Giant Adephage

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that is a copy of Giant Adephage.

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Giant Adephage Discussion

humatinee on Burning Down the House

3 days ago

Cards I would strongly consider: Selvala, Heart of the Wilds, Chandra's Ignition, Blightsteel Colossus, Nissa, Vital Force, and Sol Ring, instead of Fellwar Stone?

As far as cuts go, that's pretty hard! All of these cards are fun. But I might take out Lightning Greaves, Somberwald Sage, Giant Adephage, and Karn, Scion of Urza.

Of those, I feel Lightning Greaves is the easiest cut, as it isn't in there to protect your general (who does a good job of that anyway) and you have so many threats and tutors for those threats that it doesn't matter if they get removed. In addition, when it's equipped to a creature, you can't target the creature with Xenagos's ability anyway.

bwanabeast5 on Replacement.

2 weeks ago

What do you think of this combo? Giant Adephage and Rite of Replication

LilGuy on A Bug's Life

3 weeks ago

Sorry for the double comment, but I would also recommend removing some of the 1x cards like Vorapede, Ant Queen, and Living Hive so you can triple up on Giant Adephage and add another Hornet Queen for more consistancy.

Pervavita on Dump em and Pump em

3 weeks ago

With your commander card draw isn't something you need too much of as his ability is effectively card draw (not the best but it works). As such I would cut Harmonize, Smuggler's Copter, & Rishkar's Expertise. The last two more then Harmonize as they don't synergies with what a token deck wants. Smuggler's Copter doesn't make tokens or pump the team and Rishkar's Expertise is so expensive and only draws you a few cards... if it draws you more you should just swing out and win. But what do we replace them with? Well use Rhys' ability more and more effectively. What I mean is his 6 mana ability that doubles all your tokens in play we make sure we have some larger tokens and that will give you much the same effect as card draw. Armada Wurm for example gives you a 5/5 with trample or Giant Adephage gives you 7/7 tramples. Hornet Queen gives you 4 1/1's with deathtouch making it hard to attack you. Rampaging Baloths also turns your land draws into 4/4's that you then double. Shamanic Revelation is however a vary good card draw here.

Fumigate & Hour of Reckoning are great board wipe's in this deck.

Concordant Crossroads could help a lot with when you have a large board state (just doubled your tokens) to get in with haste... it also works for your opponents so only drop it when you know you can swing out and win.

Wilt-Leaf Liege pumps your team and Rhys will for 3 mana make 3/3's at the least. Intangible Virtue gives you another anthem.

Triumph of the Hordes & Throne of the God-Pharaoh can steal a game with ease.

Gavony Township also is a land that doubles as an anthem

You can also look over my son's Token deck for other ideas.

ReticleMouse on Emmara Tandris Selesnya

1 month ago

Well, first I would consider not having one of a bunch of different cards unless you're making a commander deck, if you cut down on the number of cards but add more of the ones you need, you can get a more reliable game. Since this is supposed to be a token deck you should definitely remove Lone Rider  Flip it's doing nothing for you here.

As far as the cards go, if your looking for budget token duplication you cant go wrong with Growing Ranks. But if your willing to spend a little more a much better option would be Parallel Lives or Primal Vigor.

I would replace Verdant Sun's Avatar with Soul Warden or Trostani, Selesnya's Voice and get rid of Ulvenwald Observer you can get "some" big tokens but not enough to really make him useful.

you should also consider focusing you're token generating more. right now the deck is kind of all over the place creating small numbers of random tokens. it would be more effective if you added cards like Verdant Embrace, Darien, King of Kjeldor or Dreampod Druid. (I personally like pairing Alpha Authority + Dreampod Druid to give him some extra protection.

However, if you want to keep the big creatures and have a deck more focused on power and toughness instead of massing tokens, you should consider Giant Adephage, Mycoloth, Verdant Force and my personal favorite, Worldspine Wurm as some more budget options.

Some other cards you might want to consider are Vitu-Ghazi Guildmage so that you can populate on command, and Voice of Resurgence if your willing to spend the money. that card is very good at deterring your opponent's from messing with your side of the board on your turn.

Hope this helps a little :)

He_Who_Hungers on Rhys' Token Party

1 month ago

Helm of the Host almost seems mandatory for this deck. Also, you could consider something like Spawnwrithe or Giant Adephage, which Rhys can really kick into gear if you get them through once.

Bad_Wolf on Tana and Ravos: the Tokening

2 months ago

Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.

I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?

I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.

Ashnod's Altar and Hatred are not really my style. They're combo-tastic, and I ain't about that life. That and playing an Ashnod's Altar in my group makes you public enemy #1.

I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.

I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.

I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.

Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.

BennyBartez on Mono Green Baru

2 months ago
  1. Is Eldrazi Monument a bit risky because it dies after a boardwipe?
  2. Is Worldspine Wurm's casting cost too expensive?
  3. Is Living Hive and Giant Adephage and Gigantomancer too slow/not enough value from the mana investment?
  4. Is 30 basic forest plus 9 non-basic land too little, too many, or ok?
  5. Is Abzan Beastmaster good enough card draw?
  6. Are the lifegain cards needed/good enough? Essence Warden and Arborback Stomper
  7. Is Druidic Satchel too slow and mana intensive?
  8. Is Nissa's Revelation too expensive and inconsistent?
  9. Is Moonsilver Spear a bit counter-intuitive in an anti-flyer deck? It's supposed to synergise with the token creation and a way to fight opponents' flyers.
  10. Should I play Squirrel Nest to combine with my Earthcraft for the infinite squirrel combo, or is that a bit inconsistent and unfair?
  11. Is Whisperwood Elemental any good? It does not synergise with the token creation theme, and has other risks.
  12. Is Whispersilk Cloak any good? it seems and over costed Swiftfoot Boots, but do I need to protect my commander, plus the unblockable might be valid.
  13. Is Archetype of Endurance worth it, as it seems like a not as good Asceticism?
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