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It's the same mana cost (You're mono red so you don't care about the double Red symbols), it does an extra damage for your mana, and you can kill off a few pesky creatures. In today's meta, you can kill 2 morphs with it, and it's flexible so you can ping two creatures and dome your opponent, whereas Lava Axe only hits your opponent and lays dead in your hand if you need it to kill a creature.
Downside, you MUST target three seperate things
Siege Dragon and Lava Axe and Arrow Storm are generally considered not worth the mana cost Id recommend ditching all for Stoke the Flames its one damage less but one mana less and convoke is well worth it, its also at instant speed. As well Stormbreath Dragon or if budgeting Dragon-Style Twins
cards like Prophetic Flamespeaker want buffs so his double strike is effectiv ie a 4/3 double strike is great doing a total of 8 damage 1/3 not so much only doing 2
Okay, so not going to lie, skipped to the bottom of the comments. I am going to break down the deck for the things I do not like in your build at all.
Number 1- Goblin Rabblemaster. Yes he is a good card, but he is not burn material. You want something better in the 3 slot, like board wipes to clear out Rabble Red. You do not want to draw into an aggro card and not be able to use its full potential.
Number 2- Seeker of the Way. Again, great card, and good for gaining life, but not in your build. Yes he can get very good very quickly, but there are better things again that can fit the slot.
Now that the bad stuff is actually out of the way, you need a way to slow down delve. Magma Spray /Anger of the Gods is top priority against any aggro decks. Believe it or not, Delve is huge, and so are a lot of graveyard based strategy, but do not forget that Devotion is still a deck as well. So running board wipes and exiles is big. Mainboard things like Banishing Light /Suppression Field /End Hostilities . You are a control deck, and you need the ability to have an out when single target does nothing.
Card draw- As a control deck, your card draw is everything. For that, Tormenting Voice is huge. Yes you have to discard a card, but it allows you to dig further. The only real other options are Aggressive Mining and Sarkhan, the Dragonspeaker 's Emblem... neither of which is good for your base. Now if the mining had the ability of discard a land to draw 2, that would not be as bad.
Burn Spells- Possible finisher is Crater's Claws . It should be at this point your main finisher. Yes you will not get the extra 2 damage off of it... but your opponent should never have anything in play to kill you either. So running it even as a 1 of as a finisher is fantastic. Also funny enough, since you are a control deck, you could even run the hysterical Font of Ire . Have a Lava Axe on a stick that your opponent will fear their life for? Why not?! Final thought on burn spells, Soul of Shandalar . Use able as a creature in play, or quick once of out of the grave. Either way its a very good card.
Disruption- Delve is huge. Graveyard strategies are huge. Run some form of exile effects. Tormod's Crypt is best thing in standard to slow down/stop graveyard strategies. Also I agree with Erase, and I think you need to up its count to 3.
Planeswalkers- The best control finishers in game. Elspeth, Sun's Champion and Sarkhan, the Dragonspeaker . Top tier game enders. Sarkhan's +1 gives them a fast clock, and Elspeth's +1 will eventually overwhelm your opponent.
Jeskai Cards- As much as I agree with splashing blue, I think it would be to much for the deck. Yes you would get Jeskai Charm /Mindswipe to do a lot of tormenting, on top of running Dig Through Time for card draw, but the fact is it would be completely swapping from burn. That being said though, It would be the best idea. It gives you the option to run counter magic, have extra burn spells, and the best draw spells in the meta. It is something to consider.
Anyway those are my thoughts. hope they helped out some!
How is a 5/5 easily killed? + is not that consistent. I would recommend taking out Crater's Claws . You don't have enough creatures to trigger it. You also probably want more to protect chandra, but if you don't want to run a fast creature deck and are in a budget, I don't know what to recommend. Lava Axe is very mana inefficient. I'd rather run Crater's Claws even without ferocious enablers than it. Bolt of Keranos is also inefficient. I'd cut at least 1 for another Arc Lightning .
The idea for this deck is simple, Down and Paste with creatures with toughness 3 o more to avoid rinning out field.
In first hand must be have a Ragemonger with 3 lands, with this is a very easy play this deck.
In first turn you can play Gnarled Scarhide , but the best is use the Bestow cost for give more power to the other minos,
+ + are important in field with this 3 all yours minos have Trample, Deathtouch and gets +2/+0 everytime to atack
|0.02 TIX||0.02 TIX|
|Avg. draft pick||7.16|
|Avg. cube pick||11.63|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Portal Second Age||Common|