|Commander / EDH||Legal|
Printings View all
|Future Sight (FUT)||Common|
Combos Browse all
Convoke (Each creature you tap while casting this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
Price & Acquistion Set Price Alerts
Sprout Swarm Discussion
2 days ago
Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.
From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)
6 days ago
I think you have too many populate/double token effects and too few token generators.
If you can upgrade fog to Constant Mists.
You also should add some more artifact and enchantment removal. White and Green have a ton of ways to deal with artifacts and enchantments.
Other weird token generator effects to consider Blade of Selves and Herald of the Host. When you double the tokens with rhys, the newly created tokens don't get exiled at the end of turn/combat. they remain on the board.
Hope this helps.
2 weeks ago
Sweet deck. I like taking advantage of Nath's discard theme, and the tokens are a great way to stall the game. There are a few recommendations that may improve the deck. I'm an advocate of using hard ramp, i.e. ramp that places lands on the board over cards that are subject to removal. With that being said, I would definitely run Hour of Promise because it doesn't have a restriction on what it can find, in terms of lands. This is a great way to tutor out your Urborg and Coffers if you need them.
Also, I think you would benefit from more card draw. Vanquisher's Banner and Greater Good are both excellent in tribal decks - Greater Good more so in elves because of Timberwatch. Another great inclusion is Wirewood Herald. The ability to tutor for a creature, specifically elf, when you have plenty of ways to sac your stuff, is perfect. Plus, it combos with Timberwatch and Greater Good.
Since you're running a heavy discard theme, I know you have Megrim, but having Liliana's Caress seems like a given choice, too.
If you want to get really cheeky, this deck is set up to run Paradox Engine + Buyback spells that generate tokens, primarily Sprout Swarm and Wurmcalling, but you can also run Mind Peel as a way to essentially Mindtwist everyone's hand. It's just a thought, but it's more of a win more strategy.
2 weeks ago
Okay so I took a look over your deck, and I've come up with a few critiques and suggestions. I think overall it's a great list, there's just a few cards that I think are questionable.
The one that sicks out the most to me is Whispers of the Muse. I understand that it can be a simple cantrip sometimes, but in order to perform it's primary function in your deck, you need at least 6 mana in nonland sources to go off. As another commenter pointed out, Mystic Speculation is a better option if you want to go that route, as it only requires 4 mana in nonland sources with Paradox Engine to produce infinite mana. I think Sprout Swarm might be an even better option as it ends up paying for itself after a few casts with the engine.
Personally, I don't think you really need a buyback spell at all since it should be easy enough to get Isochron Scepter and an imprintable instant in your hand with Paradox Engine. I would probably just replace Whispers with Angel's Grace to combo with Ad Nauseam.
I think with how low your CMC is, you could even consider replacing some lands with 1 CMC dorks or removal. I only run 28 lands in Thrasios and Tymna Doom the Day and I find that I very rarely get too few lands. I think that if you want to be on the safe side 29 should be fine for this deck.
Overall I think your deck is great. It will absolutely crush 90% of the random commander decks out there. In fact you might end up with the same problem I have, not enough people around that can handle the deck! haha
I hope my suggestions and critiques are helpful. :)
3 weeks ago
So there is limited plus and unplayables. You can cut a lot of chaff for better answers. I think honestly you are better off starting from scratch. There are so many cards that don't support an archetype or are so weak as to be undraftable. A 560 card cube means you need a very strong and wide ranging set of archetype support otherwise people will struggle to pull them togther.
So looking at a few before work.
UW: The awaken cards need to be in stuff control would actually play or even almost exclusively play, such as Planar etc. Stuff like Ondu doesn't impact the board unless you have a horde. You also need wipes or a way for the control deck to pull far ahead, so you want some 4 mana conditional wipes in U/W maybe tempo ones or 5 mana board wipes like Fumigate.
WG: So convoke as a mechanic isn't that great, cause it doesn't do much? Like as a focus, you have very few ways to gain a pay off, in the same way other decks do, and the defenders either tap for mana or you don't want to tap.
Defenders are also pretty weak, and kinda eh to play. Every game plays out the same. You ramp or you die, and it requires a lot of board commitment so you cant take advantage of ramps advantage versus control the same way the land decks do.
If you want to be in defenders, go GWubr, a 5C deck with ramp and fixing, defenders as the way to generate the mana and fix it, big stuff like Profane Command or similar as game enders, and stuff like Assault Formation but remember it is gonna be unpopular as an archetype simply for how linier it is and how bad most defenders are.
There is a probable option, if you want the cars and stuff still, is to go GW tokens and convoke, as cards like Sprout Swarm do some amazing things with tokens, and chords of calling can bring out something huge and buffy and push cars into RW as the cars are generally good in multiple decks and most of the cards that support cars care about tapping more.
I can break it down a lot more for each archetype if you want with suggested payoff cards/roleplayers.
1 month ago
Podkomorka: thanks for your comments! =)
Sprout Swarm is nice, thanks for letting me know about that one.
Altar's Reap crossed my mind before, and you're probably right. I do need some draw-power in here.
As for removal, Deathspore Thallid is doing that for me for now, but I could put some actual removal in the sideboard, for security.