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Jet Medallion
Artifact
Black spells you cast cost less to cast.
indieinside on MONO BLACK SHADOW
2 days ago
yeah, I took Cabal Stronghold out as well. LOL. I added Vault Skirge and Jet Medallion. Thanks for the input SufferFromEDHD
SufferFromEDHD on MONO BLACK SHADOW
2 days ago
Well you definitely inspired me to explore Orzhov shadow! That equipment package is tiiight.
Vault Skirge solid flyer.
Jet Medallion ramp.
Corpse Dance this is becoming a major pet card of mine. Shadow benefits from haste and Gix is a discard outlet.
Hatred ends games.
Profet93 your disdain of Cabal Stronghold always makes me LOL. I have removed it from almost every deck.
Profet93 on Gary Murder Scene
1 week ago
I personally like to run 37, but everyone is different. It really depends on your avg cmc, amount of ramp you have, wincon, etc.... For your deck, I would see how your current 34 lands hold up. If you find yourself needing more, bump it up to 36-37. Regardless, you definitely need some more ramp. Jet Medallion, Arcane Signet (perhaps over or in additional to charcoal diamond), Mind Stone and maybe even a Hedron Archive.
For lands I recommend cutting Hive and westvale for Deserted Temple to untap coffers and Thespian's Stage to copy it or another utility land. Perhaps add in a Crypt of Agadeem. An Urborg, Tomb of Yawgmoth while unnecessary, is helpful. Albeit, it does provide symmetry to bublicking muck.
While a bit niche and unnecessary, if your playgroup is okay with combos, a Rings of Brighthearth is helpful. It allows double commander activations as well as some of your other creatures. Not to mention Rings + coffers + temple + swamps (urborg to make u need less swamps) =
I would add like 1-4 more removal cards personally depending on how much interaction you want in the deck. You might want to add another board wipe (or 2). All is Dust hits enchantments but not artifacts while Oblivion Stone hits everything. A rest in peace could be difficult for your deck to deal with and I don't see you running anything to deal with that. Perhaps a Feed the Swarm?
First try out your deck and see what you are lacking, either before or after my suggestions. Hope this helps, let me know what you think of each suggestion.
Profet93 on Inflicting Pain and Everlasting Bloodshed
1 week ago
Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.
Maybe an Erebos's Intervention for removal/flexibility?
Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.
Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.
What is your wincon?
GeminiSpartanX on Volrath, Voltron Reanimator
1 month ago
Profet93- Both Bubbling Muck and Jet Medallion were in the previous iteration of the deck which focused solely on ramping out big guys, but were cut in this version to add the reanimation spells. The medallion not helping me cast about half of the beefy creatures is why it got cut in favor of the myr, although the myr is the weakest ramp piece in the deck. Muck was great, but often didn't help out until turn 4-5 once my swamp count was high enough to make a difference. I may cut some of the pricier ramp like Nirkana Revenant, but I've reached the point with this deck that many of the cards have proven themselves great in a variety of situations, so cutting has become very difficult for me (hence asking for outside opinions).
Emmy isn't in there solely because I don't own one yet, but if it gets reprinted any time soon I'll be putting it in there for sure! Suggestions for cuts would be much appreciated.
Profet93 on Volrath, Voltron Reanimator
1 month ago
Bubbling Muck - Ramp, although with urborg (and all the black decks in your meta) it is symmetrical so be careful. It really packs a punch!
Emrakul, the Promised End - High cmc, devastating cast effect. I know the reanimation route is great but at times I'm sure you'll have enough mana for a big payoff spell like this one.
Jet Medallion > leaden myr
Have you considered swapping out your least impactful higher cmc cards or your middle cmc little impact cards with additional ramp and draw to make your deck more consistent? I get leaning into your commander's strengths. Here's the way I see it in. In a video game (lets take boxing), if you increase your strength stat to the max, each subsequent level is taking more points that could have been used to upgrade your defense, footwork, Ring IQ, etc... For this deck, removing some of the less impactful creatures from middle - high cmc in favor of ramp and draw to make it more consistent would go much further than your current iteration.
I can offer suggestions for cuts if you like.
Profet93 on Ob Nixilis, of the Combo
2 months ago
I haven't kept up with anything past March 2020.
Syphon Mind - Draw 3, opponents discard 1 each.
Read the Bones - Draw with scry
Sign in Blood/Night's Whisper/Ancient Craving - Simple draw
Necropotence - Super draw
Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck
Dark Ritual - Helpful in a pinch
Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.
Jet Medallion - Cost reducer
Mind Stone - Ramp when you need it, draw when you don't
I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.
Azoth2099 on March of Mordor
2 months ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
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