Conqueror's Flail


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.


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Conqueror's Flail Discussion

enpc on SOP, YELD or ONE VAY

2 weeks ago

hadakou: Sorry for the delay, see comments:

  • Gemstone Caverns: Strong card, however without the luck counter on it, it is very not good. The deck is very hard costed and while there is potentially a benefit, the drawback is really bad.

  • Druids' Repository: I was discussing this one with the GF the other day. I like it as a card and I like the interaction with Aggravated Assault however I'm on the fence about it. Outside of combo, I think that Sword of Feast and Famine adds more value (albeit is more of a target). I'll add it to the maybeboard for now though.

  • Tymna the Weaver: I like her as a commander however I'm not as sure about her in the 99. Hvaing CA in the command zone is amazing however I think I would prefer guaranteed draw power to hel pagainst stalling. stuff like Magus of the Wheel if I needed more draw power. While the deck is very combat based, I want to avoid having to tie all of my draw to combat.

  • Conqueror's Flail: it seems ok, however I run Silence, Pyroblast and Red Elemental Blast (plus Imp's Mischief) which I think does more work, more of the time. The buff is nice though. I'll give it some more thought.

  • Bloom Tender: She's good, but she doesn't give you what you don't have. the only 2 drop dork I'm running is Priest of Titania and that's because they work with Yisan in an infinite comdat damage combo line. Still, I do like the card so I'll maybeboard it for now.

  • Stranglehold: I like the card, but I want to avoid going down the stax route too much. Especially if it isn't on a creature as I need to keep my beater count high.

  • Eldritch Evolution: good card, not sure if it fits but the tutor power is strong. I'll have more of a think on this one.

  • Survival of the Fittest: probably should be in here actually. Late game turns a creature draw into a combo piece. Will try to find space for it and Fauna Shaman.

And long posts are fine - lots of good suggestions there, much appreciated :D

Polupus on The Predator of Predators

3 weeks ago

Swapping Caltrops for Conqueror's Flail would help against counterspell decks. Caltrops seems kinda weak in here, unless there is something Im missing, your big dinosaurs should be able to scare off any attackers that Caltrops would be useful against.

MoJoMiXuP on How to make room for ...

1 month ago

Hey all,

I'm too attached to the cards in my Scion of the Ur-Dragon deck There Be Dragons! and can't decide what to cut for the Conqueror's Flail I recently traded into. I'm fishing for suggestions from someone with fresh eyes to ease the transition.

Thanks in advance!

Skinken on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 month ago

In my experience, playing mono-red in commander leaves your commander very vulnerable. I used to play Neheb, the Eternal you see. I found Conqueror's Flail to be very usefull for protection. You did mention that Kurkesh, Onakke Ancient had a tendency to die. Maybe this could be a nice piece to fetch.

I assume you already considered Skullclamp at some point. So I'm a little curious, why are you not running it?

Really solid deck.

DrukenReaps on Nazahn Advice (Additions/Removals)

1 month ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

WillySmasher on You are Over-Encumbered | Equipment Voltron

1 month ago

ezigrelnos Thanks for the comment, I agree the ability that Grand Abolisher provides is not worth it so Conqueror's Flail will probably replace it.

Flickering Ward is good it's in my auras to add list however I'm very stubborn and I want to go aura-less.

Cloud Key and Inquisitor's Flail are both good cards but not good enough to replace them I'll probably cut my higher cmc cards like Ugin for them and run them along side Mana Crypt and Silverblade Paladin (The flail with double strike is pretty crazy.)

Faith's Reward I'll have to test out, in my meta there's some mill and some hand disruption anf this wouldn't bring those back, but would be a blow out after a board wipe.

Heirloom Blade wasn't on my radar at all and I checked it out on your Sram list and seems very interesting, I feel like it won't be going on sram most on the time but on a cannon fodder creature and that doesn't help my game plan. I like the cheaper equip and I can think of some other janky things I could do with it, I'm definitely going to be gold fishing with it.

PrehistoricMan on Azorius commander???

1 month ago

Azor, the Lawbringer is a commander that shuts off a lot of decks, and if you add a flicker effect like Conjurer's Closet you basically shut off all sorceries your opponents might have. creatures with ETB enchantment, artifact or creature removal could then be added along with more flicker effects e.g. Eldrazi Displacer to lock down threats like Avatar of Woe and Oblivion Ring (removal that isn't an instant or sorcery), and some Counterspell action for the instants they might cast during your own turn untill you drop Conqueror's Flail or Grand up would be some win conditions. because you're in white you have the option of doing some classic Reveillark + Karmic Guide + Ashnod's Altar combo to create infinite mana for all sorts of effects like mill or White Sun's Zenith. other win conditions would be cards like Approach of the Second Sun or Felidar Sovereign. Felidar Sovereign pairs really well with the second ability of Azor, the Lawbringer and even better when paired with the infinite mana combo.

don't forget to play some Swiftfoot Boots to counter that one instant you didn't see coming when you just didn't leave any mana open for that Disallow and the game could be sealed in an "instant"

let me know what you think!

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