Artifact — Equipment
Equipped creature gets +1/+1.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
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Leonin Scimitar Discussion
1 week ago
I would consider Pestermite as at least a two of, and since you're mono blue you might as well run Counterspell as Mana Leak, but I also like Spell Pierce for being closer to the ground. And maybe Cloud of Faeries for the free mana? I also like Repulse for the card draw but not as much as Vapor Snag. Also Sylvok Lifestaff is at least as good as Leonin Scimitar. Hope my ideas are useful!
2 weeks ago
1 month ago
I fear people doesn't see my decks. Not that I am yearning for stars, but I fear people can't search adequately for exemples like this. Not to mention there is Duel Deck like the deck of my girlfriend. Few players in the world sport such a combination. And she even has the Kemba-Raksha Artif-Cats with Leonin Scimitars that shouldn't be synergitically and tribally messed out with the Enchanted Unflinching Courages Fleecemane Lions, but these are 2 types of Tribalia Synergia in Cat creature tribal type. I think they deserve a hub. Soldiers that are such a popular type and I created a Batallion Trigger Soldiers for exemple - there can be pure white with Field Marshal and the Armorsmith and Swordsmith - but Soldiers haven't got their own hub. I don't know why, but at least Soldiers deserve it.
3 months ago
I'm a big fan of Grafted Wargear and Cranial Plating in equipment decks. Stoneforge Masterwork and Bone Saw are other options. However you like it, I'd suggest swapping out the 4x Leonin Scimitar for some combination of this. I also like the above suggestion to lean on Leonin Elder's ability and get some Ornithopters in there.
3 months ago
Hey everybody, returning player here. I've been on a long hiatus since the Mirrodin days and then, years after, a friend of mine sucked me back in because he wanted to learn how to play. I'm a little lost at the moment, to be honest. I had to read through years of countless new expansions and rules and I still do not have everything clear in my mind. Anyhow, let's cut to the chase. I used to play Magic as a kid, and the only deck I have right now is a deck - you guessed it right - built by a kid with poor to no understanding of the circumstantial answers to controls and whatnot. It was (and still is) built thematically around my favourite cards at the time, the Leonins. The goal was to play flying creatures, equip them and do as much damage as possible in a short time. I acknowledge that the power of such deck can be countered in infinite ways, but I still like the aggro core of it and the underlying Leonin theme. So, my question is: is there a way to update this deck, make it more playable in the Modern format while retaining the theme and let the aggro strategy stand out with a few more tools to help it accomplish a succesful endgame? Do you have any suggestions, criticism? Any little bit of help would be useful, I realized I missed Magic and I'd like to have a functioning deck to be a little bit more competitive. I'm gonna write the decklist down below. In the meanwhile, thanks for checking my thread!
- 4x Leonin Elder
- 4x Leonin Den-Guard
- 4x Leonin Squire
- 4x Leonin Skyhunter
- 4x Skyhunter Cub
- 3x Skyhunter Skirmisher
- 1x Raksha Golden Cub
7 months ago
- (-) 1 Plains & (+) Masterwork of Ingenuity
- I wouldn't add Moonsilver Spear - you aren't going to attack with Kemba, Kha Regent enough.
- I wouldn't add Planar Gate - not enough creatures for the 6 mana to be worth it.
- I wouldn't add Ring of Evos Isle - already have multiple instances of hexproof.
- (-) 1 Plains & (+) Shield of the Avatar
- (-) Leonin Scimitar & (+) Skullclamp
- (-) Pennon Blade & (+) Stoneforge Masterwork
- (-) Viridian Claw & (+) Strata Scythe
- Your call on Umezawa's Jitte; it's okay, I don't know what you would want to change out for it.
10 months ago
Couple of suggestions - afraid some of these are pretty boring. I don't expect you to implement all of these or anything. I am trying to provide some of my perspective to add to your own. I will only "suggest" my favorite card of all on this list. :)
Consider replacing one of your counterspells with ... Counterspell. It's a straight upgrade to Cancel, even. There's also a few other alternatives more powerful than Cancel if you're sufficiently interested in having them - Dissipate, Hinder.
I dropped Bonesplitter, Heavy Mattock, and Leonin Scimitar from my equipment voltron deck a long time ago. I feel all of them are a little too weak. They are less weak with Daxos (his ability to pick his battles makes them scale a bit better) but most of the time, you want abilities, or huge amounts of +/+. For example: Sword of the Animist, Loxodon Warhammer, Explorer's Scope, Moonsilver Spear. Being able to also ramp with your equipment might be strong; it'll help you potentially play some of the stuff he exiles.
You should have more things to protect Daxos. Once you're up against more mature decks, or people familiar with the threat he poses, he will be relentlessly removed; many decks have trouble stopping him otherwise. Some things that might suit you would be Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak. If you're desperate for more still, there's Darksteel Plate, Champion's Helm, and Mask of Avacyn. My voltron deck has to run all of these, because he draws so much heat so fast by frequent, early attacks.
I don't bother with combat tricks like Mighty Leap or Moment of Heroism; typically winning a single combat isn't enough to make the difference at the scales these tricks work at, though Daxos's ability to pick his battles increases their value a bit. I also think Elixir of Immortality doesn't do much useful very frequently.
I think the only boardwipe I saw was Divine Reckoning. I'd look into increasing the number. Wrath of God, Cyclonic Rift, and Supreme Verdict are all great, but Kirtar's Wrath, Winds of Rath, and Martial Coup are probably more affordable.
I'd investigate increasing your land count a little if possible, I think it's a tiny bit low; I tend to prefer 36-38 personally. Maybe this deck can by with a little less. Regardless I'd look into Command Tower, Opal Palace, and Ghost Quarter.
1 year ago
I highly recommend:
- Steelshaper's Gift
- Rogue's Passage
- Argentum Armor
- Shizo, Death's Storehouse,
- Shinka, the Bloodsoaked Keep
- Blazing Shoal
- Kemba, Kha Regent
- Crackling Doom
- Stoneforge Mystic
- Stonehewer Giant
I think you should cut:
- Leonin Scimitar
- Trusty Machete
- Furor of the Bitten
- Goblin War Paint
- Madcap Skills
- Alesha, Who Smiles at Death
- Volcanic Strength
I would think about upgrading:
- Pyreheart Wolf --> Iroas, God of Victory
- Titan's Strength --> Tainted Strike
- Disenchant --> Return to Dust
- Victim of Night --> Dreadbore
- Arrest --> Faith's Fetters
You should try finding room for:
- Wrath of God/Day of Judgment/Decree of Pain/Life's Finale (at least 1 "wrath" effect, but more like 2 or 3
- Fervent Charge
- Mardu Roughrider
- + +
- Dictate of the Twin Gods
- + +
- Unquestioned Authority
Also, I notice there's kind of a warrior theme going on here but it doesn't seem fully fleshed out. I think going tribal is a cool way to make a deck more fun, so maybe you could do a bit more with that. Or, if you can't find good enough warriors that work well here, you could just cut the mediocre ones you have to make more room for more of the above cards.