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hmm there are some good suggestions here some of them however are a little more than i'm willing to do, though I will keep them in mind, Demonlord of Ashmouth is out one way or another, I will have to keep Myr Superion however as a turn 3 5/6 is hard to pass up for now.I agree as far as beaters go a 5 drop is horrendous, however Emrakul's Hatcher is not there as a beater he is mostly a utility creature, dropping 3 eldrazi spawn on turn five which can then be used to trigger Blood Artist and/or Skirsdag High Priest can be game winning In fact I am about to trade for a Purphoros, God of the Forge and am considering putting him in, in which case a turn 3/4 purphoros can turn into a turn 4/5 Emrakul's Hatcher with 8 damage to the face. While Kitchen Finks and Geralf's Messenger are both good cards this deck does not have many sac outlets and so activation their abilities would be hard, in addition getting 2 Green Mana by turn 3 for Kitchen Finks would be hard in this deck. taking out the big Eldrazi may end up being something I do one day, however for now I can very often get them out by turn 6 or so with the help or the many eldrazi spawn I have, plus it is only 2 slots and Kozilek's Predator has most often preformed relatively poorly in the deck I have even considered taking them out occasionally.
Altar's Reap Is my only draw power, with the deck having the number of sacable creatures it has, its basically a 2 mana draw 2, albeit if there is a betting draw spell you think I could run feel free to suggest it, I have tried Faithless Looting and Wild Guess in the deck however they do no work as well as the only cards I would ever want to discard are the Giant Eldrazi and I do not draw them often enough for it to work. I will however switch out Bone Splinters and Awakening Zone for Terminate as it is much, much better and functions to kill more things faster and Awakening Zone was a little too slow, I'm afraid I will have to keep Brood Birthing and Tragic Slip though, Brood Birthing can provide me with instant advantage with the help of Skirsdag High Priest and Blood Artist or even just as 3 0/1 chump blockers, remember this deck thrives off having enough eldrazi spawn and if it doesn't get them, its sunk. I am keeping Tragic Slip because in this deck something has always died and so it basically says destroy target creature, it even gets by indestructible and can mess with their turn 1 delvers or elves. I do agree that Inquisition of Kozilek needs to be mainboarded but I am unsure about what to take out,
As far as my lands go I agree with most everything you said, I will set about acquiring Urborg, Tomb of Yawgmoth immediately though I will probably only be able to afford 1 or 2 of them, Blackcleave Cliffs and Woodland Cemetery will go in as soon as I can get my hands on them, as well as Raging Ravine and Tectonic Edge I do have to disagree however with replacing Khalni Garden for Treetop Village The entire reason Khalni Garden Is in the deck is so I can have one more source of easily sacable creatures (the 0/1 plants) I don't want to have to pay 2 mana and sacrifice my manland to have the same effect.
Overall though thanks for the advice, I mentioned it earlier but I am still unsure what do. What do you think of adding a couple of Purphoros, God of the Forge as another win con, with him Brood Birthing becomes better than a Lava Axe for 2
You are running a bit to many one ofs. Also, don't try and mix aggro with a slower deck. cards like Lava Axe , Chaos Imps , and Necropolis Regent aren't great in todays standard. This may sound harsh, but get rid of all of the enchantments, and artifacts. I would suggest 3 Lightning Strike and 2 Magma Jet . The strike kills a lot of stuff in standard, and the jet has scrying which can help you draw into the card that you need. If you do want to go a beat down aggressive strategy, then haste cards like Spike Jester are really good and Rakdos Cackler . If you turn 1 Rakdos Cackler into turn 2 Spike Jester , then they are at 15 life and it is only your second turn. if you follow that up with a Chandra's Phoenix , then you are attacking for 7 damage, two in the air. finally, you can drop Wild Celebrants , Two-Headed Cerberus , Deathgaze Cockatrice , Wild Guess and 2 Portent of Betrayal for 3 Madcap Skills and 4 Rakdos Shred-Freak .
I know that this is a lot of information into one topic, but i think that it will really help your deck progress to what you want it to be. If you think that i am pressuring you a bit too much, then you don't have to take and do everything that i say. I have played with rakdos aggro on a budget and beaten all forms of standard decks. I think that rakdos aggro is the best form of rakdos in standard currently, and i think that this deck shows potential. have a nice day
Yah, used it as well in older model. My older model of LD was mostly burning LD.
It was slower but much simpler. Back when it was in hardcore experimentation mode against all my buds. (Oh I enjoyed creaming them when I finally got the good hand)
Silence would slow down your opponents, and its cheap to cast.I'd take out the 2 Wall of Swords And put in 2 more Angelic Wall , they're cheaper to cast. Then throw in Lightning Talons if you want your defenders to be able to do damage, also works good on other creatures! Furious Resistance could help with that too. Massive Raid can do decent damage for 3 mana if you got creatures and is good as a finisher as is Lava Axe , only difference is its an instant. You are running red/white, Boros Charm is just awesome. Furious Resistance, Massive Raid and and Boros Charm are from gatecrash which i thought was out of standard but i see you have Sacred foundry in your lands so maybe its not out? If not I'd also run Firemane Avenger As when it swings with 2 other creatures it does damage on top of combat. Glimpse the Sun God would be better switched out with 2 more Lightning Strike I believe for more direct damage. I see what you are trying to do as in trying to defend yourself also, but for that room for all the burn, you are gonna have to balance it out with some loss of life i think.
|Avg. draft pick||6.86|
|Avg. cube pick||11.27|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Portal Second Age||Common|