Fireshrieker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Magic 2014 (M14) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Fireshrieker Discussion

LilianaSavedJesus on Kitty Catbot

1 week ago

There is no need to run Evolving Wilds in a monocolored deck, it will only slow you down.

i have a few suggestions for equipment: Bloodforged Battle-Axe once you start hitting with it will copy itself, so you'll 2 then 4 then 8, this this will add up to a lot of commander damage fast and you will get a lot of cat tokens.

Whispersilk Cloak will protect your commander and make it unblockable

if you want to go the voltron way Mace of the Valiant could get a lot of counters from your commanders ability and hit with a lot of damage, but maybe it is too slow.

Fireshrieker will double the damage, from your commander.

if you want to make a lot of cats play White Sun's Zenith , that can get big with Coat of Arms or Cathars' Crusade if you have a lot of cat tokens on the board before you cast White Sun's Zenith you can sac them to Ashnod's Altar to double your cats.

Reconnaissance gives your creatures "pseudo vigilance", and allows you to remove them from combat if your opponent have some combat tricks you didn't knew about.

Sigarda's Aid lets you flash out equipments.

Puresteel Paladin and Sram, Senior Edificer are good in most equipment decks and they draw you cards which can be diffecult in white.

then there are all the "sword of..." which are good but expensive.

Joe_Ken_ on What are the best equips/auras ...

2 weeks ago

Depending on what colors you’ve got for a deck some double strike stuff could be good for doubles attack triggers. Something like True Conviction , Grappling Hook , and Fireshrieker

TheMazter13 on Avenger, Assemble!

1 month ago

The Deck is kind of slow. Having both played and played against Voltron, the deck needs to be quick. Considering your commander is a 6 mana creature, it takes a while to get out and you would need some ramp. More artifact mana, which would also buff some enchantments like All That Glitters , is definitely needed. The Signets, The Talismen, the 3 Mana Rocks, Mind Stone , Worn Powerstone , or even Sisay's Ring would all help to make sure you can cast your commander on turn 4 or 5 while also having artifacts that can be used to cast spells. For example, casting Thran Dynamo on turn 3 or 4, then tapping it to cast an equipment card.

Also, when playing equipment cards, get more cards that do things. Echo Circlet isn't needed in an aggressive deck, Nightmare Lash with 7 Swamps is not great (however you do have Urborg, Tomb of Yawgmoth , so it can be good but it is 100 card singleton), Helm of the Host is pretty bad considering the tokens won't have any equipment and won't be as powered up, and Explorer's Scope can ramp, but so slowly that it isn't worth it. Considering this is an aggressive deck, playing all the Swords would be a viable option. Not only do they buff your commander, but they also give them protection from colors, meaning that they wouldn't be able to be blocked and can then get around chumpers. Also, the swords have awesome "deal combat damage to a player" effects that can easily be taken advantage of while also staying as aggressive as possible

Elenda, the Dusk Rose , Open the Graves , Cathars' Crusade , Ajani's Welcome , Mace of the Valiant , and Embercleave all don't do much with only 10 creatures, so either play more buffing creatures like Kinsbaile Cavalier or get rid of cards that rely on creatures. I think you should get rid of em because your commander is really the only creature you'd need. Sure, a knight can give your commander double strike, but so can an equipment card ( Fireshrieker ), and for far cheaper with "Equip Knight 0"

You only had three choices of Elspeth, and you picked the wrong one. Elspeth, Sun's Champion and Elspeth, Knight-Errant are both better than Elspeth Tirel in terms of making creatures, keeping the board free, and buffing your commander. You'd probably play Knight-Errant for that second ability though

Liliana of the Dark Realms doesn't do much apart from find swamps. She doesn't actually ramp you and her second ability can do very little with so few swamps.

To get even more stuff for cheaper, Stoneforge Mystic . Not only is it a tutor, but it can put equipment onto the battlefield a) at instant speed and b) for .

LadyZ on Alela EDH

1 month ago

Based on that, I would look at replacing Fireshrieker , since it's job is to get one creature to do a lot of damage. I'd probably rather have Favorable Winds or Dictate of Heliod most of the time

wrangler29 on Knight Equipment Deck

2 months ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.

equipment

enchantments

removal

creatures

combo

Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.

TheCardPool on Isperia's Inscrutable Air Force (Isperia EDH)

2 months ago

king-saproling Thanks! It's definitely not Tier 1 (and I've noticed it suffers in multiplayer a bit because other than combat damage there's few ways to win quickly), but it's pretty decent in duel commander if you're not getting too cutthroat, and it's just fun in general. Pretty low on the scare factor too so you'll stay off people's radar. I've considered almost all of those cards, and still am really.

Out of all of them, Fireshrieker is probably the one I'd be most likely to add--I only opted for Duelist's Heritage because it's a bit more useful politically and doesn't take mana to equip every time.

Windreader Sphinx was a tough one to remove, but I usually find I don't have a ton of creatures to swing with anyway, so the draw power is negligible compared to the synergy of something like Unesh, Criosphinx Sovereign or Azor, the Lawbringer . Ditto with Gravitational Shift --love the card, but I've come to dislike anthem effects in general as I believe they're low-impact, and your opponents probably aren't getting hurt that much by the other effect. I also dislike Auras in general, which is why I steered away from Battle Mastery --the potential of getting 2-for-1'ed is very high, and it's the worst feeling.

Urza's Bauble is nice because you get to draw a card on top of the peek--but I took out Gitaxian Probe as well because they're both one-shot effects. I feel consistent ones like Telepathy and Glasses of Urza are better. However, I don't claim to be an expert. Just personal taste.

Glad you liked the deck though! And thanks for the suggestions.

--Kyle

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Fireshrieker occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.31%