|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Conqueror's Flail Discussion
2 weeks ago
Lordeh, I decided to add Conqueror's Flail but only to the maybeboard. It's a great card but with all the swords in play, I think my playgroup's response may be a "little" negative towards how control-ish the card is.
2 weeks ago
I also like Conqueror's Flail as a way of shutting of your opponents shenanigans during your turn.
2 weeks ago
Jitte tested ok. If most of your opponents are using creature based combos or wincons, it might well be worth it. 4 counters a trun is quite strong with how small most creatures are in cEDH.
Still testing the God-Pharaoh's Statue, and also looking at testing Frenzied Fugue , and Conqueror's Flail , the first of which gives us some nice options against 1 sided stax effects, and the Flail is a lot better now than when previously tested, due to the higher density of creatures in the deck.
1 month ago
So far Conqueror's Flail has been enough for me, and if I wanted more control hate, I'd find room to put Grand Abolisher back in. Cavern of Souls is great because it doesn't take up a nonland card slot, but it's $65 and I have Switch games I would rather buy first
1 month ago
1 month ago
As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.
In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).
As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.
So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.
And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.
Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.
2 months ago
From a ramp perspective Three Visits might be better than Farseek simply because of that land coming into play untapped but for me it's very expensive and should cost at most 2x more than Nature's Lore (in case it ever gets a reprint). There's even Spoils of Victory but this might be too expensive at 3 CMC.
In my build I still didn't acquire Toxic Deluge due to high price tag so I thought about getting Fire Covenant in it's place and in covenant's place Anguished Unmaking - do you think that it might get similar
I understand your decision but there are much more variables that make a deck "75%" - I'd actually create most powerful version of a deck (or almost that, you know, ABUR duals are expensive xD) and depending on the playgroup's power level I'd rather adjust my playstyle (e.g. tutor for beater/ramp instead of a straight up win-con).
3 months ago
so i saw your deck on the forum. I should start with cedh isnt a strong point of mine but have you thought about;
Teferi, Time Raveler - 3cmc and makes interacting with you very tough.
Isochron Scepter you have some very strong targets for this but then you could add Narset's Reversal which creates infinite turns with Time Warp and is also a utility option. great in a counterspell battle
some possible extra control options Flusterstorm - works with scepter
Silence - works with scepter
Conqueror's Flail - 4cmc total so maybe a bit slow but shuts your opponents off on your turns
Angel's Grace - classic
anyway thats all i could think of. hope some of this helped.
Conqueror's Flail occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%