|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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Nightmare Lash Discussion
3 weeks ago
FullmetalWes Thanks for the help! I love the Lashwrithe and Nightmare Lash suggestions. I'll def get my hands on a Stronghold to run, and after looking over my creature and enchantment count I think you're correct about Nykthos. I should have plenty of devotion to make that work. I've got my hardcore black lands in my Grimgrin and Gitrog decks, but the stronghold is super affordable so I'll try it out.
3 weeks ago
4 weeks ago
Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.
I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.
Also if your playgroup plays a lot with graveyard consider Bojuka Bog.
I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.
From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.
To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.
One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.
That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.
Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.
Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)
1 month ago
Interesting commander, didn't know he existed. I recommend Shizo, Death's Storehouse, one more way to give your commander evasion. Blackblade Reforged, Lashwrithe, Nightmare Lash are good equipments to pump your commander aswell. Liliana of the Dark Realms can help you get swamps to ensure you don't miss land drops, and also helps with the equipments I suggested, same goes for Thaumatic Compass Flip which when flipped also helps protecting you.
Nice deck nonetheless +1.
4 months ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
4 months ago
5 months ago
Yes I've built it several times. It's fun. But you need lots of mana for it to be fun. It's a tier 3 CMDR at best. You'll need lots of good ramp. Like mana doublers. Caged Sun, and Extraplanar Lens. You need to focus on what black does best when considering mana ramp. Cabal Coffers, Magus of the Coffers, Nirkana Revenant, and Crypt Ghast. utilize the fact that you'll be mono black so cards like. Nightmare Lash, Lashwrithe, and Strata Scythe. You need big finishers that use big mana. Exsanguinate, and Torment of Hailfire. You'll want to try to have a few ways to stay in control early. Royal Assassin creatures, and some deathtouch creatures. You'll be killing selected creatures so Mimic Vat it good here. You want to make your CMDR more effective, so you'll want Illusionist's Bracers, and Rings of Brighthearth to copy Kalitas's effect throw in Basalt Monolith to make infinite colorless mana when paired up with the Rings of Brighthearth. You'll want to have Grave Betrayal as well this pairs up well with Kalitas. You are gonna need Command Beacon because if and when Kalitas dies. It will be hard recasting her after she dies 1 or 2 times. And you can do a reanimation theme as well where you can pick from graves at will with cards like Animate Dead, Rise from the Grave, Rise of the Dark Realms, and Fated Return. You'll need your basic edh packages. The Worn Powerstone, Sol Ring, Thran Dynamo, Burnished Hart, Gilded Lotus ramp package. About 4 board wipes. Decree of Pain, Archfiend of Depravity, Black Sun's Zenith, Mutilate. You'll need some other targeted removal and control. Withering Boon to stop etb effects that might threaten you, Imp's Mischief to redirect targeted spells. Sadistic Sacrament for the combo decks. And Praetor's Grasp for the same, or use it to grab a mana rock. Then throw in some strong combos that mono black does well. Mindcrank + Bloodchief Ascension or Exquisite Blood + Sanguine Bond. Along with a few other good ones. And some one shot heavy hitters. Like Sorin Markov, Tree of Perdition, and Blood Tribute. Follow the guidelines and you'll have a solid deck.
7 months ago
Ich schreibe dir morgen (oder vielleicht heute Abend, welche Karten ich rausnehmen wrde und warum.
Jetzt scheie ich dich erstmal mit Karten zu, die mir noch dazu einfallen :D
Kram, der mit deiner Strategie zu tun hat (beinhaltet sowohl shit, als auch geile Sachen):Deepwood Ghoul, Ethereal Champion, Glorifier of Dusk, Greed, Hatred, Lurking Evil, Marrow Bats, Martyrs' Tomb, Mischievous Poltergeist, Necrologia, Plague of Vermin, Souldrinker, Tymna the Weaver, Underworld Connections, Yawgmoth's Bargain, Tree of Perdition, Ajani Goldmane, Ajani, Caller of the Pride, Arbiter of Knollridge, Beacon of Immortality, Celestial Mantle, Oketra's Last Mercy, Invincible Hymn, Serra Avatar, Storm Herd, Chalice of Life Flip, Nightmare Lash, Phyrexian Processor, Well of Lost Dreams
Kram, der unabhngig von deiner Strategie gut ist:Soul of Innistrad, Grave Betrayal, Ogre Slumlord, Vengeful Pharaoh, Sudden Spoiling, Painful Quandary, Ophiomancer, Necropolis Regent, Dread, Murder, Royal Assassin, Silence the Believers, Ever After, Ghastly Conscription, Oblivion Ring, Banishing Light, Journey to Nowhere, Stasis Snare, Windborn Muse, Blind Obedience, Prison Term, Aura of Silence, Profound Journey, Comeuppance, Settle the Wreckage , Stalking Leonin, Swiftfoot Boots, Lightning Greaves
Bedenke auerdem, dass du nur 5 Karten haben darfst, die ber 2 Euro kosten und achte besonders beim Basteln auf deine Mana-Kurve (nicht zu viele teure Sachen).