Glasses of Urza

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Glasses of Urza

Artifact

: Look at target player's hand.

Price & Acquistion Set Price Alerts

6ED

5ED

4ED

Ebay

Glasses of Urza Discussion

eatmygender on Larcenic Mercury

1 month ago

The Silver-Bordered cards and Bronze Tablet are largely cards I'm including for the fun factor. I like having Un-set cards sideboarded in case the game isn't necessarily too serious, and a bit of spice would make it more interesting. Bronze Tablet is not something I would use with anyone who isn't fine with the whole ante shenanigan. It was in my collection, and fit okay enough, so why not? As you might have noticed, I reworked the deck because I found that the prices were getting out of hand. Mnemonic Betrayal looks amazing, but considering it's a mythic in the most recent set in Standard, I'd like to wait for the mass box openings 'till I pick one up for a better price, or I'll trade my Deathrite for it and Praetor's Grasp. Bloodchief Ascension looks fun, might trade my Mission Briefing for it. I hold Magistrate's Scepter close to my heart because I have the promo version (one of the only two promos I own), and the threatening nature of it means I can divert attention away from my hand and towards the artifact. If I can find justification I'll cut it though. Spellbook is also a cut. Mastermind's Acquisition as well. Glasses of Urza (which I legit thought was an un-set card at first lmao) is useful utility early on but loses purpose after. I'll cut it. I appreciate the help lots!! Do you have any help for creatures? I'm only at 16 and it's kinda growing on me.

Daedalus19876 on Larcenic Mercury

1 month ago

Okay, so I finally had some time to come by and take a closer look! First, I suspect you know this, but Crow Storm, Five-Finger Discount, and are silver-bordered and thus not legal in commander. Many playgroups will allow them, though, which is fine if yours lets you. With that being said, Bronze Tablet is beyond banned: it permanently exchanges ownership of a card, an effect that is never ever allowed under any circumstances in modern Magic. I know it's in the sideboard, but it's not even worth having there.

Second, this deck looks a lot better than the first time I stopped by here! It has a tighter focus and more focus on a specific goal: steal if you can, mill if you can't. You're still on a budget, so I'll do my best to keep that in mind. I don't know if you're opposed to infinite combos, but Bloodchief Ascension is great here: just a great card anyway with mill, but doubly awesome when it goes infinite to kill opponents with Mindcrank. Mnemonic Betrayal might be exactly up your alley, as might Lazav, Dimir Mastermind and/or Lazav, the Multifarious. You also could use some more decent draw effects, like Rain of Notions, Read the Bones, etc.

Beyond that, Mastermind's Acquisition doesn't function in EDH unless your playgroup is playing with unusual rules (the second mode just doesn't do anything). My first cuts would be Energy Chamber, Feroz's Ban, Glasses of Urza, Magistrate's Scepter, Spellbook, Mastermind's Acquisition, and Peek. I hope that helps!

Bxbx on Omnipotence Comes With An Iron Grip

3 months ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

Darkshadow327 on Schemes of the Omnipotent

3 months ago

Bxbx

Mindleech Mass was in here, but during testing I just never really wanted to cast it. Shimian Specter is good if I run into an Athreos, God of Passage + Shadowborn Apostle deck (it was everywhere after the Command Zone episode and it was driving me insane. Luckily the deck has died down now). Doomsday Specter sounds interesting, and I love Kheru Mind-Eater. Glasses of Urza could be interesting, it would allow me to see if I wanted a certain opponent to discard their hand.

davidsays1

It's all good, I just remind people because I've posted and haven't been commented on before. I totally understand, I've done it too.

I've been on the fence about It That Betrays for a while, but Vaevictis Asmadi, the Dire cannot be in the deck due to the green symbol in its mana cost.

Thanks for letting me know about Last Word in the land slot, I have no idea how it happened and probably wouldn't have noticed.

Thanks for the suggestions guys! You've given me a lot to think about (and thanks for not saying anything about Dragon Tempest, it gets annoying have to explain why that is in here sometimes)!

Bxbx on Schemes of the Omnipotent

3 months ago

Hey, I play a similar deck in esper that tries to control the opponent's hands. Some cards I play in it are: Silent-Blade Oni, Ink-Eyes, Servant of Oni, Mindleech Mass, Ghastlord of Fugue, Shimian Specter, Doomsday Specter, Kheru Mind-Eater, Rootwater Thief, Head Games and Glasses of Urza. Maybe some of those cards would also work in your deck. Also Mindclaw Shaman.

Kamerot on Lyra, Dawn Breaker Commander

7 months ago

Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.

So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:

So I know its a long list. Most of those cards don't do enough to help, have too high of a cmc for what they do, or don't fit the tribal theme. Add in:

A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!

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