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I am thinking of creating a dragon something or other for Standard as M15 has some lovelies in it.
These are the cards that I was thinking:
not too sure where to go from here...thought about splashing black...but not too sure... HELP!!!
So judging by the commander, I would say you want to do things in the graveyard and pull them back. My favorite way to do this is to work with creatures that have "when this creature enters the battlefield" or "when another creature enters the battlefield" type creatures. This also means I want a lot of sacrifice and reanimating.
Therefore, cheap cards like Abhorrent Overlord , Abyssal Horror , Acidic Slime , Soul of the Harvest , Kresh the Bloodbraided , Sek'Kuar, Deathkeeper , Shattergang Brothers , Anowon, the Ruin Sage , Archdemon of Unx , Artillerize , Barter in Blood , Harvester of Souls , Zealous Conscripts etc. are amazing additions to your deck. You could probably throw in everything I listed from a card shop or online for less than $8 to seriously improve this deck. Also, get a Rise from the Grave or Torrent of Souls in this deck! You have Attrition , Mind Rot , you could get a rakdos return to stop your opponents card draw, yet the thing you are missing out on in that combo is reanimating your opponent's creature.
In all serious, you don't want Feral Incarnation , Lava Axe , Cone of Flame , Mugging , Traitorous Instinct , Ornithopter , Karametra's Favor , or Siege Wurm in the deck. These things are all fairly detrimental to the style you're playing for one reason or another.
In this Jund style, you really want to overwhelm your opponent with bomb creatures that you bring right back when they die. The only serious control you would need is board wipe for things getting out of control on your opponent's side. For this, I recommend Life's Finale , Bonfire of the Damned , or Perilous Vault . My favorite is the vault because it exiles everything, but If you go with it, make sure you kill as much of your own stuff as you can before you trigger it!
Does anything I said help?
I personally would go with: -1 Soul of Innistrad , -2 Soul of Shandalar , -2 Lava Axe , -1 Xathrid Slyblade , -2 Eternal Thirst , +2 Typhoid Rats , +3 Lightning Strike , +1 Stab Wound , +2 Generator Servant then playtest to see where it goes from there
Thank you BirkaBirkowski I am already thinking of dropping 2 of my souls, one of Innistrad and Shandalar each. While they haven't impeded me yet, I do see them quite often in my opening hand and it's a little disconcerting. I'm counting down the days that it'll bite me
With regards to the Cackler, I'd love to run him, but I'm keeping RTR block out of this one completely, as the next block is imminent and I don't want to have to tweak it in a few months or move it into modern. I'm also concerned with the Lava Axes. Too often I'm worried about valid targets and really wishing I could be more flexible with that spell. Sure it's a big old punch to the face, but I think I'll go flexible with Lightning Strike instead.
I'll let you know how it runs, and thanks for the feedback
also some draw is nice, Wild Guess
If you are going for burn you will need to maximize the most mana efficient red damage spells to kill your opponent faster. For 2 mana to kill a 2 toughness creature and 3 damage to your opponent you will want 4x Searing Blood, 4x Lightning Strike, 4x Magma Jet only because of it's scry ability.
Eidolon of the Great Revel says player not opponent so any low CMC spell you play would also burn you. The other creatures and things don't seem to play well into the burn portion of this deck's theme. Something like this will allow your blockers to get out quick and kill anything they block and you can go offensive too and burn then with any unspent mana.
4x Typhoid Rats 4x Pharika's Chosen 4x Baleful Eidolon 4x Satyr Firedancer 4x Inferno Fist 4x Lightning Strike 4x Searing Blood 2x Stab Wound 2x Bile Blight 2x Anger of the Gods 2x Lava Axe 12x Swamp 12x Mountain
Since you said you were struggling for a total of 20 total damage to the opponent before being killed, it sounds like you need to both add more direct damage spells and increase their efficiency.
Guttersnipe deals 2 damage to the opponent every time you cast an instant or sorcery spell, while Goblin Electromancer makes them cheaper to cast. So you could cast, say, Lava Axe for 3R rather than 4R with the Goblin down, and it would deal 7 damage with Guttersnipe down, rather than 5.
Mizzium Mortars is useful in both early- and late-game, thanks to its secondary "Overload" cost.
There are many better choices for direct damage spells than Lava Axe - it's just two mana intensive to bother. Better to run a set of Guttersnipe and Goblin Electromancer to help with the burning. Stuffy Doll needs the deck to be built around it, otherwise it's practically useless, as cool as it is.
Maybe you'll get some ideas from a similar deck of mine: Izzet Combos
|Avg. draft pick||6.86|
|Avg. cube pick||11.25|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Portal Second Age||Common|