Lava Dart deals 1 damage to target creature or player.
Flashback — Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Lava Dart Discussion
18 hours ago
1 month ago
@konato I appreciate your feedback. I think after a few play tests in my meta I am going to keep running 2 Grim Lavamancer in place of the Lava Dart . If I were going to run another color I think I'd want to run for Snapcaster Mage or for Path to Exile and Lightning Helix on sideboard.
3 months ago
Thanks for the comments and recommendations. I'll try and address all of your points one by one.
Let's start with Hexdrinker . He's nice as a mana sink but otherwise is a Dryad Militant with no text. I understand once you pay to level up a couple times it becomes "good", but my problem is I dont want to have to pay more mana just to make it playable. This is assuming it's not killed in response to the last level up attempt before pro instant (which I understand is just worst case but still something to think about). In addition once you do get it to pro instant you can no longer use pump spells on it if it's the only lethal unblocked creature which is also a problem. All this in addition to the power of Dryad Militant itself. I say this because it's the most likely slot for Hexdrinker . Dryad Militant exiles random key cards from certain matchups that just makes things so much easier. Ex: Creeping Chill , Conflagrate , Past in Flames , Lava Dart ...
Next up Pithing Needle is a generally useful card as it can be brought in against many different decks. I've definitely played it in other iterations of this deck. I like Shapers' Sanctuary as it provides card advantage against removal heavy decks like jund and control so that you can keep producing threats.
I very much dislike Force of Vigor as you have to lose out on a card to even use it. Stompy cannot overcome losing out on an extra card that could be another threat or finisher spell. I understand that the loss of the card is ment to be used in a do-or-die situation. If you need it to simply slow down your opponent and it's not do-or-die and just on the spot removal then you lost out on an extra card.
Finally, Relic of Progenitus . I actually quite like your recommendation here. The incidental card draw does seem super relevant from graveyard hate. I like Wheel of Sun and Moon as it's a permanent that provides decent devotion in addition to the graveyard hate. It is almost a joke, but it can also be helpful against mill. I'll probably test out Relic of Progenitus once I'm done testing with Once Upon a Time and Syr Faren, the Hengehammer (dont want to be testing too much at the same time otherwise it's hard to attribute successful tests properly).
Hope this answers your questions. I appreciate you commenting and choosing this primer to discuss Stompy.
4 months ago
It's been 5 months since I played Elves. Faithless Looting brought too many Lava Dart with it. Now that it is gone I'm considering sleeving it up. Winding Way is my new tech. It allows you to tap 3 on turn 2, draw 4, and then still have a mana left over to play one.
4 months ago
In response to the Lava Dart suggestion, have you thought about Forked Bolt ? It allows versatile removal(2 X/1s, or an X/2), as well as Player damage, while also serving as a potential Heroic Trigger, for your own Creatures, if you so choose. Satyr Hoplite would get the +1/+1 counter before receiving the damage, so the effective Toughness would remain the same, while boosting its Power.
5 months ago
Hmm... No. It might work over Flame Slash , Lightning Axe , or Magmatic Sinkhole in metas with lots of planeswalkers (if I ran 4 Lightning Bolt ). Hitting faces is nice, because it doesn't require targets. But I'm fine targeting creatures. Gut Shot and Lava Dart both help you cast an extra spell each to trigger a Phoenix or a Thing in the Ice Flip, and help facilitate the turn 3 opening. I'm not sure which is better, but I'm leaning on Gut Shot on account of phyrexian mana.
6 months ago
I have suggestions but don't want to come off like a jerk. This is just opinion / advice for a modern caliber deck like this.
Cancel is just bad. Straight horrendous.
The only 3 CMC Counter spell should be Ionize as it fits the plan of Counterburn.
I think Archmage's Charm is a good card but not with a budget 2 color mana base.
Having that 3x blue on turn 3 is unlikely. Turning off everything that is ideal about the card.
So I would dump that too.
Some form of recursion. Doesn't have to be Snapcaster Mage and a way to generate advantage not just draw cards.
Your creatures are too expensive too.
If you look at an Izzet Drakes deck, which is Counterburn (ish) - you'll see this build is way too slow. While you're waiting to Cancel or Charm, Hogaak and Arclight are already done caring.
Now... that being said, U/R Control is a different animal. This looks more like what you're going for.
Counterburn is just not as good as burn or control. I wish it was because love the idea of it.