Sprout Swarm

Sprout Swarm

Instant

Convoke (Each creature you tap while casting this spell reduces its total cost by {{1}} or by one mana of that creature's color.)

Buyback {{3}} (You may pay an additional {{3}} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

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Set Rarity
Future Sight (FUT) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sprout Swarm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.11%

Sprout Swarm Discussion

Feral-The_Ghost on The Last of Us

1 week ago

The use of Parallel Lives is pretty smart. I'm a big fan of that being combo'd with Golgari Germination.

If it were my deck I'd throw in a Corpsejack Menace to synergize with the Sporecrown Thallids.

Also, I like Fungal Plots myself, but instead of having two of them in your sideboard, maybe replace one with a Verdant Force. It gives you a strong creature AND new Saps every turn. It's very useful!

Another thing, instead of relying on the Buyback of Sprout Swarm you might think about adding in a Fungal Infection, a Fungal Sprouting and/or a Spore Swarm.

Hope the advice helps. Even if you don't use it, I hope you have fun with your Saps!

carpecanum on Originality Via Copies

1 month ago

Strength of the Tajuru works for single creatures but better with multiples. Great after blockers are not chosen for your little guys.

Isochron Scepter maybe. Strionic Resonator might work.

Sprout Swarm or Capsize could work (there are a few other instant/buyback cards but i seem to remember the good blue ones were pricey)

anubis1ra1 on Lokotor's Cube

2 months ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

multimedia on commanders for a token deck

2 months ago

Hey, I'm currently playing Kalamax, the Stormsire using a secondary token strategy.

You could play a main token strategy with Kalamax and The Locust God. Kalamax can act as a pseudo Parallel Lives affect with instant spells that create token since if he's tapped the first instant you cast each turn is copied. Many cards can repeatably for no mana cost create a token when you cast an instant or sorcery and you want to be casting instants with Kalamax. Instant draw spells are good with Kalamax. The doubling of draw is good with The Locust God who creates an Insect token when you draw a card. In my opinion getting token value on top of the value you already get from instants with Kalamax could make this a viable main strategy.

Some cards for a creature token strategy with Kalamax:

enpc on Emmara goes to war

2 months ago

Nullmage Shepherd is a decent bit of artifact/enchantment removal which lets you tap down your commander. Sprout Swarm is also really good as it's a buybackable convoke effect.

multimedia on Need Card Suggestions for Kalamax, ...

2 months ago

Hey, I'm playing Kalamax on a budget and the cards I use to tap it if it hasn't attacked are Holdout Settlement, Survivors' Encampment, Springleaf Drum, Smuggler's Copter and Cryptolith Rite.

Making mana by tapping Kalamax is helpful to cast spells. Settlement and Encampment are nice because they're lands. They don't take up two other spots in the deck. Rite is better if you have a secondary token them because then tokens become mana dorks.

Copter and Drum can tap Kalamax if it has summoning sickness which is helpful to tap it the same turn you cast it. Copter can tap Kalamax at any time/any number of times with crew 1.

Spells with convoke can be used to tap Kalamax even if it has summoning sickness and use the mana it makes to cast the convoke spell. Chord of Calling is a powerful convoke spell with Kalamax. Sprout Swarm with convoke and buyback can be repeatable tokens and a repeatable instant to cast for Kalamax. With convoke Kalamax plus the tokens can pay for Sprout mana cost with buyback.

Spell_Slam on New Veteran on the Block

3 months ago

Hi! Got to this deck through the Compendium. I was attracted by your promise of a competitive list.

VE seems like a very risky creature to have as your commander. It seems very dangerous, especially in a multiplayer game, to ramp the whole table at the same time. This is especially true if the opponent can kill him on their own turn and get the benefit of the ramp before you do. How has your experience been with this?

That aside, I do have a few suggestions for you.

Ulamog's Crusher is not in your list. Is he house-banned in your group? If not, he should really be in here.

Fierce Empath is whatever fatty you want him to be. Extra good with ways to bounce him or return him to your hand.

Revive and Wildwood Rebirth seem pretty free to have in your deck. Elven Cache is great too. 4 mana is not too much to pay conisdering how you ramp and how important VE is to your strategy. Recasting him for 5 mana seems worth it.

You're missing the classic Green Finisher of PDH: Sprout Swarm. With lots of mana and little creatures, this quickly gets out of hand and wins you the game. I can't recommend it enough.

Knight of the Stampede should really be Krosan Drover. The only synergy you lose out on is with Overgrown Armasaur, but otherwise it does the same thing, but better.

Yavimaya Elder is another classic way to get card advantage in Mono-Green.

Other fatties to consider: Walker of the Grove and Maul Splicer. You might also be interesting in Slime Molding and Ivy Elemental.

Ashnod's Altar is a free sac outlet for your commander that will ramp you +4 on that turn at least. It also gives you something to do with little dorks that are hanging around the battlefield not doing much. Bonus points for the combo with Sprout Swarm.

Primal Growth is another great ramp card for you. It doesn't require the sacrifice if you don't want it, the lands come into play untapped, and it's still very explosive with VE. I think you could play this over Map the Wastes.

I slept for a long time on Elvish Skysweeper, but the card is actually amazing. Works well with your Commander, too. I would definitely play it over some of your other Flying hate.

In terms of cuts, You can definitely trim on the worse fatties, like Tyrranax, Cowl Prowler and Overgrown Armasaur, some of your middling ramp cards like Eyeless Watcher and Scion Summoner, and random cards like Snapping Gnarlid and Copperhorn Scout that only provide situational benefits.

Let me know if you need help finding more cards to cut. I think it's a good start and should make for a fast, explosive deck provided you don't get out-valued by decks that can take advantage of the free ramp.

Spell_Slam on G/W Token PDH

3 months ago

For a token deck, you don't make very many tokens.

The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.

Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.

In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.

Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.

I would recommend running most/all the soul sisters. Soul Warden, Essence Warden, Soul's Attendant and Anointer Priest are all fairly strong.

Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).

Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.

I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.

In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.

I hope some of this helps you!

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