Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Browse Alters View at Gatherer

Trade

Have (0)
Want (4) Suicune , Etinifni , entitysix , billtheturnip

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Magic 2014 (M14) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fireshrieker occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.31%

Fireshrieker Discussion

seshiro_of_the_orochi on Brothers Yamazaki

2 days ago

I really like this idea. As there are two different artworks for Brothers Yamazaki, you would definitely have to play one of each.

After a quick reasearch, the are cards to consider:

Iizuka the Ruthless

Godo, Bandit Warlord

Oathkeeper, Takeno's Daisho

To make Izuka a little better, adding some more samurai might be good. There aren't that many in red. If you go voltron, adding a little deathtouch is useful by itself, and it's ridiculous with Ronin Cliffrider.

Blackblade Reforged, Grappling Hook, Empyrial Plate, Fireshrieker are useful weapons. Also maybe bludgen brawl to have enough equipment for each of your commanders.

PookandPie on Kemba, Kha Regent, Wielder of many EDH

2 weeks ago

Crackdown is a great card to run in a meta with attacking creatures, unless there are multiple mono-white decks in your meta.

Fireshrieker is a great equipment, effectively doubling Kemba's power.

Trailblazer's Boots is generally better than Vorrac Battlehorns. Even this deck runs a fair number of nonbasic lands, and if your opponents control even one Hallowed Fountain or Watery Grave, Kemba would become unblockable vs them. It's a great card- highly recommended.

Stoneforge Masterwork is essentially a faster version of Mask of the Valiant- every token Kemba churns out makes her bigger, which is huge since her power starts off so small. Basically any game in which this, Sigil of Valor, or Mask of the Valiant would be drawn is a game where Kemba must be dealt with immediately as you can completely run away with the game with decent sources of evasion or double strike, since she makes her own gravy.

pokey on A Gruuling Experience

1 month ago

There are some great cards here to add to my version. Creeping Renaissance looks like a perfect draw card for this. I feel that the tempo of this deck is a bit slow. If you already run 40+ lands do you need to pick them out of the deck into hand. I think ramp maybe a better focus along with draw. It's ideal to let Borbo fill your hand. Dragon Mage and Reforge the Soul are nice draw effects. Also Fireshrieker and Grappling Hook are cheap and the double strike effects give two triggers of Borbo.

Mortlocke on Syr Gwyn Fights for her Friends

1 month ago

Knights are cool, so +1 on principle. However, your deck description is severely lacking. While yes, I can guess that your deck relies primarily on a voltron approach to play - I have no idea what your notable combos and synergies are. Additionally, I have to guess at what the strategy of the deck is - Does it have anything past voltron equipment? Does it really try and do anything with the Knight sub-theme? You get where i'm going with this. But here's the fun part - how we fix it. So here are some notable articles that helped me flesh out deck descriptions of my own here on tappedout:

In summary, you need to write an introduction to help the user understand what the themes and influences are behind the construction of your deck and if this is a deck they may want to build/base their own off of. Then you go into the notable combos and how they win you the game. The real benefit to writing a combo/synergy section to a deck description however is having to actively walk through and document the logic behind certain card interactions. 1. It confirms that you know what you know, and 2. IF you are wrong - a user can point out the issue and help you correct it

Oh, and I do have actual card suggestions - specifically some equipment I think you could use:

  • Bloodforged Battle-Axe : A little equipment that came out only in Commander 2017 that does something special - it makes token copies of itself whenever equipped creature deals combat damage. The beauty here is that since you are running some sort of knight tribal sub-theme, your Commander 's 2nd ability will give all of those token Axes equip Knight . Therefore after each combat step you could equip a token onto your Commander for free, or onto another knight. Even better, you could combine the token Axes with another equipment already in the deck: Fireshrieker , which will give you two combat damage steps - meaning you will gain two Axes per axe equipped on a knight. Since this card has only been printed in one set, it's a little bit pricey at $7.37 on TCGPlayer. If that's too expensive for your blood, they are selling a Japanese printing at about $4.00.
  • Quietus Spike : A hard hitting equipment that pretty much every opponent at the table will groan at when they read it's 2nd ability: "Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up." Attach this to any creature with evasion - such as Khorvath Brightflame and you become a force to be reckoned with (especially for those pesky lifegain decks). As previously noted cost is obviously a factor here - you can pick up a spike for $1.86 from TCGPlayer - or about $7 if you want foil.

Sorry for writing you a book, but I think your deck is cool, and I want both it and your page to do well. Good luck, and happy brewing friend!

Joe_Ken_ on Amaterasu (Good doggo)

1 month ago

Fireshrieker is good to give the dogo doublestrike.

Also maybe cards like Umezawa's Jitte May be something to grab before going for the Swords and other crazy high cost stuff.

Stonehewer Giant will be a great addition since if it isn’t taken care of quickly then you can get multiple equipment tutors off it.

ArekExcelsior on Young Fella is down with the Syggness

2 months ago

So the way I'd go with this is basically a standard Tron commander with a top-end to take advantage of your draws. Chasm Skulker , Consecrated Sphinx , Faerie Vandal , all the Swords (e.g. Sword of Fire and Ice ), Skeleton Key , Colossus Hammer , Fireshrieker , Eel Umbra , Lightning Greaves , Swiftfoot Boots , Shielding Plax , Grafted Exoskeleton , etc. Probably a few counterspells (e.g. Counterspell ), some control like Vendilion Clique , maybe a Thought Sponge . Your higher-end stuff can be Jin-Gitaxias, Core Augur , Sheoldred, the Whispering One, Dragonlord Silumgar , Vilis, Broker of Blood . You want consistent life loss, so Pestilence and similar effects are solid.

K1ngMars on Kemba's glorious army

2 months ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .

ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

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