Bonesplitter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Mirrodin (MRD) Common

Combos Browse all

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

Bonesplitter Discussion

winthrop on Pauper Kitters

2 days ago

Made a few changes:

Sticking with the splash of black for now as I think it makes the sideboard way stronger for this deck.

5dollarMTG on $5 Flaming Weapons

1 week ago

Thanks foxinsox! Those are good upgrades, but they'd all take me over my strict $5 budget (even the Bonesplitter , which usually runs around 50 cents). You could drop one land, but I wouldn't go below 21. It's absolutely essential to hit your first three or four land drops with this deck.

foxinsox on $5 Flaming Weapons

1 week ago

Awesome! It's actually blisteringly fast for such a budget build! A few suggestions:

Bonesplitter over Short Sword ? It seems the damage is far more important than the resilience.

I wonder whether Swiftfoot Boots or Lightning Greaves might be a valuable addition. The only thing worse that a pumped up beastie is one that can't be targeted - though I recognise that this amps the budget a little, and also turns it into pseudo bogles.

22 land is a lot for such a small curve. Could you cut a few to amp the equipment?

Really great idea and brew. Nice work!

eatmygender on WU Birds with Swords

1 week ago

I think this deck would be more successful as a Control deck using Squadron Hawk s equipped with Bonesplitters as finishers, possibly using a Trinket Mage to tutor for Land and Equipment.

hungry000 on Song of Faeries

1 week ago

Oh, and a few thoughts:

mal099 on Death in the Shadows

1 month ago

Thanks for the +1 and the suggestions!

The problem with Endless Scream and Dauthi Mercenary , as much as I love especially the latter, is that both of these cards are really only useful in the late game, and this deck is not designed to ever get that far - you either win between turn 3-5, or the opponent has probably removed enough creatures that it's almost impossible to get back into the game. The deck also doesn't have any way of defending itself, so by that point, they should have done a substantial amount of damage. Some more playtesting might be in order to see if those cards might have value against control, but I feel like going for maximum speed is still my best bet.

Bonesplitter , again, sacrifices speed for long term viability, but in that case, I feel like it might be worth the cost. Will also require some testing. Same with Infernal Scarring , and I probably wouldn't want to play both. So it's a choice between definitely keeping an equipment after a removal, or potentially drawing a creature, which is often more important... not an easy choice, but I'll keep them all in mind. Will probably go for either Predator's Gambit or Bonesplitter , since I've already bought those.

lonesentinel on Voltron Predator

1 month ago

I've also recently started PDH. I would suggest changing the following for objectively-better versions

Cultist's Staff -> Vulshok Morningstar

Marauder's Axe - > Bonesplitter

other suggestions

Leonin Scimitar , Short Sword alternatives or you can add all 3 as they are just other Honed Khopesh

Skyblinder Staff If you have flying and cant be blocked by flying, you can only be blocked by Reach (which not many PDH players play)

HalbrechtHalbrecht on Death in the Shadows

1 month ago

First off, love this deck! You got a +1 from me! I've always been attracted to Shadow as a mechanic, but I've never gotten around to delving into it too much.

I like Dauthi Mercenary * better than Dauthi Marauder . Both are 3-drops with shadow, but while the Marauder starts out with one more power, the Mercenary has the potential to be pumped up higher, especially if you have a Dark Ritual and nothing else to play with it. It's a good late-game mana sink when you've run out of cards in hand (and considering your curve is so low, I imagine that that's easy to do).

* T/O claims that Dauthi Mercenary isn't pauper legal, but Scryfall disagrees, because it's a common on the MTGO-only set Vintage Masters. From my understanding, MTGO legality is currently also used for paper pauper.

Another card that scales for the late game is Endless Scream . Maybe try a 1-of?

I also like Infernal Scarring , probably in place of Predator's Gambit . It's 1 more mana, but Gambit's toughness boost and Intimidate are irrelevant, whereas the death-trigger card draw makes the creature a less attractive target for removal, while being a much better target for your own Rite of Consumption .

Alternatively, have you considered equipment as well as auras? The only one I'd suggest is Bonesplitter (in place of Predator's Gambit ). Sure, it costs 1 more mana for the very first time, but against a removal- / bounce-heavy deck, it'll be way better in the long run. You won't get 2-for-1-ed then, and subsequent re-equips are just as cheap as Gambit.

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Bonesplitter occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%