|Commander / EDH||Legal|
Printings View all
Combos Browse all
Artifact — Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 Tap any number of creatures you control with power 2 or more. This Vehicle becomes an artifact creature until end of turn.)
Renegade Freighter Discussion
quadmiller7 on Mardu
1 week ago
then lands at half price
cuts -1 Cultivator's Caravan , -1 Renegade Freighter , -1 Mardu Ascendency, -1 Ride Down , -1 Bloodsoaked Champion , -1 Butcher of the Horde , -2 Alesha, Who Smiles at Death , -2 Scoured Barrens , -2 Plains , -4 Swamp , -1 Mountain
3 months ago
My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:
This can be combined with say, RW Vehicle aggro:
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus
You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.
What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.
For example, with 10 30-card decks, you have 90 combinations.
5 months ago
5 months ago
So as a fellow player of Renegade Freighter I'm happy to call this one of the coolest new takes on the idea for vehicles. The exalted really helps push damage through and you seem pretty capable of being a real threat even without vehicles. Mobile Garrison is also intersting as it help defend, but I feel as though it could be a dead card if you already have a Frieghter out and attacking, but whether you agree or not with that is fine.
However I'd say that you should think about Kami of False Hope or Holy Day instead of Fog in the sideboard as you seem to have more white than green mana sources. Additionally I would run either Natural State or Fragmentize over Caustic Caterpillar unless you want to keep the creature to help crew vehicles. Also I would consider a few other ideas:
Sideboard Change Reccomendations: 2 Holy Day or Kami of False Hope, 2 Fragmentize or Natural State, 2 Gods Willing or Benevolent Bodyguard or Apostle's Blessing, 3 Mana Leak or Dispell or Vapor Snag, 3 Spell Pierce, 3 Life Goes On,
Mana Leak is a good card, but if your using three colours you'll probably want to use as efficent spells as possible such as Dispell; and Vapor Snag is also a good way to stop irritating creatures and is a favorite of mine but Mana leak is still good so keep it if you like it. But mana efficency is also why I reccomend Apostle's Blessing as it can cast with any colour; and as a side note Benevolent Bodyguard can crew vehicles which is relevent, which is also applicable to my recomendation for Kami of False Hope.
I know this may seem like a lot of stuff to reccomend but I love your deck concept and I'd love to see it improve! Cheers and have fun out there!
5 months ago
I'm really missing Land Grant in this; especially with Lead the Stampede present, you really want every bit of land-thinning you can get. Also, I'm thinking Renegade Freighters would make more effiecient colorless tramplers than the Devastator.
As for the sideboard, Naturalize is a pretty lame choice. Go for Gleeful Sabotage instead, or Sundering Growth, if you want to stay at instant-speed. Tangle seems like a worse choice than Moment's Peace; two consecutive turns of no attacks is not as good as any two turns. And Spidersilk Armor is probably a better fit for flyer-hate than Vines & Scattershot, because it also softens enemy boardwipes like Shrivel, Electrickery or Holy Light. Also, there should you should hand 1 sideboard slot to Flaring Pain as a little surprise for tome/fog builds.
6 months ago
9 months ago
NoSoyYucateco no it isn't, sine Jhoira's ability triggers on "casting" a historic spell, not an historic card "entering the battlefield". There are a few good cards it interacts with though, like Reckless Fireweaver, but imo it's not worth running it if your deck is not built around it.
HARDsofty This is a nice idea for a deck, I like the vehicle theme. There are a few tweaks I would make without changing the theme of the deck: I think you could run less than 38 lands. The amount of cards you draw with Jhoira should guarantee you a land drop every turn. Also, I would consider cutting Mind's Eye, since you want to spend your mana during your turn, and drawing cards that way. Also, I would include Thopter Engineer, since giving all your vehicles haste is insane ;-) I would cut Ghirapur Gearcrafter for it.
I would also consider cutting both Implement of Combustion and Implement of Examination. They are either expensive, or basically don't do anything. If you are playing them for the card draw, consider instead playing spell bombs, or Chromatic Star/Sphere, since they also offer you utility/fixing/draw.
As for the vehicles, is there a reason you are not playing Aethersphere Harvester, Heart of Kiran, Skysovereign, Consul Flagship or even Cultivator's Caravan? They are a lot stronger than Irontread Crusher, Ovalchase Dragster, Sky Skiff and Renegade Freighter.
I made Jhoira deck as well. It has a lot more smaller artifacts and is buid around casting a lot of cheap efficient stuff, which is clearly not your strategy ;-) but if you want some inspiration, take a look at it.
11 months ago
Take out the following artifacts
1x Hedron Blade
1x Prying Blade
1x Urza’s Tome
No data for this card yet.