|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Uncommon|
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Artifact — Equipment
Equipped creature gets +1/+0.
Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)
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23 hours ago
A set of Mutavault looks great here:
- Increases threat density while only taking up land slots.
- They get pumped by Armament Master.
- They're colourless bodies for Ghostfire Blade.
You have plenty of basics. A set of colourless lands won't cause much harm. Going up to 22 lands would be ideal.
Shuko seems crazy efficient for this deck. It allows any of your Kor's equipped abilities to be active for no additional costs, and can be freely reequipped as needed.
While he's a clunky 4-drop that doesn't aid with the Equipment plan, I feel it's worth mentioning Ajani, Adversary of Tyrants. Your deck's low cost creatures gives his -2 ability plenty of targets to choose from for reestablishing a threat on the table.
Probably not terrible as a 2-of if you're ever looking for late game top-end against the slower decks.
2 weeks ago
I would suggest the classic lords in Metallic Mimic and Adaptive Automaton(however wait for mimic to rotate from standard), and some good white removal in Condemn, Blessed Alliance, and Oblivion Ring. In terms of equipment, a few good ones are Grafted Wargear, Lightning Greaves and Shuko at 0 Equip, Mask of Memory, Basilisk Collar and Stoneforge Masterwork at higher.
2 weeks ago
Since you're going to want to put most of your equipment on an Armament Master anyway, you might prefer Kitesail Scout to Kitesail Apprentice so he can still have the flying. Likewise, I find Kor Aeronaut to be a reliable attacker in terms of stats - you might prefer him to Kor Outfitter if you keep your equip costs down. For example, with that many built-in flyers, you could run Shuko over Neurok Hoversail and/or Spidersilk Net!
1 month ago
I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.
Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW
-Thornbite Staff (You have to pay 2 to activate it,)
-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.
-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.
-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.
-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.
-Flamespeaker's Will just a low impact card
-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.
-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.
-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.
-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.
-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.
Thats all I got for now, don't take any of this personally, just my opinion. Good luck!
2 months ago
Awesome start. Here's some of my picks for that general theme:
and (sounding trumpets)....
Centaur Omenreader is Ghalta's secret love.
Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.
This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.
4 months ago
Update: really enjoying how this deck plays, I've made some changes and will see how the mana base works after this update. Among them, out went Moltensteel Dragon and in went Temur Battle Rage, as well as:
- 2 x Darksteel Axe -> 2 x Bonesplitter
- 4 x Revoke Existence -> 4 x Disenchant
- 2 x Cartouche of Zeal, Honed Khopesh -> Ghostfire Blade, Cranial Plating, Shuko
- In went 2 x Boros Signet
6 months ago
Ga, as seguintes cartas eu aconselho a tirar: Akki Drillmaster - Voce nao tem bichao pra dar impeto; Akki Raider - Voce nao destroi lands;Akki Underling - Seu deck e rapido, nunca vai ter sete ou mais cartas na mao; Orochi Sustainer e Sakura-Tribe Scout - Voce nao precisa gerar muita mana num deck rapido; Soratami Cloud Chariot - Muito caro, foge da estrategia e o efeito e meio bosta; Kumano's Blessing, Lifegift e Seed the Land - horrvel; Blinding Powder - Nao faz sentido com o deck (voce quer matar rapido, nao controlar);NO SIDE: Dense Canopy e Sunder from Within - perfeito, os outros 3 - horrivel;
Cartas que voce pode colocar: Akki Avalanchers - aggro, warrior e fortinho, apesar de suicida; Blood Rites - poderia ser bem util com tantas criaturas;First Volley - complemento de dano e arcana para unir;Soulblast - Pode ser... Glacial Ray - dano mais apelao do PB Kamigawa (une e e barato);Goblin Cohort - muito apelaozinho, funciona com bastante criaturas;Honden of Infinite Rage e Honden of Life's Web - olhas os combinhos com um monte de criaturinhas e dano;Kashi-Tribe Elite - Protege suas cobras lendarias e ainda e um guerreiro cobra fortinho, cheio de fuleragem;Kodama's Might - Pump verde indispensavel, une em arcana ainda;Lure - Kill condition facil com tantas criaturas;Oni of Wild Places - Poderia ser um bichao pro deck;Path of Anger's Flame - Olha esse pump geral, arcano...como que tu nao coloca isso num aggro vermelho?Patron of the Akki - Patronos sao muito apeloes: este aqui e perfeito pro seu deck;Sakura-Tribe Elder - Esse cara pode atacar, bloquear e ainda pegar um land em resposta: apelaozissimo;Serpent Skin - Regenerar pode ser muito util num deck aggro; Stampeding Serow - Barato, forte, alem de voltar cobras pra mao pra combar com as Sosuke's Summons;No-Dachi - Gosto muito desta kataninha...Manriki-Gusari - Pode ser MAIN, pode ser SIDE, para aggro e muito bom;Shuko - Pumpinho rapidao;TERRENO DUPLO Pinecrest Ridge: se tem, por que nao usar? Eu usaria.
Agora voce pensa e acerta ai... faca suas escolhas, ajeite a curva pelos graficos e try again. Olhe de novo no Gatherer se achar necessario. Veja o custo total das cartas. Da pra deixar ele bem legal.
- Kamigawa Planebattle Champion: Kyoki's Army
6 months ago
Hey there, you requested feedback on the budget list so here are some suggestions.
- Bloodrite Invoker > Walking Ballista I like the invoker as a cute Necrotic Ooze outlet, but Balista adds significantly more value because it is also a Food Chain win condition.
- Urborg Elf > Arbor Elf Cheap Mana dorks are key here and if colors are a huge issue then something like Sylvan Caryatid seems better than the Elf.
- Mental Note > Thought Scour Strict upgrade if you want this effect because it allows you to mill other players after topdeck tutors.
- Shuko This is what allows you to mill out using Cephalid Illusionist, I'm not sure if this is supposed to be in the list already as the Illusionist seems useless without it. Alternatively, you could cut Illusionist entirely to add another Reanimation effect/target like Dance of the Dead or Nezahal, Primal Tide.
Obviously finding ways to upgrade the manabase and remove the ETB tapped lands will improve things but overall this looks like a good density of combos. The next step to upgrading will to fill out the tutor suite.