Artifact — Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 Tap any number of creatures you control with power 2 or more. This Vehicle becomes an artifact creature until end of turn.)
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Renegade Freighter Discussion
1 day ago
Reduce your number of vehicles. A vehicle without a creature to crew it is a dead card. 6 to 8 vehicles maximum, I'd suggest. Also throw that Demolition Stomper out and insert the old train Renegade Freighter, best vanilla vehicle. =)
1 month ago
I had to change the structure completely. My favorite Neheb, the Worthy became unworthy. And so i cut Bloodrage Brawler and Olivia, Mobilized for War. I filled the slot with vehicles Cultivator's Caravan and Renegade Freighter. So i put in Forerunner of Slaughter again and Speedway Fanatic and Glorybringer. => Now it is quiet good a.k.a playable.>= But the card loss with brawler was too hard. Brawler is beast with neheb. Without him not so much and overall the deck was too slow + the minotaurs get killed very easy and then the deck is really out of gas and cardless.
2 months ago
Most of the time Spatial Contortion might as well be Vapor Snag.
You also need options to push your damage through, O-Naginata, Vorrac Battlehorns, Chariot of Victory or Haunted Cloak. You need one of these because Akroma's Memorial will get removed, if you even get it into play.
Renegade Freighter will probably do more for you than Lodestone Golem and the Treasure Mage can crew it.
Thoughtcast over Thirst for Knowledge is probably the right call too.
I could add some non-budget ideas too, but this seems like enough for the moment, hope it helps.
2 months ago
My suggestion to make it unique and able to have a big top end:
-2  Barrow Ghoul
-1  Renegade Freighter
-1  Bonded Construct
+4  Gurmag Angler
That big 5/5 body will solve your size issue, and it will consistently cost 1B or B cost to play.
on My Free Deck
3 months ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
3 months ago
3 months ago
I REALLY like this idea. I think you want to focus on the cheap efficient vehicles. I like Aethersphere Harvester over Renegade Freighter as it has a a bigger butt and the lifegain will probably be nice to offset fetching and Pain Seer.
4 months ago
Ok. Budget may vary changes. My brother played R/W vehicles and has done very, very well from it (dual 4-0 FNM since release of Aether Revolt).
Heart of Kiran + Depala/Toolcraft/Veteran is very solid. At least a +2 of and a -2 Sky Skiff who just doesnt cut it as well.
+1 Fleetwheel Cruiser for -1 Ovalchace Dragster - it is just better and requires no crewing. Oh, and it can survive a thraben inspector/sylvan advocate chump block.
+3 Peacewalker Colossus for -2 sky skiff and -1 ovalchase dragster - it can crew any vehicle for 1W. It can be crewed if you need it to. They can also have 2 of them crew each other with good results.
Sideboard - Siege Modification vs non black (as Fatal Push is your worst enemy, and having something pushed with Siege Modification makes it a 2 for 1 loss) but you can quite easily turn 4 clock someone with it and Consulate Dreadnought.
Gideon, Ally of Zendikar against control as they hate it. 1-2 more Start Your Engines vs midrange - heck you are running 15 vehicles or so mainboard - maybe find room for 1-2 more of these bad boys. Turn 4-5 play will often come close to GG.Maybe Welding Sparks vs bigger creatures. Harnessed Lightning and Stasis Snare can also be exceptionally handy.
Hanweir Battlements x2 can be in the mix to give haste. Heck if you do that Hanweir Garrison can be amazing to play - attack, maybe just trade for something similar but keep the extra tokens or at least force blocks - and if they don't or can't it gets out of hand. Heck, if you meld it, its a clock all of its own turn 6 - it goes big and nasty, and most people just cant recover. This is the least solid of the advice that I give- it is always a gamble.
Anyway, good luck and let us know how it gets on.