Despotic Scepter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Ice Age (ICE) Rare

Combos Browse all

Despotic Scepter

Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Despotic Scepter Discussion

KIRK77 on What's good for bad

1 year ago

Yeah, brisela is one big baddie and pulling it off in commander is funny.

Let me walk you through a play by play with the Desolation Giant . So say on turn 4 I cast Zedruu the Greathearted . On turn 5 I use Stifle as I play the Desolation Giant to counter his enter the battlefield trigger. On turn 6 I enchant the Desolation Giant with the False Demise and use 3 mana with zedruu to give it to my opponent. You’re right about the kicker being a cast trigger but that’s the beauty of it, because when the giant dies the next time I use it to block (or if I’m lucky enough to have my Despotic Scepter ), it will come back into play under my opponents control and they can’t pay a kicker cost so the Desolation Giant will blow up all of their creatures while mine are fine.

Skinken on What's good for bad

1 year ago

The idea seems very fun, but with no tutor's pretty inconsistent. Since you are not in green I would suggest running an artifact tutor package to get Torpor Orb . Besides being easier to fetch, being an artifact makes it a lot easier to stick on the board through the many creature board wipes in multiplayer edh. I'm a big fan of Whir of Invention myself, and Fabricate is great too. Although a little more pricey, Gamble is totally worth it too, it even synergizes well with all the draw form. Other options include Hoarding Dragon if you wanna go cheap, or Enlightened Tutor if you want to go expensive. Running artifact tutoring means more Despotic Scepter and hate pieces like Pithing Needle (another favorite of mine, it is SO much better than I first thought)

There are a couple of cards in the deck I don't like as much, mainly because they don't work well with Torpor Orb in play: Akroan Horse , Bruna, the Fading Light and Desolation Giant . Remember that the tokens given to your opponents are not owned by you:

From the Comprehensive Rules (Dominaria (April 27, 2018)) 110.5a A token is both owned and controlled by the player under whose control it entered the battlefield.

Desolation Giant is bad with Torpor Orb as well as without it compared to a card like Phyrexian Rebirth . If you really want the Brisela, Voice of Nightmares , and don't care that you have little to no tutors and a deck that really tries hard to stop the reanimation trigger, I won't be one to stop you, Brizzy is pretty dope ;)

Cool that you are having success with such a wild build though! Hf my guy

Bchong on Jhoira's egg storm (DOM)

1 year ago

You probably don't need so many wincons in your deck it is probably better to put in other artifacts like Pentad Prism Basalt Monolith Ancestral Statue Mycosynth Wellspring Quicksmith Genius Despotic Scepter Windfall Wheel of Fortune Winds of Change Simian Spirit Guide

you should also take out your Metalworker Solemn Simulacrum

You might have to put in something like Lightning Greaves just seeing as playing your commander means you win...

I am not sure if you should... but I think Paradox Engine still fits and is preferable over a Solemn Simulacrum

You might even be in the position to actually lower land count but it is up to you. I was also planning to basically make the same exact deck.

DanowarElf on Izzet just me or is Locust God bigger than a 4/4?

1 year ago

shub Both are great suggestions! Thanks. These explanations are not meant to prove you wrong; but rather they are my personal reasons of why these cards didn't make the cut.

Goblin Bombardment (GB) seems like a great card on paper for this deck and I have always been on the fence about it. I've tried it several times in the past in this list, but nine times out of ten at 2 CMC it just ended up being a mediocre version of Impact Tremors/Throne of the God-Pharaoh, or a mediocre Lightning Greaves/Swiftfoot Boots. I found that if I wanted to use GB for damage, Tremors/Throne/Purphoros, God of the Forge deal and spread more damage as they hit each opponent evenly. And by giving LG hexproof or shroud I avoid having to recast him. 6 mana is a major setback and I try to avoid paying it at all costs. I do run High Market and Despotic Scepter as incidental sac outlets, but I'd rather protect LG with countermagic and equipment if possible.

Ashnod's Altar is an intentional omission as it combos infinitely with Skullclamp and that's not what I'm trying to do here. The fact that it is a mana-making sac outlet it great, but in the end I just don't need it. Clamp is crazy enough as is haha!

The artifact lands serve two minor purposes without taking up extra card slots. First of all, they help reach metalcraft for Stoic Rebuttal to turn it into another Counterspell. Second, they turn Trinket Mage into a Borderland Ranger if needed. So far I haven't had artifact removal ever hurt me because of the artifact lands. I do my best to keep up countermagic for things like Vandalblast because that hurts a lot!

Thanks for your input. I might consider running Goblin Bombardment again in the future. :)

griz024 on

2 years ago

Have you considered Despotic Scepter?

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

WagiDreams on Hope You Didn't Want That

2 years ago

First of all, props on the build. I dig it. Creatures, enchantments, sorceries, and instants are on point, and I see you've had quite the discussion on most of those topics. The place I would focus my attention on is the mana/ramp package. You see Yasova is a mana hungry lady. I would try to limit the cards that "come into play tapped" so I would try to add lands like Command Tower, Evolving Wilds, Terramorphic Expanse, and then because you have so many basic lands, I'd look at cards like Rootbound Crag and Sulfur Falls. These cards will not only help in speeding up your plays, but Evolving and Terramorphic will help clean up some draws later in the game by thinning mana out of the deck.

I was wondering why you didn't make use of cards like Homeward Path and Despotic Scepter but I see that you're taking creatures instead of exchanging creatures. So nevermind on that suggestion. Have you given any thought to Thada Adel, Acquisitor?

Matrixxx999 on Somebody Stop Me! v. 2.0

3 years ago

Yep. Despotic Scepter works differently than Entomb. Despotic Scepter destroys target permanent (permanents exists only on the battlefield) you own. Entomb can do crazy things with graveyard and good reanimation spells. The beauty of it is that it searches and puts a CARD into the graveyard on instant speed.

Dralnu, Lich Lord is an interesting card, but i think Snapcaster Mage is much better (flash, ETB, CMC, low power for Reveillark), but i will consider it, thanks.

Yes, I added Ulamog, the Infinite Gyre (testing this horible monster) because he can do a reset of the deck (goodbye Day's Undoing), protects from mill, his first ability is pretty useful spot removal, he is indestructible and he is fearsome finisher, and could be a win con by itself.

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