SorceryLava Axe deals 5 damage to target player.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (O) Price|
|$0.03||$0.14||$0.7||$0.24||0.01 TIX||0.02 TIX|
|Have (17)||ironax , ajmcnulty , brent29 , HolyDemon666 , Forge , calaw00 , kryan , saj0219 , seraphim_atreides , stewfish317 , Panda213 , PepsiAddicted , dhgarcia , Yawkcorb , gurman , akumaka , evil3ye|
Lava Axe Discussion
2 weeks ago
As a general rule efficiency is the hey to success. Then ratios aside the other issue is just the CMC. Gutshot is actually as useful card in many formats simply because it can be free, Lava Dart is better than Lava Axe simply because it costs one and not five. Another things to consider is are other any other costs associated with the card? Fireblast is a very good card because it gets around paying mana, at the cost of loosing those lands entirely. Flame Rift is great because it gets more damage out at the cost of some of your own life. Then are there any other benefits to the card? Does is have buyback, retrace, replicate, storm, or even something like scry? So is Magma Jet better than Searing Spear. Is one card faster than the other I.E instant or sorcery.
Truthfully the answer is much more complicated and situational than it appears. Mostly because we can't make decks of all one spell so each card must be chosen to fit its position in the deck. Because as the game progresses what is efficient can change. Because if you are playing damage spells and you have untapped lands prior to your untap step, well how much did you loose out on. If you have three mana out and two Searing Spear in your hand you will only get to play one of them, and you will be left with open man. If you have two Shock in your hand you will do more damage but you will still have open mana. If you have one of each you will do the most damage and have used all of your resources.
Then you have to think what is the goal target for this spell. Are you playing the spell to kill dudes and then maybe turn it to your opponent's face later. If so ratio is definitely more important because it doesn't matter how much I do to the creature so long as its over its toughness it will die. If you goal is to point the spell at your enemy and maybe use it to shoot down dudes than damage becomes more important because I need to get you from twenty to zero quickly. Most of the time though you have to find a balance and look at what you can afford to do with in your mana curve. Burn/RDW will almost never have enough lands in play to cast Lightning Axe but maybe it can splurge to cast Char, but even that would be questionable. On the other hand elfball doesn't care about Lightning Bolt it is going to cast Banefire for lethal.
Lastly, as has been mentioned, you have to consider the format. What would be good in your meta game. Will Shock, or Gutshot deal with threats? If so than it is better because it uses up less of your stuff than it took them to present the threat.If Shock isn't enough but Searing Spear would be better because it actually does the job. Thus what makes one thing better than another, is about as clear as mud sometimes, and the answer is equally situational.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Portal Second Age||Common|