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Jet Medallion Discussion
1 week ago
Thanks for the suggestions triproberts12. The Gustha's Scepter idea is pretty cool and would be a nice way to get around losing cards I don't want to lose. I did have Goblin Lore and Burning Inquiry in the deck, but the random discard was too, get this, unpredictable. Rakdos, the Showstopper is sweet, but I think I would need Krark's Thumb for him. Urza's Incubator would obviously be good, not sure what to cut for it, maybe Jet Medallion .
1 month ago
Hey, looks good, nice Coffers :) Consider reducing the avg. CMC? It's currently 4.2 that's very high without having much early game ramp.
cards to consider adding:
- Crypt Ghast
- Night's Whisper
- Sign in Blood
- Thought Vessel
- Mana Vault
- Jet Medallion
- Arguel's Blood Fast Flip
- Bubbling Muck
- Dark Ritual
- Cabal Ritual
- Animate Dead
- Buried Alive
Cards to consider cutting:
- Rescue from the Underworld
- Wretched Confluence
- Beacon of Unrest
- Diabolic Tutor
- In Garruk's Wake
- Oblivion Strike
- Rise of the Dark Realms
- Twilight's Call
- Helm of the Host
- Whisper, Blood Liturgist
- Tetzimoc, Primal Death
- Ob Nixilis, Unshackled
- Nefarox, Overlord of Grixis
- Ihsan's Shade
- Hythonia the Cruel
- Demonlord Belzenlok
You should check out the new just released Masters set, Ultimate Masters. The set has a lot of great reprinted black cards for Commander.
Good luck with your deck.
1 month ago
There is also ways to be sneakier so when you play Liliana's Contract you can flash things in with Vedalken Orrery or Winding Canyons. The main concern I have is the the curve of the deck, so I would ass in cards like Mind Stone, Jet Medallion, Charcoal Diamond, Everflowing Chalice, Worn Powerstone, Thran Dynamo, and Wayfarer's Bauble just to add in that extra ramp. Ancient Tomb is great with Drana, same with Extraplanar Lens and Gauntlet of Power. If you need that extra oomph as well, Caged Sun. Heartless summoning seems really cool plus it fits with the demon scheme :P
1 month ago
Hey welcome to T/O!
For most Geth deck, they focus a lot on mana acceleration to be able to abuse his ability. Some cards that might be helpful to you can be:
Also I would recommend adding in some more interaction/draw spells like:
Hope that helps!
You can check out my mono-black deck as well to gain some insight!
1 month ago
Never a bother my man!
Well first off, yes artifacts are easy to remove, but however there are so many they can remove before they ran out. In addition they will have to be careful on exactly which one to remove, unless your meta is super artifact hate like running all types of destruction like Bane of Progress, Austere Command, or Merciless Eviction, than it should be okay to run artifacts. How often is it do you see that they will destroy a MindStone or a Jet Medallion when there is something like a Paradox Engine or even a Vedalken Orrery.
While on the topic, mono-black doesn't have much answers. What we do have though is resources at the cost of our life, after all what is power without sacrifice? For your theme of the deck are you trying to reduce the amount of resources they are obtaining or are you controlling the boardstate? I see the theme your trying to go for and it's a good one and really really cruel which I like, but the average cmc of your deck is quite high, I would reduce the curve of your deck first so you have enough interaction to keep controlling people.
2 months ago
you should replace some of your swamps for ramp Sol Ring, Solemn Simulacrum, Coldsteel Heart, Gilded Lotus, Jet Medallion, Charcoal Diamond, and other artifacts will help you get more mana faster. Crypt Ghast is the best mono-black card so add that as well. Also, your commander doesn't really synergize with your strategy, so consider looking through Commanders by power level for a better one. One last thing, if you want to go full demon tribal you should use about 20 Shadowborn Apostles.
2 months ago
The cards that I would personally recommend cutting are:
Helldozer: it would attract a lot of hate, and is really pretty slow to do much.
Phylactery Lich: a card that is almost exclusively stats, and just a 5/5 (even with indestructible) isn't usually that relevant.
Fated Return: 7 mana to resurrect a creature and maybe scry 2 just isn't that great in my opinion. If you're looking for something similar, I would recommend Rise of the Dark Realms. 2 more mana for all creatures instead of just one.
Curse of Shallow Graves: if I'm reading this correctly, this is only one 2/2 even if you attack with multiple creatures. And only attacking one player. And your opponents get it too.
Marchesa's Decree: conditional card draw with maybe some life loss? Ehhhh....
Trespasser's Curse: great against token decks, but largely irrelevant otherwise.
Cellar Door: way too inefficient...3 mana for maybe a 2/2?
Lich's Tomb: I think this is too risky and could easily blow you out
Another thing I'm noticing is the severe lack of ramp and card draw. There's plenty of Zombie synergy, but you're never going to get there if you have very little mana and an empty hand. I would recommended adding some Gilded Lotuses, Thran Dynamos, Worn Powerstones, Jet Medallion, as well as Phyrexian Arena or even Sign in Blood.
3 months ago
I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour
Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)
Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind
Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).
Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy Flip - Mizzix's Mastery - Past in Flames