As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Archenemy (ARC) None
Darksteel (DST) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thunderstaff Discussion

SaSSolino8 on Thantis, the Warweaver

4 months ago

Thunderstaff and Repercussion for some fun times.

420bootywizard on Derevillark

9 months ago

Seems good. Don't think you need Derevi if he isn't your commander. Thunderstaff could probably also be an early cut if you're going for more combo, Restore too.

Might want some more card draw, something like: Wall of Blossoms , Wall of Omens , Mulldrifter , Tireless Tracker are all good options.

Venser, the Sojourner is another blink-on-a-stick effect you might want to look at.

Cloudius on Courting attack, Isperia Supreme Judge

1 year ago

+1 for a very innovative deck! Love original brews like this.

You want Creatures to Attack...

Bident of Thassa - It is in the Maybeboard but I'd highly recommend adding this to the main board. It fulfills the 2 things your deck wishes to do: 1) Forcing people to attack; 2) Card draw for you.

Siren's Call - This is a hidden gem, which forces opponent's creatures to attack or face destruction. Perfect for a "Chaos theme" deck. Combos well with Festival or Orim's Chant to create a single-sided board wipe. Feel free to stick this onto Isochron Scepter for repeated use!

Oracle en-Vec - "Come at me you %@#$" Basically Taunt on a stick!

You want to lessen the pain...

Energy Field - Opponents attack each other, YOU WIN... Opponents attack you, you take no damage, draw a bunch of cards... and STILL WIN!

Thunderstaff - Lessen the pain is always good. Ability to grant situational buff to your creatures is a plus here.

Angel's Grace - When all else fails... call upon the Angels to grant you sanctuary and protection!

Isochron Scepter - You're running a lot of damage prevention instants with CMC 2 or less, so the Scepter is definitely worth a slot in the deck!

Hope these helps. Cheers!

marco-piatti on Anti goblin deck

1 year ago

I decided that by now it's best to just modify my deck by gettin cards like Fog , Druid's Deliverance , Essence Warden and Thunderstaff that can extend my lifespan in game. I also plan to add 2 more copies of Triumph of the Hordes and to consider that as my main win condition so i can also slow down my opponent by giving -1/-1 counters on his creatures.

Oloro_Magic on pls dont attack me

1 year ago

Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.

First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.

The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .

Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.

The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.

On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.

Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.

The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .

I wish you the best of luck! If you need any help or clarification just tag me in a comment.



Alkadron on Thantis, the Warweaver

1 year ago

This looks like a real good time. I've got a Thantis deck as well, she's outstanding.

I'm not sure what you're doing with Crucible of Worlds, Unwind Clock, and Strionic Resonator. They're all great cards in the right circumstances, but the rest of your list looks like it's not going to do a great job of creating those circumstances.

You may want to consider some more cards that give your opponents creatures (that's my favorite part of the Thantis deck): Forbidden Orchard and Varchild's War-Riders always do work for me, and Rite of the Raging Storm is straight-up delightful.

Cards like Thunderstaff and Warmonger Hellkite are also pretty great: you can use them to pump your opponents' creatures when you force them to swing big at your other opponents.

deebiia on Alesha, Who Smiles at Everyone

1 year ago

Updated Replacements:

  • In
  • Koskun Falls More taxing effects are great for this deck.
  • Comeuppance An instant speed punish for someone wanting to go all in against us.
  • Crush Contraband Artifact and Enchantment spot removal, much needed addition.
  • Cleansing Meditation Enchantment board wipe that will usually bring all of our enchantments back.

  • Out

  • Thunderstaff Too slow and isn't overly useful for us since we don't go wide on the board as much, however may come back if I feel like giving our opponents creatures a +1/+0 will help us end the game sooner.
  • Virtus the Veiled Not enough evasion effects in the deck to make running this guy worth it.
  • Kami of Ancient Law Needed better removal; swapped out for Crush Contraband .
  • Dark Petition Not enough instants and sorceries to always hit the spell mastery in this deck.
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