Grafted Wargear

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Grafted Wargear

Artifact — Equipment

Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)

Grafted Wargear Discussion

Snowmen1 on Big slappy

2 weeks ago

I have some fringe card suggestions and I just want to know what you think being that you play the deck. Pretty mich everything Im suggesting would be a 1 of or a 2 of in the sideboard for reference.

Setessan Tactics seems like good sideboard removal that A can just pump your team when needed, and B can be a 2 for one kill spell of even board wipe at instant speed at the cost of being a fight spell, meaning your creature(s) can be killed in response.

Grafted Wargear , may not have a shot, but like rancor makes your one drops scary and your 3 drops even scarier. It sticks around like rancor and pumps more but costs 3 mana and doesnt give trample...not sure if its worth it. Additionally you cant attach this to hex drinker because when it gets protection from everything wargear will fall off and destroy it.

Horned Helm , something like rancor and grafted war gear. and part of the reason Im asking is because in the few games I played with stompy rancor won games, and it seems to me like even having 5 instead of 4 could let you take more games, not sure if its worth the room or the lack of things that makes rancor so good like added devotion or that it is one mana. The upside of horned helm is that you could equip it to a creature at instant speed.

Anyways let me know what think.

Meachman on

1 month ago

With so many creatures going to the graveyard, Mausoleum Secrets feels like it could be useful.

When you get these big creatures out, are you looking to sac immediately or also try to use them in combat? Does a card like Brawn make those big creatures twice as useful? Also black and green are terrible colors for this, but if you gave that big creature first strike or double strike, would that let you kill an opponent's creature in combat and sacrifice your creature between damage steps to Jarad?

I'm not really one for equipment myself, but Forebear's Blade and Grafted Wargear seem like they'd be nearly free and repeatable ways to pump your creatures' power before feeding them to Jarad. And Helm of the Host makes a bunch of copies of your big, dumb creatures over time.

Good luck and happy sacrificing.

5dollarMTG on Boros Claws

6 months ago

This is a great deck. If you want to stick with the equipment theme, you could sub in Goblin Gaveleer for Monastery Swiftspear . I would also try to find a better budget option than Inventor's Goggles - maybe Trusty Machete , Magebane Armor , or Grafted Wargear .

Darth_Savage on Tibalt Discard

7 months ago

Hmm, 24 land is a lot for a Hollow One deck, I'd cut all 4 of Temple of Malice. That gives you 4 slots and they need to be spells to leverage Arclight Phoenix, pick one from: Rift Bolt, Gut Shot or Mutagenic Growth. I probably prefer Sword-Point Diplomacy or Risk Factor to Dark Deal, which is card disadvantage and can only be played turn 3 when your hand could be almost empty. I'd cut all 3 Dark Deal and add the fourth Faithless Looting and 2x of one of the others.

Your not running fetches so why run Blood Crypt? Budget wise removing the Crypt would make sense, plus you need "free" spells for Pheonix so why burn yourself when 4x Foreboding Ruins is probably fine in your setup. Still on lands 19 will be fine, so -1 mountain +1 Grafted Wargear, with this in play any creature can recur Flamewake Phoenix. Lastly -1 Tibalt, the Fiend-Blooded, yeah he is the gag, but really +1 Bedlam Reveler is just better. I suspect if you make those changes your deck will actually work out cheaper than it is now.

I play a version of Hollow One, Power 4 is Ferocious and for a while I tried to fit Nahiri, the Harbinger into it, without much success, even though I like the card. Some decks suit planeswalkers and others don't. In any event I hope my comments help, good luck and have fun brewing your deck.

Darth_Savage on Mono-Red Discard

7 months ago

Arclight Phoenix needs 3 spells in the same turn, to that end I'd cut Street Wraith and add either 4x Rift Bolt, Gut Shot or Mutagenic Growth. I'd also probably cut Bloodghast for Bedlam Reveler and in this build maybe 1 mountain and 1 Tormenting Voice for 2x Grafted Wargear. Hope this is of help, good luck with your brew.

Darth_Savage on hollow one

7 months ago

This is the bare bones of a Hollow One deck, but it lacks any personal touches, or for that matter any interaction. If you goldfish this deck it's probably fine, par the odd hand where you get 2 swamps, Hollow One is still essentially a red deck and non-red sources suck in your opening hand, to that end I'd recommend you drop 2 swamps. I'd also recommend you drop 2 mountains (you still have 20 land, two more than most), this frees up 4 slots. Add 4x of one of the following cards; Lightning Bolt, Fatal Push, Inquisition of Kozilek, Rakdos Charm, Fiery Temper, Terminate or Dreadbore. Or maybe you would prefer something a little more left field, how about; Tainted Strike, Traitor's Clutch, Key to the City, Hellspark Elemental, Grafted Wargear, Barrage of Boulders and numerous others...

I run a Hollow One deck, but it has my own spin on it Power 4 is Ferocious, sure many of the cards are the same as yours, but it's undeniably my deck. Adding more land doesn't make Hollow One better, well unless you play Magmatic Insight. Hope this helps and inspires you to take a risk (Risk Factor would be another option) with your deck, good luck.

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Grafted Wargear occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%