Lava Axe deals 5 damage to target player.
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Lava Axe Discussion
1 week ago
1 week ago
Negate is in the deck, so the very similar Countersquall is certainly in the realm of possibility, although a little worse than Negate (the lifeloss is completely irrelevant, but the mana cost is more restrictive).
Deprive is a Counterspell with a serious drawback. The deck tries to assemble 7+ mana as fast as possible, making Deprive really unattractive.
Dash Hopes is never going to be anything but a Lava Axe - no way is this ever finding a place in a competitive deck like this.
If you are looking to add more counters or just replace some of the expensive ones with more budget friendly options, Mana Leak and Logic Knot seem like some of the best options to me, but Countersquall is definitly a solid option as well.
1 month ago
Still need to test this change, but I took out Lightning Axe to bump the lands up to 22 and made Sinister Concoction a 4 of as it's been better at both enabling deliruim and killing creatures. I want to reduce the chance of getting mana screwed, it's a terrible way to lose and I find that I rarely use Lava Axe and board it out pretty often.
1 month ago
It's great fuel for a lot of discard spells. If your playing Madness or UR control having it as an option for Magmatic Insight, Tormenting Voice, Lava Axe, Call the Bloodline, you get the idea. Then, after you've discarded it, you can return Drownyard Temple, back to the battlefield at any point. This includes the end step of your opponent so you've just went ahead and ramped into more mana and you can play any of your higher converted mana cost spells a turn earlier!
There were a few decks that made the Top 8 of recent tournaments that used Drownyard Temple because this ability!
2 months ago
Okay, some ground rules for burn decks real quick:
Lastly, you should only play 18 lands. This maximizes the amount of burn spells you can fit into your deck, and minimizes the chance that you will get flooded out on land
2 months ago
Bovine073, I'm actually playing a more midrange build of the deck, so my game plan is something more closely aligned with Jund/Abzan, with 1:1 removal and high value threats instead of locking out the game and winning with a single threat. I am running Thundermaw Hellkite in the deck for a few reasons:
- On curve it works really well after a flashed in Restoration Angel.
- It kills 1/1 spirit tokens, evades creatures on the ground, and taps bigger fliers, demanding my opponent have an answer to avoid the Lava Axe effect.
- Also having haste creates great synergy with a pre-combat Restoration Angel.
IMO those are some of the selling points to playing Thundermaw Hellkite.
I've tried out Deflecting Palm, and it is really good in some matchups (i.e. infect, affinity, boggles, and to some extent tron). But I've found that for my use it is solely a SB card. I always build my SB about 30 min before the event that I am at which is why I have a huge maybeboard and no SB.
I hope that with the understanding of the build, but I'm always willing to share other thoughts. Thanks for the comment!
2 months ago
Thanks for the tips guys. I think Rakdos zoo is probably another deck. It actually initially started off as a b/r aggro list but I found it less synergistic and less consistent given that, without fetches, we are sometimes stuck with red 1-drops and swamps or vice-versa. Terminate is nice but Victim of Night and/or Dismember usually get the job done without having to dip into another color. I do have plans for a rakdos zoo deck though once I get my hands on fetches. Vexing Devil, Rakdos Cackler and Lightning Bolt would be some prime candidates in that deck.
I also find that running pure vampires for Shadow Alley Denizen might be a thing against Eldrazi for example. Kalastria Highborn also draws removal which is fine since it gives the rest of our team more time to get in with damage. Otherwise, it makes turns all our vamps into Shocks.
Dash Hopes might be the weakest card here but I have high hopes for it. Yes, giving my opponent the choice is bad. But with the curve so low to the ground, this will either stop some kind of removal or threat from hitting the board or act as 2-mana Lava Axe and quite honestly I don't care which because both should either keep me or help me get further ahead in the race.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Portal Second Age||Common|