|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Portal Second Age||Common|
Combos Browse all
Lava Axe deals 5 damage to target player.
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Lava Axe Discussion
2 weeks ago
Lava Axe is my favorite. Just because...yeah.
3 weeks ago
1 month ago
I know adding in more cards detracts from the balance and focus you have set up, but there were some cards that popped into my head I thought might be worth considering:
Past in Flames
Shock or Lava Axe
Howling Mine or Font of Mythos or Horn of Greed
and maybe to cycle things through Teferi's Puzzle Box, though that could be good or bad
How is the deck running with 21 lands? I'd be worried about discarding them to the point you can get off what you have in hand before you cycle through again. Too bad there's no red version of Splendid Reclamation
2 months ago
A big issue that I see is that your win-con is so predictable that it can be completely shut down. Both Tree of Perdition or Triskaidekaphobia can be continuously destroyed or countered and then you would have nothing to do aside from preventing combat damage, and even that has its limits.
Silence may be helpful here as a means of preventing people from messing with your board on turns where you plan on playing out your win-con permanents.
This deck will perform much better if it isn't solely focused on pulling out your win-con, which is currently how it's set up. You should have low-CMC creatures that will protect your board, rather than preventing damage (which will get REALLY old and annoying really fast. I personally would not enjoy playing against this deck because of it). Also, don't forget that preventing combat damage does not protect you from burn, such as Lava Axe, and since you are sacrificing life to pull your cards (also, considering your instants/sorceries, you are more likely to end up at 13 life before your opponent does), you would be screwed against a decent Burn deck.
In order to pull this deck off, you have to get an opponent to 13 life via Tree of Perdition, keep them at 13 through their turn (which may not be easy to do), and THEN end the game on your next upkeep with Triskaidekaphobia. That looks easy on paper, but in practice there are so many things that can make this combo incredibly difficult for you. Lifegain decks would be nearly impossible to compete with, especially if they know what's coming and save cards like Angel's Mercy for their turn. Cards like Extirpate and Memoricide would completely ruin your win-con. Leyline of Sanctity would prevent you from using Tree of Perdition on your opponent.
Simply put, this deck is incredibly easy to counter. If you want it to work like you want it to you would need to put a lot of work into making it difficult to stop your win-con.
2 months ago
I'll start with the obvious: You're not at 60 cards, which leaves you plenty of room to throw in more instants and sorceries. You can use Red for burn, obviously, with cards like Lightning Bolt and use Blue to hold off creatures and other threats (Icy Blast is one that I tend to be fond of).
You have two different things going on here: Straight up burn, and mill. Both are viable means of winning a game, but you would benefit from focusing on one or the other. Looking at the deck now, it's more heavily focused on burn, with only one card focusing on mill and in the time it would take you to sufficiently mill someone down with it you can have burned them down by other means.
Keep in mind that Wizards tend to focus heavily on the use of instants and sorceries, oftentimes including the use of those already in your graveyard. Wizards like Academy Elite, Augur of Bolas, Battlefield Thaumaturge, Delver of Secrets Flip, and Disciple of the Ring are all prime examples of this. Simply put, you can create a deck that burns the opponent and then utilizes to use instants/sorceries from the graveyard. Using creatures that lower CMC would also allow you to throw in heavier-hitting burn like Banefire, Lava Axe, and Devil's Play, for example. You already have some creatures that reduce CMC for instants/sorceries, so take advantage of this.
I hope this helps!
4 months ago
In the description you said your main goal is to Burn the opponent down and creatures are just a backup plan. If this is truly the case here are a few suggestions.
Every deck with red has Lightning Bolt because it is the strongest common and you should consider investing in them.
Searing Blaze, Lightning Storm, Magma Jet, Skullcrack, Shard Volleythese are all great cheap burn spells that can replace Weapon Surge, Tormenting Voice, Cathartic Reunion, Hijack Lava Axe, Lightning Talons Seismic Stomp, Talons of Falkenrath, Hammerhand
12 Creatures is plenty for a burn deck so any extras I didn't name can become burn spells.
With all of that said it looks like you are a actually pushing for a more creature dmg based deck with all of the combat tricks and enchants that you added in the original deck. If this is the case I would direct you to this deck for something to gain inspiration from https://www.mtggoldfish.com/deck/474720#online
7 months ago
Personally, I'd ditch Lava Axe. Sure, it does 5 damage, but at 5 mana to cast, and being a sorcery instead of an instant, there are more efficient burn spells out there. Lightning Bolt, Lightning Strike, Searing Spear, Skullcrack, Incinerate... They may not deal as much damage, but at 1-2 mana each, they'll free up more of your mana and reduce the likelihood that a single burn spell is the only thing you're casting that turn.