|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Uncommon|
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Artifact — Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)
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Grafted Wargear Discussion
4 days ago
I'm just gonna name a few equipments that I think would work really good here. Grafted Wargear, Hero's Blade, and Champion's Helm. These cards will pull you ahead in mana ramp when equip to your CMDR and Increasing Savagery is a nice inclusion. Every time you cast this on your CMDR you ramp. Even after spending the mana to cast Increasing Savagery
1 week ago
I'm sure we can think of more ideas, Young Pyromancer is brilliant.
1 month ago
- Explorer's Scope extra mana
- Grafted Wargear Fling in equipment vorm
- Inspiring Statuary Artifacts worden mana
- Pyromancer Ascension Gratis kopie van gespeelde instants
- Forbidden Alchemy Zoeken naar bepaalde kaart + Trigger voor Pyromancer Ascension
- Augur of Bolas Zoeken zonder in de graveyard + het is een creature
- Panoptic Mirror uiteraard
- Leyline of Singularity Leuk, maar je wilt dat de tegenstander creatures blijft spelen; beter misschien in de sidedeck?
2 months ago
Keiga, the Tide Star goes really good with Rite of Replication. Another cool combo with Keiga, the Tide Star is having it in the graveyard and Feldon of the Third Path in play. It gets better with Seedborn Muse allowing you to do it every turn.
You got Alot of really big spells I think you should consider more cheating of mana cost stuff like Quicksilver Amulet, Dragon Arch, Selvala's Stampede, Lure of Prey, Believe, and Hunting Grounds these are good for cheating of mana cost. Now for stealing of stuff. You need Zealous Conscripts and Kiki-Jiki, Mirror Breaker combo because some of your tutors that get more then 1 creature. I'd throw in Splinter Twin too that works with Alot of things like Zealous Conscripts, Keiga, the Tide Star, Omnath, Locust of Rage and so on.
So Insurrection is a great way to win the game out of nowhere but it also doubles as removal giving you have the ways to do that. I really like Demonmail Hauberk and Grafted Wargear. But some times its good to be able to instantly sad Your Own stuff in response to someone else. Phyrexian Altar or Food Chain is good for that.
Bringer of the Black Dawn is a good one to cheat in.
2 months ago
Grafted Exoskeleton because a 6/6 that gets a +1/+1 counter basically every time it attacks with an equipment that gives it +2/+2 and infect, makes a very scary CMDR. Other good stuff is Grafted Wargear, Scytheclaw, Ring of Xathrid cause regenerate, O-Naginata, Magebane Armor because you are in red and probably running red board wipes like Starstorm basically keeps him safe from all red based board wipes and what ever else like Pestilence. Another good one is Kusari-Gama. All the "swords". And that's just equipment. Clout of the Dominus, Helm of the Ghastlord, Sleeper's Robe, and Fist of the Demigod are all good. Some others are good like Skeletal Grimace, Shade's Form, Endless Scream, Phyresis, Glistening Oil, and Corrupted Conscience gonna be good in many situations. I mean I'm barely scratching the surface. There's so many ways you can voltron. But this is what I got for ya. Cheers
2 months ago
Hey there! Sorry it's taken me so long to get back to you; I've been rather busy. I can't see your deck, so I don't know what you're already running, but I would recommend cards like Grafted Wargear, Grafted Exoskeleton, Sunforger, Deathrender, Masterwork of Ingenuity, Barbed Battlegear, Bonesplitter, and Stitcher's Graft. If you don't already have them in the deck, I would also recommend a large number of Act of Treason effects, especially repeatable ones like Captivating Crew. Good luck!
2 months ago
No Loxodon Warhammer in the Elephant deck? Why run Fairgrounds Trumpeter with 0 other +1/+1 counters cards? Other options at three mana are Frontier Mastodon or even Trained Armodon. Some other Equipments to consider are O-Naginata (every creature in your deck meets its condition), Golem-Skin Gauntlets (so any creature can get as buff as the Punisher), and Grafted Wargear (it equips for , so it can be moved around easily, and buffs a 4/4 into a 7/6, which seems pretty good.)
2 months ago
The problem with Fanatical Devotion and Martyr's Cause is that outside of either the boonwevaer or hulk combos, they are basically dead draws. On top of that, since the deck is designed so that the creatures form recusion engines and the outlets provide value, neither of those two work with any other combos in the deck. Basically they seem useless here.
Natural Order isn't bad, but my problem with it is that you have to sac a creature to get value. This means that from a worst case scenario situation, it is nowhere near as good as a Green Sun's Zenith which can help me get back in the game. The fact that it's limitied to only getting green creatures as well is frustrating. I know GSZ has the same limitation but it is easier to cast, recurable and forms part of a combo.
I was thinking about lines to get hulk working and the best two I came up with (without having to add a bunch of situational cards) were:
Play Saffi and Hulk.
Sac saffi targetting Hulk.
Sac Hulk to a single use sac outlet (e.g. High Market).
Saffi ability triggers. Bring back Hulk.
Resolve Hulk's ability, getting Reaper of Flight Moonsilver - (you need to have delirium on line).
Sac Hulk to Reaper. hulk's ability triggers, getting Karmic Guide.
Guide's ability triggers, returning Hulk.
Sac Hulk to Reaper, triggering Hulk and getting Reveillark.
Sac Guide to Reaper.
Sac Lark to Reaper, bringing back Saffi and Guide.
From here you can loop so that you get back Hulk who can fetch something like Inquisitor Exarch. This line is ok, but you have to have Saffi in play and delirium online before you start to combo. total mana required on combo turn: 7. Total number of added cards to the deck: 3.
Play Saffi and Hulk.
Sac Saffi targetting Hulk.
Sac Hulk to oneshot sac effect. Saffi ability triggers bringing Hulk back.
Sac Hulk to Hauber, getting Karmic Guide.
Guide triggers, bringing back Hulk.
Sac Hulk to Hauberk, getting Reveillark.
From here you can form a loop with Reveillark, Karmic Guide and Demonmail Hauberk and looping Inquisitor Exarch for the win. Total mana required on combo turn: 9 (8 if you use wargear). Total number of added card to the deck: 4.
That being said, I personally prefer option 2 over 1 as the combo feels cleaner and doesn't impact the average CMC of the deck as much (plus Hidden Herbalists is good with Karmic Guide, Reveillark and Greater Good). Having a semi-tutorable sac outlet (on Hauberk) is not weak either. That being said, it's not the strongest sac outlet. Obviously the optimum Hulk line involves a sac outlet on a creature though. Without it, the lines are messy and there are a lot more dead cards in the deck than I would like to be.
I just feel like without access to cards like Viscera Seer or Carrion Feeder that it feels too much like running Protean Hulk is trying to force it because it's a graveyard combo package and it can be good. But without the support to make it work it just feels too clunky as you have to add sub-optimal lines. Ultimately it's about evaluating a card in the context of the deck. If this were a Karador, Ghost Chieftain deck I would run it without hesitation, however here I don't think it's worth the slot. It's for the same reasoning that the deck doesn't bother with the Boonweaver combo.