Conqueror's Flail


Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare

Combos Browse all

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.


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Conqueror's Flail Discussion

Xion16 on Mikaeus Infinite Combo Absurdity

13 hours ago

Cheap cards you want to add here:

Crystalline Crawler - take out one of your less desirable sac fodders and use this one to generate infinite black mana!

Also find a place to fit in Fleshwrither for another cheap 'tutor' type card that works great in this deck, especially once you add in the Crystalline Crawler, since it can go hunting for it, just like your Dimir House Guard.

Cards to tune this ever closer to victory:

Conqueror's Flail

Cavern of Souls

Both these cards are designed for one thing and one thing only for you... getting Mikaeus on the board. All the combo's are wonderful and fun and nice and all... but they don't work without him. So getting him on the board to let your infinite sac mills spin into (un)life is the glass bottleneck this deck will probably struggle the most against when dealing with players who know how the deck runs out.

Cavern of Souls is expensive I know... so maybe go the Conqueror's Flail first if your picking these up :)

Xion16 on Mikaeus Combo Competitive EDH

15 hours ago

Having played Mikaeus a fair bit now... my advice is make space for these two cards:

Conqueror's Flail

Cavern of Souls

Reason is Mikaeus is the lynchpin of every combo and all of my players know it, so they hold back their counter's and removal for that moment when I need to bring him in and get his sac engine spinning. Conqueror's Flail is safer, since you just need to have all the other pieces in play and then drop Mikaeus in, and they should not be able to respond unless they have something already in play. Most of my players tend to use counter-spells to watch for these threats, followed by bounce and then outright destruction, so Cavern of Soul's still would do a great job of making sure he hits the table... whereafter pretty much all of the infinity engines can run at instant speed, infinitely, thus being able to overlap any piece destruction or bouncing on the stack by simply overlaying more infinite sacrificing on it.

sonnet666 on [List] The MTG Weapons Arsenal

1 day ago

Don't stop now. I believe in you!

MsSysbit on Kalemne, Sitter of Faces

1 week ago

Really like the deck. Just a few suggestions to make your combats mlre certain: Basandra, Battle Seraph, Conqueror's Flail, and Grand Abolisher. If you're going goltron you'll want some unimpeded turns/combats so these might aid you while the first is hust big enough to bump Kalemne up one. Good luck smashing errr sitting on your enemies faces!

ExReverie93 on Cromat Aggro 5-Color EDH - Updated 2.13.17

1 week ago

Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:

Cards to add:

Cards to remove:

Any suggestions on these edits and the deck in general would be great! :)

Trveheimer on Surrak Aggro

3 weeks ago

also lass mal davon ausgehen dass es sich darum drehen soll, etb trigger auszunutzen und zu missbrauchen. ich versuche hier aufzulisten was in den jeweiligen bereichen an kreaturen mit etb gespielt werden kann, und karten die das ganze begnstigen und davon gebrauch machen.

for rampingstatt eigentlich karten wie Cultivate usw waeren also kreaturen wie Farhaven Elf, Wood Elves, Yavimaya Dryad, Ondu Giant, und Solemn Simulacrum besser, wg interaktionen mit panharmonicom, dem navigator usw. Sword of the Animist hatte ich kurz berlegt euch zu geben, ist auch interessant und nen blick wert. dasselbe gilt fr Nissa, Vastwood Seer  Flip. auch dran denken; viel ramp heit auch, dass man sein deck schnell ausduennt und dann es auch wahrscheinlicher ist, zb den craterhoof zu spielen usw.

laendertechnisch wirds nochmal noetig, aber auch nicht gaaanz billig.

control / removalCyclonic Rift (ist einfach enorm wichtig und gut, auch wenn's keine kreatur ist, weil es nicht so viele boardwipes gibt in temur)Acidic Slime, Reclamation Sage, Terastodon, Woodfall Primus, Venser, Shaper Savant

ETB Trigger Abuse / BlinkingDeadeye Navigator, Conjurer's Closet, Flameshadow Conjuring, Blade of Selves

TutoringWorldly Tutor ist es immer wert, alternativ Fauna Shaman oder Traverse the Ulvenwald, Mystical Tutor fr zb Tooth and Nail, Green Sun's ZenithWoodland Bellower - holt zb nen Reclamation Sage oder ne WittyFabricate um gut ans panharmonicon zu kommenGamble

Draw/ Card AdvantageMulldrifter, Rhystic Study, Garruk's Packleader, Shamanic Revelation

allgemeinLightning Greaves, Conqueror's Flail, Siege Behemoth, Triumph of the Hordes, Elvish Piper, Xenagos, the Reveler - dieser Planeswalker ist der shit, gibt euch viel mana und seine letzte ability bringt euch extrem weiter, er wird den gegner einfach zwingen seine removals zu spielen.

was ich jetzt weggelassen habe ist Kiki-Jiki, Mirror Breaker und alles was mit seiner combo zu tun hat. wenns dann doch combo sein soll und irgendwann mal bissl kohle da ist, kann ich noch weiter helfen. dasselbe gilt fr alles was mit dem Navigator infinite geht so wie in meinem deck zb.

Mizzazzi on Saskia, Rainbow Warrior

4 weeks ago

+1 for the good Idea! Id honestly Have to say that not only do I agree with most everything said above, Maybe work with some more tutors to get creatures and even enchantments you might need also while the only card I think needs to be cut or more like replaced is Conqueror's Flail as it the same as Grand Abolisher who is recurable with Alesha yes the boost in p/t is good but it caps at 4 since you run a 4 color deck so eh. Aura Shards might also have a spot here as well as cutting Sylvok Explorer for Sylvan Caryatid which is stictly better and dosent restrict you like the Explorer does

Mennenth on Hymn of the Wilds

1 month ago

Hey pqlyr, thanks!

Depends on the meta. Unfortunately I play a lot of 1v1 with my brother since the two lgs' in my area don't run a lot of commander (one is simply an "open table event" so commander isnt guaranteed, the other has commander on tuesdays of all days). So for me, between playing around them and the shusher counterspells arent so bad. I have wanted to find space to include Conqueror's Flail to increase the anti-counterspell tech though, for the times we do make a commander night at the lgs and there is more than 1 control deck.

Board wipes are really this decks weakness.

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