Sprout Swarm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Common

Combos Browse all

Tokens

Sprout Swarm

Instant

Convoke (Each creature you tap while casting this spell reduces its total cost by {{1}} or by one mana of that creature's color.)

Buyback {{3}} (You may pay an additional {{3}} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

Sprout Swarm Discussion

chadsansing on Smaug's Everlasting Avarice | Primer

5 days ago

Sweet list. Late to the party, but have you thought about something like Sprout Swarm or Presence of Gond or even Tendershoot Dryad to ensure you have tokens for the sac trigger? Prossh, Skyraider of Kher might also be helpful there. Zulaport Cutthroat and Blood Artist can help gain life back. Hardened Scales , Doubling Season , Pir, Imaginative Rascal , Reyhan, Last of the Abzan , Mazirek, Kraul Death Priest , Winding Constrictor , Corpsejack Menace , or something like Dictate of Erebos or Grave Pact might add value, as well.

Spell_Slam on Wildland Fire

2 weeks ago

Cool idea for a deck! I think you could try to build around your commander even more.

In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.

All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.

There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.

With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.

Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.

Chainflinger is decent in PDH and would fit nicely in a deck like yours.

Firebolt is very good in general and gets even better if you're milling it into your graveyard.

Fortitude can make a big creature a bigger problem and feed your graveyard lands.

Mother Bear seems like a good fit, like most cards that generate value in the graveyard.

Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.

Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.

A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.

In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.

Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.

Relic of Progenitus is powerful, but very risky for you. Something like Night Soil could be a stronger choice, or just plain old Tormod's Crypt .

Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.

A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.

Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.

Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?

lagotripha on

3 months ago

Using utopia mycorn to power out Tendershoot Dryad feels like a fairly solid idea- but I'd feel more comfortable running this with other 5 drops in that slot, and other tools to power it out. Doubling season is similarly amazing, but due to it being traditionally used to insta-ult plainswalkers, you need to build around it so that it doesn't get outraced/disrupted. I don't feel that the rest of the deck supports that as a plan, and would set it aside for a different list.

I'd look at Mycoloth as additional copies of tendershoot- its a little more vulnerable to disruption, but is strong if it survives your opponents turn. With enough duress variants it should be able to provide value.

Green (x) ramp traditionally runs Arbor Elf / Utopia Sprawl for a very fast start, but B/G usually runs low to the ground creatures- figuring out a balance between creatures to get you to your five drops and spells to protect them will be the battle here.

In terms of saproling tribal cards to glance over, Fungal Plots , Life and Limb , Saproling Migration , Korozda Guildmage Scatter the Seeds , Sporecrown Thallid and combo-favourite Sprout Swarm all exist.

If you want a more drain-oriented strategy, Zulaport Cutthroat and Blood Artist can provide additional copies of slimefoot without having to tutor for him.

If you are looking at budget and where to spend money in a deck- focus on the manabase. Horizon lands look really strong, fetches always do well, and when you want to play something else they can usually be swapped right across.

keevel on how to deal with people ...

3 months ago

Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.

For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.

NoOneOfConsequence on Poly'M'rakrul

6 months ago

This deck sort of looks like it has consistency issues. You're only running 5 polymorph effects, 6 ways to make a creature to polymorph, and 8 cantrips (I don't really count Remand ). I guess you also have Search for Azcanta  Flip, and you can flashback Faithless Looting , but one Serum Visions ? One Polymorph ? Here's how I would build this deck:

First, we go RUG. 2x Khalni Garden . 4x Sprout Swarm and 4x Sprout instead of Hordeling Outburst and Spawning Breath . 2x See Beyond , 4x Serum Visions . Ditch the Search for Azcanta  Flip, Rune Snag , and Remand . Shave an Izzet Charm , a Faithless Looting , and a Lightning Bolt for 3 more Polymorph s.

You're now playing 10 polymorph-able cards instead of 6, 8 polymorph effects instead of 5, and 12 cantrips, as before. Sure, you have fewer counterspells, but Remand is not a good card no matter what people say, and Rune Snag isn't that great, either. You can even buyback Sprout Swarm if you just need to keep chump-blocking.

Is Indomitable Creativity going to be hard to cast in a 3-color deck? No, this is modern--you can play anything you want. Green would also give you access to some better sideboard options, like being able to flashback Ancient Grudge .

On an unrelated note, I feel like a deck like this could actually benefit from running an Electrodominance package that included Restore Balance due to not playing literally any creatures beyond one, but there just isn't any room for it, sadly. Still, though...you could play Wheel of Fate to pitch an emrakul you drew...you could play Ancestral Vision ...the possibilities are limitless, really.

passascats on Slimer

7 months ago

This looks like a pretty solid list. A lot of the tweaks are going to depend on personal preference.
Here are some cards to consider:
Sprout Swarm can be really good leading into a big turn. With convoke and buy back this card can bring a lot of value.
Attrition is both a sac outlet and a way to clear threats on the board.
You might want to consider some of the bigger saproling producers so you have plenty of ammo for slimefoot. Sporemound , Thelonite Hermit , and Verdeloth the Ancient .
Cards to consider replacing:
Birds of Paradise is not really good in EDH, it's not bad, it is just ok. for ramp consider the signet.
Tormod's Crypt is kind of situational, graveyard hate is not always needed. I would consider Night Soil or Necrogenesis to add to your saprolings instead.
Doomblade, one more mana for a Hero's Downfall or a Never/Return is better bet.
Tainted Strike is dirty, and we usually don't play dirty, but it's your call.

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Sprout Swarm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.11%