Fireshrieker

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Magic 2014 (M14) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

CNS

M14

MRD

Ebay

Recent Decks

Fireshrieker Discussion

bushido_man96 on She trippin, it's a 'fact.

15 hours ago

If it were me, I think I'd focus on low-casting cost artifacts and try to go Voltron. With that said, I'd leave the likes of Fireshrieker and especially Grafted Exoskeleton in there. If you can find a bunch of 0 drop artifacts and run a Cheerios build, I'll bet it would really fly.

GoldenDiggle on She trippin, it's a 'fact.

1 day ago

Thanks bushido_man96, name is a fun play on words! I have been looking to optimize the deck, but running 30 lands makes this tough.

Cards that I dont mind getting rid of include: Crook of Condemnation, Fireshrieker, Grafted Exoskeleton, Honed Khopesh, Neglected Heirloom  Flip, Sharpened Pitchfork, Burnished Hart, Golden Guardian  Flip, and Pia's Revolution.

Should I focus more on storm? 0 drop artifacts? Rocks and Mana generation? Artifact bounce? Creature based reanimation?

Suns_Champion on Sentry, what do you see?: Vorosh, the Hunter EDH

2 weeks ago

Sweet!

I think you will like Training Grounds(think after you activate Evolution Vat) and double strike stuff like Fireshrieker and Grappling Hook to cash in on the counters immediately.

ShaharRyu on Ghalta commander budget deck

4 weeks ago

For Equipments:

Hedron Matrix,Fireshrieker, Grappling Hook and Grafted Exoskeleton are all potential win conditions.

For sorceries:

Try to ramp as much as possible and some landfall creatures like Rampaging Baloths can bring great benefit of such sorceries even in late game. Also some mass removal like Monstrous Onslaught for mono green can be a bless.

For instants you might like to look at Evolution Charm, Setessan Tactics, Crushing Vines and Krosan Grip. In case your meta has lots of boardwipes consider Wrap in Vigor and Fresh Meat for cheap options.

As for enchantments, most good green enchabtments are expensive, but cards like Elemental Bond can bd crazy good. If you can spare $2 you could also get a Vernal Bloom.

Feel free to pass by my profile and check my Ghalta deck

BabyK on Super Gishath Dino's

1 month ago

Relentless Assault, World at War, Aggravated Assault work well. The last one goes infinite with Sword of Feast and Famine. Fireshrieker also will work with gishaths ability.

DrukenReaps on Nazahn Advice (Additions/Removals)

1 month ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

https://edhrec.com/commanders/nazahn-revered-bladesmith

JAPuckett85 on WonderCats

1 month ago

Spirits Thanks- I love my deck! I actually use Sterling Grove for the protection part- there is a LOT of enchantment removal out there, & people hate on Duelist's Heritage, Mirari's Wake, & Aura Shards.. & when I'm dominating the table, they also hate on Asceticism, Sigarda's Aid, & even Sylvan Library. Nobody wants to waste their targeted removal on something that simply prevents what you care about from being targeted- & then I can sac it to get something else. Mirari's Wake & Aura Shards are instantly removed by someone if I can't protect them, & as soon as I start doing something crazy with Duelist's Heritage, like hitting double with Eminence while equipped with Sword of Fire and Ice and a Quietus Spike, then Duelist's Heritage gets targeted, too. The shroud on enchantments is helpful when your enchantments are kicking ass.

That brings me to Sensei's Divining Top; it is definitely redundant with Sylvan Library out, but that is exactly what I want! The effect is so powerful that people will try to take them out when you start winning, but it is not only twice as likely to end up in your hand, it is also twice as difficult to get rid of if both are out. Plus, though I prefer Sylvan Library, it doesn't protect itself from removal like Sensei's Divining Top does.

Sword of Vengeance is just very good keyword abilities on any cat I have out. The Vigilance means the cat can block, & the +2/0 with First Strike means the cat will likely be able to do so and survive (even without Eminence). I never tutor for it, and it might get cut, but it can be nice. You are right though- I should put something in that tutors for something better (ie- Open the Armory) or just put something better in.

I cut Path to Exile because I feel the ramp is too helpful for the opponent in EDH, and Swords to Plowshares makes more sense. I usually really really want to keep my own creatures, so doubt I'll be Path-ing them anytime soon. In fact, I cut Greater Good for that reason, though it might come back.

I prefer the repeatable, non-attackable Duelist's Heritage to Ajani, Caller of the Pride, but that's just me. I'm loving Fireshrieker though.

How do Tree of Tales & Ancient Den help you equip earlier? They still have to be played as a land-drop, so they aren't ramp.

I am pretty much at 35 lands too, since I count Maze of Ith as a type of removal, & Thawing Glaciers like card-draw/mana-fixing.

I notice you cut Mirari's Wake, but it is one of the most powerful cards in my deck. How do you like Teferi's Protection? I have thought about adding that for awhile now- I have it in a binder.

DrukenReaps on Which cost cheater?

1 month ago

Yidris does well in 3 different decks though you can build many other ways too. These are just more common.

1) Value- This build works off great value cards like Selvala's Stampede and the expertise spells like Baral's Expertise. ETBs from Myr Battlesphere and cascading into Mulldrifter. Really just a more focused version of goodstuff.

2) Storm- I haven't played storm so I can't explain how it works with Yidris very well. Suffice to say Aetherflux Reservoir comes up as the win con often. Google yidris storm primer and you should find plenty of good information.

3) Voltron- I actually built him this way and it was awesome. Temur Ascendancy, Rage Reflection, Fireshrieker, Bear Umbra, Aggravated Assault are some of what was in there. A lot of double strike and haste with some hexproof and just swing turn after turn. One spell turns into 3 anytime you hit an opponent.

You can find some of the more commonly included stuff here https://edhrec.com/commanders/yidris-maelstrom-wielder

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