Convoke (Each creature you tap while casting this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
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Sprout Swarm Discussion
1 day ago
Boza Thanks for the suggestions! I do think you might be underestimating Massive Raid a bit, however- Massive Raid is a midgame card with terrifying potential. It's a response card that I have used several times to either remove huge threats, or simply seal the game- It's not uncommon to see it do 8+ damage. Where, on the other hand, Rites of Initiation, while a powerful card in it's own right that does have a much cheaper initial mana cost, requires a much, MUCH heftier investment of resources in the form of the cards that are discarded- It's a card that I feel would fit much better in something like Mono-Red Goblins, which could use it to seal the game in a very timely manner.
on your suggestion of cutting Echoing Courage- Because of the unity of my token types, Echoing Courage is both a powerful offensive and defensive tool. The offensive capabilities are fairly self-explanatory, but the defensive capabilities are just as, if not more, important- It can save the swarm from every mass removal used right now, as well as make it to where they can have very favorable trades against large attackers.
Now, as far as some of your other suggestions, I'm not really sold on Scatter the Seeds, to be honest- It does have convoke, which is a relevant ability, but it at the same time makes another relevant card in the deck, Brood Birthing, categorically worse. (It does the same to Echoing Courage, but as you're making a case for that card to be taken out, that would be a moot argument anyway, wouldn't it? :P) Sprout Swarm, I feel, has similar arguments against it, but it is a card that could help a stalled late-game or for wipe recovery, so I may consider putting it in as a 1-of.
Keep Watch However, I feel, is the strongest contender here, with the best argument. This deck's most obvious deficiency is it's lack of card draw, which means that against decks that do have CD, if it comes to Topdeck wars, decks with CD do have an obvious advantage, so it is a card I'll put serious consideration towards.
Once again though, thanks! :D I'm very thankful for the feedback.
1 day ago
1 day ago
massive raid is kind of underwhelming, i would play Rites of Initiation for the cheaper mana and possibly greater effect. Additionally, you can add blue and play Keep Watch for a massive combo between those two cards (-4 rugged, -1 mountain, -1 forest, + 4 Terramorphic Expanse, +2 Island). Echoing courage should be Scatter the Seeds as 3 free creatures is what this deck needs. At least 1 Sprout Swarm for the late game is needed.
5 days ago
The last changes for this deck:
2 weeks ago
Thanks VeaulAgaul, I actually just brewed this deck so as yet it's untried, but Sprout Swarm does seem like it could be good. It's actually in my mess of a maybe board with a truck load of other cards, so I don't blame you for missing it ;)
3 weeks ago
so far i haven't been impressed by the Skysnare Spider and would rather include a Vorapede.i have been considering the Hornet Queen and the Archetype of Endurance, but just haven't gotten a chance to include them.
changes:in:Zendikar Resurgent for even more mana'sPrimordial HydraMistcutter Hydra the three are included for random hydra fun especially the protean hydraProtean HydraSilklash Spider anti air artillery is always niceWorldspine Wurm to add to the small wurm subthemeSprout Swarm instant speed mana sink and just the most glorious card to overwhelm your opponent with. since you can eventually free-cast it of the tokens
appearantly i miscounted the forests the first time so that is fixed
4 weeks ago
Rayene its got convoke. Which means it's more versatile. Buyback so you can recur it. Vitality Charm gives trample when you need it as well. Also Sprout Swarm doesn't need a target so you can cast it when ever you have the mana. Fists of Ironwood was considered but I'd rather have the swarm on turn 2 and instant speed tricks than a card I can't cast if I have no creatures. Feel free to try the deck with Fists if you want. But I think the swarm is better. Lastly a lot of the creatures in the deck already have trample so its not really required.