Nightmare Lash

Nightmare Lash

Artifact — Equipment

Equipped creature gets +1/+1 for each Swamp you control.

Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Trade

Have (2) metalmagic , Azdranax
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Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nightmare Lash occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Black: 0.17%

Nightmare Lash Discussion

Squirrel_of_War on Taste the Infection

1 month ago

@Mortlocke thanks for the compliment and +1! I have put a lot of thought into running Deadly Rollick and I own 2 copies, the only reason I haven't fully decided is because most of my removal is used before casting Skittles but it is so good I am going to take your advice and at least test it out. I used to run both Nightmare Lash and Lashwrithe but they were underwhelming. If I didn't have 6 swamps out they weren't a 1 hit kill so the swords work much better in their place since I get protection from 2 colors and 2 benefits when they hit the player. I'll probably end up removing Runechanter's Pike in favor of Blackblade Reforged after some additional testing. Turcaut's craftsmanship is unmatched and you can find his business page here. Thanks again!

psionictemplar on Black Infect Control

3 months ago

I think Runechanter's Pike could be swapped for a different equipment. My considerations are Sword of Light and Shadow or even Nightmare Lash to compliment the crusader.

Sword would give crusader protection from the last major color for removal purposes. The lash could hit turn 4 right after your t3 crusader for massive poison.

Another suggestion I could make would be to swap out a lot of the discard package for Aether Vial to get your battlefield developed quicker. Vial gives you good tempo to land creatures and removal at the same time.

Lastly I would trim a couple of the 4cost creatures for more lands and change Cathedral of War and Mortuary Mire into another couple swamps. You are an aggro deck that should be swinging with multiple crearures which would invalidate the exalted of cathedral. Not to mention a land coming in tapped really slows things down.

ToastedBagl on Infect

4 months ago

Ashiok, Nightmare Muse ensures people don't attack you back as much. It also controls their hand. Nightmare Lash goes well with Urborg, Tomb of Yawgmoth, Whispersilk Cloak stops removal and buffs, but makes your infectors unblockable. Might of Oaks is a strong finisher. Might of Old Krosa is good too.

golgarigirl on Zombie Horde

4 months ago

As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.

Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.

I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.

Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.

THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.

Other cards I'm unimpressed with: Cruel Reality, Army of the Damned, Skull Storm, Nightmare Lash, Mayhem Devil, Nekusar, the Mindrazer

DarkHero on Yawgmoth in my meta

8 months ago

As others have said, you should be in good shape. Mono Black can be very easy to run on budget, excellent at creature removal, and can find ways to out tempo ramp decks.

Victim of Night , Doom Blade , Go for the Throat , and Murder are all fantastic removal on a budget.

I wouldn't worry about blocking ramp as much as I would focus on creating it in your own way. Along the lines Dark Ritual or Artifacts. Cabal Stronghold is the budget alternative to Cabal Coffers . Crypt Ghast might be slightly out of budget, but does the job of Nirkana Revenant somewhat cheaper. I'm a huge fan of Life's Finale , which is criminally underplayed and pretty budget, especially in a meta that isn't in their own graveyards too much. It's always good to have a boardwipe or 2 on deck, but I find mono black can get quite a lot done with spot removal, and that is far easier on a budget. You already have Damnation when you need it. Black Sun's Zenith is also an option because you can proliferate the counters later. Lashwrithe and/or Nightmare Lash are good and not expensive. Disciple of the Vault is again criminally underplayed if you want to go that route. Get yourself some cheap tutors cause thats Black's go to. Diabolic Tutor , Scheming Symmetry , Beseech the Queen are the best budget options. Card draw is a must, and you get Sign in Blood , Read the Bones , and a host of other cheap draw spells to go along with you Phyrexian Arena .

And I hate to be that guy, but infect is pretty budget, on theme, and works wonders even if you just splash it as a win con. Tainted Strike Plague Myr Ichor Rats . You can then use your Commander to pay and discard a card a few times to win.

Black has a ton of options even on a budget. Just depends which way you want to go.

TheMazter13 on Avenger, Assemble!

8 months ago

The Deck is kind of slow. Having both played and played against Voltron, the deck needs to be quick. Considering your commander is a 6 mana creature, it takes a while to get out and you would need some ramp. More artifact mana, which would also buff some enchantments like All That Glitters , is definitely needed. The Signets, The Talismen, the 3 Mana Rocks, Mind Stone , Worn Powerstone , or even Sisay's Ring would all help to make sure you can cast your commander on turn 4 or 5 while also having artifacts that can be used to cast spells. For example, casting Thran Dynamo on turn 3 or 4, then tapping it to cast an equipment card.

Also, when playing equipment cards, get more cards that do things. Echo Circlet isn't needed in an aggressive deck, Nightmare Lash with 7 Swamps is not great (however you do have Urborg, Tomb of Yawgmoth , so it can be good but it is 100 card singleton), Helm of the Host is pretty bad considering the tokens won't have any equipment and won't be as powered up, and Explorer's Scope can ramp, but so slowly that it isn't worth it. Considering this is an aggressive deck, playing all the Swords would be a viable option. Not only do they buff your commander, but they also give them protection from colors, meaning that they wouldn't be able to be blocked and can then get around chumpers. Also, the swords have awesome "deal combat damage to a player" effects that can easily be taken advantage of while also staying as aggressive as possible

Elenda, the Dusk Rose , Open the Graves , Cathars' Crusade , Ajani's Welcome , Mace of the Valiant , and Embercleave all don't do much with only 10 creatures, so either play more buffing creatures like Kinsbaile Cavalier or get rid of cards that rely on creatures. I think you should get rid of em because your commander is really the only creature you'd need. Sure, a knight can give your commander double strike, but so can an equipment card ( Fireshrieker ), and for far cheaper with "Equip Knight 0"

You only had three choices of Elspeth, and you picked the wrong one. Elspeth, Sun's Champion and Elspeth, Knight-Errant are both better than Elspeth Tirel in terms of making creatures, keeping the board free, and buffing your commander. You'd probably play Knight-Errant for that second ability though

Liliana of the Dark Realms doesn't do much apart from find swamps. She doesn't actually ramp you and her second ability can do very little with so few swamps.

To get even more stuff for cheaper, Stoneforge Mystic . Not only is it a tutor, but it can put equipment onto the battlefield a) at instant speed and b) for .

HobbyGamer007 on Balan, Equipment Voltron

9 months ago

How about something spicy with Nightmare Lash ? Just run Urborg, Tomb of Yawgmoth and as you already run Land tutors like Weathered Wayfarer it should be doable :)

And yes, it all works with color identity.

Pal00ka on Morph Me UP

10 months ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

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