Kithkin Armor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kithkin Armor

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

LinkOpensChest_wav on Silent but Violent

5 months ago

I love this deck! I love aura decks so much. Check your decklist because I think you somehow ended up with Kor Spiritdancer in there twice. One little aura that's become one of my favorites is Kithkin Armor. Its usefulness might depend on your meta, but it's worked well with my playgroup, and I've gotten a lot of value out of it -- even saved my general's life a couple times. If you find you need more targeted removal, Faith Unbroken can pump whoever it enchants and also exile an opponent's creature at the same time.

Icbrgr on Kithkin Township

2 years ago

Besides Kithkin Armor is there anything keeping you in "Legacy"? I wanna say if you cut/drop it you could probably "Trim some fat" from this list and make a decent "white weenie Kithkin Tribal" beatdown deck for Modern? Aether Vial can help get creatures into play...maybe splash for Collected Company?

LinkOpensChest_wav on Karametra Budget Enchantments

2 years ago

Some suggestions based on enchantments I run in my Selesnya enchantment deck:

Ancestral Mask

Felidar Umbra

Hum of the Radix (slows down artifact decks)

Kithkin Armor

Spirit Mantle

Sterling Grove (protects your enchantments, and also works as a tutor)

Eidolon of Blossoms

Also, Fortified Village is really cheap right now and so is Sungrass Prairie

EnbyGolem on Budget EDH - Siona

3 years ago

Have you considered Ethereal Armor, Hyena Umbra, or Kithkin Armor? They are some of my favorite cheap, budget enchantments!

These might be a little too expensive but if you don't mind more played versions, these can be pretty cheap: Spirit Mantle, Flickering Ward, Prison Term, Danitha Capashen, Paragon, Umbra Mystic, and Retether.

Oblivion Ring-type cards also might be really good since you can tutor/dig for them in a pinch with the tools you already have. Some others in this vein are Thopter Arrest, Journey to Nowhere, Banishing Light, and Cast Out.

I hope some of these are helpful at least! They are just ones that I have found pretty useful iny own decks :)

Azdranax on For Whom The Belle Tolls - An Enchanted Tale

4 years ago

Thanks for the upvote Nerdytimesorwhatever, your timing was perfect in asking that question, as I got to play the deck for the first time in months the day before. I cut a couple cards - Crop Rotation and Land Tax , as they didn't have much impact when drawn, as I found myself wanting more auras or answers to threats instead. I also removed Daybreak Coronet for now, as it just feels like a win-more aura rather than a game-breaker. In those card slots, I added Mark of Fury , Kithkin Armor and Flickering Ward , which I'm not sure why I didn't have in the deck previously, as 1-cmc options that provide solid evasion or haste and two that can recur themselves to help cantrip my enchatresses were immediate upgrades.

As far as top performers go, Spirit Mantle , Spirit en-Dal and Seize the Day are always welcome sights, as they result in a very high win probability once Uril hits the board. As fun as the deck is though, it's very difficult to play in my meta with more than one opponent, as I play a lot of cEDH, and this deck will draw all the hate from others even as the combo decks prepare to end the game. 1v1 is where it shines most, and then it's a real handful.

PlayingWithPowerMTG on

6 years ago

Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.

You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.

Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.

Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).

Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.

Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.

Deck is coming along great! Can't wait to play against it!

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

erendil on Shu Yun, the Irresistible Force

7 years ago

Looking good! I've built a Shu Yun deck similar to this in the past, and he's fun to play. One thing I can say for certain is that 3+ drop mana rocks (with the possible exception of coalition relic.... okay, okay MAYBE the lantern) are too slow. I highly recommend slimming down to all two drop rocks. Also protection should be a bigger factor. Once your enemies realize that you're running "One-punch-man" you'll be getting ALL the hate. no one wants to let him swing when it means someone's leaving the game. He'll wind up costing 9 mana before you realize it unless you invest in some protection. The absolute best protection in the game is Vanishing. worth the two mana to be able to say Shu yun doesn't exist till your next turn if need be. also Apostle's Blessing and the hoard of cards with similar cost/ effect. Kithkin Armor is good too. at least all the cantrips that give protection. also unblockable is a MUST. as much as you can fit in. Aqueous Form needs to be mainboarded for sure. You NEED unblockable reliably every game. Can't overstate that. It sucks when one punch man hits a bird token (he's a monk, it makes him sad ;P) or just gets blocked and killed. (yes I see you have some, but they are mostly instants so he's only unblockable for a turn or two). Taigams Strike is expensive the first turn but free the next so I think it's worth it. Keep rocking man! Love for the silent tempest always! Oh also, almost forgot, since you have a Sword of Feast and Famine why not round out the win condition with Aggravated Assault for infinite attack phases? (I would swap for World at War)

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