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Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Price & Acquistion Set Price Alerts
18 hours ago
xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?
Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.
Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.
1 day ago
Ah yes. Board wipes and Zurgo go hand in hand. That makes perfect sense that double strike would be worth more. I run fewer wipes than the average Zurgo deck because I have so many hatebears and the like. I'm running more now than I used to though so perhaps it's time to sub my Fireshrieker and Grappling Hook back in.
2 days ago
Thanks for the input.
Sram would indeed be a great inclusion. Definitely seriously considered!
Conqueror's Flail came out well after I built this deck and I haven't been updating it too much. My normal playgroup is very casual and low-powered so its utility is slightly lost. Still a great card but I'm always conservative with upgrading my decks with $2+ cards. It's on the shortlist though!
Chandra's Ignition is a card I own and keep in the box with the rest of the deck. This deck used to be a Warrior tribal with Zurgo as back-up but it has slowly morphed into more of a Zurgo-centric deck with hatebear backup. It's always a good idea to pack a lot of board wipes--especially with Zurgo--but I am always loath to destroy my utility creatures. As the deck slides closer and closer to pure voltron Chandra's Ignition becomes more attractive. The opponent damage is pretty sick. It's been considered.
Fireshrieker is 'aight. It was in since the very beginning and only recently taken out. The price is right and the effect is strong (and obviously so. It's a staple so no need to be pedantic :) this ain't my first rodeo) but I have found through rigorous playtesting and real-world experience that trample and evasion are more reliable enablers than double strike.
4 days ago
Sram, Senior Edificer looks great in this list as card draw for voltron in colors that don't see much card draw. Also much cheaper than Puresteel Paladin right now, but without the metalcraft ability.
Conqueror's Flail isn't a bad pump for Zurgo, but it also enables a Grand Abolisher-like ability for being equipped. No surprise Swords or Paths for you!
Chandra's Ignition is an incredible boardwipe in conjunction with your commander, who begins with 7 power and only gets bigger from there.
Fireshrieker is another equipment worth considering; double strike is a powerful ability, but also extremely ridiculous on a 7-power commander.
6 days ago
Mass Calcify blows up all your equipment. Why not just use Wrath of God or Day of Judgment? Oblivion Ring is flexible removal you can tutor for. Buried Ruin is a nice utility land that can retrieve a key piece of equipment that's been destroyed. Argivian Find has the same effect. Open the Armory is a second Steelshaper's gift. Silverblade Paladin is a second Fireshrieker effect and a good voltron target in its own right. On that note: why no Fireshrieker--it effectively cuts the game in half? Lightning Greaves prevents you from equipping anything else to your own dudes; replace with Swiftfoot Boots. Mother of Runes is a must run.
Land Tax, Path to Exile, and Jitte should not be "maybes"; they should be in the deck.
6 days ago
Oh, and you have Fireshrieker
1 week ago
1 week ago
I would cut 2 Plains to start then cut these:
- Gift of Estates as you probably won't have that much trouble with land and not a huge need for ramp. Maybe replace it with Temple of the False God
- Leonin Scimitar
- Leonin Sun Standard
- Chariot of Victory unless you really want the trample badly
- Infiltration Lens
- Skullclamp surprisingly I don't think you have consistent enough 1 toughness things to kill with this to trigger the card draw (maybe keep and try Infiltration Lens if you cut this)
You probably want at least two or three more boardwipes:
I would make room for this enchantment:
Here are some suggestions for equipment cards to replace some of the cuts I suggested above:
- Hero's Blade
- Ring of Thune
- Moonsilver Spear
- Trailblazer's Boots
- Basilisk Collar
- Bonehoard could be fun
If you want a planeswalker, try Nahiri for her equipment bullshit: