Conqueror's Flail

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip

Price & Acquistion Set Price Alerts

C16

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Conqueror's Flail Discussion

Wardimus on Extreme ULTRA Burninator

1 week ago

I like Conqueror's Flail for protection on your turn when you go off.

Vasher on Aurelia - Equipment Voltron (EDH/Commander)

2 weeks ago

Updated some cards. Added the Mana Crypt and Ancient Tomb for more efficient ramp, Loxodon Gatekeeper and Urabrask the Hidden while great cards were not on theme and had a high enough cmc that I didn't like playing them and were always giving me the feel bads when I played them. So I put in Imperial Recruiter cause he's another body, but can get me nearly any creature in the deck, so I'll be able to problem solve with it. Does that mean I draw more by getting Puresteel Paladin or fetch an equip I need with Stoneforge Mystic? Bam. And having a Grand Abolisher effect on a fetchable equipment is great, that's why I put in Conqueror's Flail. And Bastion Protector is cute and all but Mask of Memory fixing my card draw issues while putting some cards in my yard to be later drawn out by my several recursion spells is way better.

thebonewolf on Tiana's Chantments

3 weeks ago

You could think about Grand Abolisher and Conqueror's Flail to stop people from interfering with your infinite turns.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 month ago

@rikmatias

Cyclonic Rift can be annoying, but it's not a complete gut punch. Everything's back in the hand, not destroyed. If it's being cast to slow you down and not secure a win, you should have an opportunity to rebuild.

There are also a few cards that are effective at keeping Blue Mages at bay:

-

Meren of Clan Nel Toth is a Graveyard deck. Applying some Grave-hate will put a stranglehold on her entire gameplan:

Tomagotchi on Niv-Mizzet Loves his Spells

1 month ago

leven110 and Sinken Thanks for all the suggestions! But I'm having a bit of trouble cutting some stuff. For some context, heres currently the biggest decks in my playgroup

As you can see, even if my spells were to resolve, I still have a boat load of scary things swinging in every turn. I need the counters in my deck just to keep my head above water. Let me know what you guys think I should cut and if there's any more helpful adds.

Shyachi33 on The Predator of Predators

1 month ago

Grand Abolisher or Conqueror's Flail could also really help with your counter spell situation, or War's Toll can restrict opponent's available mana for counterspells. Reverberate or Wild Ricochet can counter their counters

WhichKing on Masters of your Mind

2 months ago

Upvoted! Us Esper artifact players should stick together :P

For suggestions, I feel that you can incorporate a Stoneforge Mystic package to find equipment to protect the Triplets during grindy games. You can even throw in a Conqueror's Flail and Helm of the Host (I think the helm is a better way to enhance your board state as compared to the Tempered Steel).

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