|Commander / EDH||Legal|
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|Gatecrash (GTC)||Mythic Rare|
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Creature — Insect
Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that is a copy of Giant Adephage.
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Giant Adephage Discussion
5 hours ago
Okay, so fair warning, I haven't looked through every past version of your list, so some of these may be cards you've already considered, but I wanted to take a broad approach and hope to give you some stuff you've never seen before.
Angelic Wall Avatar of Hope City of Solitude Cloudthresher Condemn Conqueror's Galleon Flip Dazzling Ramparts Deathless Angel Doomgape Eater of Days Elderscale Wurm Engulfing Slagwurm Erebos, God of the Dead Giant Adephage Grave Sifter Gutter Grime Hunted Horror Jareth, Leonine Titan Karametra, God of Harvests Kin-Tree Invocation Luminate Primordial Palisade Giant Pelakka Wurm Platinum Emperion Primal Command Scaled Behemoth Solar Tide Sunscape Familiar Sylvan Primordial Terastodon Terra Stomper Vengeful Archon Voice of Resurgence Wall of Hope Wall of Junk Wall of Nets Windbrisk Raptor
4 weeks ago
1 month ago
Big Beetle is still a wonderful card, but it has been the "pet" card in here for quite awhile and I no longer need it to win. Might as well drop my curve or add a little weirdness.
1 month ago
Giant Adephage (A good card, but often felt like win-more. I'm worried about taking it out due to its ability to get out of hand, but there was very rarely a draw where I was happy to see him. He's been in the deck since the beginning, so it's hard to see him go.)
Tornado Elemental (No reach, and only an ETB. On top of that, his "deal damage as if not blocked" is pretty bad in a trample deck. He was kept in only for dealing with flyers, but thankfully I think I've found an upgrade.)
Acidic Slime (5 mana for a deathtouching creature isn't much of an advantage when I can get cheaper artifact/enchantment destruction elsewhere in green. He was mainly there as a creature, but now needs to go.)
Gyre Sage (Essentially acted as a trap card. Potentially had huge rewards, but more often than not, I wanted a mana dork that tapped now, and not later.)
Garruk's Horde (Often didn't like to attack with him, due to the potential of losing him. I viewed him more as utility. This is a failing on my part. That being said, he was kept in mostly due to his top-deck ability, and I can now get that cheaper and better).
Something. I'm honestly not sure what. Looked the list over multiple times, but I managed to let one slip through.
Somberwald Sage (More ramp is great, but this one is a bit on the chopping block. A lot of the ramp that's been added recently seems lackluster outside of Selvala, Heart of the Wilds, but I'm hoping this guy will pull his weight.)
Sandwurm Convergence (Anti-flying tech is good, and while this won't destroy flyers, it does get rid of the annoying issue of not being able to block them.)
Nature's Claim (Cheap, efficient artifact removal at instant speed. Should have gone in quite some time ago, but hadn't.)
Growing Rites of Itlimoc (Yes. Hell yes. Getting four creatures on the board happens so often it's not funny. There's a ton of green decks this goes in, and this is one of them.)
Vizier of the Menagerie (It doesn't mana fix in this deck, but it costs 4 mana where Garruk's Horde cost 7 and I don't have to reveal the top card.)
Lifecrafter's Bestiary (Good card, and definitely has value at any point in the game. Worst-case scenario, it can jump-start my draw.)
Overall, this is one of the bigger updates overall. A couple of the cards had been swapped out recently, but most of them are new. So far, the deck's in an okay place. It could definitely be faster with a full-on elfball package, but I'm kind of resisting that. Also toying with making it more responsive, which could be a relatively large overhaul. I've considered multiple times making this a Selvala, Heart of the Wilds deck, but it just ends up being suboptimal for the commander, and would end up a fundamentally different deck.
2 months ago
Shadowz6677 yeah the mana curve might be improved, it's possible to throw out Birthing Hulk and Giant Adephage for something cheap, maybe something to protect you a bit more in build-up like Fog or any removal
KALE434 That's a nice combo, I don't think it fits that well into the deck though... That combo gives me some other Ideas though :D
Homelessguy Second Harvest is good, it'll go into the deck :D
2 months ago
Hi GoldenDiggle (nice alias!),
Thanks for the suggestions. Avenger of Zendikar was actually in this deck at some point, when it was still more of a token-generating deck. Some of the token generators of that period are still in here, but I decided to remove most of them. Mostly, because I don't like using tokens unless they're either strong by themselves OR I include cards to make them strong. That last bit was detrimental to my deck's overall strategy as I had to make room for buffs by removing strong creatures; giving Mayael less of a creature pool to work with.
Gruul Ragebeast is a great idea; it adds some more control to the deck. I'll have a look at which other creature should make room for it (it'll be a hard decision).
Giant Adephage is great too except for one minor detail; I have to damage an opponent in order to generate a copy. There are several scenario's imaginable in which this isn't much of an issue, but still I prefer cards like Godsire and Utvara Hellkite which both don't have that restriction. Still, I'll give this card some more thought.
Again, thanks a lot!
2 months ago
Some cards that I specifically like in Mayael are Avenger of Zendikar and Gruul Ragebeast! Avenger spits out tokens real easy, and the Ragebeast gives a great form of removal in the right circumstances.
Giant Adephage is also really great, especially when combined with the Ragebeast!
2 months ago
Giant Adephage might be just what you're looking for.
Nice brew, +1 for Stonebrow Brew!