Convoke (Each creature you tap while casting this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
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Sprout Swarm Discussion
1 week ago
I'll have to think about that!! Going infinite with Sprout Swarm this easily is definitely nice, not to mention the other synergies or the fact it can really disrupt the opponent's game. The main problem with it is not a deckbuilding one but a financial one - I need to spend $16 on Utopia Sprawl already, then I'd have to put $16 more into Intruder Alarm for just two copies, and then at -least- $5 on lands if I go with a set of Yavimaya Coast, but up to $60 if I decide to get Breeding Pool instead...
It's a big investment, but it's something I'll consider for the long term. Thanks again for the suggestion, it's a good one!
1 week ago
The fastest way to ramp is Arbor Elf and Utopia Sprawl. Enchantments also give devotion and survive Wrath of God kind of sweepers that are pretty harsh on mono-green decks. You might also go sneaky and adding Withstand Death or something like that.
Skyreaping might be the one to make room for new cards.
1 week ago
To go infinite with Sprout Swarm one would need to have Intruder Alarm and also: 4 creatures + 2 mana (or 5+ creatures with one of them green) which can be rather tricky and might also get disrupted by removal (so that you don't have enough creatures to convoke with buyback).
2 weeks ago
Thanks, but I disagree. One mana draw spells that get you a single draw out of them are only thinning themselves, and at the cost of mana that could be spent elsewhere (even worse when drawing a single card costs two mana) - unlike a fetchland, which thins without any drawback.
I've also decided that lands that enter tapped are a big no-no, and they slow me way too much in those vital early turns. In the next update I'll be removing Oran-Rief, the Vastwood, even though it's an amazing card that's won me games, because being unable to act in the first two turns of the game is just not okay against any faster decks, and often the main reason I lose against them.
After my new cards arrive and I get to test them out a bit, I -might- consider Harmonize, because drawing three cards at once is pretty sweet. The update will get me generating an insane amount of mana from turn three onwards, so paying four on it might not be bad.
But I do agree fetchlands would make the deck better (and also that they cost too much) - though Wooded Foothills is relatively cheap right now, half the price of the other fetchlands almost. If I somehow come across a hundred bucks that I have no other use for, I might grab myself a set XD
Final thing to add, unless the opponent runs a counterspell - my deck always has trouble with those - as long as I have Sprout Swarm in hand, running out of cards is not usually a great problem, thanks to the wonder that is buyback. Mana generation (even in the deck's current form) + Convoke = Easily casting the same spell 2-3 times per turn, that amount growing every turn as more creatures come into play. With Utopia Sprawl (which I did not order sadly, though I grabbed 4x of a budget alternative) on this deck, you could play Parallel Lives turn 2, and then turn 3 start the convoke madness.
1 month ago
A few cards you could consider for this deck Oviya Pashiri, Sage Lifecrafter,Master of the Wild Hunt, Increasing Devotion, Sprout Swarm Don't underestimate this card seriously, Precursor Golem, Blade Splicer, Master Splicer, Advent of the Wurm, Armada Wurm, Mimic Vat, and since you seem to have a lot of artifact and enchantment hate in your deck I assume it is a bit of a problem in your meta so perhaps you could try Nullmage Shepherd and Reclamation Sage.
1 month ago
As the previous poster suggests, it might be worthwhile to use token creatures to power up Ezuri very quickly. There are a couple options that seem most applicable to your deck, including:- Avenger of Zendikar- Chasm Skulker- Hangarback Walker- Hooded Hydra
Other options might include, to name a few: Acorn Harvest, AEther Mutation, Animation Module, Awakening Zone, Beacon of Creation, Caller of the Claw, Howl of the Night Pack, Homarid Spawning Bed, Genesis Chamber, Grizzly Fate, Kessig Cagebreakers, Master of Waves, Rise from the Tides, Sprout Swarm, Wolfbriar Elemental, Snake Basket, Sekki, Seasons' Guide.
These are mostly was to dump tokens into play en masse to most quickly generate experience from Ezuri, as well as establishing board presence more quickly.
Cool deck, though!