|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
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15 hours ago
If it were me, I think I'd focus on low-casting cost artifacts and try to go Voltron. With that said, I'd leave the likes of Fireshrieker and especially Grafted Exoskeleton in there. If you can find a bunch of 0 drop artifacts and run a Cheerios build, I'll bet it would really fly.
1 day ago
Thanks bushido_man96, name is a fun play on words! I have been looking to optimize the deck, but running 30 lands makes this tough.
Cards that I dont mind getting rid of include: Crook of Condemnation, Fireshrieker, Grafted Exoskeleton, Honed Khopesh, Neglected Heirloom Flip, Sharpened Pitchfork, Burnished Hart, Golden Guardian Flip, and Pia's Revolution.
Should I focus more on storm? 0 drop artifacts? Rocks and Mana generation? Artifact bounce? Creature based reanimation?
2 weeks ago
4 weeks ago
Try to ramp as much as possible and some landfall creatures like Rampaging Baloths can bring great benefit of such sorceries even in late game. Also some mass removal like Monstrous Onslaught for mono green can be a bless.
For instants you might like to look at Evolution Charm, Setessan Tactics, Crushing Vines and Krosan Grip. In case your meta has lots of boardwipes consider Wrap in Vigor and Fresh Meat for cheap options.
Feel free to pass by my profile and check my Ghalta deck
1 month ago
1 month ago
Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant
Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality
I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:
1 month ago
Spirits Thanks- I love my deck! I actually use Sterling Grove for the protection part- there is a LOT of enchantment removal out there, & people hate on Duelist's Heritage, Mirari's Wake, & Aura Shards.. & when I'm dominating the table, they also hate on Asceticism, Sigarda's Aid, & even Sylvan Library. Nobody wants to waste their targeted removal on something that simply prevents what you care about from being targeted- & then I can sac it to get something else. Mirari's Wake & Aura Shards are instantly removed by someone if I can't protect them, & as soon as I start doing something crazy with Duelist's Heritage, like hitting double with Eminence while equipped with Sword of Fire and Ice and a Quietus Spike, then Duelist's Heritage gets targeted, too. The shroud on enchantments is helpful when your enchantments are kicking ass.
That brings me to Sensei's Divining Top; it is definitely redundant with Sylvan Library out, but that is exactly what I want! The effect is so powerful that people will try to take them out when you start winning, but it is not only twice as likely to end up in your hand, it is also twice as difficult to get rid of if both are out. Plus, though I prefer Sylvan Library, it doesn't protect itself from removal like Sensei's Divining Top does.
Sword of Vengeance is just very good keyword abilities on any cat I have out. The Vigilance means the cat can block, & the +2/0 with First Strike means the cat will likely be able to do so and survive (even without Eminence). I never tutor for it, and it might get cut, but it can be nice. You are right though- I should put something in that tutors for something better (ie- Open the Armory) or just put something better in.
I cut Path to Exile because I feel the ramp is too helpful for the opponent in EDH, and Swords to Plowshares makes more sense. I usually really really want to keep my own creatures, so doubt I'll be Path-ing them anytime soon. In fact, I cut Greater Good for that reason, though it might come back.
1 month ago
Yidris does well in 3 different decks though you can build many other ways too. These are just more common.
1) Value- This build works off great value cards like Selvala's Stampede and the expertise spells like Baral's Expertise. ETBs from Myr Battlesphere and cascading into Mulldrifter. Really just a more focused version of goodstuff.
2) Storm- I haven't played storm so I can't explain how it works with Yidris very well. Suffice to say Aetherflux Reservoir comes up as the win con often. Google yidris storm primer and you should find plenty of good information.
3) Voltron- I actually built him this way and it was awesome. Temur Ascendancy, Rage Reflection, Fireshrieker, Bear Umbra, Aggravated Assault are some of what was in there. A lot of double strike and haste with some hexproof and just swing turn after turn. One spell turns into 3 anytime you hit an opponent.
You can find some of the more commonly included stuff here https://edhrec.com/commanders/yidris-maelstrom-wielder