Brute Force

Brute Force


Target creature gets +3/+3 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Brute Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.12%

Brute Force Discussion

NoopyNolife on Beamsplitter

2 weeks ago

Your list looks sweet! I do thinkTitan's Strength does more for the deck then Brute Force does.

Also, since you run bigger creatures and have a more effcient mana base, you might prefer Temur Battle Rage over Assault Strobe.

NoopyNolife on Das Kiln Fiend

3 weeks ago

Deck looks sweet! I feel like Titan's Strength would be better than Brute Force, and judging by the toughness of your creatures, Mizzium Skin might be a more versatile solution to Dive Down.

clayperce on Vorthos challenge: most mentioned characters ...

1 month ago

I've never seen anything like that. Scryfall search syntax may allow a search like that ... and even if not, it might be worth checking with the team there, as there could be enough interest for them to code it up.

If you end up needing to Brute Force it, best bet may be to pull the JSON database, get a list and count of words with capital letters in the flavor text field, and then manually filter out non-names ...

lonesentinel on PEDH spellslinger voltron

2 months ago

Sure, but equipment voltron builds tend to want to aim for the long game, and is less efficient in 1 or 2 shot killing a player before they start killing your commander or building flying chump blockers. The mana investment in casting and then equipping is more than a single burst spell.

Spellslinger voltron can 1-punch kill a player with aggressive spells like Temur Battle Rage and Brute Force , then refill your hand again since you are in blue.

TheMazter13 on Spelltron?

5 months ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Fibonachos on Zada's Budget Goblins

5 months ago

Dragon Throne of Tarkir would certainly improve the robustness of the deck, and I do have several spells currently in there similar to Infuriate (such as Borrowed Hostility , Brute Force ,...), but for now I am tuning the deck for pure speed. But I think as soon as I get a couple games in with my play group they will catch on to what I'm doing and I will switch to a longer game build where Dragon Throne of Tarkir will be super handy!

cosmcbun on Elfire

6 months ago

Have you considered Ball Lightning or Lightning Bolt ? Both seem like they would fit very well into this list. Also, Brute Force is strictly better than Infuriate .

wallisface on Mono red Infect

7 months ago

Some thoughts:

1) Infectious Rage is not modern legal.

2) you’re running a lot of auras, which are generally thought to be a bad game plan in magic - as when you’re creature gets killed you effectively lose a lot of cards to your opponents one killspell. You’re better off with more copies of quick damage like Brute Force .

3) 20 lands is waay too low considering you have 3, 4, and a 5-drop that needs casting. Try to use at least 22.

4) Modern is a fast format, and infect decks typically need to be even faster - i’m concerned that some of your higher-costing cards will be too slow to be useful. The game is likely going to already be mostly over before you get 4 lands down.

5) i don’t think running infect creatures alongside non-infect creatures is a good idea - it splits up your game plan, making it harder to win through infect because some of your dudes can’t deal the right damage type.

Load more