Brute Force

Brute Force

Instant

Target creature gets +3/+3 until end of turn.

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Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Brute Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.12%

Brute Force Discussion

lonesentinel on PEDH spellslinger voltron

2 weeks ago

Sure, but equipment voltron builds tend to want to aim for the long game, and is less efficient in 1 or 2 shot killing a player before they start killing your commander or building flying chump blockers. The mana investment in casting and then equipping is more than a single burst spell.

Spellslinger voltron can 1-punch kill a player with aggressive spells like Temur Battle Rage and Brute Force , then refill your hand again since you are in blue.

TheMazter13 on Spelltron?

2 months ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Fibonachos on Zada's Budget Goblins

2 months ago

Dragon Throne of Tarkir would certainly improve the robustness of the deck, and I do have several spells currently in there similar to Infuriate (such as Borrowed Hostility , Brute Force ,...), but for now I am tuning the deck for pure speed. But I think as soon as I get a couple games in with my play group they will catch on to what I'm doing and I will switch to a longer game build where Dragon Throne of Tarkir will be super handy!

cosmcbun on Elfire

4 months ago

Have you considered Ball Lightning or Lightning Bolt ? Both seem like they would fit very well into this list. Also, Brute Force is strictly better than Infuriate .

wallisface on Mono red Infect

5 months ago

Some thoughts:

1) Infectious Rage is not modern legal.

2) you’re running a lot of auras, which are generally thought to be a bad game plan in magic - as when you’re creature gets killed you effectively lose a lot of cards to your opponents one killspell. You’re better off with more copies of quick damage like Brute Force .

3) 20 lands is waay too low considering you have 3, 4, and a 5-drop that needs casting. Try to use at least 22.

4) Modern is a fast format, and infect decks typically need to be even faster - i’m concerned that some of your higher-costing cards will be too slow to be useful. The game is likely going to already be mostly over before you get 4 lands down.

5) i don’t think running infect creatures alongside non-infect creatures is a good idea - it splits up your game plan, making it harder to win through infect because some of your dudes can’t deal the right damage type.

MrCuddlefish on Astro Boros

6 months ago

Kinda some weird flexes for ya:

I do think that you have a strong concept with the deck design. My main concerns are a lack of answers against large threats such as Gurmag Angler , Gearseeker Serpent and Ulamog's Crusher . Additionally I think that the deck requires more focus in its midrange interaction style and I'm thinking Battle Screech could be cut from the deck for more interaction such as Emerge Unscathed , Cho-Manno's Blessing , or Brute Force .

Bokamoso on Win fast or die trying

7 months ago

How does Soulshriek work for you? Is it typical to have four or more creatures in the graveyard when you cast it? If not, consider a more reliable option like Brute Force . You could also consider Rush of Adrenaline for this slot; it gives trample, which could be important since five out of your thirteen creatures don't have any type of evasion. Other fun and more versatile options could be Otherworldly Outburst or Blood Frenzy .

NathanK on Tiny Leaders - Feather, the Redeemed

7 months ago

Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!

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