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Black spells you play cost less to play.
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|Have (16)||ironax , Lucretian , JAT0 , Supremespeed , Psycheretic , SketchyScribbler , LPrats , dplerner , Spinalripper , mziter501 , Forkbeard , raymaverick97 , Ashy , ZombieFood , Roadhog , ChainerDragon65|
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Jet Medallion Discussion
1 week ago
Your deck looks fun so out interest, I play-tested it 5 times to see what would happen. During each of these tests, I could not do anything meaningful until turn three or four. This is probably due to the fact that the average CMC of your deck is rather high. I'd therefore consider adding some more ramp OR ways to make your spells cheaper. Cards that come to mind are Crypt Ghast, Fellwar Stone, Jet Medallion, Ruby Medallion, Talisman of Indulgence, Thran Dynamo, Chromatic Lantern, Commander's Sphere and Dark Ritual.
In terms of Control, I'd probably add a wipe (sorcery) or two like Blasphemous Act, Chain Reaction, Killing Wave or Toxic Deluge. Some other nice pain-cards could be Citadel of Pain, Harsh Mentor, Repercussion and Viashino Heretic.
To make room for all of this, I would really consider removing some of the really expensive-to-cast creatures you have in this deck like Magmatic Force.
Hope this helps. Happy brewing! And if you have time to give some feedback on one of my decks, please do!
1 week ago
lilgiantrobot Thanks for the quick feedback
My group and I were unaware of the rules regarding hybrid mana - we only play casually
The biggest problem is I'm not sure what to cut out to include more lands
1 month ago
I don't know if you allready tested it, but Cloudstone Curio is a nice piece in budget Inalla.
I found Sedraxis Alchemist to be a great piece of interaction aswell.
That would be a subtheme in your gameplan.
On the topic of reanimation Dance of the Dead is a nice alternative to Animate Dead, I would play both to make sure I didn't get in trouble losing either of them, especially since they are solid cards on their own.
1 month ago
Jet Medallion is not usually legal in modern.
Also, way too many high-cost easily-removed creatures. If what you want is to play control with some high-end finishers, you could try Damnation instead of various kinds of spot removal. If that is too expensive and non-budget, Mutilate is an option (but then you need more swamps, so you are sure to hit land every turn). Liliana of the Dark Realms to ensure a steady stream of swamps, perhaps?
Besides: Just get those 4 Inquisition of Kozilek/Thoughtseize. Boring and often-played, maybe, but that is because it's just THAT good to discard your opponents best card out of his opening hand. Murder is a pretty bad card (you often end up paying 3 mana to remove a 1 or 2 mana creature in modern). Fatal Push is a lot better, or Victim of Night, if you want a budget-option. Same argument in the other direction: Most removal in modern costs 1 mana. Playing 4 mana creatures that die to all the most often played removal is not going to be a winning strategy (Bloodhunter Bat, Deathgaze Cockatrice and so on). Yes, you can get them with Raise Dead. That makes it cost even more mana, and the overpriced creature is just as vulnerable the second time it's in play, as it was the first time. Suggestion: Avoid all the small creatures, and just go for control elements instead: sweepers like Mutilate, spot removal, and low-cost discard. You probably also won't get much out of those expensive enchantments, since they eat up a whole turns mana, but doesnt do anything when you play them.
1 month ago
Is there a reason you don't include the medallions? They don't inherently go against the things you are purposefully not including. For the colors, this would be Emerald Medallion, Sapphire Medallion, Jet Medallion, Pearl Medallion, and Ruby Medallion.
Other cost reducers that would be good would be Seal of the Guildpact, and The Immortal Sun. There's also creatures like Nightscape Familiar (there was a cycle of these creatures, but I'm blanking on the others).
I understand not wanting to list all the creatures and cards that work for tribes specifically, but the ones that reduce the cost of spells base don color work super well, and while they're not technically ramp, they do end up producing a lot of mana for you.
2 months ago
I have a few suggestions if you are interested
Entomb - this is a must in reanimate edh decks.
Animate Dead - more reanimation
Attrition - is not needed but still good sac outlet if you needed
Grimoire of the Dead - i found this rather fun for zombies when I played it
Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents
Memory Jar - wouldn't hurt to try out
The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop
Damnation - best black boardwipe
Fleshbag Marauder - fun sacs
Crypt Ghast - never fails with mana
Necromancy - reanimation
Living Death - like to call it the chaos reanimation
Victimize - great reanimation
Necropotence - great great great card draw
Slaughter Pact - great removal
Black Market - great mana source
Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat
Buried Alive - more graveyard tutor
Liliana Vess - why would you not
Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations
Dictate of Erebos - grave pact #2
Toxic Deluge - great board wipe for tight situations
I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1
2 months ago
2 months ago
Cards I might consider cutting:
Cards to look into adding:
I can talk to you about these choices in detail later, if you'd like.