|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)
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Grafted Wargear Discussion
6 days ago
VesuvanDoppelbanger Thanks for stopping by, friend! Of all of those I like Grafted Wargear and Steelshaper's Gift the most, though I already have Open the Armory and I am considering Enlightened Tutor so I probably won't need the Gift. Gift of Estates is nice! Budget Land Tax almost. Will consider it but may just save up for Land Tax and Weathered Wayfarer. Gamble really is on theme hahaha it's on the list! I'll think about Treasonous Ogre. Thanks for all the suggestions!
Isaiah13 Thanks for the comment! Interesting card but not really what I'm trying to do here. Thanks anyway!
Rzepkanut Thanks for giving it a second look! Yeah I'm looking for cuts to make room for more recursion like her. Thanks again friend!
EternalBrewmaster I used your background formatting, hope you don't mind! gave you a shout-out in the description! Thanks!
1 week ago
Fling in a deck, as a creature, in Magic in general, has always been a sweet spot for me. I love it.
Here are some seasoning suggestions to spice that baby up.
Homura, Human Ascendant - Fling it, now everything is bigger and has evasion.
Ronin Warclub - Here you go Mr. Raging Elemental of Fiery Fury, have a club. Every time.
Grafted Wargear - Even better. Equipment without Equip costs feels like cheating.
Steelshaper's Gift - You're already running enough Equipment to justify it, plus these 2 I just mentioned.
Gift of Estates - Hitting those lands drops is very meaningful in colors that don't ramp.
Treasonous Ogre - Highly effective at fueling power plays. You're gaining tons of life anyway, right?
Gamble is on-point for the bad luck theme.
I see that Lifeline is already in your MaybeBoard. That effect is bonkers with sac-creatures.
All in all, a beautiful deck with power and personality. Bravo.
3 weeks ago
I didn't even think of Shambling Vent so I'll have to buy some of them. (I knew I was missing a key land!)
I believe Bontu the Glorified in this deck is better than Athreos, God of Passage because she's an indestructible 4/6 swinging in with menace and like I said I'm trying for creature tokens rather than actual creatures so Athreos will have less to trigger off of. And as for Bontu being removed via Path, I've got nothing other than I'm running 3 of her.
Grafted Wargear is an amazing card I didn't even know of and I just have to find the spot for it.
3 weeks ago
Sorin, Solemn Visitor might be a better choice for a planeswalker
Shambling Vent useful land
Bloodsoaked Champion recursive creature, great to sac
Doomed Traveler also a good 1 drop. only gets better once he dies
Athreos, God of Passage might be better than bontu, path to exile just crushes bontu
Grafted Wargear also helpful to give you death triggers and make tokens way more useful
1 month ago
Grafted Wargear works with Wydwen because she can bounce to protect herself, along the same vein is Avarice Amulet which also nets you card advantage, the only drawback to both cards is having to keep mana up for bouncing Wydwen more often but that's a non-issue as that's how the deck plays anyway.
1 month ago
I just included another Sac-outlet, description above (Spawning Pit).
Bonehoard won me 3 games. Although he doesn't look like much, he is incredible to a point I'd have never imagined. This was never a dead card and can function on its own.
Homura has me on the fence - as you ut it with something else. It is possible he will go for Memnarch or something else. I don't know yet, but I'd love a good buff on a stick here that will stick.
Eternal scourge is something I want to try. Never got to play with this in, but if it doesn't work this will be easy to cut. Even as a blocker, with Mimic Vat and exiling it I can play him again and just grab the next thing in the vat that dies.
Demonmail Hauberk is way better than Grafted Wargear simply how it is worded. I can sac other things to equip the same creature (Yasova) again and again. This isn't possible with the other one since it would die. It doubles as a buff, too. And +4/+2 pushing Yasova to 8 power is very noteworthy.
Berserk will stay. I had a Blood Frenzy in before and knew I wanted a Berserk at some point. It not only works on each creature but my Yasova only dies if it attacks. So it can give +4/+0 and won't kill the creature if it doesn't attack. Also, it is destruction and not sacrifice, which can be important sometimes. Eldritch Evolution is nice, but no match for Birthing Pod here.
Last of all I'm completely with you on the fun part. This isn't meant to be competitive, but fun in multiplayer games. It heavily depends on the board state and proved to be very adaptive to problems.
Next few things most likely to change are Dack's Duplicate that will likely be replaced by Altered Ego / Aura Thief and Hero's Blade that will definately make room for another equipment in the Maybeboard. Either Fabricate or Whir of Invention will see places in the deck at some point, too. Academy Ruins will be in there, too; but there have to be more 'any color' lands to fix stuff (they will likely replace Lotus Vale).
1 month ago
Bonehoard looks like the first card I would cut, as it is fairly mana intensive but you don't really seem to run cards to support that kind of game plan (namely, mill).
Homura, Human Ascendant also seems a bit heavy on CMC without providing enough benefit for this deck, because while it powers up Yasova, there are plenty of alternatives that don't require as much set up.
Demonmail Hauberk suffers the same issues that Grafted Wargear does, as sorcery speed leaves much to be desired and requires you to always have multiple creatures out if you want to use it as a psuedo-sac outlet.
Keep in mind that these are only my impressions of the cards. If you find that some have proven time and again to carry the deck or are simply too fun, I'd highly recommend keeping them.
1 month ago
Thank you very much, Teal_Fox! =) Yes, I've considered some of these for a while now. I know how important sac outlets are in Commander, but I (at least until now) haven't missed one in a game. I'm considering Grafted Wargear (instead of Hero's Blade) as an outlet to sac for stolen stuff ATM because it can also pump my commander if need be, but I don't like the sorcery speed on it...
I'll keep an eye out for your suggestions. Whenever the need arises I will consider some of them. I'm also interested in your opinion on what to cut! =)