|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Trailblazer's Boots Discussion
1 week ago
It has creatures, but it lacks a bit in equipment. It looks like you're on a budget, so here are some good options. Some equipments with ability soup are Sword of Vengeance , Whispersilk Cloak , Trailblazer's Boots , Prowler's Helm , and Quietus Spike . Some equipment with big boosts are Colossus Hammer , Stoneforge Masterwork , Blackblade Reforged , and Argentum Armor .
Heartseeker is brutal with Syr Gwyn.
1 month ago
I think you’ve cast your net too wide here, trying to fit waay too many gameplans into one deck. What you’re going to end up with is lots of cards that don’t work well together, or to their full potential. I’d recommend figuring out what you actually want from this deck and narrowing down your options to a more fine-tuned machine.
So, some thoughts for consideration (further extrapolation):
1) you’re running a lot of cards mainboard here that typically are run in neither Hardened-Scales decks nor Affinity decks. Specifically, Darksteel Juggernaut , Padeem, Consul of Innovation , Phyrexian Revoker , Chalice of Life Flip and Trailblazer's Boots . Affinity decks typically aim to close the game out within the first few turns, where as scales decks are looking to get down as many counters as possible onto the board asap. None of these cards appear to help with either plan and i’m thinking you should question what purpose they serve towards your gameplan. Some look like viable sideboard choices however.
2) On top of your existing deck-mashup, i see you’re running the Urza lands and Karn, the Great Creator , cards which are again not seen in Scales or Affinity, but are seen in Tron. Having 3 decks mashed together into one is going to play just like it sounds - you’re often going to get fragmented pieces for each of the 3 gameplans, but seldom get the right draws to form a coherent strategy.
on the Tron front, you have no easy way to get it up and running, the payoff count is low, but it creates a few dead cards in-hand while you’re lacking Tron. I also don’t see any “i win” payoff targets for Karn?
on the Affinity front, you’re missing Arcbound Ravager to secure early wins, and not enough rampy pieces to empty-hand and overwhelm. Those zero-cost artifacts are only good in affinity cause they can win in the first 3 turns. Longer games tend to make them terrible pieces.
on the Scales front, you have too few creatures that provide counters, to make full use of the enchant. I also see Metallic Mimic , which is a great card, but is going to have difficulty with the sheer number of creature types you’re running.
Anyway, i hope this didn’t come across as being too harsh - and i’m happy to help with any suggestions you’re after and other help. I for one welcome our new robot overlords.
2 months ago
2 months ago
My favorite Voltron equipment is my sneaky Trailblazer's Boots
2 months ago
Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.
Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.
The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.
Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.
Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.
Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!
3 months ago
3 months ago
3 months ago
Might also consider some landwalk in lieu of relying on Shadow/Hormanship so much. Trailblazer's Boots for example.
Trailblazer's Boots occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%