|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Black spells you play cost less to play.
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|Have (13)||ironax , Lucretian , JAT0 , Forkbeard , Supremespeed , raymaverick97 , Ashy , ZombieFood , Roadhog , ChainerDragon65 , Spinalripper , dplerner , mziter501|
|Want (3)||Turtlelover73 , Desol4tion , Va1mar|
Jet Medallion Discussion
3 weeks ago
I feel like the Medallion cycle deserves a spot on this list.
4 weeks ago
I definitely like Jet Medallion and will see about working Archetype of Finality in if I decide to remove things for the manafixing creatures. Also may try Raving Dead as a one of in place of Pharika, God of Affliction. Thanks a lot for the suggestions.
1 month ago
1 month ago
Nim Deathmantle, Gonti for 4 mana when he does, or Fleshbag twice in a turn, works great with simulacrum.
Jet Medallion for pseudo ramp.
Rune-Scarred Demon as another tutor.
Also, sweet build, looks pretty awesome
1 month ago
I would definitely cheapen your spells a bit. At least adding a Jet Medallion, Helm of Awakening, or just a Sol Ring would help. Magus of the Coffers and Crypt Ghast are even better. Putting in some spot removal and board hate would also serve you well. Trading out for Doom Blade, Bontu's Last Reckoning and Plague Wind would do wonders against even non-white stuff. If you want to get REALLY saucy, throw in Killing Wave and Torment of Hailfire to rub salt in their wounds.
1 month ago
No problem, man. If you use too many basics, you run the risk of not having enough different colors to cast certain cards.
There are other cards like Reflecting Pool, City of Brass and Forbidden Orchard that will give you the colors that you need as well, but if you run too many non-basics, people can abuse the fact that by playing cards like Ruination: it never really happens in my play group, but it's common in others.
Personally, I would replace Opal Palace when you have the opportunity: there are so many lands that let you gain mana instead of simply exchanging one colorless mana for a colored mana.
As far as card draw goes, black is arguably the best color in Magic, but with black there's always a drawback. That being said, cards like Skeletal Scrying, Underworld Connections and Necrologia may seem bad on the surface, but they allow you to draw more than Ambition's Cost. There's even colorless options like Mind's Eye and Memory Jar. Skullclamp and Phyrexian Arena are definitely worth keeping in your deck!
It varies from deck to deck, but a good rule of thumb is to have at least 10 cards that serve as mana ramp, such as Sol Ring, Dark Ritual, Mana Geyser, Caged Sun and Myriad Landscape. There are rare exceptions, where you really don't need it, like in a weenie deck where most of your creatures cost 1 or 2 mana.
Mana ramp helps you play everything earlier. I know you're not really trying to get your commander out on the battlefield, but in most decks you have a huge advantage by playing your spells 1-2 turns earlier, and cards like Jet Medallion and Burnished Hart will help ensure that the Butcher of Malakir you drew in your opening hand can be played on turn 5, instead of 7.
You typically want to have at least 10 card draw cards, too. Ultimately, you may have to adjust how much ramp/card draw you include or remove, based on how the deck performs, but that's a good starting point.
Coat of Arms is a great card, unless you're playing your friend's The Ur-Dragon deck, since it also gives your friend's dragons +1/+1 counters. A better alternative for your colors would be Shared Animosity: it's confusing to read at first, but once you understand how it works, it's actually better for a tribal deck. Anyhow, Coat of Arms is still awesome, unless you're playing against another strong, tribal deck.
Consuming Vapors doesn't allow you to pick what creature you want to destroy, so if you use it against an Edgar Markov deck, that person will just sacrifice one of their vampire tokens, instead of that annoying Captivating Vampire. Hero's Downfall lets you pick a creature or planeswalker.
Also, if you look on the right side of the page, you'll see a stat that shows your Avg. CMC (average converted mana cost) is 3.79. You can reduce that average and make your deck faster and more efficient by replacing cards with high cmc costs with lower cmc costs. For example, by replacing Dutiful Return with Death's Duet, you can make your deck run faster and reduce the overall cost. If you try to do this with every card, your deck will become more competitive as a result.
That being said, it's not worth it to to replace a good card with a worse version of the same card, even if it costs less. For example, Furnace of Rath may be cheaper, but Gratuitous Violence is definitely better and worth the higher cost.
Sometimes the worse card is actually better for your deck. For example, Grave Pact has a much lower cmc than Butcher of Malakir, and it's harder to remove an enchantment than it is to remove a creature, but since you're playing a vampire deck, Butcher of Malakir is a more synergistic choice, and that makes Butcher of Malakir a superior option.
1 month ago
1 month ago
Hi! First of all nice deck 1+.
Have you ever considered building around Necropotence? It's an awfully strong card and specially in mono-black. Adding a Reliquary Tower shouldn't hurt ether. Mimic Vat could also be a good inclusion for your game-plan. I would also play Jet Medallion over Leaden Myr and last Vedalken Orrery helps you to play around those pesky blue counter oriented dekcs.
If you are looking for inspiration on mono-black builds you could take a look >Necrotic Intend.