Artifact — Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Grafted Wargear Discussion
1 month ago
2 months ago
Chandra585 beautiful card, mate! And I love that appropriate white draw. I'm a bit concerned of how insanely easy it is broken, though. Cards with no equip cost, such as Lightning Greaves, Shuko and Grafted Wargear you are essentially able to draw your entire library in a single turn.
Perhaps: "Whenever a creature you control becomes equipped, you may pay . If you do, draw a card."?
2 months ago
The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.
Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.
Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.
If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!
7 months ago
Updated the deck. Azeworai, you had some great suggestions. The Haakon, Stromgald Scourge engine sounds particularly enticing. The Skullclamp+Grafted Wargear combo also sounds nice. Thanks so much for your help.
7 months ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
9 months ago
Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.
Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.
Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .
Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?
Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.
1 year ago
I have some fringe card suggestions and I just want to know what you think being that you play the deck. Pretty mich everything Im suggesting would be a 1 of or a 2 of in the sideboard for reference.
Setessan Tactics seems like good sideboard removal that A can just pump your team when needed, and B can be a 2 for one kill spell of even board wipe at instant speed at the cost of being a fight spell, meaning your creature(s) can be killed in response.
Grafted Wargear , may not have a shot, but like rancor makes your one drops scary and your 3 drops even scarier. It sticks around like rancor and pumps more but costs 3 mana and doesnt give trample...not sure if its worth it. Additionally you cant attach this to hex drinker because when it gets protection from everything wargear will fall off and destroy it.
Horned Helm , something like rancor and grafted war gear. and part of the reason Im asking is because in the few games I played with stompy rancor won games, and it seems to me like even having 5 instead of 4 could let you take more games, not sure if its worth the room or the lack of things that makes rancor so good like added devotion or that it is one mana. The upside of horned helm is that you could equip it to a creature at instant speed.
Anyways let me know what think.
1 year ago
With so many creatures going to the graveyard, Mausoleum Secrets feels like it could be useful.
When you get these big creatures out, are you looking to sac immediately or also try to use them in combat? Does a card like Brawn make those big creatures twice as useful? Also black and green are terrible colors for this, but if you gave that big creature first strike or double strike, would that let you kill an opponent's creature in combat and sacrifice your creature between damage steps to Jarad?
I'm not really one for equipment myself, but Forebear's Blade and Grafted Wargear seem like they'd be nearly free and repeatable ways to pump your creatures' power before feeding them to Jarad. And Helm of the Host makes a bunch of copies of your big, dumb creatures over time.
Good luck and happy sacrificing.