Bonesplitter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Mirrodin (MRD) Common

Combos Browse all

Bonesplitter

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

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Bonesplitter Discussion

ClockworkSwordfish on Shadows Of The Deep

9 hours ago

29 lands seems like way too much! Take out 4 for Bonesplitter and you'll have a cheap way to hasten your foe's demise.

Juha on The Orb has the Power

1 month ago

I like the concept. Torpor Orb can be strong in modern, especially in game one.

It could be handy to see your opponents hand before casting a "good stats and crazy downside" -creature. This is best done with . But there are also other options like: Peek, Vendilion Clique and Telepathy.

The deck has many squishies. You might want to consider adding some leverage to make those creatures more relevant, and make the deck less all-in. I'll just throw a few suggestions here, but you can propably find alternatives with more synergy. Bonesplitter, Basilisk Collar, Spirit Mantle, Angelic Destiny, Spectral Flight, ...

JonnySnickers on mono blue delver control

1 month ago

I find this build really clunky.

  1. Preordain is better than Serum Visions

  2. Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).

  3. Archeomancer is very slow. You have 6 spells in Daze and Deprive that bounce your land. I would go for Augur of Bolas. With so many spells you will almost never miss on his trigger.

  4. Too little creatures. Any starting hand without Delver of Secrets  Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.

  5. You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.

You are mixing up two things. If you want to use Delver of Secrets  Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.

If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.

Valengeta on Artifacts

2 months ago

É mais facil dizer o que deixava no deck: Brass Squire se jogas varios equipamentos mete mais um ou dois, Kuldotha Forgemaster, Myr Retriever, Phyrexian Revoker, Platinum Angel, Psychosis Crawler se nao tiveres muito draw nao vale a pena, até porque tu queres jogar coisas e portanto a mao nao vai ter muitas cartas e a criatura fica fraca, Signal Pest, Spire Serpent nao metas 4, mete pai 2, Fangren Marauder tambem mete pai 2, Memnite, Ornithopter, Gust-Skimmer é ok quando equipas merdas mas tens melhores early drops, Darksteel Forge, Darksteel Plate, Flayer Husk percebo a ideia mas ve la se nao tens outros equipamentos tipo Bonesplitter ou assim, se bem que o Living Weapon é bue OP, Strandwalker um pouco caro mas o equipamento nao é mau, Sword of Vengeance, Pennon Blade, Mirran Mettle isto ate podes meter mais

de resto aconselho:

Darksteel Citadel, Seat of the Synod, Tree of Tales, Silver Myr, Copper Myr, Counterspell, estas cenas deves ter, depois arranja outras criaturas com mais valor, e spells tambem como já tinha dito. Principalmente removal ou protecçao para as tuas merdas. Atençao a mana curve, deves meter pelo menos 22 terrenos, talvez 23 ou 24 consoante os teus custos. Ve tambem se nao tens mais copias das coisas boas, senao o deck fica inconsistente.

GoblinsBeatElves on Crucio

3 months ago

Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.

Mapk on Poisoned Death

3 months ago

Plague Stinger should be in the list. Its cmc 2 and has built in evasion. You should max out on those and the other 2 drops. I would also cut hand and skithryx and jam Hatred + more cheap kill spells to clear the way for your small infectors like Go for the Throat, which I would swap out virulent wound and sudden spoiling for. Bonesplitter could find a place in the thran dynamo and jet medallion slots. The last two medallions can come out for Night's Whisper. Or demonic tutors since we're already rocking playsets of sol rings and vamp tutors ;p

NV_1980 on Stomp the Yard

4 months ago

PS.: Why did you go for that single Bonesplitter? We're very curious :)

eyes2sky on One-drop to bring them (all 1cmc)

4 months ago

HotRodScott Thanks for the comments...I like most of your suggestions, already added a couple Bonesplitter's. Not sure about Defiant Strike though, seems better suited for a Heroic/Prowess build(I'm working on it!). As far as draw...always tough in white, but I do have 12 draw/cantrips (4 Inspectors, 4 Heal and 4 Sec Steppe). So far in play-testing, If I'm careful with my choices I can keep it going....but, this deck is casual and more of a challenge to myself to see how good/bad a one-drop deck can be.

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