Lava Axe deals 5 damage to target player.
Printings View all
|Core Set 2019 (M19)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 2000 (S00)||Common|
|Starter 1999 (S99)||Common|
|Urza's Legacy (ULG)||Common|
|Portal Second Age (P02)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lava Axe Discussion
4 months ago
The issue I have is with its Haste: I mean, Fervent Charge doesn't Lava Axe the opponent the turn it comes into play: it requires you to already have a board presence to have its effect. If the opponent doesn't have an answer, multiple copies of this will murder an opponent faster than multiple Reality Smasher: the second copy hits the battlefield, and they both turn sideways for a total of 14, after the first one hit for 5. Having Tron of this card threatens 27 damage. All four copies sideways total 44 damage, and these numbers assume there are no other creatures.
I feel like an opponent needs at least one turn to draw an answer for this to be fair. I vote lose the haste.
4 months ago
Please remember to link your cards with double brackets:
[[Gargos, Vicious Watcher]]
A spell is any card that is on the stack. Gargos cares about spells that specifically target it. So, that’s targeted instants (Lightning Bolt), targeted sorceries (Grapeshot), and Aura spells, which always target when they are a spell.
For your specific examples:
Equipment spells do not target. They resolve, then have an equip ability that allows it to attach to a creature. At that point, it is no longer a spell, so does not implicate Gargos.
Constellation does not necessarily target, it’s an ability word serving as a reminder that some effect will occur regarding enchantments entering the battlefield. Even if the ability targets, it will always be the ability, not a spell.
Bestow - bestow means you are casting the card as an aura spell. As such, a card cast for its bestow cost would be a targeted spell, and would implicate Gargos.
4 months ago
In my mono-red deck, I also find I need more cards, so atm I have 4 Browbeat in it, and I have 4 Risk Factor I will likely be adding, though I may remove some or all Browbeats. These work in a fast/burn based deck, as either outcome is bad for them. You getting 3 cards means that even very early, you can hit them hard next turn, and later, you can likely play some of the 3 cards that turn (IE when you have 5 or 6 mana). The damage can be seen as a cost effective Lava Axe, since your win condition is summed up with 'Win Really Fast', it also has synergy. They will usually take the damage early, and let you draw later.
Raze x3 isn't very much land destruction, but since you get to target the land, you have to ask yourself if in your meta people run specific lands, or create in game via enchantment, lands that you would very much like to destroy. You also need to consider how many lands you need out to 'do your thing'. Do you need 5 mana to win? Maybe Raze isn't a perfect fit then, unless you've got some ramp. But you've got a glut of 1 mana spells, so if anything, you are much better off in this trade than your opponent. If people run decks that have lands that are worth targeting, then Raze is competitive. A Scorched Earth or two adds some bulk to your land destruction, and you really have a low average mana cost, so you might be able to pull this card off without much change.
Well, I wasn't meaning for you to use Siege-Gang unless you were using Lackey, as a way to cheat him out.
6 months ago
Legendary Creature - Demon Angel Dragon
Flying, First Strike, Afflict 3
Angel, Demon, and Dragon spells you cast cost less to cast.
8 months ago
If you are new to Magic first things first, congrats on joining the game hopefully you enjoy it.
On to some deck advice, you need to cut Bonethorn Valesk, Goblin Hero, Rock Jockey, Goblin War Strike, Chaos Charm, and Seething Song. These cards aren't legal in the modern format, which I'm assuming is what you are building for. Cutting these also makes your deck a 60 card deck, which is the correct size.
I don't know how familiar you are with Magic so far, but there are a couple different formats. I would suggest asking the friend who gave you cards more about it, or read up on them.
You have quite a few cards, but mostly goblins. A popular goblin deck you could play might be 8 Whack. Look into it if you ever have a desire to play competitive magic.
If you are just looking to play casual Magic however, here is my advice.
This is what that deck would look like,Ahivian red Updated, hopefully this is helpful.
I think that is a good place to start, if you would like any more help other than that, just ask.
8 months ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge, Granite Grip, and Seismic Strike.
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner, Saheeli, Sublime Artificer, Murmuring Mystic, Niv-Mizzet, the Firemind, Guttersnipe, and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval, Fanning the Flames, Whispers of the Muse, Shattering Pulse, and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet, Izzet Cluestone, Commander's Sphere, Izzet Boilerworks, Terramorphic Expanse, Desolate Lighthouse, and Memorial to Genius is just great for your draw plan.
9 months ago
So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.
Flash creatures like Torrential Gearhulk also seem like pretty good ideas.
I suggest replacing Vedalken Orrery with Leyline of Anticipation. It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.
I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone. Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves, Fyndhorn Elves, Arbor Elf, and Elves of Deep Shadow. These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.
You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena. Night's Whisper and Ambition's Cost are also good, and work well with Kydele.
Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot, Treasure Cruise and Tasigur, the Golden Fang. Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting, Jace, Vryn's Prodigy Flip and Dack Fayden. While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.
Speaking of card filtration, Ponder, Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.
With Kydele, cards like Windfall, Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.
I like Whip of Erebos. You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.
Good luck with deck building!
11 months ago
Deal 5 Damage to target creature or planeswalker
TypicalTimmy - I agree, fun challange, reminicent of timespiral block.
so lets make a twist to it: make a card that would fit well in the next time spiral-esk block