Giant Adephage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Giant Adephage

Creature — Insect

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that is a copy of Giant Adephage.

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Giant Adephage Discussion

Bababad on Kruphix and the Value Town Toolbox (Sundering)

1 month ago

Testing Evolution Charm and Reincarnation in the Giant Adephage slot for now, they've been at the top of my add list for awhile and just wanna see how they run.

Big Beetle is still a wonderful card, but it has been the "pet" card in here for quite awhile and I no longer need it to win. Might as well drop my curve or add a little weirdness.

If I don't like either of these low drop swaps I will try Sunder or Spitting Image in the slot.

Kovukono on Nylea, God of the Big Stuff

1 month ago

Update:

Out:

  • Giant Adephage (A good card, but often felt like win-more. I'm worried about taking it out due to its ability to get out of hand, but there was very rarely a draw where I was happy to see him. He's been in the deck since the beginning, so it's hard to see him go.)

  • Tornado Elemental (No reach, and only an ETB. On top of that, his "deal damage as if not blocked" is pretty bad in a trample deck. He was kept in only for dealing with flyers, but thankfully I think I've found an upgrade.)

  • Acidic Slime (5 mana for a deathtouching creature isn't much of an advantage when I can get cheaper artifact/enchantment destruction elsewhere in green. He was mainly there as a creature, but now needs to go.)

  • Gyre Sage (Essentially acted as a trap card. Potentially had huge rewards, but more often than not, I wanted a mana dork that tapped now, and not later.)

  • Garruk's Horde (Often didn't like to attack with him, due to the potential of losing him. I viewed him more as utility. This is a failing on my part. That being said, he was kept in mostly due to his top-deck ability, and I can now get that cheaper and better).

  • Something. I'm honestly not sure what. Looked the list over multiple times, but I managed to let one slip through.

In:

  • Somberwald Sage (More ramp is great, but this one is a bit on the chopping block. A lot of the ramp that's been added recently seems lackluster outside of Selvala, Heart of the Wilds, but I'm hoping this guy will pull his weight.)

  • Sandwurm Convergence (Anti-flying tech is good, and while this won't destroy flyers, it does get rid of the annoying issue of not being able to block them.)

  • Nature's Claim (Cheap, efficient artifact removal at instant speed. Should have gone in quite some time ago, but hadn't.)

  • Growing Rites of Itlimoc (Yes. Hell yes. Getting four creatures on the board happens so often it's not funny. There's a ton of green decks this goes in, and this is one of them.)

  • Vizier of the Menagerie (It doesn't mana fix in this deck, but it costs 4 mana where Garruk's Horde cost 7 and I don't have to reveal the top card.)

  • Lifecrafter's Bestiary (Good card, and definitely has value at any point in the game. Worst-case scenario, it can jump-start my draw.)

Overall, this is one of the bigger updates overall. A couple of the cards had been swapped out recently, but most of them are new. So far, the deck's in an okay place. It could definitely be faster with a full-on elfball package, but I'm kind of resisting that. Also toying with making it more responsive, which could be a relatively large overhaul. I've considered multiple times making this a Selvala, Heart of the Wilds deck, but it just ends up being suboptimal for the commander, and would end up a fundamentally different deck.

nemthe on Did you say more Tokens?

2 months ago

Shadowz6677 yeah the mana curve might be improved, it's possible to throw out Birthing Hulk and Giant Adephage for something cheap, maybe something to protect you a bit more in build-up like Fog or any removal

KALE434 That's a nice combo, I don't think it fits that well into the deck though... That combo gives me some other Ideas though :D

Homelessguy Second Harvest is good, it'll go into the deck :D

NV_1980 on It's stompin' time!

2 months ago

Hi GoldenDiggle (nice alias!),

Thanks for the suggestions. Avenger of Zendikar was actually in this deck at some point, when it was still more of a token-generating deck. Some of the token generators of that period are still in here, but I decided to remove most of them. Mostly, because I don't like using tokens unless they're either strong by themselves OR I include cards to make them strong. That last bit was detrimental to my deck's overall strategy as I had to make room for buffs by removing strong creatures; giving Mayael less of a creature pool to work with.

Gruul Ragebeast is a great idea; it adds some more control to the deck. I'll have a look at which other creature should make room for it (it'll be a hard decision).

Giant Adephage is great too except for one minor detail; I have to damage an opponent in order to generate a copy. There are several scenario's imaginable in which this isn't much of an issue, but still I prefer cards like Godsire and Utvara Hellkite which both don't have that restriction. Still, I'll give this card some more thought.

Again, thanks a lot!

GoldenDiggle on It's stompin' time!

2 months ago

Some cards that I specifically like in Mayael are Avenger of Zendikar and Gruul Ragebeast! Avenger spits out tokens real easy, and the Ragebeast gives a great form of removal in the right circumstances.

Giant Adephage is also really great, especially when combined with the Ragebeast!

Thorbogl on Stonebrow and His Band of Beasts

2 months ago

Giant Adephage might be just what you're looking for.

Nice brew, +1 for Stonebrow Brew!

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