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|Commander 2016 (C16)||Rare|
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Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
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Conqueror's Flail Discussion
4 days ago
You seem to have the only Dire deck that's public at the moment (I have my own private one), so I'm going to go ahead and spew my ideas here:
Commander + Combat Celebrant + Mortuary + a haste source gives endless combat steps. The Celebrant can to some extent be replaced by Breath of Fury, Scourge of the Throne or Godo, Bandit Warlord. Mortuary can to some extent be replaced by Haunted Crossroads or Bone Harvest/Footbottom Feast/Gravepurge. The combo is pretty easily disrupted so Conqueror's Flail or something is probably recommended.
2 weeks ago
3 weeks ago
Changes I'm currently musing...
Cards to consider replacing:
Gratuitous Violence and/or Furnace of Rath
~~ Triple red is risky. We could run an Enlightened Tutor instead of one, but we will be a turn slower. Or we can add the tutor AND keep these. Is there such a thing as too many doublers in this deck?
~~ Can be a blowout for you or the opponent if responded to. Not as on theme with the permanent buffs/damage enablers.
~~ Amazing tutor plus a body, and we run swords, but totally off our optimal curve. With all our equipment, it's probably too good to cut though.
~~ No evasion, but a huge pump on Saskia and shuts down instant speed interaction. Still, is that good enough? Are greaves just better?
Card to consider playing:
~~ Counterspell resilience that works on the curve and hits for 4 power too. No fancy evasion though.
~~ Non-bos aside....uh....these things are amazing fro protecting our Commander or if we aren't on curve and need to recover from a slower start.
~~ Amazing power on curve, no evasion no utility.
~~ Net card loss, but turns into another instance of any enchantment OR artifact in the deck. A turn slow for our doublers.
Duelist's Heritage and Bruse Tarl, Boorish Herder
~~ I love double strike in this deck, but Heritage isn't a creature and Tarl is slow on the curve. They are both awesome, but the doubler effects make bigger numbers.
3 weeks ago
Hi! I really like your take on Ur-Dragon deck so I have a few questions to ask:
- Aren't Kolaghan, the Storm's Fury, Ojutai, Soul of Winter and Wasitora, Nekoru Queen underperforming? What is your experience in playing them?
- Doesn't this deck suffer too much from artifact hate and counterspelling key dragons? Mine playgroup uses counterspells a lot so I started using cards like Taigam, Ojutai Master, Surrak Dragonclaw, Conqueror's Flail and Steely Resolve for additional protection
- How good are your planeswalkers overall and why don't you use Sarkhans: the Mad and Unbroken?
3 weeks ago
Playtesting note: A lot of my combo turns start with "I equip Conqueror's Flail. Any responses?"
1 month ago
Here's a list of cards to add and remove. I wouldn't add all of them, but here are some good options.
Deathgreeter Dragonlord Silumgar
Karametra, God of Harvests
Phenax, God of Deception
Sword of Light and Shadow
Dromoka, the Eternal
Mikaeus, the Unhallowed
Juniper Order Ranger
Elesh Norn, Grand Cenobite
City of Solitude
Birds of Paradise
1 month ago
I have no intentions on making this deck competitive, at least not cEDH levels of competitive.
Those hate/lockout cards don't align with what I want out of this deck, so they're not going to be a part of it. I only play Commander at my LGS. Many players use stock or modified Precons. There are no combo decks to win out of nowhere by Turn 5. A hyper-efficient Stax build isn't necessary for my meta, and it would take a lot of the fun out of the game for players that have no chance of keeping up.
Balan performs well without a Stax lock on everyone's throats.
Nobody likes dying to poison counters. Regardless of how effective it actually is in Commander, it's still seen as a cheap win you can't really stop. I ran Inkmoth Nexus as the sole infect card for a few years before giving it up. Everyone hated seeing it and winning with it felt hollow.
Scroll Rack was in the deck before. Dropped it last year. Getting both it and Land Tax out simultaneously was inconsistent as a card draw engine. It's okay by itself, but isn't as good as straight up card draw.
2 months ago
hadakou: Sorry for the delay, see comments:
Gemstone Caverns: Strong card, however without the luck counter on it, it is very not good. The deck is very hard costed and while there is potentially a benefit, the drawback is really bad.
Druids' Repository: I was discussing this one with the GF the other day. I like it as a card and I like the interaction with Aggravated Assault however I'm on the fence about it. Outside of combo, I think that Sword of Feast and Famine adds more value (albeit is more of a target). I'll add it to the maybeboard for now though.
Tymna the Weaver: I like her as a commander however I'm not as sure about her in the 99. Hvaing CA in the command zone is amazing however I think I would prefer guaranteed draw power to hel pagainst stalling. stuff like Magus of the Wheel if I needed more draw power. While the deck is very combat based, I want to avoid having to tie all of my draw to combat.
Conqueror's Flail: it seems ok, however I run Silence, Pyroblast and Red Elemental Blast (plus Imp's Mischief) which I think does more work, more of the time. The buff is nice though. I'll give it some more thought.
Bloom Tender: She's good, but she doesn't give you what you don't have. the only 2 drop dork I'm running is Priest of Titania and that's because they work with Yisan in an infinite comdat damage combo line. Still, I do like the card so I'll maybeboard it for now.
Stranglehold: I like the card, but I want to avoid going down the stax route too much. Especially if it isn't on a creature as I need to keep my beater count high.
Eldritch Evolution: good card, not sure if it fits but the tutor power is strong. I'll have more of a think on this one.
And long posts are fine - lots of good suggestions there, much appreciated :D