|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Artifact — Equipment
Equipped creature gets +2/+0.
Price & Acquistion Set Price Alerts
2 weeks ago
Hey Airakk! Thanks for the comments!
I found this deck relied heavily on its tribal synergies, which is why I consider it a tribal deck. The main win condition is to use Armament Master as a Kor lord to pump up your other kor creatures, though it certainly occasionally wins with just the kor-equipment synergies.
You are correct, you don't play your 0-mana equipment until you have a draw engine online in most cases. With a 0 cost equipment, unless you plan on equipping it immediately there is rarely a reason to play it. The deck can put out lethal pretty often turn 3, and ideal draws look like T1 Kor Duelist or Kitesail Apprentice, T2 Puresteel Paladin, T3 dump 5-10 0 mana equipment and play a Armament master, equip most of your stuff to Armament Master for free with Puresteel and swing with one of the two other creatures for 20+ damage. Puresteel gives you a bit of extra mana with Paradise Mantle, so you can often play both Armament Master and a Cranial Plating or Captain's Claws turn 3, or a couple Bonesplitters.
Sorry you find the deck Meh! I think you may not understand it well, or may not have tested it significantly. I don't think it is the most competitive deck in modern, but in my experience it is quite powerful and surprisingly consistent and I think given the synergies it would be strange to not consider it a Kor tribal deck.
That being said if you're looking to make it more tribal, cutting Sram for some more Kor synergy cards will do that, and the deck will still perform quite well I think! As GodTierPancake pointed out Stone Haven Outfitter is a nice fit!
3 weeks ago
I have a couple of questions.
Why are the cards organized by common? Pauper is all cards that were printed in common (paper) and released at common online.
Bastion Inventor is a cool idea, but if you make these adjustments you can improve the aggro curve and artificer value:
-2  Bastion Inventor
+1  Aether Chaser
+1  Aether Swooper
-1  Metalspinner's Puzzleknot
+1  Pyrite Spellbomb
-1  Sweatworks Brawler
+1  Inventor's Goggles **This card works very well in your deck.
-3  Bonesplitter
-1  Welding Sparks This is great for the SB.
+4  Thoughtcast YOU NEED CARD DRAW
I hope this redesign helps.
N4kk1 on Mardu Bust
3 weeks ago
You got the point on those, but somehow i think that there are better early game creatures in Modern and not dying to Lightning Bolt is not so relevant right now as the whole card is not so much played.
Leonin Den-Guard Is still pretty much dead card without Bonesplitter because it isn't doing much alone. That is too one reason i don't really like it. It fits much better in more equipment heavy decks.
I'm not master of Modern Mid-Range decks so i'm not writing longer opinions on this one but i will say that i like much more deck like this in current meta: https://www.mtggoldfish.com/archetype/modern-mardu-midrange-34595#paper
And just saying that current meta is not that fast really. Yes GDS can put 5/5 on play turn 2 and Affinity/Storm can kill very fast, but i think that slower strategies are very good too. Like Titan Shift is one of the most played decks and it is not fast at all. Same of course with Jeskai/UW control decks.
In nutshell, i would go more mid-range style but everything can always work.
3 weeks ago
@N4kk1, Bonesplitter is supposed to go on curve with the two cost creatures so they can swing in while equipped by turn 3. Any sword or Batterskull could not accomplish this so soon, and by my understanding games go so fast that by the time you get either of those fancier equipements out the game is already lost or giving up a turn to put a sword down creates more loss in tempo than what the sword can later make up.
Mardu is not a high tier deck strategy by any means. I'm just not the person who finds much enjoyment in replicating tier 1 decklists that share very little deviations, because they've been hammered out by so many players over the years. The mardu decks I refer to are those that existed back when the Khans of Tarkir block was still new, and even then they weren't the most widely-advertised deck strategy either. That was long before Death's Shadow zoo was even a thing and the strategy was either through aristocrats or Young Pyromancer with burn spells with black and white for support and disruption.
Simply put the Mardu color theme has enough removal to eat out the bigger threats for days. What I'm looking for in Lone Rider Flip and Leonin Den-Guard is 1. A cheap creature I can put down while still giving me ample mana open for removal if I need it on my opponent's turn. 2. A creature that either isn't going to die to Lightning Bolt or is easily recur-able. (This condition while not perfect is easily fixed with Claim / Fame and once either creature is online with Bonesplitter, Lightning Bolt isn't going to have a say on the matter since they both will have 4 toughness.) 3. Lastly I want the creature to at least deal plenty of damage to my opponent if left unchecked. Having four power on a creature I consider to be enough to meet that requirement, and as I said before with the removal in the deck having those creatures run into bigger ones shouldn't be an issue if it's the early game and I'm on tempo. That way when the opponent does get the upper-hand they'll hopefully be at a low enough life total so simple burn spells and tokens can finish them off.
As you can see the arrangement of spells are all mostly CMC 1 and 2, so the deck wants to speed out and get the upper-hand before the slower and heavier decks have a chance to react. Also while I appreciate the data sheet, there is some information that you those sheets lack, since they can only go so far it's helpful to hear other people's thoughts since they can better explain what cripples some decks and where their blind spots and strong points are.
N4kk1 on Mardu Bust
3 weeks ago
I don't know where to start...
Sorry you said you haven't played modern for long time but still "Mardu Bust, my take on the typical Aggro-Control strategy." Well it haven't been typical as long as i have followed Modern x).
Check here what Modern meta looks: https://www.mtggoldfish.com/metagame/modern/full#paper
3 weeks ago
Hello, I haven't attempted in playing Modern ages, but due to the printing of some newer cards I feel compelled to try-try again.
The deck works similar to old strategies I've seen before that would use Thoughtseize, Young Pyromancer, Lightning Helix, and Lingering Souls. This time however I tried adding an element that hasn't been present in Mardu strategies by adding large sizeable creatures. I feel the synergy of Lone Rider Flip and Claim / Fame is something truly devastating that many decks aren't able to use since it specifically ties into these colors. Bonesplitter can also get Lone Rider Flip to flip, and the equipment goes very well with petty-tokens and with the other potentially large creature, Leonin Den-Guard, which can also be reclaimed with Claim / Fame.
Since it's been ages that I have last looked into Modern I feel my views on it may be terribly out-dated, thus feedback is really important to me. Thank you.
(As of now I haven't built this deck. It's just an idea concept and I want to know how others feel about it's potential or if it would be better off scrapped.)
1 month ago
I'm not a big fan of Bonesplitter; Roar of Reclamation could possibly help you recover from board wipes (as well as anyone else playing artifacts) but might be a worthy cat/artifact themed side-boarder against busy bodied U/UW players. Captain's Claws would equip instantly on Kemba...
1 month ago
A few things. First up, when would you ever want to fetch up Bonesplitter?
Thirdly, stuff like Inspector seems a bit meh? What is its pay off.