Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
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Conqueror's Flail Discussion
3 days ago
What i can suggest to implement into your deck is Conqueror's Flail...it buffs your cmd to steal bigger creatures and gives a bit of protection during your turn !Also Proteus Staff is a 2nd Jalira, Master Polymorphist.
1 week ago
Have you tested Conqueror's Flail? it does wonders against counterspells
2 weeks ago
Beautiful budget deck you got my friend if you do add a expensive card in there add Aggravated Assault.
I think Conqueror's Flail would work in this deck too
2 weeks ago
Oh yeah, I saw a Conqueror's Flail at One-Eyed.
2 weeks ago
I would replace the red Archetype with Anger. It's already not an Orc, but the Archetype can be removed and you lose the effect. Anger gets removed and you keep the effect until someone brings graveyard hate.
Chromatic Lantern for Mardu Banner? Gives you any color but fixes your lands, too? I always run Lantern when I have more than 2 colors and in some 2 color decks, too.
You have a lower Mana curve, so you may be able to replace two lands with more cards.
I think Hatred and Ride Down are somewhat weak cards. Maybe War Cadence and In the Web of War? WC gives you a repeatable "can't be blocked" effect and ITWOW is a non-creature version of Ogre Battledriver.
With so many dash effects, maybe take out one of the weaker Orcs for Purphoros, God of the Forge? I could see Orcs worshipping the Red God and that 2 damage per creature entering the battlefield will really add up.
Some overall "good stuff" cards for combat strikes in these colors:
3 weeks ago
I love the deck premise, Atogs have always been a favorite of mine. Couple suggestions that might improve things, Conqueror's Flail, beefs up the big man and locks other players out when you swing. Rings of Brighthearth, upgraded Illusionist's Bracers that will work on any of your atogs without having to equip. Patriarch's Bidding, gets all the atogs back, it has the drawback of helping other players, but unless they are running tribal as well, you'll benefit more from it. And it looks like you could use some card draw, like Kindred Discovery or something along those lines to keep your hand bulked up and keep pumping out atogs. Love it though! +1 from me!
3 weeks ago
Also, Conqueror's Flail would be a really solid tutor target. Your opponents have to just sit and take both the combat steps each turn.
4 weeks ago
Selesnya Charm, Simic Charm mer, please no. Sphinx's Revelation bit wonderful late game ending spell to pull ahead of everyone else, I just don't think it belongs in this deck. Armadillo Cloak your spots for enchantments in this deck are hella tight, i don't think this one can make the cut. When looking at equipment i think Conqueror's Flail (We don't play a lot of blue, and i think people would just use removal off turn or inresponse to the cast.) Behemoth Sledge seems like the weakest out of all of the equipment, maybe drop it. Sovereigns of Lost Alara i tihnk if you had some bombs it would work wonders, but you dont. Stoic Angel seems a bit out of left field, i dont think it fits. Aven Squire, Ethercaste Knight, Giltspire Avenger, Knight of Glory, Nazahn, Revered Bladesmith, Sigarda, Heron's Grace, Silent Arbiter. o boy, i just dont really like these cards all that much maybe look at dropping some of them for the last cards.