Werebear

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Odyssey Common

Combos Browse all

Werebear

Creature — Human Bear Druid

Tap: Add (Green) to your mana pool.

Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

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Werebear Discussion

Slythiechick on Sac it up up up, thallids on fire! *pauper*

3 weeks ago

also need to keep things in the graveyard to get the threshold for Werebear and Nimble Mongoose

Phaetion on Favorite Flavor Text?

2 months ago

Are we forgetting Werebear?

Triton on Filthy Casual

3 months ago

AndWelcomeToTheJam I'll make the swap, the reasons for Star over Sphere are pretty narrow, as you mentioned and if it does happen, it happens. Innocent Blood is more efficient, and as you mentioned, it is another card type for Delirium. Nausea I will add in the sideboard since it is a good board wipe against said decks.

Recover819 I think Werebear is awesome for this deck, but Moldgraf Scavenger does have some tight competition with it. I'll be able to free up some space for the Dead Weights, probably two in main and side (I'll be working on sideboard after the mainboard in a bit). The Graf Rats + Midnight Scavengers combo is cool, and I may add it in depending on how fast I can achieve the combo. I'll definitely add in the artifact lands, because they really help with Delirium.

Thanks for all the suggestions!

Recover819 on Filthy Casual

3 months ago

Gotta have the Werebear!

Dead Weight at least in the sideboard.

Graf Rats + Midnight Scavengers for your inner johnny.

Nightange1 on Sigarda's Angelic Assistance

4 months ago

Depending on how you want to approach the deck and how much you want to polish a lot can be done to improve your deck. The biggest thing regardless of how competitive you want to take it is taking out cards that don't do anything but look good because they are efficient in standard or something. For instanceFaithbearer Paladin being played on turn 5 when everyone else is setting up a combo or cheating much bigger creatures into play looks pretty meek compared to them. Find cards that immediately seem to create an effect or such a strong effect it's worth it.

Cards I would take out...

Veteran Armorer, Timberland Guide, Primal Druid, Obsessive Skinner, Nightguard Patrol, Kessig Recluse, Intrepid Provisioner, Inspiring Captain, Hanweir Militia Captain  Flip, Elder Cathar, Byway Courier, Ironwright's Cleansing, Equestrian Skill, Conclave's Blessing, Pollenbright Wings, Fists of Ironwood, True-Faith Censer, Crown of Convergence, Briarbridge Patrol, Grapple with the Past, Leave No Trace, Long Road Home, Wildsize. A lot of cards I know but here come some budget or more expensive replacements...

Expensive options(see if your playgroup is cool with proxies if money is an issue)

Avacyn, Angel of Hope, Elesh Norn, Grand Cenobite, Containment Priest, Recruiter of the Guard, Akroma, Angel of Wrath, Gisela, the Broken Blade, Mirari's Wake, Sylvan Library, Earthcraft, Linvala, Keeper of Silence, Knight of the Reliquary, Aura Shards, Hero of Bladehold.

Cheap alternatives(though some may be annoying to find from others or stores)

Bruna, the Fading Light, , Mentor of the Meek, Silverblade Paladin, Somberwald Sage, Thalia's Lancers, Swords to Plowshares, Day of Judgment, Werebear, Mikaeus, the Lunarch, Mother of Runes, Riders of Gavony, Honor of the Pure, Intangible VirtueFiend Hunter, Goldnight Commander, , Knight of the White Orchid, Aegis of the Gods, Archetype of Courage, Deranged Outcast, Return to Dust, Angel of Jubilation, Tireless Tracker, Bastion Protector, Sun Titan.

Anyways my gawd what a long message hopefully this helps later!

BlueScope on Flickering Faerie Artisans?

6 months ago

You can do some flicker shenanigans, but it's a bit more complicated than that. For an example situation, let's say we already have a Grizzly Bears token from our current Faerie Artisans when an opponent plays Werebear. As soon as it enters the battlefield, Artisans trigger to produce a new token and exile the old one. This trigger is put on the stack.

If you flicker it in response to that trigger, the original trigger will still resolve, creating a Werebear token and exiling the Grizzly Bears token. This is because cards that have their own name in the rules mean "this object", rather than "cards with that name". Because of this, however, the next creature an opponent plays (clearly Runeclaw Bear) will trigger Faerie Artisans as well, however won't exile the Werebear token created earlier by Faerie Artisans, as that was another object.

And in a completely different scenario, if you flicker it before it triggers, the very same logic applies - but this time, you don't have to exile anything, as the card just entered the battlefield and didn't create any tokens yet.

AverageDragon on Golgari & Stinkweeds & Gurmags Oh my!

6 months ago

You could use some more discard outlets to get your dredgies in the yard, like Wild Mongrel. Werebear is like the pauper Tarmogoyf, I'd replace Moldervine Cloak with them. Finally, Shambling Shell helps you out more than Golgari Brownscale, in my opinion. The Brownscale acts as more of an anti-aggro card and has a lower dredge count than Shambling Shell. I like the Shell's ability and its stats suit more of an aggressive approach. I like the deck!

soccer-skiing on Pauper Dredge

8 months ago

I liked this deck so much I bought it. I haven't played it yet, but I am curious how this deck wins the game. Is it actually going to be Werebear with threshold? I am excited to play the deck though and I am sure it will become apparent how to win once I do so.

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