Shuko

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Shuko

Artifact — Equipment

Equipped creature gets +1/+0.

Equip (0) ((0): Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

BOK

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Shuko Discussion

hydrothermia on $3.9 EDH Deck

4 weeks ago

I can physically test this build. I have the cards. (lol) Though I'd like to see you expand on this with some other Equipments. Though only a few of them have Equip cost like Grafted Wargear, Lightning Greaves, Shuko and Umbral Mantle. Maybe even some Living Weapons, though I don't think any of them have haste.

Venturub on

2 months ago

First of all, thank you for your interest and help. Mikaeus was there until yesterday, but I am always changing and testing the changes. I took the Mikaeus out for the Flickering Ward and an extra Beacon of Destiny. So thats what you would take out in order to add Mikaeus.

Regarding the Shaman en-Kor combo: the shaman has a zero-cost ability; once Daru Spiritualist is out, you can target a cleric with the shaman ability an “infinite” number of times, and every single time the targeted cleric will gain +0/+2 (read Darus static ability); Oracle rules state that the Shaman ability may target a cleric, and thus redirect damage, even is no damage was previouly done to him (“prior to damage being dealt”); the Oracle rules also says that the shaman can redirect damage to itself - http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397648

The same trick works with Shuko: the equipment of a cleric with Shuko is considered as an ability of which a cleric has been targeted. Shuko has two advantages but also two inconveniences when compared to Shaman en-Kor:

Advantages: - it is one mana cheaper than the Shaman; - it can be tutored with Open the Armory. Thus, the deck has not only 2 opportunities to get Shuko but 6.

Disadvantages: - you will need the Shuko in the battlefield and 2 Clerics to equip back and forth, in order to target them back and forth with that equipment; - you will only be able to equip a cleric back and fourth as a sorcery, that is, during your turn. It is thus not useful to boost a clerics defense to block an attacker.

I am considering adding one or two more shamans and dropping one shuko.

Venturub on Holier than thou

2 months ago

Hi Se7enfoot... Thanks for your comment on my B/W Clerics deck.

I have several suggestions for your deck, but before I present to you let me first address your comment.

Although your deck is B/W like the one you commented on, they meant to be different. Yours is a hybrid between life-gain deck and an aggro deck. Mine is meant to be exclusively aggro.

I have a hybrid life-gain aggro cleric deck, white the Daru Spiritualist and Shuko combo, but it is mono-white - have a look : http://tappedout.net/mtg-decks/protection-clerics/?cb=1532856807.

Now, about my suggestions:

NensouHiebara on Oh The Kor And Their Toys

2 months ago

Armament Master, Kitesail Apprentice, and Path to Exile should be full 4-ofs. Maximize your deck's threats and answers.

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A set of Mutavault looks great here:

You have plenty of basics. A set of colourless lands won't cause much harm. Going up to 22 lands would be ideal.

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Shuko seems crazy efficient for this deck. It allows any of your Kor's equipped abilities to be active for no additional costs, and can be freely reequipped as needed.

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While he's a clunky 4-drop that doesn't aid with the Equipment plan, I feel it's worth mentioning Ajani, Adversary of Tyrants. Your deck's low cost creatures gives his -2 ability plenty of targets to choose from for reestablishing a threat on the table.

Probably not terrible as a 2-of if you're ever looking for late game top-end against the slower decks.

chocolatte123 on Oh The Kor And Their Toys

3 months ago

I would suggest the classic lords in Metallic Mimic and Adaptive Automaton(however wait for mimic to rotate from standard), and some good white removal in Condemn, Blessed Alliance, and Oblivion Ring. In terms of equipment, a few good ones are Grafted Wargear, Lightning Greaves and Shuko at 0 Equip, Mask of Memory, Basilisk Collar and Stoneforge Masterwork at higher.

ClockworkSwordfish on Oh The Kor And Their Toys

3 months ago

Since you're going to want to put most of your equipment on an Armament Master anyway, you might prefer Kitesail Scout to Kitesail Apprentice so he can still have the flying. Likewise, I find Kor Aeronaut to be a reliable attacker in terms of stats - you might prefer him to Kor Outfitter if you keep your equip costs down. For example, with that many built-in flyers, you could run Shuko over Neurok Hoversail and/or Spidersilk Net!

5c0r910n on Valduk Voltron

4 months ago

I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.

Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW

-Bladed Bracers

-Shuko

-Sai of the Shinobi

-Armory of Iroas

-Ring of Valkas

-Thornbite Staff (You have to pay 2 to activate it,)

-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.

-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.

-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.

-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.

-Elixir of Immortality / Silent Gravestone (don't know why you run these, if it works in your meta fine, but otherwise i don't see a real appeal to running it)

-Flamespeaker's Will just a low impact card

-Ghitu Firebreathing

-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.

-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.

-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.

-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.

-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.

Thats all I got for now, don't take any of this personally, just my opinion. Good luck!

VesuvanDoppelbanger on Muldrotha & Slinn Fortnite dance on your corpse

4 months ago

Awesome start. Here's some of my picks for that general theme:

Leatherback Baloth, Rancor, Alpha Authority, Archetype of Endurance, Carnage Tyrant, Conifer Strider, Mwonvuli Beast Tracker, Plated Crusher, Silhana Ledgewalker

and (sounding trumpets)....

Centaur Omenreader is Ghalta's secret love.

Some equipment:

Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.

This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.

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