Artifact — Equipment
Equipped creature has "Tap: This creature deals 1 damage to target creature or player."
Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
|Want (2)||Dobby3 , night2|
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Combos Browse all
|Commander / EDH||Legal|
Viridian Longbow occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Viridian Longbow Discussion
1 day ago
Oh, ok. I misunderstood. Sorry.
Capsize is probably the most popular combo payoff.
Thermo-Alchemist and Firebrand Archer are good outs. They don't even use the mana you generate. These work really well if you're using Cloud of Faeries as an alternative Drake. If you can get two lands that produce three mana, like an Izzet Boilerworks and an island, you won't gain any mana with each iteration of the faeries combo, but you'll generate damage with the Alchemist and/or Archer.
If you've got two of the "return a spell from the graveyard" creatures, you can close out the game with a lightning bolt or any burn spell that hits faces, like you suggested. First you flicker the Drake and one "return spell" creature until you have enough mana, then you start flickering both "return spell" creatures to get back the bolt and flicker each time.
Black has a couple creatures that mill on EtB, like Sibsig Host. If you've got the flicker combo online and no one forces you to draw at instant speed, those can close a game.
This is just what I'm thinking off the top of my head. I'm sure there are a lot of others, I'm just not very familiar with them - I don't really use them, and I also don't often play against people who use them, I just kind of peripherally know they exist.
I am on the PDH Homebase Discord Server, though, which contains a lot of folks who are much more knowledgeable about infinite combos than I. If you remain curious about it, you should join us: https://discord.gg/fNVdYx
4 weeks ago
1 month ago
I love commanders that give you free range to build a deck to however you decide to create it. A good example of this is Queen Marchesa. I built a Queen Marchesa deck with a bunch of deathtouch creatures other dangerous creatures like Michiko Konda, Truth Seeker Ophiomancer and High Priest of Penance. To create a unique pillowfort. Why this kind of pillowfort you ask? Because it's also a planswalker deck with 12 walkers. But that's not all. I also have a plethora of card combos like Protector of the Crown and Shielded by Faith and all the above board wipe combos. And the board wipe combos act like win conditions too.
This is why Queen Marchesa is good. But she gives the monarch. Thats what makes her great. And she has deathtouch and when you dont have the monarch you get deathtouch Assassins that die to Skullclamp or act as good blockers for planswalkers. Creatures with deathtouch work great with Thornbite Staff, Viridian Longbow and Chandra's Ignition. Giving you simple control.
With all that being said. Are their other commanders that you have built around? That has a deck design that seems to be unique? An example of this would be rashmi, eternitites crafter. Rashmi creates no direction to build a deck. A bad example would be Lathliss, Dragon Queen. Clearly you need a dragon tribal. So Lathliss, Dragon Queen gives you a direction to build.
So everyone please share your thoughts and explain what commanders you believe are good for this and share what you did to make it unique.
1 month ago
Looks great so far. These might interest you: Spark Double, Flickering Ward, Blightcaster, Doomwake Giant, Thoughtrender Lamia, Distant Melody, Viridian Longbow, Hermetic Study, Psionic Gift, Ethereal Armor, Skullclamp, Vampiric Rites, Phyrexian Arena, Kindred Discovery, Fanatical Devotion, Divine Visitation
1 month ago
There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:
- Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
- Thornwind Faeries - Prodigal Sorcerer.
- Raven Familiar - Augury Owl/Sea Gate Oracle.
- Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.
- Curiosity - Still modern legal
- Hermetic Study - Viridian Longbow/Sorcerer's Wand, though not an enchantment, it functions the same way.
- Soothsaying - Descendant of Soramaro
- Sigil of Sleep - No functional replacement, Gorgon Flail/Basilisk Collar might be a nice alternative here.
Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:
- Quash and Rewind are still modern legal
- Also Lullmage Mentor can be a pretty good finisher/cornerstone of a counter deck
- Saheeli, Sublime Artificer/Talrand, Sky Summoner can also add some nice value to play counterspells.
Well, that took a bit of time, but I hope this helps.
1 month ago
Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand
1 month ago
Cards Removed and replaced with:
2 mana - Painter's Servant
5 mana - Thrilling Encore
7 mana -
8 mana - Avatar of Woe
x cost - Gaze of Granite
5 mana - Revel in Riches
7 mana -
8 mana - Colossus of Akros
9 mana - In Garruk's Wake
x cost - Stonecoil Serpent
1 month ago
Thanks for the comments!
bushido_man96 - I do already have Conjurer's Bauble in the list, but I forgot about Urza's Bauble. It's probably better than Ichor Wellspring in this build. I'll definitely swap those. Tangle Wire is interesting, but I am not really into playing mana denial type stax.
Daedalus19876 - Good point on Sheoldred. I just love the card so much haha. A lot of my removal package can hit multiple permanent types which is why I didn't feel the need for more specific removal, but I do have a Force of Vigor sitting around so I can see about adding it. Thornbite Staff is basically a board wipe with Glissa on the battlefield due to her deathtouch. Viridian Longbow is another option with her. I've seen Ashnod's Altar + Grave Pact + Hex Parasite in Glissa before, but not Attrition + Ornithopter. I'll have to consider it.