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Black spells you play cost less to play.
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|Have (15)||ironax , Lucretian , JAT0 , Supremespeed , Psycheretic , Spinalripper , Forkbeard , SketchyScribbler , raymaverick97 , Ashy , ZombieFood , Roadhog , ChainerDragon65 , dplerner , mziter501|
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Jet Medallion Discussion
1 week ago
Alot of cards like Doom Blade,Tragic Slip,Diabolic Edict,Go for the Throat,Tribute to Hunger,Jet Medallion,Dark Ritual,Crypt Ghast,Sangromancer,Ogre Slumlord,Lashwrithe,Oathkeeper, Takeno's Daisho,Nightmare Lash,Grave Betrayal.
1 week ago
Like what I am seeing here! Chipping away at opponents, going for the bit more drawn out games, vibes very well with my own playing style :) There's only a couple of things I would change:
I would still add either a few more (mana) artifacts or ways to cheat in some more lands. Mostly, because quite a few of your creatures are expensive to cast. In terms of artifacts, I was thinking Pearl Medallion, Jet Medallion, Worn Powerstone or Thran Dynamo. For some more land cheating, I was thinking about Burnished Hart, Solemn Simulacrum or in case you're feeling saucy, Weathered Wayfarer.
From your description I gather you really like extort. How about adding some more extort stuff then? Helps with chipping away at your opponents, and fuels you with the life you need to use some more of your creatures' /artifacts' special abilities. Some great stuff you could think about: Basilica Screecher, Tithe Drinker, Treasury Thrull or even Pontiff of Blight.
2 weeks ago
I've mentioned it earlier but I think it's worth noting, with your current archetype in mind, that there isn't enough of a support package to fully utilize Mana Vault. I think you're safe on replacing it with Gilded Lotus or any 2 CMC Monoblack rock: Coldsteel Heart, Charcoal Diamond, Jet Medallion.
The untap during upkeep clause, paying 4, deals damage to you if you don't. I don't like all of these factors about this card.
4 weeks ago
The deck is pretty light on ramp, and since you're in a mono-black tribal deck you've got lots of great options available. Jet Medallion costs down all your black cards, and Bontu's Monument costs down only your creatures but also drains your opponents for every one you play. Herald’s Horn costs down your vampires and gives you a great source of card draw, and Urza's Incubator makes all your vampires incredibly inexpensive. Extraplanar Lens doubles the mana production of all your swamps. I think most of these options would be far superior to the single use rituals you're running at the moment.
In addition, there are some incredibly powerful tribal buff cards that I think would be a great fit in this deck. Coat of Arms applies to everyone, but gives all your vampires a huge buff. Door of Destinies accumulates counters as you cast your vampires, slowly building up to a massive buff.
4 weeks ago
I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.
Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.
There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat
Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.
Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.
I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.
1 month ago
Kambal is a great commander. I like how you are aiming for drawn out games in which players will cast themselves to death :) There are however, some changes I would like to propose:
change three or four of your lands for additional mana rocks or land tutoring; that will increase the speed of your deck somewhat. Good mana rocks would be Fellwar Stone, Worn Powerstone and Thran Dynamo. Pearl Medallion and Jet Medallion could also prove useful. In terms of land tutoring, I find Oreskos Explorer and Weathered Wayfarer to be exceptionally good, although the latter is not a cheap card.
you have several cards that force your opponents' creatures to enter the battlefield tapped. Royal Assassin would combine very well with that.
If you have Illness in the Ranks on the battlefield, Storm Herd becomes useless to you. I always try to prevent these kind of things in my own decks. I would recommend replacing one of these with something else.
I presume the main reason for adding Angel of Jubilation, is her secondary power. Her primary one seems a bit weird in this deck, considering almost 50% of your creatures are black.
I think your deck could become even more of a nuisance for your opponents if you would add some more extort effects. Ideas on this front: Treasury Thrull, Tithe Drinker, Syndic of Tithes and Pontiff of Blight.
1 month ago
Concise list of considerations:
The Rack single target is really crappy in EDH
Wheel of Torture Same effect as The Rack except it hits everyone.
Skullcage Hits all opponents who don't have either 3 or 4 cards in hand.
Raiders' Wake Another Caress/Megrim effect, except this one makes your opponent discard if you attack.
Quest for the Nihil Stone Anyone without a hand gets domed for 5 during their upkeep...seems good.
Bloodchief Ascension Self Explanatory card
Mindcrank This is a great card in a discard centric deck.
Get rid of all of these cards Bog Rats, Carrion Rats, Deathmask Nezumi (it's a nombo with everything you're doing), Drainpipe Vermin, Gutter Skulk, Nezumi Cutthroat, Pestilence Rats, Ravenous Rats, Swarm of Rats, and Typhoid Rats.
Relentless Rats Replace all of the cards removed with these. You are not restricted to a single copy, per EDH rules, because Relentless Rats specifically states that card limitation requirements do not apply to it.
Get rid of anything that is single target discard! Especially Raven's Crime, since you don't have enough lands that you can afford to be ditching them for a single discard.
Add more things that hit everybody, such as Necrogen Mists or are renewable.
Specter's Shroud Might be worth looking into.
You need more board wipes. You have one 9 CMC board wipe with only 32 lands in the deck. The Hyper-geometric distribution doesn't give you very good odds of pulling the lands you need in order to keep the board clear. Consider Bontu's Last Reckoning, Yahenni's Expertise, Crux of Fate (which may work to your favor with all the Dargon decks running around), Damnation is a given but it's pricey, Life's Finale, Kindred Dominance, and Necromantic Selection are all decent options.
Liliana of the Dark Realms is a much better Lili for a deck like this because you need ramp and that Ult is ridiculous plus it combos with...
Let's talk about your mana base for a second...
Thirty two lands? Even for a very cavalier spell slinger deck, that is a very low amount to play. I play a Shu Yun, the Silent Tempest deck on 36 and struggle some times to reach a critical mass of mana/spells. Don't fall into the trap of "I'll cut a land for this cheap spell; it'll be fine." Again, math and probability will not be on your side in the late game, not unless you're willing to invest in Nykthos, Shrine to Nyx or Cabal Coffers. An alternative might be to run Crypt of Agadeem but it's really no substitute for those lands.
Lastly, jam a Bojuka Bog or a Scavenger Grounds or both in there for graveyard hate, along with your choice of Strip Mine, Ghost Quarter, and/or Field of Ruin because if you can't have your Crypt or Coffers, why should they?
Hope this helps, good luck!
1 month ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!