Bullwhip

Bullwhip

Artifact

, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Browse Alters View at Gatherer

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Set Rarity
Stronghold (STH) Uncommon

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Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Limited Legal
Leviathan Legal
Oathbreaker Legal
Canadian Highlander Legal
2019-10-04 Legal
Casual Legal
Highlander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Legacy Legal
Unformat Legal

Latest Decks as Commander

Bullwhip Discussion

ClockworkSwordfish on Vhati il-Dal Old School Commander!

11 months ago

With Vhati's ability to set a creature's toughness to 1, why not take advantage of that opportunity by including some more ways to pick that creature off? Bullwhip , Masticore and Triskelion can all pick off a shrunken-down critter with ease, as could anything that reduces toughness: Fevered Convulsions , Phyrexian Plaguelord and Nefashu can do the trick, too.

AmazingGrace15 on Enraging Dinos 2

2 years ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

Hi_diddly_ho_neighbor on Grothama, All-Devouring, All-Drawing, All-Cheating

2 years ago

Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.

Foe-Razer Regent also works great with the big wurm.

Lastly, I find the "Monarch" mechanic to be really strong with Grothama. Regal Behemoth and Entourage of Trest would help there.

Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!

Trained_Orggasm on Walls

3 years ago

Cool deck, I love walls too! Glyph of Destruction can only be played on a blocking wall. While having cards like Propaganda and Meekstone are good for holding your opponents up from attacking, they don't work well with the glyph. Perhaps use some of these cards to force your opponents to attack: Alluring Siren, Bullwhip, Incite, Rage Nimbus, or even Skin Invasion  Flip. +1 Good luck with the deck!

sonnet666 on [List] The MTG Weapons Arsenal

3 years ago

Don't stop now. I believe in you!

Whirl on Darien's Discipline

3 years ago

Yes, I want some of those - and Citadel would make a great addition - but don't have the resources to get many new cards for my decks at the moment :)

Tarnished Citadel is on my list along with City of Brass, Grand Coliseum and Nomad Stadium for lands, and Jade Monolith, Staff of Nin, Scepter of Empires and Torture Chamber for atifacts (Acorn Catapult already being in the deck). I also had Rod of Ruin in here until recently, but started to attend EDH tournaments and felt it was suboptimal :)

Oh, and there's the odd Witch Hunter, too.

(Ancient Tomb is totally beyond my budget...)

I also consider some cards that force my opponents to attack, such as Arcum's Whistle, Bullwhip or Oracle en-Vec.

If you have any other propositions, please share them :)

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