Lava Axe deals 5 damage to target player.
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Lava Axe Discussion
3 days ago
Still need to test this change, but I took out Lightning Axe to bump the lands up to 22 and made Sinister Concoction a 4 of as it's been better at both enabling deliruim and killing creatures. I want to reduce the chance of getting mana screwed, it's a terrible way to lose and I find that I rarely use Lava Axe and board it out pretty often.
5 days ago
It's great fuel for a lot of discard spells. If your playing Madness or UR control having it as an option for Magmatic Insight, Tormenting Voice, Lava Axe, Call the Bloodline, you get the idea. Then, after you've discarded it, you can return Drownyard Temple, back to the battlefield at any point. This includes the end step of your opponent so you've just went ahead and ramped into more mana and you can play any of your higher converted mana cost spells a turn earlier!
There were a few decks that made the Top 8 of recent tournaments that used Drownyard Temple because this ability!
1 month ago
Okay, some ground rules for burn decks real quick:
Lastly, you should only play 18 lands. This maximizes the amount of burn spells you can fit into your deck, and minimizes the chance that you will get flooded out on land
1 month ago
Bovine073, I'm actually playing a more midrange build of the deck, so my game plan is something more closely aligned with Jund/Abzan, with 1:1 removal and high value threats instead of locking out the game and winning with a single threat. I am running Thundermaw Hellkite in the deck for a few reasons:
- On curve it works really well after a flashed in Restoration Angel.
- It kills 1/1 spirit tokens, evades creatures on the ground, and taps bigger fliers, demanding my opponent have an answer to avoid the Lava Axe effect.
- Also having haste creates great synergy with a pre-combat Restoration Angel.
IMO those are some of the selling points to playing Thundermaw Hellkite.
I've tried out Deflecting Palm, and it is really good in some matchups (i.e. infect, affinity, boggles, and to some extent tron). But I've found that for my use it is solely a SB card. I always build my SB about 30 min before the event that I am at which is why I have a huge maybeboard and no SB.
I hope that with the understanding of the build, but I'm always willing to share other thoughts. Thanks for the comment!
1 month ago
Thanks for the tips guys. I think Rakdos zoo is probably another deck. It actually initially started off as a b/r aggro list but I found it less synergistic and less consistent given that, without fetches, we are sometimes stuck with red 1-drops and swamps or vice-versa. Terminate is nice but Victim of Night and/or Dismember usually get the job done without having to dip into another color. I do have plans for a rakdos zoo deck though once I get my hands on fetches. Vexing Devil, Rakdos Cackler and Lightning Bolt would be some prime candidates in that deck.
I also find that running pure vampires for Shadow Alley Denizen might be a thing against Eldrazi for example. Kalastria Highborn also draws removal which is fine since it gives the rest of our team more time to get in with damage. Otherwise, it makes turns all our vamps into Shocks.
Dash Hopes might be the weakest card here but I have high hopes for it. Yes, giving my opponent the choice is bad. But with the curve so low to the ground, this will either stop some kind of removal or threat from hitting the board or act as 2-mana Lava Axe and quite honestly I don't care which because both should either keep me or help me get further ahead in the race.
1 month ago
I really like this idea. I'd probably switch Lava Axe for a spell a little less powerful like Lightning Strike or Flame Jet (if you only want to target a player), just because 5 damage seems like a little too much for 10 starting life.
2 months ago
If you're going the combo route, Mulldrifter. Draws cards, is a creature that dies (and triggers Grim Haruspex) AND the evoke cost is reduced by heartless summoning. And yes, Muddle the Mixture is slow, but it can grab any of + + . With so many Eldrazi decks running around, you could even grab a one-off Painter's Servant, too. And being a counterspell is pretty nice against the control mirror.
Undead Alchemist would make your Altar of the Brood INCREDIBLY punishing to creature heavy decks. Plus Havengul Lich and Sidisi, Undead Vizier are already Zombies. If you want to include Trinket Mage in there, having multiple Altars becomes a possibility. Against a deck that's half creatures, double altars makes for an average of 5 cards milled (and 2.5 zombies) per permanent you put into play. Best of all, none of this needs heartless summoning to function.
However, there's another direction you could take this instead: Athreos, God of Passage. Imagine turning all your Perilous Myrs into Lava Axes. Suddenly Matter Reshaper is one of the best value cards in modern. The Myr Retriever loop now reads "Return all artifacts to your hand". Golgari Thug does even dumber things than it did before. Falkenrath Noble becomes quite the value proposition. Sun Titan becomes viable again. Seriously though. 4 free Lava Axes. It's stupid.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Portal Second Age||Common|