Convoke (Each creature you tap while casting this spell reduces its total cost by 1 or by one mana of that creature's color.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
some cards you may or may not have been thinking of to spice up your cube.
I have a 1200 card singleton cube that runs around 200 dual land/strip mine/ghost quarter/wasteland. It makes it a lot of fun for your players simply because it gives them endless options.
This is a nice deck. Have you played it competitively?
I like Sprout Swarm . You can just use it at the end of your opponents turn including its buyback.
Sprout Swarm will pay for itself, quickly - the saprolings it creates can be used immediately to pay for additional, buyback'd, castings with convoke. if you are running Parallel Lives things will get crazy, quickly, and Ashnod's Altar helps you squeeze additional mana out of the little fungi, too.
i guess in terms of keeping the core, i'd make the following additions:
backed up by the following cuts:
i feel like the best Magic decks have a chance to cast their spells and win; to that end, i'd change the mana base to 4 Opulent Palace , 2-4 Terramorphic Expanse /Evolving Wilds , a plains, 10 Forest and 9-10 Swamp
next up, you are close to having a lot of fun with this deck, and i don't want to make it any less fun, but why not add a copy each of Primal Vigor , Doubling Season , and Parallel Lives ? and maybe a Corpsejack Menace ?
not exactly sure how i'd cut to make room, though...
ElPared I actually had Leyline of the Meek before in this deck. I took it out because it only really works if you have it in your opening hand. otherwise you have to pay a lot for it.On the other hand I am trying to make this deck even more of a budget and I am thinking about getting rid of all/some of the Coat of Arms to reduce the price. Replacing it I will definitely add Glare of Subdual and keep Hour of Reckoning in the sideboard.As for Sprout Swarm I am trying to keep all the tokens in this deck white so I am afraid the card is out. Thank you very much for the suggestions though.
Leylines can come out turn 0 and are always helpful. Coat of Arms can only come out turn 5 and only helps you if you're already winning. (it's a win more card basically)
also some of my old standby favorites for token decks from back in the day:
Glare of Subdual : Oh you have blockers? not if my freshly summoned tokens have anything to say about it. And forget about attacking too btw.
Hour of Reckoning : I stay, you go
Sprout Swarm : Instant speed tokens are always good. Free ones forever are even better. (yes you can convoke the buyback cost)
Ghave, Guru of Spores player here. have you thought of Sprout Swarm to pump out some saps as well as Doubling Season , Parallel Lives , and Primal Vigor to get more bang for your buck? you'd also want some ramp in there being a green deck Exploration , Azusa, Lost but Seeking , and Oracle of Mul Daya , all help get lands onto the field quickly. which leans into Avenger of Zendikar becoming a massive late game bomb. Caged Sun , Mirari's Wake , and Gauntlet of Power Buff your tokens and help you get more value for each land and makes Genesis Wave pull out all of your bombs at once on most occasions.
|0.08 TIX||0.18 TIX|
|Avg. draft pick||4.02|
|Avg. cube pick||3.64|
|Commander / EDH||Legal|