Brute Force


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

Combos Browse all

Brute Force


Target creature gets +3/+3 until end of turn.

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Brute Force Discussion

The_Besticle on Izzet Cantrips

2 days ago

Nukulargear Thank you for the recommendations! I like that Temur Battle Rage is instant speed but a cmc of 2 makes it too slow in my opinion. Titan's Strength is a phenomenal card! It was already included as a playset. I think I prefer Mutagenic Growth to Brute Force because it will trigger Prowess even when I have no mana.

Monomanamaniac on Assault to injury

3 weeks ago

I took out the Satyr Firedancer Browbeat and Magma Jet. These work really well for me at home but are not very competitive. I favor Titan's Strength over Brute Force because of the scry effect, and similarly that's why I like Magma Jet and even Browbeat because even with 80 cards I can still pull off every single combo by turn 5

Pheardemons on R/G Infect

1 month ago

Is Brute Force too slow here? Your Simian Spirit Guides can play this when you're tapped out.

Schar17 on Critical hit! (7 dollars)

1 month ago

DarDar17 In my last comment, by Brute Strength I meant Brute Force (and I think you did to, as brute force is only in the maybeboard), although my point remains the same.

Tsuru-Hime Another problem is that you usually end your turns with 0-mana, so having to leave 1 mana up for Apostle's Blessing would slow it down even more. However, it's still a nice sideboard addition against low-cost control decks with lots of Shocks, and can substitute the Panic Spellbombs against a deck with super low amount of creatures.

Schar17 on Critical hit! (7 dollars)

1 month ago

DarDar17 Thank you, I will take kind of decent haha. So yeah, the problem with Rush of Adrenaline is that it only gives 2 power. The thing with this deck is that you want to have the combo as quick and reliable as possible.

Here's the problem: Suppose you have a 1/x double striker (like most of the creatures in this deck), and in your hand you got Borrowed Hostility, Brute Force and Rush of Adrenaline. You can pump it up to 9 (1+3+3+2), so you won't have fatal. It would be different if instead of Rush of Adrenaline you had Brute Strength. However, it's still viable, and surely an option (I surely will add it to the maybeboard, and the sideboard, but I don't want to the listing price to increase) if you are going against a deck with good blockers; usually Panic Spellbomb, Madcap Skills and Break Through the Line does the job though.

Schar17 on Critical hit! (7 dollars)

2 months ago

I thought about Hound of Griselbrand that would need two bolts (and a Shocks wouldn't be enough), however I don't like him because of the mana cost, but it's a fine addition. The other option I thought would be Electrostatic Pummeler if you have enough energy, although it would lose it's firepower. Brute Force can save them. You can sideboard those and more options, suggestions are welcomed.

Tyrant-Thanatos on I kill you first

2 months ago

Cards like Twinflame only copy what is written on the card they're copying, not any effects affecting the state of said cards, so the combo in your description doesn't work. If you Twinflame a Spark Elemental that has been buffed with Brute Force, it will only create another Spark Elemental at regular stats, not at 6/4.

sebtuch on Spray 'n Pray

2 months ago

You could focus more on pumping creatures than burning your enemy. To do that you might use cards like: Mutagenic Growth, Titan's Strength, Brute Force. Blistercoil Weird could be useful here as well.

Doesn't matter if you go burn or aggro you need dra: Manamorphose, Browbeat, Gitaxian Probe.

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