|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 2000 (S00)||Common|
|Starter 1999 (S99)||Common|
|Urza's Legacy (ULG)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Lava Axe deals 5 damage to target player.
Price & Acquistion Set Price Alerts
|Have (13)||ironax , Fiolek , sombrevivo , Yawkcorb , corys , anonymausguy , nakni , richardmv , bakeraj4 , NorthernCrow , timmyb , MythicWinter111 , Forge|
Lava Axe Discussion
1 week ago
So there is Lava Axe, right?
And a step up is Lightning Axe, requiring either a cost of or discarding a card.
Next logical step would be...
As an additional cost, you may pay 2 life. If you do, you may cast Hellfire Axe as though it has Flash.
Hellfire Axe deals 3 damage to you and 5 damage to target creature or Planeswalker.
The fires of Hell burn more than just flesh. They burn the soul of the ones attempting to conjure them from their raging pits.
So we go from a high-cost card to a low-cost card if you lose card advantage, down to a low-cost card that maintains card advantage if you're willing to take a hit against your own life total.
I'm sure there are some decks this can find it's way into easily (Cough Soulfire Grand Master, Firesong and Sunspeaker cough cough). However, I'm not entirely certain I did this right so I'm offering up the same challenge.
Make a vertical or horizontal cycle for a card that should have already been a cycle, or a card that helps complete one.
1 month ago
Also Fiery Temper is a card to consider if you are going the madness route
1 month ago
Why use Blood Mist when you can use Blood Moon or Blood Sun? Also a great cheap alternative to Ember-Eye Wolf (which as xyr0s said should not be in the deck) is Kari Zev, Skyship Raider or Kiln Fiend but they arent the best but they are the best 2 drops for burn that are cheap
Also i would like to go further then what xyr0s said and say that if your burn deck is to cheap that it cant include 4 Lightning Bolt 4 Lava Spike 4 Rift Bolt and 4 Searing Blaze then it shouldnt be made.
Also i would sugest that you add 4 Lava Axe since it seams like you are going with a madness theme
I hope i dont sound pretentious im just here to help
2 months ago
Let me preface this with a disclaimer. I haven't played commander. However, I do play a tuned Izzet deck and I feel that I could help with your deck.
Essential blue cards: Counterspell and Cryptic Command. These are simply good cards that deserve to be in any blue deck. Remand is another card because it can help your commander trigger and draw you cards while forcing your opponent to sink mana into spells. Another card that you could use is Archmage Ascension to fish for good stuff after drawing things.
Essential red cards: This is where you can make a few decisions. You could include a Combustible Gearhulk and several expensive burn spells to synergize with your commander, or you could go with a spell/storm variant and run Lightning Bolt, Needle Drop, and Braid of Fire as stated above. You could then run some Lava Axes or Inferno Jets to synergize with your commander.
Possible inclusions: Epic Experiment could be really good if you had a bunch of mana, Djinn Illuminatus would be very helpful lategame, turning a lone Lightning Bolt or Electrolyze into a burn engine and/or draw engine. Electrolyze and Prophetic Bolt could also be very good.
2 months ago
For a sideboard you might go with or try;Browbeat x2Mirror SheenEpic ExperimentRed Sun's Zenith x2Isochron ScepterAct of TreasonLava Axe x2Hypersonic DragonEnigma DrakeNivix GuildmageSpellbound Dragon
3 months ago
Mine was built out of the Portal Starter Deck and some booster packs.
1x Ebon Dragon
1x Defiant Stand
1x Devoted Hero
1x Armored Pegasus
1x Regal Unicorn
1x Sacred Nectar
1x Deja Vu
1x Spotted Griffin
1x Venerable Monk
1x Warrior's Charge
1x Gorilla Warrior
1x Grizzly Bears
1x Untamed Wilds
1x Fire Imp
2x Hill Giant
1x Hulking Goblin
2x Lava Axe
1x Lizard Warrior
3x Raging Goblin
1x Volcanic Hammer
1x Craven Knight
1x Feral Shadow
1x Hand of Death
1x Mind Rot
1x Muck Rats
1x Summer Bloom
1x Thing from the Deep
4x Natural Spring
1x Skeletal Crocodile
1x Vampiric Touch
1x Cloak of Feathers
1x Command of Unsummoning
1x Coral Eel
1x Ingenious Thief
1x Snapping Drake
1x Storm Crow
3x Time Ebb
1x Touch of Brilliance
1x Elite Cat Warrior
2x Monstrous Growth
1x Panther Warriors
2x Rowan Treefolk
3 months ago
Nice deck! I've always struggled playing against mono red. Never seen it in commander though.
I think you should consider adding Prowler's Helm. It will pretty well guarantee damage by whatever it is attached to. A basic control method that can put you way ahead is Ember Swallower. Since you're getting free land every turn you don't need to worry about losing 3 permanent lands, but your opponent will be at an immediate disadvantage.
Also, I would consider putting Price of Progress in the main deck instead of the sideboard.
Now for the requested sideboard help.
Probably your sideboard should either give more options in line with the main theme of the deck or give options to combat the main weaknesses that come up during play.
Now I'm not entirely sure what your main weaknesses are, but with some gameplay you should be able to figure it out and sideboard cards that would be effective combatants against it.
3 months ago
Azdranax Honestly I agree with you on much of that though. They are good useful cards in tuned Legacy and some Modern competitive decks. But they are a prime example of an issue I see all too commonly in mtg: competitive success skews how even casual players see cards. People hear about how many of the high end competitve decks run something, in this case fetchlands, and then proceed to buy mass quantities of them and shove them in every single deck they physically can, whether it belongs there or not. That is, so far as I'm concerned, definitively overrated.
I've managed to outright use a single Lava Axe as a wincon in a control deck because people are so prone to chew through so much of their life by fetching untapped shock lands. "The only point of life that matters is the last one" mentality has leagues of fools throwing away their entire life pools because they perceive multiple points of life as being worth less than one mana.
Fetchlands are completely valid, and in fact very strong in the right deck.