Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
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Conqueror's Flail Discussion
3 days ago
Love this deck. I've been looking for something to mess with my friends with. I bought the premade saskia deck, and I'm thinking of making this one. I have one card that might be a good add in,Conqueror's Flail, just so people can't mess with your victory.
5 days ago
CynicalDog Probably not a bad idea to replace three wastes with the Urza's trio, even though I've never seen all three on the board at the same time.
MagesOfTheBeach The only real problem is exile. There isn't much we can do about people exiling all of our combo pieces. Null Brooch is the best protection we have as well as Conqueror's Flail (which I may add to the deck). But, every deck has that problem.
5 days ago
Hoard-Smelter Dragon is just one of the better Commander dragons in general, and it looks like you are a hair light on artifact removal anyway. Hellkite Charger is a reasonable dragon, and though you can't use him the turn you drop him in off of a Kaalia, he'd replace Relentless Assault fairly well. Oros, the Avenger is a poor man's Balefire Dragon, but having access to a second sweep for decks going wide may help- I'd likely opt for Scourge of Kher Ridges though. Knollspine Dragon is still a good card, especially as you're running Wheel of Fortune anyhow. Like the previous posters stated, Angel of Finality is a beating against the right decks. You could also look to upgrade Grand Abolisher with Conqueror's Flail.
1 week ago
Storage Matrix has weird interactions with the orbs and it's not nearly as powerful of a lock.
Metalworker is already out but I'm not 100% sure why that wasn't updated, so staff wouldn't be a good fit here.
With all the lock pieces I haven't needed any more board wipes, and I don't want akiri dying from something like Blasphemous Act.
I had considered decree before but it's hard to find room. And honestly between Defense Grid and Conqueror's Flail and all the lock pieces I haven't worried about trying to fit it in, but I'll keep it in the back of my mind.
Thanks for the suggestions!
1 week ago
Exploration, Burgeoning, Birds of Paradise, and Noble Hierarch are all great cards that I run to get the deck off to a faster start. I'd also consider the good 3 mana walkers for Atraxa, especially Nissa, Voice of Zendikar and Liliana of the Veil if you can get one, dropping one of these on turn 2 and Atraxa on turn 3 is the dream.- Skullclamp can be great in Atraxa as well as a draw engine or combo card if you want to be degenerate. - Chasm Skulker has been great for me in being a sticky creature that is fairly resilient.- Mikaeus, the Lunarch is probably one of the best creatures for beefing up the board.- Parallax Wave is pretty solid removal.- Notorious Throng can be worth running if your deck is more aggressive creature wise.- Winding Constrictor can synergize pretty well with a lot of cards and is really cheap.- Hatred can be ran as an alternate win-con with Atraxa, her flying lets her get past blockers fairly often, and if you have a Conqueror's Flail already equipped then this lets you beat people to death pretty fast.- Sram's Expertise can be a good way of putting out creatures to build up with counters, without losing tempo.- Pursuit of Knowledge is value town draw spell if you can proliferate on it.- Avenger of Zendikar is a great finisher as well.- Hooded Hydra is another counter synergistic card.- Mirror Entity lets your creatures swing in for wins if you have a decent amount of mana and 5+ creatures.- Inexorable Tide is one of the best sources of proliferation.
Hope this is helpful!
2 weeks ago
I'm so glad someone else had this idea! My Edifice Complex: Sram cEDH list is very close to this, and I forgot about Endless Horizons! I've been meaning to find a way to pull dead draws out of my deck the turn I go off, and that's just the way to do it. Thanks for the inspiration and for being a fellow Sram spammer. An upvote for your good idea, friend.
If I may give you some good ideas, look into Archangel's Light to recycle sacrificed artifacts, gain a butt ton of life for Reservoir and to keep the draw engine alive so that you can blast opponents in the face. Finally, to protect the turn you go off, I suggest both Conqueror's Flail and Grand Abolisher. The last thing you want is to get the pieces to Fishbowl people to death, only to get blown out when someone removes a combo piece.
2 weeks ago
Sorry for taking so long to get to this. Overall, I think the deck is probably a bit slow for what you're trying to do? Are you trying to go with a counters theme? Or are you really wanting to push the legendary theme? I honestly think you could make a better deck by not bothering with all legendaries, which feels kind of janky, but rather just good stuff. My philosophy about life gain in edh is that it is bad haha. It's only worthwhile if you are gaining repeated utility out of it (i.e. using Phyrexian Reclamation or Erebos, God of the Dead). I also believe that signets should be added to just about every edh deck out there. A few suggestions:
Suggestions to add:
Lightning Greaves, Shizo, Death's Storehouse, Rogue's Passage, Conqueror's Flail, Hero of Bladehold, Chrome Mox, Aurelia, the Warleader, Sun Titan, Solemn Simulacrum, Grave Titan, Cultivate, Kodama's Reach, Oracle of Mul Daya, Krosan Grip, Beast Within, Explosive Vegetation, Gruul Signet, Golgari Signet, Selesnya Signet, Sylvan Library, Mana Crypt, Ghostway, Boros Charm, Garruk Wildspeaker, Recruiter of the Guard, Mother of Runes
Suggestions to cut:
Kari Zev, Skyship Raider, Reki, the History of Kamigawa, Thalia's Lancers, Tsabo Tavoc, Ruric Thar, the Unbowed, Heroes' Podium, Evolving Wilds, Genesis Wave, Harmonize, Momentous Fall, Soul's Majesty, See the Unwritten
If you decide to go with tokens or counters as a theme, of course the requisite Doubling Season and then a card like Assemble the Legion would be fun. Another route you could take is multiple combats.
If you add more ramp, you might be able to shave a land or two. Do you already have this deck built or is it a work in progress?
Let me know if you want me to explain why I'd cut, add, or replace something.
3 weeks ago
Hi Ender666666 . Either of those would be suitable if you're holding onto the rest of the list. If you're using more budget replacements, you may also consider running Dark Tutelage to flow with the pace of a slower game. You can also replace it with something more meta dependent, like Conqueror's Flail or Phyrexian Revoker if it becomes meta necessary until you get the card.
Out of both options, however, I would be more inclined to run Diabolic Tutor, simply due to the low creature count in the deck making it rather unlikely you'll have the fodder you need for it's cost.