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The payment is split in two, so I like it. If you can run enough creatures to protect you, more life could help you win a grindy matchup. EoT Lava Axe for four sounds good to me as well, because if one of these resolves you can bet their abilities will too.
Check them out here. From a constructed standpoint, none of them are really playable, but from a limited standpoint, it looks like a really badly designed cycle due to the massive gap in power levels. Font of Vigor is absolutely awful. I have no idea why anyone would ever choose to pay 5 mana for 7 life. Font of Ire is an overcosted Lava Axe (which is saying something, because Lava Axe is hardly pushed in the first place). Font of Fortunes is mediocre at best. Then we get the last two. Font of Return, in limited anyway, is pretty solid. If a load of your bombs have died, just bring them back. Font of Fertility is just miles better than the others. I offers ramp and fixing, which are both very useful in limited, on turn 2.
I don't know about you guys, but this seems like an inconsistent design to me.
The Prophetic Flamespeaker is good, but you have no cards that can boost the trample that comes with it, unless you go G/R or R/B... Izzet Staticaster Is also iffy, the 1 damage is good, but you are basically paying 3 mana for a 1 damage card, which can turn out good if someone has 3-4 1 Toughness creatures out with the same name, but it is very unlikely. Flamespeaker Adept goes really well with Thassa, God of the Sea , as you get a 4/3 first Strike every turn in a sense, plus it can REALLY skyrocket if you use Magma Jet within the combo, knocking out an annoying weenie blocker with 2 or less Toughness.
Satyr Firedancer is one I am using ALL THE TIME! He is just so good, just protect him a bit if you can with Izzet Charm . Just always hit your opponent with your burn spells and bounce it back onto a creature instead of just his creature, which is amazingly fun with high damage cards like Lava Axe , which could only target the enemy player originally; Now you pay 5 Mana for "Deal 5 damage to target player and 5 damage to a creature that player controls", which is insane.
I didn't see this. Lava Axe Bro, five damage for five? Is crap in a speed deck I understand the trying to get it out with Oracle of Bones but there are so many other cards that you could use in it's place such as Magma Jet which gives you both a burn and scry engine that you desperately need for two rather than absurd FIVE mana,
Man you nailed a lot of the good cards for Izzet Burn in the current standard. One card to consider is Purphoros, God of the Forge to combo with your Young Pyromancer . Another good card is Chandra's Phoenix . It keeps coming back and every time you play it you get to deal another 2 damage with Purphoros, God of the Forge . Shock is an absolute must. It's 2 damage for one mana, can't beat that (well unless you've got a Lightning Bolt but that's not legal). You might also try mainboarding Goblin Electromancer with some of the more expensive cards like Lava Axe , though I'm afraid that may be too slow for anything past FNM.
I'm not a huge fan of Oracle of Bones in this deck, what with only 7 spells to slip by an opponent. Sure, it might be fun to try to psych them out and get them to pay tribute immediately after you drop a Lava Axe on their heads, but what if they call your bluff? I would take them out and put in either 2 more Fanatic of Mogis or 1 Fanatic and one Felhide Spiritbinder .
I also don't like Felhide Brawler in this deck. It's useless on its own (although you should be playing more minotaurs, so that's not that big a deal), and it makes you too devoted to black (more on that in a minute). They're not the worst thing to put in, but I would definitely drop a 4th Deathbellow Raider into here and then maybe another Fanatic of Mogis instead of the Brawlers.
As for the color thing I mentioned, this deck really wants to be red. Between the Fanatic, as well as the multi-red costs in the Reckoner and Rageblood and several spells. Felhide Brawler hurts your colors too much for the minimal help he gives. I understand you want to lower your curve a bit, but I might recommend dipping outside Minotaurs and get something like Rakdos Cackler or Spike Jester instead. I know it hurts to go outside Minotaurs when that's your goal, but it's one idea.
Also, your mana base is a little funky. Transguild Promenade isn't worth playing in a 2-color deck. It costs a mana to play and comes in tapped. I'm not a huge fan of Evolving Wilds in two-color decks, either, but they don't slow you down nearly as much as the promenades do. I'd rather replace the promenades with 2 basic lands (or 2 more evolving wilds if you have them) than play them in a two-color deck.
I know this is a lot, but I happen to have done a lot of study on using the new minotaurs and really love them, and I like to see others succeed. Don't take my suggestions as concrete though (except about the Prominade, totally remove that), only do them if they make sense to you.
I have built a good minotaur deck that does well at my local FNM. If you want to take a look to see what I do, feel free. It's called Cow Goes Moo
I was a bit unsure about Bolt of Keranos for exactly that reason of speed - mostly I figured that the scry effect outweighed the sorcery-speed, but I'm very happy to be convinced otherwise - maybe subbing that out for the Searing Blood ?
I'd love to have a Mutavault , but it goes out of my price range, unfortunately. Maybe if I could build it into a Modern Deck, I could double-use it, but for a card that will be irrelevant in Standard in six months, the value just isn't there. :(
|Avg. draft pick||6.86|
|Avg. cube pick||11.27|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Portal Second Age||Common|