Crown of Flames
Enchantment — Aura
(Red): Enchanted creature gets +1/+0 until end of turn.
(Red): Return Crown of Flames to its owner's hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Crown of Flames Discussion
5 months ago
Dizzying Gaze is useful against flyers, any red enchantment creature with bestow would at least give you a chump blocker if you boss dies
Bloodforged Battle-Axe is kinda expensive but you could end up with a ton of copies to equip
If you can get hexproof or shroud on your boss Confusion in the Ranks would be hilarious as you traded 3/1 elementals for the best creatures on the board
hkhssweiss on Kykar
7 months ago
Yo MoGoose831, it looks like you have a pretty decent list. Here might be some inexpensive cards that can be considered as well!
Some cuts can be the 0 drop creature as they don't really help you when you have Kykar out. It might be a little bit more on the expensive side but some of the really helpful spells are ones that makes creatures as well such as Monastery Mentor and Saheeli, Sublime Artificer. Purphoros, God of the Forge is also a great one to rack up damage, you can also try out Crown of Flames it makes you infinite triggers if you have a token doubler effect. Bonus Round and Past in Flames are super good cards to use as well as Underworld Breach.
I have an old list if ya wanna take a look.
Commander / EDH
SCORE: 10 | 2 COMMENTS | 314 VIEWS | IN 1 FOLDER
Hope that helps!
1 year ago
I love your decklist, I love your playbook, I love this take. It's a hot take. I was about to suggest a bunch of BS about cards that would make it look more every go-infinite Najeela Warrior Ball Deck, but you can just EDHREC that. I will suggest Cryptolith Rite because its budget Druids' Repository and Earthcraft , and dorks is the key to the deck, so why not dork out hard? (Also, I don't know if your win strategy necessarily needs Najeela online, but that is the most obvious).
What I want to do is talk about abusing your untap enchants. I have a lot of experience with Intruder Alarm , but this thing with the Jeskai Ascendancy : magnificent. Didn't this idea get a little play in standard? Anyway.
Intruder Alarm first: Cheap creatures that bounce themselves like Shrieking Drake or Man-o'-War or Dream Stalker . There's Stonecloaker and Whitemane Lion in white, too. Green has Temur Sabertooth which is super nasty for saving other creatures as well as completing your loop. Great with ETB Triggers.
Jeskai Ascendancy is what I'm really excited about. I've never brewed with this card, but it's got huge potential. You have enough colors and sources to make this one really sparkle. There's buyback cards: Capsize , Elvish Fury , Fanning the Flames , Haze of Rage , Mind Games maybe, Sprout Swarm Definitely (works with Intruder Alarm, too), and many lesser ones. Another Tempest-theme comes in the form of a cycle of Aura Crown of Flames , Shimmering Wings , Whip Silk , and Flickering Ward . The last two are playable (you can make a lot of green and usually white with creatures?), but a lot of this means you have to be hitting at least one strange mana color. I would consider looking at some of the "any color" dorks or Gemstone Array Effects. (That's the best one because it's a battery, too.) ... Priest of Titania ...
I would get my draw from creatures. Beast Whisperer is my dude right now. There's elves and wizards that etb trigger with draw (which would be good to bounce and storm off with, too) and would synergize with tribal cards you are running if they're just lame ducks after being played.
If you want your jank to really clank, consider some more tutors, too. I'm thinking cheaper Enlightened Tutor , Mystical Tutor , Worldly Tutor , Gamble ... I guess that's not too cheap, but way cheaper Vampiric Tutor or Grim Tutor . The reveal might be too much information in your play group, though, so I could see leaving them out.
All that, I just love this mashup. do whatever. I can't wait to see how you evolve this.
1 year ago
Thank you for your comment and for you ideas. I appreciate it and will follow your advices.
Unfortunately I had time to play just three games with this deck and twice my Birds of Paradise or Dryad Arbor got hit by a Lightning Bolt or similar card. I love Bloom Tender but it usually eats removal asap (any card that may generate more than 1 mana is usually hated in my meta). Anyway I need some chump blockers and if I use more mana dorks, some of them could survive .. I had some bad experience when I used to play Prossh in the same meta and at the end I had to avoid mana dorks as much as possible, otherwise everybody was killing my ramp.
Second Sunrise and Faith's Reward - both are great suggestions, I have Teferi's Protection in my collection, so it could be even better than any of the forementioned cards (since I have almost no ETB creatures). You are right with Swords to Plowshares , I will switch it immediately. Gaddock Teeg should fit in as well.
When I goldfished this deck the card draw was the biggest issue. When I have creature tutor and some enchantments, I am able to draw a lot of cards. In one of my other decks (Bant Enchantress Combo v2.1) I was using self returning enchantments to be able to draw some cards with enchantresses (when I had no enchantment in my hands). I am thinking about Flickering Ward - it would give me evasion (I may choose the color protection based on color of defending player's creatures) and with an enchantress on battlefield I may return it to my hand and play again. Crown of Flames seems to be another option as well. I am considering Runic Armasaur . It could draw a few cards in every game and 2/5 is quite ok for blocking.
Some other card draw possibilities:
- Colossal Majesty is slow and I need to have Uril on the battlefield.
- I am tempted to run Selvala, Explorer Returned , it is ramp & card draw, but it's slow and gives cards to my opponents as well.
- Do you think that it would be worth to add Mesa Enchantress ? I don't like the double cost and I am not sure if I need another enchantress.
This deck is my second / third deck which I want to play as maybe 75 %, not cEDH. Anyway I want to win some games and in all the games so far Uril got a lot of hate, because everybody was afraid what happens when he hits the field. Right now I want to avoid mass land destruction, but it maybe needed in the end. Realm Razer seems to be ok. The lands are not destroyed, but it's not possible to use them and if anybody has an instant removal, he may float some mana and then kill it.
1 year ago
2 years ago
Loved the suggestions, put them all in but took out Dragon Mantle and Crown of Flames because you're right, they weren't going to help me win within the first few turns, ideally. Loved the Lotus Petal and Simian Spirit Guide to help me get Cackler amped up potentially on turn 1.
2 years ago
wraya2 Im very like the idea of killing opponent in 2nd turn or 3d.
But, what chance of it? I consider "stable" deck that have 50% chance of do_key_thing at turn N. If in your deck you dont killing opponent until turn 4, you most likely lose.
I tryed to run 6 playtests and i was forced to mullingan 5 of this times because i had no lands in hand. So, my first suggestion is add 4-5 lands. 31 would be fine for early Ramp decks like Elves, but you better to have starting hand always with two lands.
3 years ago
Has anyone suggested Chandra's Spitfire? In large multiplayer games with Earthquake or Fault Line she can hit like a freight train but can easily be buffed to absurd levels off of 1 or 2 Pyrohemia triggers. With a 3 person playgroup you can reach 10 flying power with 1 trigger and 19 with 2 and if you find ways to deal even more without hitting your flying creatures than you can easily get much much more. I don't know how much mana you will be able to float around but Crown of Flames seems great in this deck. Awesome deck overall!