|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Modern Masters (MMA)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Target creature gets +3/+3 until end of turn.
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Brute Force Discussion
2 hours ago
Fine deck! I see you have plan to win a game at least. And i see you love the vanilla creatures much.
When i first saw Resolute Blademaster, i was inspired to to make a deck on it, but failed when discover that have no card draw in commons. I want to make some suggestions to your deck through.
Also, Soltari Visionary cold be cool removal considering double strike.
Skirk Commando can triggered twice and kill creatures that player wont used as blockers
Some cantrip mana artifacts can give you buff at the start and let play Resolute Blademaster turn earlier, but in late game you can draw cards instead of them to play something else: Boros Cluestone, Commander's Sphere, Mind Stone
1 week ago
Consider Brute Force instead of Titanic Growth? Essentially gives your deck two versions of giant growth.
1 week ago
This deck, before anyone asks.
Someone suggested it a while back. I was wary of the suggestion, because as they pointed out, it's weaker than the other buffs I have in the deck - Built to Smash, Brute Force, and Titan's Strength - but comes with the obvious upside of not costing mana.
This deck is built around buffing either Viashino Slaughtermaster, which has double strike, or Kiln Fiend, which does what Kiln Fiend does, with Monastery Swiftspear and its Prowess ability for support.
I've been offered a playset of Mutagenic Growth recently, so I started considering adding it again. There are a lot of situations where it comes in handy, and it helps with getting more consistent hypothetical turn 3 wins. One of the biggest problems is that with this being monored, I do not have the option to simply pay as a stompy deck might. I also don't want to remove one of the other buffs, as +3 becomes +6 with the two main beaters of the deck, and +2 becomes only +4. Still enough to help get a lot of wins, however.
I'd love to get people's thoughts on this if possible. Whether or not this will really improve this deck, what I could remove to make room for it, or even just seeing general thoughts on whether the card itself works in non-green decks would be lovely.
2 weeks ago
RDW is one of the coolest deck types out there. But after checking your example deck I have to say: dear God, do not run Furnace of Rath! I say this as someone who's tried to play with that card for years before. Either you play it, swing and win, or you play it and lose the next turn. It forces you to tap out, and then lets your opponent take full advantage of the card you spent all your mana playing. It's a really bad deal that made me lose more times than I could count, until I realized I needed to stay away from that card. Might work in other formats but I'd say it's definitely a no-no for Modern.
1 month ago
I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.
As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).
Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.
That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.
I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!
1 month ago
1 month ago
I would cut Brute Strength and play playsets of Lightning Bolt, Titan's Strength and Brute Force they do the same but only cost one.You could also try Ramunap Ruins if you want a land with late game value.