and for you ideas. I appreciate it and will follow your advices.

Unfortunately I had time to play just three games with this deck and twice my Birds of Paradise or Dryad Arbor got hit by a Lightning Bolt or similar card. I love Bloom Tender but it usually eats removal asap (any card that may generate more than 1 mana is usually hated in my meta). Anyway I need some chump blockers and if I use more mana dorks, some of them could survive .. I had some bad experience when I used to play Prossh in the same meta and at the end I had to avoid mana dorks as much as possible, otherwise everybody was killing my ramp.

Second Sunrise and Faith's Reward - both are great suggestions, I have Teferi's Protection in my collection, so it could be even better than any of the forementioned cards (since I have almost no ETB creatures). You are right with Swords to Plowshares , I will switch it immediately. Gaddock Teeg should fit in as well.

When I goldfished this deck the card draw was the biggest issue. When I have creature tutor and some enchantments, I am able to draw a lot of cards. In one of my other decks (Bant Enchantress Combo v2.1) I was using self returning enchantments to be able to draw some cards with enchantresses (when I had no enchantment in my hands). I am thinking about Flickering Ward - it would give me evasion (I may choose the color protection based on color of defending player's creatures) and with an enchantress on battlefield I may return it to my hand and play again. Crown of Flames seems to be another option as well. I am considering Runic Armasaur . It could draw a few cards in every game and 2/5 is quite ok for blocking.

Some other card draw possibilities:

  • Colossal Majesty is slow and I need to have Uril on the battlefield.
  • I am tempted to run Selvala, Explorer Returned , it is ramp & card draw, but it's slow and gives cards to my opponents as well.
  • Do you think that it would be worth to add Mesa Enchantress ? I don't like the double cost and I am not sure if I need another enchantress.



This deck is my second / third deck which I want to play as maybe 75 %, not cEDH. Anyway I want to win some games and in all the games so far Uril got a lot of hate, because everybody was afraid what happens when he hits the field. Right now I want to avoid mass land destruction, but it maybe needed in the end. Realm Razer seems to be ok. The lands are not destroyed, but it's not possible to use them and if anybody has an instant removal, he may float some mana and then kill it.

wraya2 on Rakdos Cackler Turn 1 Win - PDH

1 year ago

Loved the suggestions, put them all in but took out Dragon Mantle and Crown of Flames because you're right, they weren't going to help me win within the first few turns, ideally. Loved the Lotus Petal and Simian Spirit Guide to help me get Cackler amped up potentially on turn 1.

LostDragon01 on Rakdos Cackler Turn 1 Win - PDH

1 year ago

wraya2 Im very like the idea of killing opponent in 2nd turn or 3d.

But, what chance of it? I consider "stable" deck that have 50% chance of do_key_thing at turn N. If in your deck you dont killing opponent until turn 4, you most likely lose.

I tryed to run 6 playtests and i was forced to mullingan 5 of this times because i had no lands in hand. So, my first suggestion is add 4-5 lands. 31 would be fine for early Ramp decks like Elves, but you better to have starting hand always with two lands.

My second suggestion is have more mana on turn 1-2: Lotus Petal, Simian Spirit Guide for example.

Dragon Mantle better then Crown of Flames, but i suggest to remove it at all, because it wouldn't help you to win on turn 2-3
Furor of the Bitten and Taste for Mayhem better then Unholy Strength

Perfect_Phyrexia on Fire from Olympus: Purphoros - EDH

1 year ago

Has anyone suggested Chandra's Spitfire? In large multiplayer games with Earthquake or Fault Line she can hit like a freight train but can easily be buffed to absurd levels off of 1 or 2 Pyrohemia triggers. With a 3 person playgroup you can reach 10 flying power with 1 trigger and 19 with 2 and if you find ways to deal even more without hitting your flying creatures than you can easily get much much more. I don't know how much mana you will be able to float around but Crown of Flames seems great in this deck. Awesome deck overall!

TyroMaven on Tarkir Block - Shu Yun

2 years ago

Crown of Flames fits right in. It gives Shu Yun a firebreathing ability, and can be recurred for only to trigger Prowess!

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

pgrant22 on

2 years ago

thanks! thats a shame about Crown of Flames

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