Jet Medallion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Jet Medallion

Artifact

Black spells you play cost less to play.

Price & Acquistion Set Price Alerts

C14

TMP

Ebay

Jet Medallion Discussion

BelugaWhale217 on Hythonia the Cruel EDH

1 day ago

you should replace some of your swamps for ramp Sol Ring, Solemn Simulacrum, Coldsteel Heart, Gilded Lotus, Jet Medallion, Charcoal Diamond, and other artifacts will help you get more mana faster. Crypt Ghast is the best mono-black card so add that as well. Also, your commander doesn't really synergize with your strategy, so consider looking through Commanders by power level for a better one. One last thing, if you want to go full demon tribal you should use about 20 Shadowborn Apostles.

ninjaclevs13 on Dawn of the Dead

3 weeks ago

The cards that I would personally recommend cutting are:

Helldozer: it would attract a lot of hate, and is really pretty slow to do much.

Phylactery Lich: a card that is almost exclusively stats, and just a 5/5 (even with indestructible) isn't usually that relevant.

Fated Return: 7 mana to resurrect a creature and maybe scry 2 just isn't that great in my opinion. If you're looking for something similar, I would recommend Rise of the Dark Realms. 2 more mana for all creatures instead of just one.

Curse of Shallow Graves: if I'm reading this correctly, this is only one 2/2 even if you attack with multiple creatures. And only attacking one player. And your opponents get it too.

Marchesa's Decree: conditional card draw with maybe some life loss? Ehhhh....

Trespasser's Curse: great against token decks, but largely irrelevant otherwise.

Mind Shatter: I think this could be good if you have a discard subtheme, which is definitely possible...maybe add a Sangromancer?

Cellar Door: way too inefficient...3 mana for maybe a 2/2?

Lich's Tomb: I think this is too risky and could easily blow you out

Another thing I'm noticing is the severe lack of ramp and card draw. There's plenty of Zombie synergy, but you're never going to get there if you have very little mana and an empty hand. I would recommended adding some Gilded Lotuses, Thran Dynamos, Worn Powerstones, Jet Medallion, as well as Phyrexian Arena or even Sign in Blood.

Skullion123 on Grixis storm

1 month ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

Quicksilver on Mind Drinker

1 month ago

Burnished Hart and Solemn Simulacrum are big ramping tools for the early game, Sword of the Animist to churn out more land once you start attacking. Alternatively, you could reduce the cost of your spells with the Jet Medallion or Sapphire Medallion respectively.

Propaganda can slow opponents down by making them pay to attack you, or Silent Arbiter works if you want to simply make fights more one on one.

Tapped lands are simply not good if you want more speed, Watery Grave and Polluted Delta helps you there, though obviously not budget cards.

Current standard has so much power in mill, No Navigator's Ruin, Patient Rebuilding or Psychic Corrosion? Winds of Rebuke is strong too in a multiplayer environment.

RazortoothMtg on Edgar: are there any (no ...

2 months ago

I would suggest just adding Oathsworn Vampire, a cost reducer like Urza's Incubator, and a couple of sac outlets. Oathsworn, Incubator, and Phyrexian Altar do make infinite 1/1s with the Eminence ability, and incubator and oathsworn are decent anyway, and if you add in an aristocrats subhteme altar can be great as well. But with a lot of sacrifice outlets, you'll be surprised how easy it is to go accidentally infinite, or at least have an unbeatable value engine. Oathsworn Vampire + Indulgent Aristocrat gives you the ability to pay , repeatedly, without spending any cards, and make a 1/1 token, then put a +1/+1 counter on all your creatures.

Other cost reducers you could use are Bontu's Monument (witch makes the combo an instant win instead of needing to wait for the tokens to lose summoning sickness) or Jet Medallion. Helm of Awakening maybe?

Picklechips on Yahenni

3 months ago

Captainstiff Perhaps streamline my creature base to make space for Jet Medallion and Ashnod's Altar? I've been looking through other lists and they don't seem to be so creature heavy as mine.

FancyTuesday on The Unused Demon

3 months ago

For starters, 39 land is a little heavy. I'd cut two and replace them with rocks, namely Jet Medallion and Charcoal Diamond. On the subject of lands, not sure why you're running Terramorphic in a mono-colored deck with no landfall triggers, I'd suggest you swap out for Bojuka Bog which gives you graveyard hate in a land slot. Cabal Coffers/Urborg, Tomb of Yawgmoth might break the bank for your acquire board but dang are they nice to have.

Lich's Mastery strikes me as very dangerous to run in self-described "suicide black." Half of your effects cause you to lose life, as does your Commander's triggered ability. There are only 7 cards that actually gain you life in this deck and I'd cut most of them. On that subject I'd cut Orbs of Warding; loss of life isn't damage and it won't stop you bleeding to your own effects. Pestilence does damage but it's not a creature.

Since Sanguine Bond doesn't really hit off anything in the deck except Gray Merchant I'd trade it for Whip of Erebos, gives you reanimation options and lifelink on everything to help with all the life loss.

Deadly Tempest seems more on-theme than Extinguish All Hope. You don't have so many creatures that it'll gouge you too hard, which also makes me question whether you're going to get much value from Dread Return.

Worn Powerstone over Darksteel Ingot, it curves into your commander a turn earlier and in mono color the has a lot more impact than "one of any color." Similarly, Thran Dynamo is a long stronger here than Gilded Lotus here.

Read the Bones over Dark Bargain. Bargain's over-costed for 2 cards, and it's hardly a "trick" you need to hold 4 mana open for. If you wanna play toward reanimator there are better ways in black to pitch creatures.

Cabal and Dark Rituals have their place in EDH, but it's usually in highly competitive decks where you need to go off on a combo by turn 4 or 5 and "burning out" doesn't matter. I suggest more long term benefit cards, draw engines or ramp.

I think that's enough for now. Hope some of it was helpful!

PS: You need to set the format to EDH instead of Standard, as is it blocks suggestions.

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