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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Trailblazer's Boots
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Headers13 on Power and Poison
1 month ago
Sheldaconda on Gentle Giant's Embrace
1 month ago
There are a few things in the deck such as Alpha Authority, Trailblazer's Boots, and Silent Arbiter that reduce the amount of blockers against Wilson, Refined Grizzly to ensure combat damage goes through. I can see how Nemesis Mask + Deathtouch = Boardwipes, but I want to do more playtesting with the little-to-no-blocker cards first before I add Nemesis Mask.
When I read Quietus Spike to my GF, she said that it was nuts lol. I'll find a spot for it right now.
Thanks for your suggestions!
Profet93 on Dirty Needles
5 months ago
I was gonna recommend the several instant cards that return your creature when it dies but given the exile opponent, I am hesitant to recommend them at this time. They might want to be reconsidered later. Until then, below are some general suggestions to improve the power/consistency of the deck while remaining "budget"
Draw to maintain gas (as you will be targeted)
Crux of Fate - Boardwipe for when things get out of hand
Imp's Mischief - Under $10 but extremely useful!. Redirect _targeted _ removal, draw and extra turns. Not to mention, it can "counter" counterspells and having 2 mana open will allow you to bluff interaction.
Force of Despair - Interaction while tappedout gives you a strong ability to bluff. May or may not be useful but worth mentioning.
Lightning Greaves - I know you have swift boots which allows you to put on other equipment but redundancy is nice to protect your costly commander.
Champion's Helm - Similar to above and swift boots
Trailblazer's Boots - Almost guaranteed unblockable
Sword of Vengeance - Not needed but potentially worth looking into
Animate Dead - Recursion is always nice in black
Thespian's Stage - Copy coffers or opposing utility land
Homeward Path - $15 but meta call should you find theft to become more common
You really need more ramp in this deck to make your commander more threatening
Mind Stone/Commander's Sphere - Ramp when you need it, draw when you dont
I can provide several suggestions for cuts should you wish, let me know. Hope this helps.
RiotRunner789 on Commandatog
1 year ago
Chandra's Ignition is a must. Your commander is mostly looking to one hit kill some one or hopefully everyone at once. Also, you will want your commander to be able to get through, consider Trailblazer's Boots or similar effects. Felidar Retreat may also work well. It can create sacrifice fodder or make your atogs bigger, which will make your commander bigger when they are sacrificed.
metalflame on Halvar, Divine Voltron
1 year ago
IMO must includes for draw, control, and a bit of ramp Grappling Hook, Angel of Condemnation, Endless Atlas, Darksteel Mutation, Empowered Autogenerator, Steel Hellkite.
Here are a list of unblockable artifacts that smooth out any voltron play Hot Soup, Prowler's Helm, Whispersilk Cloak, Suspicious Bookcase, Rogue's Passage, Trailblazer's Boots, Manifold Key, Key to the City.
Macaronigrill5150 on Syr Gwyn Fights for her Friends
1 year ago
Thoughts on these, Quest for the Holy Relic decent cheap equipment find, Magnetic Theft this is good for various reasons, for example you can use it on Helm of the Host and get copies of an opponents creature and other things. Trailblazer's Boots one of my favorite equipment. Here some card draw just incase you need more Phyrexian Arena if you can handle the life loss. Some artifact retrieval Remember the Fallen, Ritual of Restoration, Recommission. Hope some of these help!
Hi_diddly_ho_neighbor on It's just business
1 year ago
Neat deck. I like the theme that you are going for. Here are a couple thoughts:
Maybe a few more ways to ensure your creatures connect? Any of Cover of Darkness (a bit pricey), Fear, Trailblazer's Boots, Changeling Outcast, Dauthi Voidwalker, Access Tunnel (most of your stuff is small), Whispersilk Cloak, or Prowler's Helm could work.
You only have a few non-rogue/assassin/mercenary creatures, but you could use Conspiracy or Maskwood Nexus to make every creature that you have count.
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Want (1) | AjaxSlumbering |