Viridian Claw

Viridian Claw

Artifact — Equipment

Equipped creature gets +1/+0 and has first strike. Equip 1

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Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Viridian Claw Discussion

Agrothorn on Planet of the Apes

6 months ago

Love the tribal theme!

Of course, there are some great tribal and gruul lands you can add, but then it starts getting expensive. I would consider tagging this as a "budget deck"; imo, budget tribal (espically more obsecure creature types) are the best! Really forces for some creative deck building.

I would check out your mana base and decide if Gruul Turf is a really needed. Personally, i'm not a big fan of these cards due to the risk/slow speed, but if you like them, play them!!

I did a few playtests and it plays a bit slower than expected. I would certainly recommend adding a 4th Kird Ape . Are you open to adding mana accelleration? I'm sure there are a few solid ones that won't be too far outside of theme. Oh, have you considered using an Emerald Medallion ?! Monkeys like to steal shiny things!! I think it would create a lot of value. Urza lands would work nice, but I feel it may be too far from the theme.

I think Alpha Status is a "win more" card in this sorta mana heavy/bigger critter deck, where by the time you play it to have value (e.g. 3 or more creatures on the board, for +4/+4), it may be too late or not as rewarding. Now that I look at some of the oracle wording, some apes are now considered a monkey, so they won't help each other out... boo.

For Monkey Cage , maybe cut 1 because I think you will need a lot of mana to guarantee it to give you value e.g. a creature with mana cost 3 or greater.

Man... I so many ideas!

How about Summit Apes !! Those with your Gorilla Berserkers with first strike and/or lure equipment. Viridian Claw , Nemesis Mask <--maybe too slow?? Spells, Roar of Challenge or Declare Dominance <--bonus gorilla art!!

If you go with the Emerald Medallion , maybe swap out Ravenous Baboons for a bigger green one?

Play around with it and I'll check back!

Icbrgr on Don't tread on me...

1 year ago

I love deathtouch. Any ideas for getting mass First strike? All I can come up with are equipments like Viridian Claw ... maybe more pingers would be neat too like Pathway Arrows or even better Kusari-Gama .

Hawk_of_Battle on Gorgeous Girls Deck(list)

1 year ago

Noticed you were a little light on artifacts, so here's a few; Ogre's Cleaver , Harvest Hand  Flip (flipside, obviously), Sharpened Pitchfork , Silverskin Armor , Skyblinder Staff , Spidersilk Net , Viridian Claw

lagotripha on Deathtouch Galore

1 year ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

Chadowboy on [PreCon] Moving Shadows - Rogues & Ninjas

1 year ago

Heisenbrain I must agree with you it could be expensive to keep equipping creatures at a 2+ cost. That said, I think Yuriko is almost always going to be in play due to the low cost ninjutsu so having a single extra trigger giving you a card in hand plus a loss of life for all opponents could be worth adding one or two cheap ways to get it. Would you consider Viridian Claw as a replacement for Bladed Pinions? Maybe there's already enough evasiveness in the deck so the flying was almost useless.

FreakingGravity on Clone deck

2 years ago

Thank you for your input! I'll make those changes to help keep things low. Would you suggest adding 2 more Viridian Claw's to make some creatures advance even if just by one? And if that wont do me much good, what other things could I do to make my creatures peak just a little bit further ahead?

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

RedmundR2 on

2 years ago

Also, if you really enjoy the deathtouch mechanic, you can consider cards that give your minions first strike, which can be very powerful. Like Bladed Pinions, Viridian Claw, Sharpened Pitchfork for artifacts.

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