Viridian Longbow

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Viridian Longbow

Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target creature or player."

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Viridian Longbow Discussion

miracleHat on Rhonas the Indomitable: Larger than Life

1 week ago

Me is curious, what decks does your meta/playgroup consist of?

Either way, you should highly consider removing Pathbreaker Ibex and Wild Beastmaster. While both quite easily pump up your team, they pale in comparison to Craterhoof Behemoth. While redundancy is always a good thing to have in an edh deck, neither are strong enough by themselves (i.e. they do not win the game immediately) to warrant inclusion to a "control" deck. Recycle and Praetor's Counsel will do you better.

In this deck, there are plenty of winmore cards. Traverse the Outlands, Viridian Longbow, and Nacatl War-Pride all fit into the category. If you are spending 5 mana to find 8 lands, chances are you are already winning on that turn or going to assuredly win on the upcoming turn. Consider using cards such as Exploration (explosive), Mana Reflection (this on turn 3, if it survives, usually means you win on turn 5), Staff of Domination (combos). You should also find space for the eldrazi titans (kozilek especially as more potent card draw).

There are cards in this deck that don't make sense (some mentioned above), unless you are tuning your deck against specific other decks (i.e. not tfc / pfc / U/x stax)

PickleNutz on Deathbow

2 weeks ago

Hey!

So one thing that I have noticed, artifacts like Viridian Longbow and Pathway Arrows are super slow for what they do. Yes, when paired with Deathtouch creatures they can effectively be a great creature removal engine, the issue is that it takes that creature out of combat as it requires them to tap. Plus, it's going to cost you 3-4 mana to get it online and rolling. A better alternative, and one that you can pull back from the grave with your Glissa, the Traitor (favorite card btw), is to slot in Ratchet Bomb. Ratchet gives you a pretty cool boardwipe against token decks and specific creatures... like ones with hexproof. It comes on line for 2 mana. If you slot in instants that can give your creatures indestructible when you pop it off you can clear the board and swing for lethal. Heroic Intervention pairs well with it. It would also be wise to slot in a board win, like Damnation.

Windswept Heath will do the same thing as Verdant Catacombs when you're on a budget and need access to your dual lands, but to make your deck the most effective it can be you'll need to swap them out for Verdant.

Deathtouch, by itself, is just not a reliable win condition. I would suggest adding in more creature buffs. Cards like Blossoming Defense and Vines of Vastwood can shield your creatures by providing hexproof and also buff them to deal that extra damage. Predator's Strike can be cast at instant speeds and give your creatures trample as well. Rancor attached to Glissa makes her a 5 damage creature with First Strike, Trample, and Deathtouch!

I would take out a few creatures (stay between 16-17) and slot a few in. I would also suggest cutting back on hand removal cards like Thoughtseize and Inquisition of Kozilek. After turn 4 your opponent isn't likely to have cards to target with those spells and they are cast at sorcery speed, meaning you won't be able to stop their hand when they draw anayways.

Outside of those suggestions, I think you have a strong deck. The issues you will run into when you rely on creature abilities and don't have protection for them via Hexproof is that once they are removed, you are screwed haha.

stronktank on Does Hapatra Vizier of Poisons ...

2 weeks ago

So, Hapatra, Vizier of Poisons only triggers when you 'deal combat damage' to a player, but if you equip the Viridian Longbow on Hapatra to deal 1 damage to a player does that count as 'combat damage to a player'? I know so far that deathtouch works with this bow, but how about hapatra's ability to create snakes? Thanks!

SteelSentry on Infect rulings

2 weeks ago

Yes, any type of damage the creature deals will count as infect damage. This includes combat damage, anything that fights, and things like Viridian Longbow. Note, however, that Flinging an infect creature wouldn't work, since Fling is doing the damage, not the creature

Pappyy1369 on Touch of death/life

2 weeks ago

Ok so I created this deck and then was told that my mana curve was too high so I was informed to make some changes to make it a little more competitive.

Removed:Archetype of Finality x4Cliffhaven Vampire x4Vampire Envoy x4Viridian Longbow x4

Added:Swamp x1Godless Shrine x1Tidehollow Sculler x4Blade Splicer x4Inquisition of Kozilek x2Harsh Scrutiny x2

This kind of took my deck from a ping you down with death touch everywhere creates to something a little more different.

DistortionSlayer on Death and Cheese

3 weeks ago

the deck has mostly one mana stuff so I went low on mana, and if I did not have the mana for it wile it was in my hand it is taking a spot ware I could otherwise have "deathbow" Viridian Longbow or more one drops.

Arthaiser on White Not Artifacts?

4 weeks ago

if Wellwisher is the problem, why not some targeted removal in the sb for her? the main deck stops at 2 mana, but there are cost 4 cards in the sb, i would change some of them for maybe Viridian Longbow to take care of the elves.

Neotrup on Interaction between Viridian Longbow and ...

1 month ago

A creature would receive a -1/-1 counter (this is also true for a Cinderbones equipped with Viridian Longbow) and a player would receive a poison counter. This interaction is even baked into a single card with Fallen Ferromancer.

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