Shuko

Shuko

Artifact — Equipment

Equipped creature gets +1/+0.

Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)

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Trade

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Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shuko Discussion

99LandOTK on 隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

3 months ago

Chipping in, Shuko actually does not need another creature to go infinite with Cephalid Illusionist , you can attach an equipment to the creature it is already equipping.

502.33a Equip is an activated ability of artifact Equipment cards. The phrase "Equip [cost]" means "[cost]: Move this Equipment onto target creature you control (not another target). Play this ability only any time you could play a sorcery."

artificium on Suicidal Tendencies

3 months ago

Cephalid Illusionist + Shuko and lab man/have for the win?

subrosian on Can I use Lightning Greaves ...

10 months ago

Equip abilities can only be activated as sorceries (in other words, during your main phase and if the stack is empty), so no. See the reminder text on... Pretty much any equipment that has reminder text. Bone Saw , Shuko , Fleetfeather Sandals , etc. Some equipment like Cranial Plating , however, have additional activated abilities without the sorcery-speed restriction in addition to their equip abilities. Also, if you had a creature like Brass Squire with an instant-speed activated ability, you could pull this off. And of course, Leonin Shikari explicitly gets rid of this restriction.

5dollarMTG on Armed Kor Allies

11 months ago

Kitesail Apprentice would be a good fit with this deck. Shuko would be another cheap piece of equipment.

MrT on Hold Infinity in the Palm of your Hand

1 year ago

Since you're running Crackdown Construct ...why not add Lightning Greaves or Shuko ? Attach to Crackdown for 0, triggering Crackdown's +1 +1 trigger; attach to another creature for 0, re-attach to Crackdown again for 0 for another +1 +1 counter...on and on and on for an infinitely large body.

hydrothermia on $3.9 EDH Deck

1 year ago

I can physically test this build. I have the cards. (lol) Though I'd like to see you expand on this with some other Equipments. Though only a few of them have Equip cost like Grafted Wargear, Lightning Greaves, Shuko and Umbral Mantle. Maybe even some Living Weapons, though I don't think any of them have haste.

Venturub on

1 year ago

First of all, thank you for your interest and help. Mikaeus was there until yesterday, but I am always changing and testing the changes. I took the Mikaeus out for the Flickering Ward and an extra Beacon of Destiny. So thats what you would take out in order to add Mikaeus.

Regarding the Shaman en-Kor combo: the shaman has a zero-cost ability; once Daru Spiritualist is out, you can target a cleric with the shaman ability an “infinite” number of times, and every single time the targeted cleric will gain +0/+2 (read Darus static ability); Oracle rules state that the Shaman ability may target a cleric, and thus redirect damage, even is no damage was previouly done to him (“prior to damage being dealt”); the Oracle rules also says that the shaman can redirect damage to itself - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397648

The same trick works with Shuko: the equipment of a cleric with Shuko is considered as an ability of which a cleric has been targeted. Shuko has two advantages but also two inconveniences when compared to Shaman en-Kor:

Advantages: - it is one mana cheaper than the Shaman; - it can be tutored with Open the Armory. Thus, the deck has not only 2 opportunities to get Shuko but 6.

Disadvantages: - you will need the Shuko in the battlefield and 2 Clerics to equip back and forth, in order to target them back and forth with that equipment; - you will only be able to equip a cleric back and fourth as a sorcery, that is, during your turn. It is thus not useful to boost a clerics defense to block an attacker.

I am considering adding one or two more shamans and dropping one shuko.

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