|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature can't be blocked except by Walls.
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Prowler's Helm Discussion
4 days ago
How to play:
On the bench, ready to sub in!:
Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.
Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.
Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.
Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.
Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.
Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.
Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.
Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!
Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.
Necropolis Regent: This one actually works because +1/+1 counters stay between switches.
Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.
Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.
Enemy forces and how to ignore them!
Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.
Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.
Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.
Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.
Panic Spellbomb: Yeah, it's not the greatest. Moving on.
Key to the City: Card filtering and unblockable? Please tell me the downside.
Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.
Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.
Last random notes:
Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.
1 week ago
I've got two different voltron decks if you want to check my page for ideas!
2 weeks ago
I'm actually thinking of replacing Haunted Cloak, but the Haste / Trample are generally very useful. I might replace it with Trailblazer's Boots to add to my Prowler's Helm, which works amazing because literally nobody plays walls (with the exception of that blasted Mutavault). Whispersilk Cloak is very nice but I don't like the Shroud on it which blocks my Chandra's Ignition, Arcbond, or Shelter for example.
Rhox Faithmender is difficult. On the one hand he looks great because double life yay! The thing is, I really don't need more Life. I could use it more often maybe, but double the life only makes me more of a target. Alhammarret's Archive does the same, but I can easily get ~100+ Life without it. I will see how things go with Ad Nauseam in play, perhaps adding Rhox will be more practical then.
Don't underestimate Killing Wave haha! I usually cast it for 10+ and it works really well, if they do pay the life to keep a creature you can just swing with Licia (which we can keep because Life doesn't matter as I tend to keep between 50-100 Life and Licia gets it back for me anyway). So far, it's done everything I wanted it to do.
2 weeks ago
Not a fan of Haunted Cloak, it's somewhat narrow but might like to see a card like Rhox Faithmender in here (by itself reduces Licia cost by a minimum of two, potentiall getting her down to WBR easily) I feel similarly about Prowler's Helm, although its effect might be more easily replaced with the more standard Whispersilk Cloak.
If you've found Killing Wave to be great, awesome, but in my head in the commander format I'm just not sure I can wrap around it, it wipes out token swarms but doesn't take out critical creatures that need to be removed unless you're somehow representing lethal with it ?
Cards in general that might be good: Blood Tribute, Grasp of Fate, Recumbent Bliss (pacifism and gain one life every turn seems nice), Death Grasp is expensive but I personally like it as targeted removal and also lifegain synergy. Lategame could even become player removal if you've lowered life totals enough.
2 weeks ago
Looks pretty good already. I would add some more ways to make Mirko unblockable though (some ideas: Rogue's Passage, Prowler's Helm, Cloak of Mists, Protective Bubble and Tricks of the Trade) and just as important, ways to make him hard to hit (Lightning Greaves and Swiftfoot Boots come to mind). I would also add Strionic Resonator to copy his triggered ability. Last but not least, get Leyline of the Void if you can; arguably the best card to have in a mill deck.
Hope this helps.
3 weeks ago
No worries! Skyblinder Staff is interesting ... I don't think I'd ever realized how little Reach is used, until you mentioned it. A guy in my group had been threatening to build an Ishkanah, Grafwidow Spider tribal deck ... but if it never materialized, the Staff could be really fun. And yeah, Prowler's Helm is solid. I actually used to run it periodically, whenever I felt the need for more Voltron effects.
3 weeks ago
Sorry, i had several cards that I was going to mention, and i removed all but 2 as I found them in your deck, or it said you already considered. I guess I removed Skyblinder Staff, instead of boots. As it limits rift's blockers to those with reach (which is not played much in most edh decks I've seen). Or go with Prowler's Helm which is in your maybe board already.