|Have (24)||vollrath , likeapolygraph , deatn1342 , XxCataclysmiCxX , M-Kaddy , DannyCaffeine , Strykr , aeonstoremyliver , Raistlin911822 , much-doge , CharmedGeek , lucyfarrell , Elah , Odothegreat , psykad , bloodrayne03 , Fatred , Timocalypse , Braxlyon , Sauron_ , Red0Zone , agtbubblez74 , SolarDrew , Raissuli|
Deck actually doesnt look too bad. I like it. But your mana curve is a little iffy. Haha. 24 lands is perfect, but I would add in a playset of some mana rampers such as Elvish Mystic or Sylvan Caryatid if you can get your hands on any. Caryatid is EXPENSIVE!! Haha. So the mystic will work fine. 15 creatures is a little light in a deck where your main focus is creature damage through xenagos. So I would up the count to perhaps 20-22 creatures. This leaves you room for 14-16 spells. Cards I would recommend removing: Haunted Plate Mail, Font of Fertility, Market Festival, Fated Intervention, and Feed the Clan to start. Look for cheap, powerful creatures such as Monastery Swiftspear, Mistcutter Hydra, Bassara Tower Archer, Borderland Marauder, and if you can get your hands on a playset of Generator Servant, I would HIGHLY recommend him. With Gen servant you can throw out a turn 3 Stormbreath Dragon. :p That isn't easy for people to deal with. It also helps you cheat out some of your more expensive spells. I love that little guy. Haha. Lava Axe and Anger of the Gods could become Magma Jet or Lightning Strike. I like the burn spells for this...I would work in a playset of one of the two options above...definitely sideboard Anger of the Gods for all these stupid goblin decks running around though. Haha. These are just suggestions from my point of view and things I think would work based on playing down there. Above all else, you want to improve the amount of each card you have. Anything over 4 mana, 2-3 copies is ok. But anything under 3 mana should almost definitely be 4 copies. Especially your creature base. The more consistent your deck can do what it is designed to do, the higher chance you have of your deck winning. :p If you ignore everything else, get a playset of Generator Servant and just test it...it can do AMAZING things. Good luck!!! Let me know of any changes you make. I really think Gruul can be a strong deck in this meta.
-I originally had Lava Axe as the win-con for Chandra before Khans came out. I'm contemplating putting two in there.
The top-end spells: Miner's Bane, Lava Axe, Blastfire Bolt, Cone of Flame, Dictate of the Twin Gods...they all cost too much for a deck that is only running 20 lands. Either up the number of lands, or cut your maximum CMC back to mmmmaybe 4. 20 lands is the profile for a red deck that is trying to be FAST, so when you build a deck like that you don't rely on having to get to 5 or 6. Also, Miner's Bane isn't really that good, you might as well run Stormbreath Dragon or something like that in the top end...unless you are just building with what you have. Either way, if you are keeping this mana curve then run maybe 23 lands or so, but if you want to keep it at 20 lands then you need to cut your whole top end.
Needs more Lava Axe. I have a spare if you want..
Tormenting Voice isn't card draw, it just cycles two cards. I think you should replace 3 Siege Dragons with Stormbreath Dragon because you can play it earlier, and it keeps the pace with monstrosity.I think replacing Bladetusk Boar with War-Name Aspirant is a good move, because most decks will be three-colored in standard, raising the chance of your opponent having a red creature to block. Replace Krenko's Enforcer with Monastery Swiftspear, because it combos well with burn spells because of it's prowess ability. Also, Lava Axe is not my favorite burn card, because it costs too much. Add more Stoke the Flames, because it's extremely reliable damage/cost ratio because of convoke. For Planeswalkers, both Sarkhan, the Dragonspeaker and Chandra, Pyromaster are good choices for burn. They both deal damage fast. Here I'd say 2 of each. Add Magma Jets for draw, because the Scry 2 ability is amazing for burn.Searing Blood is a really good option, because it works as creatures removal and damage. Satyr Firedancer is a good card to have in the sideboard. Get rid of the Font of Ires immediately, they are inconsistent damage. Eidolon of the Great Revel is a great option if your opponent is running a fast deck with low costing cards, and I've seen a few great mono-red standard decks like that. They like to have around 3 mana for the whole game, and have only a few cards that cost above 2 mana. The Eidolon is a great thing for the sideboard.
Burn is one of my most favorite deck types to play. I love the new cards in standard, because creature burn is an option.
Um, sorry, but...you're kind of running a ton of cards that don't help you. With eighteen land, anything that costs four or five and doesn't have convoke probably won't be castable. By my count, that's twelve cards the way you have it right now. Of the cards you can cast, Scouring Sands doesn't get rid of their two-or-higher-toughness creatures and doesn't damage them, and Anger of the Gods kills your own Satyr Firedancer and doesn't damage them. And with no big creatures and low land count, Crater's Claws will rarely ever do more than two damage. Of the sixty cards here, twenty-two of them aren't doing anything for you. Also, Lava Axe just isn't good in any deck.
Try it this way instead:
That gives you a whole deck of reasonable-to-good burn and cards that work with burn, except for Frenzied Goblin , who's just there for aggro purposes and to give you another mana outlet. Give it a try and I think you'll find you like how it plays.
Interesting idea with the sideboard.
You might spin the deck this way:
18x Mountain (your mainboard doesn't need even close to twenty-one)
4x Monastery Swiftspear 3x Eidolon of the Great Revel 4x Satyr Firedancer 4x Goblin Rabblemaster (still fifteen so you can take them all out, the firedancers will be incredible here)
4x Arc Lightning 4x Bolt of Keranos 3x Harness by Force (arc lightning plus firedancer lets you do three to player, three to creature, or two to player, two to creature, one to another creature, or one to player, one to each of three different creatures. Very flexible)
4x Lightning Strike 4x Magma Jet 4x Searing Blood 4x Stoke the Flames (stoke the flames is especially nice with the firedancer, because you're probably not going to attack with him, so you can tap him as a mana with convoke)
And for the sideboard:
2x Mountain 4x Radiant Fountain (now you'll need twenty-four lands. The radiant fountains don't come in tapped so they won't slow you down, and the colorless mana shouldn't be a problem because you'll probably have two mountains in your opening hand. The fountains will help keep you alive a little longer)
1x Harness by Force 4x Lava Axe (lava axe takes one mana less to use in total than font of ire. You could put font of ire down early, true, but you won't be able to because you'll need that mana to cast your thirty thousand burn spells)
4x Dictate of the Twin Gods (why run two when you can run four? Keep your mana open until the end of your opponent's turn, flash a dictate, then as soon as your turn hits and your mana untaps fatally lava axe them)
I think that setup makes your deck much more powerful, pre- and post-sideboard. What do you think about it?
|0.02 TIX||0.02 TIX|
|Avg. draft pick||7.16|
|Avg. cube pick||11.63|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Portal Second Age||Common|