Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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|Commander / EDH||Legal|
Specter's Shroud Discussion
1 month ago
Looks good to me! You might consider these: Bag of Holding , Memory Jar , Rackling , Painful Quandary , Specter's Shroud , Mask of Memory , Assault Suit , Bloodthirsty Blade , Hoarding Dragon , Inventors' Fair , Dimir House Guard , Universal Automaton , Shared Animosity , Kindred Charge , Dragon Mage , Knollspine Dragon
1 month ago
Cool deck! You might like these: Mask of Memory , Bestial Fury , Ferocity , Laccolith Rig , Banshee's Blade , Specter's Shroud , Keen Sense , Kusari-Gama , Repercussion , Genesis Chamber , Druid's Call , Seed the Land , Nacatl War-Pride , Fumiko the Lowblood , Curse of Opulence , Curse of Stalked Prey .
8 months ago
I have been seeing a lot more hype generate around Tibalt, the Fiend-Blooded for Oathbreaker. This seems like the format he as inevitably designed for as he allows you to burn through your library at a rapid pace while having both the consistency of being in the Command Zone and the tempo of costing merely . In fact, you can quite literally T1 him.
Actually, I'm seeing a LOT of cards find a new power curve in Oathbreaker.
Now I'm not entirely sure how viable he truly is, but if someone can find a way to force opponents to get cards in red, he can actually be quite a threat. It may seem silly to pair him up with The Rack , but if you also run Wheel of Fortune , Howling Mine , Dragon Mage , Memory Jar , etc you can ensure your opponent has the biggest hand size possible.
It's an odd way to play, but it hits them from multiple angles:
10 months ago
1 year ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
1 year ago
Hey, long time Aurelia player here. Deck looks sweet, I just have a few questions for you. Do you find that you are getting good value from Sword of Light and Shadow? Your creature count seems a bit low, and ive had not great luck with Light and Shadow in low creature count decks. I noticed you're not running sunforger, I know its slow but its so ridiculously powerful if the game goes late. A card you must add is, Mask of Memory its literally the best card draw in boros. Some other things ive thought about in a deck like this are Specter's Shroud and Destructive Urge. Another thing too, I would probably add Balan, Wandering Knight to act as back up commander if Kalemne gets killed too many times. I like the bit of stax that you have going on, helps slow down the other powerful stuff going on. If I get some time (it might be a while) Id like to try this deck out on my channel.
You can check out my Aurelia deck here if you like Weapons of War