Fortitude

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fortitude

Enchantment — Aura

Enchant creature

When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.

Sacrifice a Forest: Regenerate enchanted creature.

Rhadamanthus on Using Fortitude to sack lands

3 months ago

Yes, you're allowed to do that. As long as you're able to pay the cost for each activation, you can activate an activated ability (an ability in the form of "[cost] : [effect]) as many times as you want unless some other effect is specifically restricting the number of times you're allowed to do it.

Interesting side note: when Fortitude was originally printed, the rules about damage prevention and regeneration worked differently than they do today and you would only be allowed to activate the ability if the enchanted creature was actually about to be destroyed. In the current rules, however, activating a regeneration ability creates a "shield" for an object that will take effect the next time it would be destroyed this turn and you can stack them up even if nothing that could destroy the object is currently going on.

OxygenDestroyer65 on Using Fortitude to sack lands

3 months ago

Can I use Fortitude to sacrifice as many lands as I want all at once? I wanted to use it in my Titania, Voice of Gaea  Meld deck to load my graveyard up at instant speed to meld her, but I wasn't sure if I was missing something in relation to how regeneration works. I assumed its like how you can pay as much life as you want with Selenia, Dark Angel. Thanks for the help!

TypicalTimmy on Card creation challenge

3 months ago

I want that as a full art foil, markbeloit <3


Dromokan Fortitude

Enchantment

Creatures and Planeswalkers you control have Ward and are indestructible.

The coming war had all of the Dragonlords at the edges of their kingdoms, preparing for the inevitable calamity that would ensue. While most prepared for battle and onslaught, Dragonlord Dromoka prepared her kingdom for victory.


What I want to see next is any card of your choice, but it must depict a thoughtful flavor text that tells the lore of the card and world around it, like mine did.

It can be for a previous set, an upcoming set or even just something you make up.

In other words,

Make a story spotlight card. But this also means it must feel emersive, not just a passive line of dialog or a short quip.

zachz on Kosei budget

1 year ago

Very nice budget deck!

Cards that add Counters: 19. Cards that offer Enchants: 15. Cards that offer equip: 16.

It looks like you have many ways to augment your commander as needed. The lowest one is enchantments, but 15% chance still looks pretty good. Do you have any Enchantment tutors or artifact tutors you could add?

You've got lots of hexproof which is excellent protection. I'm not seeing any boardwipe protection however. What about Regenerate to stay out, while keeping counters/enchantments/equipment attached? There's Heal the Scars, Mending Touch, and Regenerate. Fortitude, Molting Skin, Savage Silhouette, Serpent Skin, and Trollhide are enchantments, too.

Lastly I see lots of card draw, which is great. Lots of land drops look good on paper, but I am not experienced with how many is too many. Do you have other cards beyond Silkguard and Exponential Growth that gain value from increasingly large mana pools? Obviously if you have the mana and you have the cards, it is great to keep casting. How much do you foresee needing to tap in one turn?

bushido_man96 on Good Ol' Kamahl

2 years ago

Love the old border theme.

With all the ramp you have, and all the Forests you'll have on the battlefield, Fortitude might be a nice little protection piece for you to consider.

ghostfire86 on Enchant and Draw

2 years ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

goldlion on Yarok, Landlubber

3 years ago

If thematic is what you're looking for, I dug into my old Gitrog deck and found Fortitude and Village Elder.

I'd also recommend considering Emergence Zone and Elvish Reclaimer as possible includes.

Maybe even Expedition Map if you have some land combos that are important?

Have you considered Mystic Sanctuary?

MtG-Crash on [PDH] Tatyova Combo

3 years ago

Big Update 21.5.2020: I included the Tidal Bore Combo together with Whispers of the Muse. That makes the 4 landdroppers combo pieces and takes away a lot of pressure from Ghostly Flicker. Plus it balances the power of the Transmute tutors, because searching for cmc2 now gives you Tidal Bore which comboes with a landdropper (plus Sanctuary).

Next I finally made the decision to cut Trinket Mage and Relic. I have cut Relic before but didnt update it here. It felt good and then I asked myself why I am still running Trinket Mage. It really took me some time of testing until I was sure this decision is correct.

Next thing is that I wanna make a list of cards that I have tried out and that got cut somehow. There is 2 lists: First a list of cards that are very interchangeable with cards in the deck. Its just a matter of what you expect from your playgroup. Both powerlevel wise as well as archetype wise. Second there is a list of cards Im definitely sure that do not belong in the deck even it might surprise some people :)

LIST OF CARDS THAT CAN BE USED IF YOU WANT TO:

Tutors: Shoreline Ranger, Vedalken AEthermage, Trinket Mage + Relic of Progenitus

Protection: Broken Fall, Fortitude, Vines of Vastwood, Ranger's Guile, Condescend, Rethink, Miscalculation

General: Temporal Fissure, Lignify, Frantic Search, Sleight of Hand, Sakura-Tribe Elder

LIST OF CARDS THAT DO NOT BELONG IN THE DECK: Mulldrifter, Wormfang Newt, Tilling Treefolk, Groundskeeper

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