Sprout Swarm

Sprout Swarm

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Instant

Convoke (Each creature you tap while casting this spell reduces its total cost by 1 or by one mana of that creature's color.)

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

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Sprout Swarm Discussion

ZhonLord on Spore Swarm - help requested

1 week ago

Quest for Renewal was meant to go hand in hand with Sprout Swarm and Glare of Subdual. It's not slow when you have convoke and force-tap mechanics, and then it turns around and makes them much more potent. I should get more of them though if I'm going to go that route though.

Rebuff the Wicked was what I had chosen as a general protection, with sideboard including Gods Willing once I get hold of them. Might be better to swap them though, so Gods is on the mainboard and Rebuff on the side.

Whisperwood Elemental is an interesting idea, but I'm not much of a fan of Manifest. Rootborn Defenses is my board wipe protection.

The guildgate and Graypelt are placeholders until I can get Sunpetal Grove.

CheeseBro on Thelon is a Fun Guy (Fungus Tribal) Budget Version

1 week ago

Ill try it! I think i will keep Sprout too because i can cast it turn 1, but 1 will use Sprout Swarm! Do you think i should run any of the maybeboard cards?

cklise on Thelon is a Fun Guy (Fungus Tribal) Budget Version

1 week ago

A Sprout Swarm is so much more fun/terrifying than a solitary Sprout. Wouldn't you agree?

CheeseBro on Thelon is a Fun Guy! (Fungus Tribal)

2 weeks ago

Thanks for the feedback! It is appreciated! I went up to 16 land. i removed Sprout Swarm, Ultimate Price, Doom Blade, Steely Resolve, and Maelstrom Pulse. I added Hero's Downfall, Dismember, and Bone Splinters. Im not sure about Duress and Despise since im already running Inquisition of Kozilek, which is strictly better in this format. Contagion Clasp's proliferate is too expensive, and Bow of Nylea just doesnt fit. Im not worrying about the sideboard right now though.

Crayfish on Thelon is a Fun Guy! (Fungus Tribal)

2 weeks ago

I highly suggest taking a look at my deck, Sprout (Tiny Fungi) for some ideas on how to improve this deck.
If, of course, you dont want to do that, which is ok I guess (D:), I have some suggestions right here.

Suggestions for this deck.

So first, you need more land. 13 land is pretty shallow for your mana base.Sprout Swarm seems a little clumsy, and having only 13 land doesnt help.Hand destruction is never bad in a B/G deck, so things like Duress and Despise would be great. I would add Hero's Downfall for dealing with tiny planeswalkers. I also would suggest Bow of Nylea for easy buffs, Virulent Plague and Mold Adder for sideboard, and Contagion Clasp for easy spore counters. Dismember is much better removal than Ultimate Price. Steely Resolve looks like it could do more harm than help, considering many of the Thallids sacrifice saprolings to buff themselves and eachother. I would move Doom Blade to the sideboard and add Dark Betrayal to the sideboard. Altar's Reap and Bone Splinters are great ways to use saprolings to get quick effects. Finally, Maelstrom Pulse is just no. In a this format, all that does is destroy 1 creature at most. There is cheaper and better removal.

Kingofsouls on Love Train

3 weeks ago

You forgot your tags.

Sprout Swarm and Capsize actually seems like a legit plan, as you pretty much generate infinite mana you can get a swarm up and bounce the field. What about Wurmcalling? A 3/2 split means you have five Swarm effects.

Karns_Pyromancer on Fungal Colony

1 month ago

Land: Temple of Malady, Llanowar Wastes, Jungle Hollow

Also, consider Muraganda Petroglyphs and Sprout Swarm.

If your deck is fast enough, Eldrazi Monument might be worth the trouble.

The_Hunter on Sprout (Tiny Fungi)

1 month ago

I would say Mold Adder, Attrition,Minister of Pain and Doom Blade could go to the sideboard. I think Qarsi Sadist, Wall of Bone, Spore Flower, Mindbender Spores, Dreampod Druid, Sprout Swarm and Carapace could leave they don't really bring any thing to the deck or are to hard to use efficiently. Another 3 or 4 land could make there way into the deck and then some of the cards I suggested.

Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 4.02
Avg. cube pick 3.66

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Future Sight Common

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