Enchantment — Aura
Enchanted creature gets +2/+1 and has Menace.
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Giant Spectacle Discussion
1 month ago
Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.
You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.
Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.
Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).
Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.
Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.
Deck is coming along great! Can't wait to play against it!
2 months ago
2 months ago
4 months ago
this is a pretty good rogue deck you have .I think that if you have 4 Wildfire Eternals you should put in Abrade and maybe Collective Brutality instead of Trial of Ambition. I can see you have that to go with Cartouche of Zeal but it might be better. Also instead of Giant Spectacle maybe have Invigorated Rampage because trample gets so crucial when battling chump blockers.
7 months ago
Maybe cut the Giant Spectacles for more ramp/land destruction?
8 months ago
stormhammer16 The problem with Built to Smash in this kind of deck is that you are primarily using the Ravenous Intruder for your damage, and since it isn't an artifact creature it doesn't get the trample from Built to Smash which means that the Giant Spectacle is better overall I think.
10 months ago
I like the Kessig Prowler Flip+Giant Spectacle combo, but the aggro approach doesn't seem to fit with landkill. I'd focus the deck so that you start destroying your opponent's land on turn 3 every game and keep doing it until they can't do anything - then you can finish them off. To do that I'd swap out some of your aggressive cards like Lathnu Hellion for extra mana dorks like Druid of the Cowl. An extra World Breaker wouldn't hurt either, if you have access to it along with a way of sacing it so you can keep bringing it back.
11 months ago
if you want more evasion then Giant Spectacle is something to consider, as it is also a boost spell/aura.