Trailblazer's Boots

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {{2}}

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Trailblazer's Boots Discussion

Daedalus19876 on Steel Wings Steal Wins

4 days ago

This looks fun! I've considered building a Traxos deck since he was spoiled :)

I run a (Boros) Voltron list that you might get some equipment suggestions from (Judgment Day: Avacyn the Purifier EDH | *PRIMER*), but my first suggestions would be upgrading the equipment list as much as possible. Unblockability is a big deal for this deck, so Trailblazer's Boots and Prowler's Helm would be some of my first suggestions. Beyond that, Grappling Hook is another way to give double strike along with a creature kill to boot, and O-Naginata is a cheap and efficient way to pump power even further (almost into 2-hit range). Hammer of Nazahn gives protection and auto-equips.

Paradox Engine would be fantastic here, as an additional way to untap Traxos and as a fantastic ramp engine. You might also benefit from some stax engines (Tangle Wire, Winter Orb, Static Orb, Sphere of Resistance...) to lock down others' boards while you go to town with Traxos.

I hope this helps! :)

thundering1 on Vorel Counters

1 week ago

I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.

GarmaReborn on Zurgo World Smasher

1 week ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

Regoober on "Run! It's Mechagodzilla!"

1 week ago

I like it. Trailblazer's Boots do WORK in my friend's version.

Darth_Savage on (Suggestions needed) Master of Cruelties

1 week ago

Hi Demon519,

I have a few card suggestions; Scorched Rusalka, Smallpox, Infernal Plunge, Dragon Fodder and Lingering Souls. My reasoning Master of Cruelties cost 5 mana so some ramp from Infernal Plunge would help get it out quicker, it also provides a sacrifice outlet. In terms of sacrifice, what is better than tokens, so Dragon Fodder and Lingering Souls would be obvious options. Last we have Smallpox which is just plain brutal and Scorched Rusalka which lets you deliver the last point of damage to your opponent or works as a sacrifice outlet.

Another issue you may have is getting Master of Cruelties to connect, to that end; Glaring Spotlight, Prowler's Helm, Trailblazer's Boots or the classic Whispersilk Cloak.

I'm not a great fan of Go for the Throat not hitting artifact creatures is a big limitation, thanks to Vault Skirge Hollow One and Signal Pest in particular, though not exclusively. I'd prefer Tragic Slip, Victim of Night, Murderous Cut or Smother. I would suggest Fatal Push but it may be over budget.

Hope this is of some help, have fun brewing your deck.

kamelyan on My first EDH. Animar, soul of elements

3 weeks ago

I built an Animar deck that abused his relationship to morph-creatures; Cloudstone Curio and Purphoros, God of the Forge just ends games. But if you're just looking to play decent creatures and make Animar big, I'd say Trailblazer's Boots is a good evasion equipment -everyone runs nonbasics.


Morphinominal

Commander / EDH kamelyan

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