Giant Adephage

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Giant Adephage

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that is a copy of Giant Adephage.

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Giant Adephage Discussion

cerealkyra on Xenagos, God of Combat

4 days ago

Hey there, I really like Rapacious One in my Xenagos deck, curves out of Xenagos, and sets you up to cast the real big stuff/multiple threats ( Worldspine, Giant Adephage, Balefire Dragon) after the table realises your going to kill them all.

I found that as my playgroup got used to getting hit for 30+ damage they began to lean heavily on wraths to try and stem the flow, so I began to shift to annoying, value beaters and recursion. Genesis regrows a creature at the low cost of 3 mana every turn, Vorapede is a fine beatstick without Xenagos, Feldon of the Third Path is an excellent way to get value out of your graveyard, too. Deadwood Treefolk was also surprisingly good, though it’s maybe outclassed by Greenwarden of Murasa, it still mashes in for 6 w/‘Gos out and blocks well. Eternal Witness is another option.

And Atarka, World Render, the “you take 24” cannon that gets better if you throw even a few extra dragons in ( Scourge of the Throne, Balefire, Dragon Broodmother produces a steady stream of chumps so you can swing freely each turn.

And Wolfir Silverheart for the casual 12/12 worth of power for 5 mana. Temur Battle Rage is an ace here too.

elgosu1337 on TnT Equipment Assault

6 days ago

No worries, it's actually quite interesting to watch your deck evolve since I only played netdecks when I first started so I didn't go through the same type of deckbuilding. And the creatures, equipment, and tokens strategies you're aiming for are ones that I love as well.

Speaking of which, some other big creatures that make lots of tokens are Giant Adephage, Living Hive, Avenger of Zendikar, Dragon Broodmother, Grave Titan, Nacatl War-Pride.

Jagg3r5 on Ezuri's Elf Army

1 month ago

Removal suggestions:

Heritage Druid: your other elf mana dorks are far more viable and are useful by themselves; with how many dorks you have you would likely have to tap one of them to use her effect anyways

Joraga Treespeaker:He's a mana sinkhole; he'll either die before you can max his level or you'll only max him because you have nothing better to spend the mana on at which point he's useless. He's only actually uniquely useful if you can play him turn one, and that's a long shot

Realm Seekers: A neat card, but would be better replaced with a more lethal creature or at least one with more utility

Sages of the Anima: this one is iffy, but in the end it's a relatively slow effect on a vulnerable stick. I would advise replacing it with something like an enchantment with a similar effect if you're dead set on having something like this, but otherwise just replace it with something else altogether.

Replacement notes:

I would also advise finding some creatures that are decently lethal quickly on their own. Ezuri can make the little guys dangerous as it is, so the big fellas get real nasty when he can buff them up. You may want to put in a few heavy hitters that can get you lethal, as it decreases your build up time and stops you from having to give a mana dork 2 or 3 turns of +1/+1 tokens and trample to be dangerous. I'll always suggest Pathbreaker Ibex as he can turn one decent creature and some shrimps into an overwhelming force. Giant Adephage would also work great as Ezuri's buff(s) will make it nearly impossible to stop you from getting a token with him, or go with Plated Crusher for a decent mix of durability and damage and to keep budget low. You may also want to look at X drop creatures and see if anything fits your build, as with the number of mana dorks you have and the amount of man you will likely need to keep around to keep Ezuri on the board, they could easily get out of hand. I'll still suggest Scute Mob despite him not being an elf simply because he really fits the theme. There are probably some blue or blue/green creatures that will fit this bill too, but this is a start anyways.

Other notes:

Make sure you have a strong mana base. Your dorks are good and all but you're going to lose them and Ezuri more than once, and you need to be able to replace him without their help. Ensure you have some mana doubling cards to help to this end. Also ensure you have several equipment to give creatures haste; Ezuri's ability triggers at the beginning of combat so you can throw out something nasty and go nuclear at the drop of a hat, catching players off guard with some impressive damage.

humatinee on Burning Down the House

1 month ago

Cards I would strongly consider: Selvala, Heart of the Wilds, Chandra's Ignition, Blightsteel Colossus, Nissa, Vital Force, and Sol Ring, instead of Fellwar Stone?

As far as cuts go, that's pretty hard! All of these cards are fun. But I might take out Lightning Greaves, Somberwald Sage, Giant Adephage, and Karn, Scion of Urza.

Of those, I feel Lightning Greaves is the easiest cut, as it isn't in there to protect your general (who does a good job of that anyway) and you have so many threats and tutors for those threats that it doesn't matter if they get removed. In addition, when it's equipped to a creature, you can't target the creature with Xenagos's ability anyway.

bwanabeast5 on Replacement.

2 months ago

What do you think of this combo? Giant Adephage and Rite of Replication

LilGuy on A Bug's Life

2 months ago

Sorry for the double comment, but I would also recommend removing some of the 1x cards like Vorapede, Ant Queen, and Living Hive so you can triple up on Giant Adephage and add another Hornet Queen for more consistancy.

Pervavita on Dump em and Pump em

2 months ago

With your commander card draw isn't something you need too much of as his ability is effectively card draw (not the best but it works). As such I would cut Harmonize, Smuggler's Copter, & Rishkar's Expertise. The last two more then Harmonize as they don't synergies with what a token deck wants. Smuggler's Copter doesn't make tokens or pump the team and Rishkar's Expertise is so expensive and only draws you a few cards... if it draws you more you should just swing out and win. But what do we replace them with? Well use Rhys' ability more and more effectively. What I mean is his 6 mana ability that doubles all your tokens in play we make sure we have some larger tokens and that will give you much the same effect as card draw. Armada Wurm for example gives you a 5/5 with trample or Giant Adephage gives you 7/7 tramples. Hornet Queen gives you 4 1/1's with deathtouch making it hard to attack you. Rampaging Baloths also turns your land draws into 4/4's that you then double. Shamanic Revelation is however a vary good card draw here.

Fumigate & Hour of Reckoning are great board wipe's in this deck.

Concordant Crossroads could help a lot with when you have a large board state (just doubled your tokens) to get in with haste... it also works for your opponents so only drop it when you know you can swing out and win.

Wilt-Leaf Liege pumps your team and Rhys will for 3 mana make 3/3's at the least. Intangible Virtue gives you another anthem.

Triumph of the Hordes & Throne of the God-Pharaoh can steal a game with ease.

Gavony Township also is a land that doubles as an anthem

You can also look over my son's Token deck for other ideas.

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