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Lava Axe Discussion
1 day ago
On giving an opponent a choice: I agree with kyuuri117.
Same with Breaking Point. Looking at each separately it's one of the coolest spells i've ever seen. Giving the opponent the choice just gets you killed though.
1 week ago
So he gets blocked once and dies?
I see it as a really good recovery play after a boardwipe or a card that can push through small blockers. Fading just means he's either too strong on an open board (swinging for 14 unblocked at fading 2) or too weak on a cluttered one (essentially a Lava Axe if he gets chumped by a 2/2). I want this to be the opposite of "win more", a recovery tool for when aggressive decks have overplayed slightly or a psychological tool to make opponents second-guess any wipes.
Also, if your comments are related to power-level concerns than we can talk about shifting down 7 to 6 or 5, or bumping cmc up.
1 week ago
My goal is to leave the mana open and play my instants/tap Tapestry of the Ages during my opponent's turn.
Shrapnel Blast is counterproductive. If you add artifacts then you reduce the chance of drawing your burn spells.
Lava Axe...maybe. A 5 cmc sorcery is a little slow. Currently, all of my spells are under 4 cmc.
2 weeks ago
Play tested this against one of my Land Destruction decks.
If there is such a thing as aggro burn, you need some. I think decks that survive your initial attacks will plow right through to your points.
Or what about Shrapnel Blast. If you added a few zero-drop artifacts, you could just blow them up.
2 weeks ago
I understand that those two cards are based on mountains in play, not mana. My concern is that if you are basing your deck structure (40 lands) around those two cards, without providing any support to get that land into play more quickly. That means that it isn't even efficient to play Spire Barrage until turn 6, when it surpasses Lava Axe for power. I guess my big questions are: What do you do until that point? And is it worth waiting that long for the output?
I could totally this working a bit better if you had some more stall tactics that you could draw into during early turns. Cards like Blazing Salvo or Flame Slash can let you keep creatures off the board during the early game. Lightning Bolt is good at any point. Pyroclasm can stop you from getting swamped by smaller creatures.
As far as your land situation goes, I would cut back to at least 30, most likely somewhere around 24 mountains. To avoid splashing green but get more land ramp, Wayfarer's Bauble could be a good addition. Fiery Fall lets you cycle to get a land early game, or blow up a creature late game. Also, including a Valakut, the Molten Pinnacle might not be a bad idea, based on your current layout.
3 weeks ago
I made a burn deck from my old cards a while ago, but now I want to 'upgrade' it. These are the cards my deck has now:
Sonic Burst 2xSizzle 1xPyroclasm 1xFrostwielder 2xVolcanic Hammer 2xStaff of the Flame Magus 1xLava Spike 2xGuttersnipe 1xArc Lightning 2xFiery Temper 4xRhystic Lightning 2xGlacial Ray 2xLightning Strike 2xFlame Rift 2xYamabushi's Flame 3xShock 3xFlames of the Firebrand 1xLava Axe4x
This are the cards I have. Can you guys please rate it and give tips. I'm prepared to buy new cards to upgrade my deck.
Thank you very much
|Avg. draft pick||7.14|
|Avg. cube pick||11.62|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Portal Second Age||Common|