Creature — Insect
Whenever Giant Adephage deals combat damage to a player, create a token that is a copy of Giant Adephage.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Gatecrash (GTC)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Giant Adephage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Giant Adephage Discussion
2 weeks ago
2 weeks ago
2 weeks ago
PlatinumShadow It's a matter of spacing and priorities. Dragon Broodmother is a good card but it's just not good enough. Compared to the other options it just doesn't compare. Dragonlair Spider is similar. While they are good cards, i've found that the little tokens don't actually get any value and there are better cards to put into those slots. Giant Adephage is another great card, but I just don't have anything i'd want to cut from the deck for it.
Sandwurm Convergence honestly isn't as good as it seems. It looks like a fantastic card but i've found that it just draws a lot of hate and doesn't get the value I would hope for. It's takes up an entire turn to cast and very rarely does it last more than a round, if at all.
Regarding Rhythm of the Wild, I purposely didn't add any haste cards in the deck. Since Thantis already forces you to attack each turn, you often end up with few blockers. This gives me the time and options so I won't be forced to attack with creatures I don't want to. I very rarely want to attack immediately with Thantis. He just wants to exist and keep everyone at each others throats, killing their threatening cards and their weak guys they want to protect, while he keeps the life totals balanced and then swoops in for the kill. I just don't really want the haste and if I'm just using it for the +1/+1 counters it's just not worth it to me.
I hope you enjoy the deck and your games go well!
4 weeks ago
Lot's of play-testing and game-play has led to the following changes:
Observations: Godo, Bandit Warlord, The Great Henge, Etali, Primal Storm, Return of the Wildspeaker and Quartzwood Crasher were absolute all-stars in game-play and play-testing. Bonafide all-stars. I recommend adding these cards to every Xenagos, God of Revels EDH/Commander deck.
All changes have been made to the current deck list. Thank you for the feedback and comments!
1 month ago
Upon reading your comments:
2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.
4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.
I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!
I play-tested the following ten changes:
This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!
As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.
I did not draw Giant Adephage once. I did not tutor for it either.
5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!
I did not draw Momentous Fall once during play-testing.
I did not draw Return of the Wildspeaker once during play-testing.
I did not draw Reap the Past once during play-testing.
As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.
As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass Flip or Migration Path. Good suggestion!
Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.
I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.
1 month ago
Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.
I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.
Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.
Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!
The Great Henge is an automatic inclusion.
I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!
I plan to task myself with attempting to include the following cards:
The Great Henge (card draw and ramp)
Migration Path (card draw or ramp)
Bonders' Enclave (card draw)
Nylea, Keen-Eyed (card draw and ramp)
Reap the Past (graveyard recursion)
Quartzwood Crasher (big trampler, makes other tramplers)
Giant Adephage (big trampler, makes other tramplers)
Ghalta, Primal Hunger (really big trampler)
My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:
If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.
Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:
Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.
Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!
Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.
Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.
This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.
Migration Path provides quicker ramp and the potential for card draw if it's cycled.
Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.
I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.
Thank you again for your suggestions! I appreciate your time and effort!
2 months ago
Giant Adephage is one of my favorite 5+ power creatures in these colors as well as several dragons mainly I think something like Balefire Dragon would be fun here, and perhaps a Gratuitous Violence for good measure, I have a Zirilan of the Claw that runs on this same basic principal of tutoring out scary things, one thing that plays well are cards like Price of Glory, Stolen Strategy, and Mana Web putting some hate and control on the board giving me time to get up and going another good one for big creatures is AEther Flash more punishing than you'd assume, have fun +1 from me
3 months ago
Creature - Vampire
Flying, Ingest, Haste
Simple but effective.
Do you have a favorite type of creature token? Perhaps those made by Giant Adephage or Wurmcoil Engine? Maybe they are the 2/1 black Warriors from Mardu Strike Leader? Or the ones from God-Eternal Oketra?
Whatever your favorite creature token is, make a card that makes more of them