Trailblazer's Boots

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {{2}}

Price & Acquistion Set Price Alerts

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Trailblazer's Boots Discussion

Daedalus19876 on Larcenic Mercury

2 weeks ago

So as I understand it, the goal here is to steal your opponents' wincons, largely through milling, then win with those?

I'd perhaps run Lazav, Dimir Mastermind as the commander here, as he seems to fit in perfectly to what you are doing (and many people will not be okay with as a commander, though if your local meta is okay with it then NBD).

I see you're on a budget, so I'll do my best to make my suggestions budget. I'd run Mesmeric Orb, as it's one of the best mill cards ever printed. Effects like Mind Control are great for this kind of deck, and Prowler's Helm/Trailblazer's Boots are great to give things unblockable. Have you considered Sewer Nemesis as another way to push damage through? Beyond that, I'd run WAY less ETB tapped lands - they slow your tempo more than is acceptable IMO. I'm also surprised by the lack of a Sol Ring...

I can give more specific advice later when I get off work if you want :)

bryanedds on Double Dragons

2 weeks ago

Consider Pathbreaker Ibex again as well as Trailblazer's Boots.

TwoInchWonder14 on Erata

2 weeks ago

Have you thought about adding some unblockables like Prowler's Helm or Whispersilk Cloak or even Swiftfoot Bootsand Trailblazer's Boots ?

squillem on Equipped Cats

1 month ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

TheNocholas on Paint the world, raise the dead

1 month ago

Whispersilk Cloak, Trailblazer's Boots and Nemesis Mask can be used to keep your commander safe from combat tricks. Though I am not sure if whispersilk's shroud effect would stop the +1/+1 counters...

LVL_666 on The Song of Phyresis

2 months ago

FiveEightFiveBC, thank you for being the very first commenter on this deck. Now, onward to your suggestions:

Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? Of the 19 creatures in this deck, only 12 of them have infect and have relatively low power. The purpose of Grafted Exoskeleton was to give infect to one of 7 non-infect creatures, and potentially enhance the combat effectiveness of one of the 12. There's also a bit of a flavor thing as well, but that's not entirely relevant.

Trailblazer's Boots is a faux unblockable, but close enough I guess. It's no Whispersilk cloak though, the only issue I have with the card is that it doesn't offer some form of protection. Its a decent card, just not quite what I think the deck needs. Kusari-Gama may have some potential in this deck though. Having fire-breathing on an infect creature that could potentially wipe a board sounds really nice. My only qualm with it is that it's a mana hungry equipment so it may limit my options during combat, and during other player's turns. Good suggestion though.

In regards to Glistener Elf, I do agree that being a paltry 1/1 doesn't make her particularly exciting. Worse yet, it is pretty irrelevant late game. The main purpose behind including the card was to have a 1/1 infect on turn 1. I'm hip to the idea of swapping in Ichorclaw Myr, as it can be a great deterrent, even late game. The only downside is that it doesn't have any sweet alternate art :( I'll experiment with it,and let you know how it performs in a later post. Thanks for sharing your thoughts, and thanks for the compliment and +1!

_Delta_ on

2 months ago

Some good things to add here would be Sword of the Animist, Strata Scythe, Land Tax,Trailblazer's Boots, Imprisoned in the Moon, Rogue's Passage, Wayfarer's Bauble, Solemn Simulacrum, Endless Atlas, Ichor Wellspring,Conqueror's Flail, Hammer of Nazahn, Loxodon Warhammer, the Kaldra cycle could be fun: Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Fireshrieker, Mycosynth Wellspring, maybe Bloodforged Battleaxe, Knight of the White Orchid, O-Naginata, and Silverblade Paladin.

There’s plenty more than what I have thought of like the sword cycle obviously, but some equipment can be quite pricey as I’m sure you already know. Here’s a good resource to check for ideas:

https://edhrec.com/themes/equipment

FiveEightFiveBC on The Song of Phyresis

2 months ago

Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? I bet you could pump your infect creatures much more with a piece of equipment with CMC 4 or less. What do you think about these alternatives:

Trailblazer's Boots for unblockability! Kusari-Gama to threaten asymmetrical wipes and to give your infectors "firebreathing" (higher equip cost). Or any other comparably-costed equipment that will pump you more than +2/+2 with only redundant ability gains (save for equipping this to your praetors)

I also question the 1-drop Glistener Elf. Is there any other infect creature which comes with some keywords or utility? Perhaps Ichorclaw Myr, as it pumps itself for defense and is less mana-specific.

This list is pretty tight!

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