|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Uncommon|
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Artifact — Equipment
Equipped creature gets +1/+0.
Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)
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4 weeks ago
I can physically test this build. I have the cards. (lol) Though I'd like to see you expand on this with some other Equipments. Though only a few of them have Equip cost like Grafted Wargear, Lightning Greaves, Shuko and Umbral Mantle. Maybe even some Living Weapons, though I don't think any of them have haste.
2 months ago
First of all, thank you for your interest and help. Mikaeus was there until yesterday, but I am always changing and testing the changes. I took the Mikaeus out for the Flickering Ward and an extra Beacon of Destiny. So thats what you would take out in order to add Mikaeus.
Regarding the Shaman en-Kor combo: the shaman has a zero-cost ability; once Daru Spiritualist is out, you can target a cleric with the shaman ability an “infinite” number of times, and every single time the targeted cleric will gain +0/+2 (read Darus static ability); Oracle rules state that the Shaman ability may target a cleric, and thus redirect damage, even is no damage was previouly done to him (“prior to damage being dealt”); the Oracle rules also says that the shaman can redirect damage to itself - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397648
The same trick works with Shuko: the equipment of a cleric with Shuko is considered as an ability of which a cleric has been targeted. Shuko has two advantages but also two inconveniences when compared to Shaman en-Kor:
Disadvantages: - you will need the Shuko in the battlefield and 2 Clerics to equip back and forth, in order to target them back and forth with that equipment; - you will only be able to equip a cleric back and fourth as a sorcery, that is, during your turn. It is thus not useful to boost a clerics defense to block an attacker.
I am considering adding one or two more shamans and dropping one shuko.
2 months ago
Hi Se7enfoot... Thanks for your comment on my B/W Clerics deck.
I have several suggestions for your deck, but before I present to you let me first address your comment.
Although your deck is B/W like the one you commented on, they meant to be different. Yours is a hybrid between life-gain deck and an aggro deck. Mine is meant to be exclusively aggro.
I have a hybrid life-gain aggro cleric deck, white the Daru Spiritualist and Shuko combo, but it is mono-white - have a look : http://tappedout.net/mtg-decks/protection-clerics/?cb=1532856807.
Now, about my suggestions:
I noticed that you only have four one-mana creatures, coincidentally the Dark Supplicant only. That means that you'll never be able to have Scion of Darkness in the second turn. I would advise to add four one-mana clerics, like Mother of Runes or Soul Warden.
I don't see the use of Mikaeus, the Lunarch in a sacrificial deck. Instead, the sacrifices would acvtivate the morbid ability of Skirsdag High Priest. I would advise them instead. Plus, they are cheaper. In a way...
The Doomed Necromancer is nice, especially if you want to bring back again a Dark Supplicant and invoke another Scion of Darkness. But if you only have a Scion of Darkness, it is of no use. Put two Scion of Darkness, and one less Doomed Necromancer. Notice that the cost of the Scion of Darkness cycling ability is the same as Doomed Necromancer... so if you ever do not need the Scion in hand, just cycle it...
21 lands are not enough lands. I accept minimum 23 lands in a deck, but 24 seems the most adequate. Now, you have 21 lands, where one of them (Urborg, Tomb of Yawgmoth) gives no mana whatsoever. So, effectively, you have 20 lands. I would replace Urborg with two more useful lands.
2 months ago
A set of Mutavault looks great here:
- Increases threat density while only taking up land slots.
- They get pumped by Armament Master.
- They're colourless bodies for Ghostfire Blade.
You have plenty of basics. A set of colourless lands won't cause much harm. Going up to 22 lands would be ideal.
Shuko seems crazy efficient for this deck. It allows any of your Kor's equipped abilities to be active for no additional costs, and can be freely reequipped as needed.
While he's a clunky 4-drop that doesn't aid with the Equipment plan, I feel it's worth mentioning Ajani, Adversary of Tyrants. Your deck's low cost creatures gives his -2 ability plenty of targets to choose from for reestablishing a threat on the table.
Probably not terrible as a 2-of if you're ever looking for late game top-end against the slower decks.
3 months ago
I would suggest the classic lords in Metallic Mimic and Adaptive Automaton(however wait for mimic to rotate from standard), and some good white removal in Condemn, Blessed Alliance, and Oblivion Ring. In terms of equipment, a few good ones are Grafted Wargear, Lightning Greaves and Shuko at 0 Equip, Mask of Memory, Basilisk Collar and Stoneforge Masterwork at higher.
3 months ago
Since you're going to want to put most of your equipment on an Armament Master anyway, you might prefer Kitesail Scout to Kitesail Apprentice so he can still have the flying. Likewise, I find Kor Aeronaut to be a reliable attacker in terms of stats - you might prefer him to Kor Outfitter if you keep your equip costs down. For example, with that many built-in flyers, you could run Shuko over Neurok Hoversail and/or Spidersilk Net!
4 months ago
I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.
Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW
-Thornbite Staff (You have to pay 2 to activate it,)
-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.
-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.
-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.
-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.
-Flamespeaker's Will just a low impact card
-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.
-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.
-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.
-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.
-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.
Thats all I got for now, don't take any of this personally, just my opinion. Good luck!
4 months ago
Awesome start. Here's some of my picks for that general theme:
and (sounding trumpets)....
Centaur Omenreader is Ghalta's secret love.
Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.
This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.