Lava Axe


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Starter 1999 (S99) Common
Urza's Legacy (ULG) Common
Portal Second Age (P02) Common
Portal (POR) Common

Combos Browse all

Related Questions

Lava Axe


Lava Axe deals 5 damage to target player.

Price & Acquistion Set Price Alerts





Lava Axe Discussion

Catalog9000 on Card creation challenge

1 week ago

So there is Lava Axe, right?

And a step up is Lightning Axe, requiring either a cost of or discarding a card.

Next logical step would be...

Hellfire Axe


As an additional cost, you may pay 2 life. If you do, you may cast Hellfire Axe as though it has Flash.

Hellfire Axe deals 3 damage to you and 5 damage to target creature or Planeswalker.

The fires of Hell burn more than just flesh. They burn the soul of the ones attempting to conjure them from their raging pits.

So we go from a high-cost card to a low-cost card if you lose card advantage, down to a low-cost card that maintains card advantage if you're willing to take a hit against your own life total.

I'm sure there are some decks this can find it's way into easily (Cough Soulfire Grand Master, Firesong and Sunspeaker cough cough). However, I'm not entirely certain I did this right so I'm offering up the same challenge.

Make a vertical or horizontal cycle for a card that should have already been a cycle, or a card that helps complete one.

0b1ivi0nwa1k3r on Red Rush

1 month ago

I meant to say Lightning Axe instead of Lava Axe

Also Fiery Temper is a card to consider if you are going the madness route

0b1ivi0nwa1k3r on Red Rush

1 month ago

Why use Blood Mist when you can use Blood Moon or Blood Sun? Also a great cheap alternative to Ember-Eye Wolf (which as xyr0s said should not be in the deck) is Kari Zev, Skyship Raider or Kiln Fiend but they arent the best but they are the best 2 drops for burn that are cheap

Also i would like to go further then what xyr0s said and say that if your burn deck is to cheap that it cant include 4 Lightning Bolt 4 Lava Spike 4 Rift Bolt and 4 Searing Blaze then it shouldnt be made.

Also i would sugest that you add 4 Lava Axe since it seams like you are going with a madness theme

I would also really consider putting in Bomat Courier as it is the only real replacement for Goblin Guide which i would say is a must in any burn deck but isnt cheap

I hope i dont sound pretentious im just here to help

Easybr0wnies343 on

2 months ago


Let me preface this with a disclaimer. I haven't played commander. However, I do play a tuned Izzet deck and I feel that I could help with your deck.

  1. Essential blue cards: Counterspell and Cryptic Command. These are simply good cards that deserve to be in any blue deck. Remand is another card because it can help your commander trigger and draw you cards while forcing your opponent to sink mana into spells. Another card that you could use is Archmage Ascension to fish for good stuff after drawing things.

  2. Essential red cards: This is where you can make a few decisions. You could include a Combustible Gearhulk and several expensive burn spells to synergize with your commander, or you could go with a spell/storm variant and run Lightning Bolt, Needle Drop, and Braid of Fire as stated above. You could then run some Lava Axes or Inferno Jets to synergize with your commander.

  3. Possible inclusions: Epic Experiment could be really good if you had a bunch of mana, Djinn Illuminatus would be very helpful lategame, turning a lone Lightning Bolt or Electrolyze into a burn engine and/or draw engine. Electrolyze and Prophetic Bolt could also be very good.

Also, I haven't played much R/B or Grixis but I have a feeling Rakdos's Return would be good in here and Nicol Bolas, Planeswalker could be a powerful addition.

S1ayerMonkey on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 months ago

Nice deck! I've always struggled playing against mono red. Never seen it in commander though.

I think you should consider adding Prowler's Helm. It will pretty well guarantee damage by whatever it is attached to. A basic control method that can put you way ahead is Ember Swallower. Since you're getting free land every turn you don't need to worry about losing 3 permanent lands, but your opponent will be at an immediate disadvantage.

Also, I would consider putting Price of Progress in the main deck instead of the sideboard.

Now for the requested sideboard help.

Probably your sideboard should either give more options in line with the main theme of the deck or give options to combat the main weaknesses that come up during play.

Some options for following the main theme: Lava Axe, Artillerize, and Earthquake.

Now I'm not entirely sure what your main weaknesses are, but with some gameplay you should be able to figure it out and sideboard cards that would be effective combatants against it.

Tyrant-Thanatos on Pattern Recognition #56 - Fetches

3 months ago

Azdranax Honestly I agree with you on much of that though. They are good useful cards in tuned Legacy and some Modern competitive decks. But they are a prime example of an issue I see all too commonly in mtg: competitive success skews how even casual players see cards. People hear about how many of the high end competitve decks run something, in this case fetchlands, and then proceed to buy mass quantities of them and shove them in every single deck they physically can, whether it belongs there or not. That is, so far as I'm concerned, definitively overrated.

I've managed to outright use a single Lava Axe as a wincon in a control deck because people are so prone to chew through so much of their life by fetching untapped shock lands. "The only point of life that matters is the last one" mentality has leagues of fools throwing away their entire life pools because they perceive multiple points of life as being worth less than one mana.

Fetchlands are completely valid, and in fact very strong in the right deck.

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