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Artifact — Equipment
Equipped creature can't be blocked except by Walls.
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Prowler's Helm Discussion
1 week ago
The Tutor Chain is really a sub-theme-mirror to the whole decks overall-theme, "Option Sram". This list was never meant to revolve around the Tutor Chain, more that it grew organically from the deck itself and just fit really well into the overall puzzle.
You are correct that the blade is slow, and the creatures are slow as well, but for things like Relic Seeker, issues like these are easily fixed with Prowler's Helm & Swiftfoot Boots equipment or any of the redundant pieces. Its not a game-winning combo, nor is it meant to be, but it adds consistency and reliability.
Also with mana-fix, Steelshaper Apprentice can tutor multiple times a turn. The main concept is how these cards all interact with the existing frame-work, and how you can squeeze every ounce of value out of them with mana-fix and equipments.
Imagine losing your relic seeker, heartbreaking, but now your opponent is down removal, and you got a free creature in your hand. Could be a back-up Tron Hero, could be more tutors, that value is endless, and again it mirrors the concept of how we win with Option Sram: Card Advantage, or simply put having more options.
As far as finding the blade, you can easily tutor this item out, any time, with any of the ten other tutor options in the deck. If that doesnt happen, all the innate draw in this deck will more than likely pull out this item.
Sure, you cant protect it outside Darksteel Forge, but the concept of Option Sram is what this combo all about you have the option to tutor it out, which allows you the option to tutor creatures. The option is there, available, if needed.
How consistent/reliable that is depends on the match, but in a vacuum its 100% creature cycle. It will almost never happen like that in a real match, nor is it intended to, but the fact of the matter is that the options are there, even if they are not all there. If anything, Elixir of Immortality helps keep the chain alive feeding creatures back into the library.
Ive thought about Deathrender as well, and I am still not sure about taking a slot for it. I am not sure if I want focus on the tutor chain any more, as the deck is about Sram and not Heirloom blade, though I do love the fact that Heirloom blade works so well with Sram and the entire deck on multiple levels, in a way that I have not seen any other Sram deck do, without adding in any other combo pieces.
Every card in this list really works on it's own, and that's something I value greatly for Sram. Drawing dead combo pieces is lame.
I might toy around with it more, and put more emphasis on the tutor-chain or swap out creatures, but I am still play-testing my local meta as we speak and I want to make sure the core mechanics of the deck are more refined before I change around the tutor style.
As far as cost reduction ramp - My play group does not play highly optimized Tier 1 cEDH decks, though they do run aggro decks like Edgar Markov so there are tempo issues to consider. In my local playgroup Sram is the target of the board, and more often than not multiple opponents stack dedicated hate to try and stop him. This only really "slows" Sram down, as more often than not once I hit a board wipe and follow up with mana-fix I can normally play out Sram and my entire hand and swing in lethal instantly. Its happened multiple times, and its insane how well mana-reduction, equipments, Sram, and mono-white work together.
As far as how many turns, I would say atleast 7. My group has run into 5+ hour matches before, but I do not plan on that long. Once you get any form of mana reduction, you really can snowball. More draw, into more fix, into free drop and draw completely. This is critical mass, and how quickly you reach it depends on the board, though if you are playing against multiple turn5 win decks then you're probably going to need something better than a Tron deck as I hear they are not top-tier.
This was mostly made just because my group had one of every mono-color EDH decks except white, and Sram works way too well with equipments and mana-reduction.
2 weeks ago
Here's a bunch of budget stuff I don't see mentioned
Cultivator's Caravan - Taps for Comes in untapped Draw a card
Prowler's Helm - Unblockable
Semblance Anvil - Mana Fix
Oketra's Monument - Mana Fix
Inspiring Statuary - Mana Fix
Relic Seeker - Tutor
Ogre's Cleaver - Damage
Inventors' Fair - Tutor
Mass Calcify - Removal
Karoo - Land
Ring of Evos Isle - Hexproof, costs mana but its more budget hexproof
2 weeks ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
3 weeks ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!
3 weeks ago
Hybrow I put in Prowler's Helm & cut Whispersilk Cloak for the same reason I cut Lightning Greaves: because of the shroud. Makes it too difficult to equip with other equipment & renders Eminence useless. I cut Sword of Feast and Famine & Sword of Light and Shadow for the same reason (protection from white/green). Thanks for the suggestions though! I have thought about Nacatl War-Pride before, but he just seems too costly mana-wise.. of he was 3G, instead of 3GGG, then I would play him, but I cut all the really high CMC cats & it plays better with the lower curve; the only creatures I kept over 6-CMC are Felidar Sovereign, Nazahn, Revered Bladesmith, Raksha Golden Cub, and Sun Titan. Qasali Ambusher just doesn't have enough of an impact to make a slot in EDH- I'd rather pay some mana for some good keywords or abilities. I hadn't considered Nylea's Emissary or Chariot of Victory before.. I think Nylea's Emissary is ALMOST worth it if I consider it a 6/6 Trampler for 3G (because the Eminence), but the fact that it gets taken out by enchantment-hate means everyone probably has an answer for it when it becomes their problem. Prowler's Helm is still my favorite way to get damage through, but I also have Rancor, Rogue's Passage, Sword of Fire and Ice, Sword of Vengeance, and Ahrabo's 2nd ability. Chariot of Victory might be better the Sword of Vengeance in some decks because of the Equip1, but I have at least 4 ways to cheat on equip costs (Stonehewer Giant, Sigarda's Aid, Hammer of Nazahn, Puresteel Paladin, etc), and things to tutor for those ways, so I think I'll stick with the additional +2/0 and vigilance. Thanks for the feedback, though!
1 month ago
Nice deck! The name alone is fantastic lol. Check out my own edh-cat-deck here: WonderCats. There are a couple cards that I think are auto-include for this deck, yet are glaringly absent. Sigarda's Aid is AMAZING for any Voltron deck. Chameleon Colossus is technically a "Cat," & his pump ability is crazy with Arahbo's Eminence ability, so I am curious why you cut him out. soul22 & Winterblast: I can see why Fleecemane Lion didn't make the cut, but I've found him to be a very nice body when going Voltron- expensive CMC, but I basically think of him as a 7-mana Indestructible, Hexproof 7/7, which is pretty badass when you throw a couple things on him, such as Fireshrieker, Quietus Spike, Prowler's Helm, & Sword of Fire and Ice, lol. I personally don't think Watchers of the Dead is strong enough to make the cut- his ability lets them keep the important stuff in their graveyard. Scavenging Ooze seems better, imo, since it actually targets the problem. I would also put Aura Shards in there, since there are enough non-cats to be even better than Qasali Slingers in your deck, imo, though I run both. Another sweet Voltron guy is Stonehewer Giant. I prefer him over Stoneforge Mystic for edh. Also, what happened to your ramp? Cultivate/Kodama's Reach got cut? Even with the artifact "ramp," it seems very low, since you only have 30 lands. Another missing piece is card draw: I personally like Hunter's Insight with Arahbo. A game-ending spell in my deck that I absolutely LOVE top-decking is Genesis Wave. I found Sacred Cat to be underwhelming in actual play. Skyhunter Prowler is a flying vigilant 4/6 on the attack, and a 1/3 on defense, & I have found his 2 keyword abilities to be very very good when he is Voltron'd-up. I also cut Sword of Feast and Famine & Sword of Light and Shadow from my deck; the protection was too problematic, since it made the Eminence ability useless, and also prevented stuff like Duelist's Heritage & even pumps such as your Phytoburst/Berserk. Anyways, just some suggestions- good luck!
1 month ago
Nice deck! I've always struggled playing against mono red. Never seen it in commander though.
I think you should consider adding Prowler's Helm. It will pretty well guarantee damage by whatever it is attached to. A basic control method that can put you way ahead is Ember Swallower. Since you're getting free land every turn you don't need to worry about losing 3 permanent lands, but your opponent will be at an immediate disadvantage.
Also, I would consider putting Price of Progress in the main deck instead of the sideboard.
Now for the requested sideboard help.
Probably your sideboard should either give more options in line with the main theme of the deck or give options to combat the main weaknesses that come up during play.
Now I'm not entirely sure what your main weaknesses are, but with some gameplay you should be able to figure it out and sideboard cards that would be effective combatants against it.
1 month ago
Here's what I came up with so far:
Goodstuff: Dawn Charm
Cut: Balan, (don't put a voltron in the 99 of a voltron deck lol) Planar Cleansing (Blowing up all your equipment will suck)