Jet Medallion


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Jet Medallion


Black spells you play cost less to play.

Price & Acquistion Set Price Alerts




Jet Medallion Discussion

NV_1980 on Kaervek - Slowly Whittling Away

1 week ago


Your deck looks fun so out interest, I play-tested it 5 times to see what would happen. During each of these tests, I could not do anything meaningful until turn three or four. This is probably due to the fact that the average CMC of your deck is rather high. I'd therefore consider adding some more ramp OR ways to make your spells cheaper. Cards that come to mind are Crypt Ghast, Fellwar Stone, Jet Medallion, Ruby Medallion, Talisman of Indulgence, Thran Dynamo, Chromatic Lantern, Commander's Sphere and Dark Ritual.

In terms of Control, I'd probably add a wipe (sorcery) or two like Blasphemous Act, Chain Reaction, Killing Wave or Toxic Deluge. Some other nice pain-cards could be Citadel of Pain, Harsh Mentor, Repercussion and Viashino Heretic.

To make room for all of this, I would really consider removing some of the really expensive-to-cast creatures you have in this deck like Magmatic Force.

Hope this helps. Happy brewing! And if you have time to give some feedback on one of my decks, please do!



Rule_Britannia on Yahenni EDH

1 week ago

lilgiantrobot Thanks for the quick feedback

My group and I were unaware of the rules regarding hybrid mana - we only play casually

I'm keeping an eye out for Jet Medallion & Liliana, Heretical Healer  Flip

I also rearranged a few things to add in Tetzimoc, Primal Death, Twilight Prophet, and Vona's Hunger

The biggest problem is I'm not sure what to cut out to include more lands

Saharez on Inalla, She Who Combos EDH

1 month ago

I don't know if you allready tested it, but Cloudstone Curio is a nice piece in budget Inalla.

It get's increasingly more powerful with cost reducers so as Sapphire Medallion, Jet Medallion, Urza's Incubator and Herald’s Horn.

I found Sedraxis Alchemist to be a great piece of interaction aswell.

That would be a subtheme in your gameplan.

On topic, you should add some effects such as Careful Study, Faithless Looting, Frantic Search aswell to get some of your reanimation targets into the graveyard.

On the topic of reanimation Dance of the Dead is a nice alternative to Animate Dead, I would play both to make sure I didn't get in trouble losing either of them, especially since they are solid cards on their own.

xyr0s on Whispers Of The Damned

1 month ago

Jet Medallion is not usually legal in modern.

Also, way too many high-cost easily-removed creatures. If what you want is to play control with some high-end finishers, you could try Damnation instead of various kinds of spot removal. If that is too expensive and non-budget, Mutilate is an option (but then you need more swamps, so you are sure to hit land every turn). Liliana of the Dark Realms to ensure a steady stream of swamps, perhaps?

Besides: Just get those 4 Inquisition of Kozilek/Thoughtseize. Boring and often-played, maybe, but that is because it's just THAT good to discard your opponents best card out of his opening hand. Murder is a pretty bad card (you often end up paying 3 mana to remove a 1 or 2 mana creature in modern). Fatal Push is a lot better, or Victim of Night, if you want a budget-option. Same argument in the other direction: Most removal in modern costs 1 mana. Playing 4 mana creatures that die to all the most often played removal is not going to be a winning strategy (Bloodhunter Bat, Deathgaze Cockatrice and so on). Yes, you can get them with Raise Dead. That makes it cost even more mana, and the overpriced creature is just as vulnerable the second time it's in play, as it was the first time. Suggestion: Avoid all the small creatures, and just go for control elements instead: sweepers like Mutilate, spot removal, and low-cost discard. You probably also won't get much out of those expensive enchantments, since they eat up a whole turns mana, but doesnt do anything when you play them.

bgijy1 on MagicalHacker - List of All Ramp Cards

1 month ago

Is there a reason you don't include the medallions? They don't inherently go against the things you are purposefully not including. For the colors, this would be Emerald Medallion, Sapphire Medallion, Jet Medallion, Pearl Medallion, and Ruby Medallion.

Other cost reducers that would be good would be Seal of the Guildpact, and The Immortal Sun. There's also creatures like Nightscape Familiar (there was a cycle of these creatures, but I'm blanking on the others).

I understand not wanting to list all the creatures and cards that work for tribes specifically, but the ones that reduce the cost of spells base don color work super well, and while they're not technically ramp, they do end up producing a lot of mana for you.

HashMasta on Infinite undead

2 months ago

I have a few suggestions if you are interested

Entomb - this is a must in reanimate edh decks.

Animate Dead - more reanimation

Attrition - is not needed but still good sac outlet if you needed

Phyrexian Altar and Ashnod's Altar - mana source for sac

Grimoire of the Dead - i found this rather fun for zombies when I played it

Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents

Memory Jar - wouldn't hurt to try out

The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop

Damnation - best black boardwipe

Fleshbag Marauder - fun sacs

No Mercy - if you wanted to have an offshoot Propaganda would try that to

Crypt Ghast - never fails with mana

Urborg, Tomb of Yawgmoth and Cabal Coffers - great mana

Necromancy - reanimation

Living Death - like to call it the chaos reanimation

Victimize - great reanimation

Necropotence - great great great card draw

Slaughter Pact - great removal

Black Market - great mana source

Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat

Buried Alive - more graveyard tutor

Liliana Vess - why would you not

Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations

Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Jet Medallion, Sapphire Medallion - great mana rocks

Dictate of Erebos - grave pact #2

Toxic Deluge - great board wipe for tight situations

I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1

Load more