Coat of Arms

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
Tempest Remastered (TPR) Rare
Duels of the Planeswalkers (DPA) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Exodus (EXO) Rare

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Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

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Coat of Arms Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

13 hours ago

Well it took a really long time, but I finally got Skirk Fire Marshal and Basilisk Collar out at the same time the other night. 4 players and 8 creatures hit for total of 120 health gained. Went from probably being the first player to die (Reaper King and Grenzo decks at the table and a Coat of Arms out), to winning the game the turn after with just a few Goblins created by Ib after the wipe.

This deck is never not fun to play. I love it.

goblinguiderevealpls on Edgar Aristocrats Help?

6 days ago

first things first.

what is your win "strategy"? its hard to help hone your strategy when it isnt specified

assuming you want to win via token swarm/beatdown, the problem lies in that aspect to begin with. competitive edh is dominated by combo and control decks, aggro is nearly obselete in tier 1 competitive, and the few aggro decks that stand a chance are essentially combo but with aggro undertones

problem is, creatures are the most common and easiest to answer spells in commander, since you need a commander to play in the first place

edgar markov is in no way a competitive commander, so trying to pkay against common cEDH decks will not bode well

however, if you wish to MAKE him as competitive as he is ABLE to be, the unfortunate answer is money/staples, edgar still struggles to win even with Vampiric Tutor, Imperial Seal, Entomb, Mana Crypt, Gamble and the rest of the competitive staples in your color, as decks like storm run the same cards to much better effect

short answer is if you want to make the deck competitive or pricy, edgar is not worth it for you.

as far as consistency, it sadly also relies on tribal staples, most of which are mentioned in the decklist comments already, but things like Mana Echoes, Conspiracy, Patriarch's Bidding and Coat of Arms are seen in pretty much every single tribal deck at one point or another, but even those wont help you as they are very high mana cost for what purpose they serve and half of them are global and can feed opponents

hope that provides some insight, you basically want more than one game-winning combo in the deck, because cEDH is very, very rarely won with non-spike/residual combat damage, and your deck scoops pretty hard to Damnation or Jokulhaups effects

ZendikariWol on Markov Vampire aggro life gain

6 days ago

Skyblade of the Legion is ridiculously inferior to Dark Impostor. I would strongly suggest putting him in. Also Sorin, Lord of Innistrad, maybe Stensia Masquerade, Exquisite Blood also combos with Sanguine Bond, also Coat of Arms is ridiculous in any tribal deck.

Big card dump there, and I think I'm gonna build my own vamp deck.

mortilus on Hapatra, the Withered

1 week ago

I was unable to find a tribe in your deck. There are some token generators, but few enough that a tribal card would be a dead draw most of the time. For those reasons, I'd recommend removing these:

  1. Cover of Darkness
  2. Coat of Arms
  3. Sosuke, Son of Seshiro


A lot of the utility of the deck comes from being able to massacre your tokens in the name of -1/-1 counters (e.g. Blowfly Infestation and any of Flourishing Defenses, Nest of Scarabs, or Hapatra, Vizier of Poisons herself. Add Blood Artist (or similar) and it's an infinite wincon). Any creature with 2+ toughness will not be killable from a single counter, so anything that buffs toughness without a major benefit just weakens the deck. For those reasons, I'd recommend cutting these:

  1. Spidersilk Armor
But at the same time, and for the same reason, I would add Skullclamp.


Various other cuttables:

  1. Spread the Sickness - sorcery speed kill is pretty "meh".
  2. Shambling Swarm - the counters go away at end of turn, and it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on anyway), and he has 3 devotion.
  3. Soulstinger - similar to Shambling Swarm, it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on). Also, you're getting a weak creature in the hopes of doing something useful with it - better to just get a good creature in the first place.
  4. Decimator Beetle - moves one counter, once per turn, and it has to attack to trigger.
  5. Essence Warden - the lifegain doesn't get you anything
  6. Fume Spitter - insufficient recursion to really get a benefit from him
  7. Wicker Warcrawler - why include a creature that just gets worse?
  8. Tower Above - i'm on the fence on this one. The CMC is a bit high, but the benefits could be large.
  9. Needle Specter - Also on the fence. I like it more than the spell though.
  10. Rendclaw Trow - a 2/2 with wither and nothing else. 2 damage will just be ignored on attack until he dies in a wipe, or manages to block and get you (at best) 3 tokens.


You need to have a minimum of 37 lands. You're also playing , the color whose greatest strength is the massive ramp it can accomplish. If you swap all the cards noted for lands and acceleration, i would expect the deck to play significantly better. Also, don't use rocks for the ramp, unless land-wipe is common in your meta. It's easy and common for artifacts to die, but (usually) much harder to kill a land. I'd recommend the standard ramp:

  1. Cabal Coffers + Urborg, Tomb of Yawgmoth
  2. Kodama's Reach
  3. Cultivate
  4. Skyshroud Claim
  5. Explosive Vegetation
  6. etc

You could also likely benefit from more draw and recursion, such as Dark Prophecy/Phyrexian Arena, or Phyrexian Reclamation,

Mirasuhiro on EDH Vamps ($20 Challange)

1 week ago

Unfortunately i just started to play so i may suggest some illegal or to expenive cards :s

ZendikariWol on Warrior at heart

1 week ago

Sorry if you've heard this before but Coat of Arms, man!! It would make all of your creatures gigantic!

ZendikariWol on Into the Woods

1 week ago

Blossoming Defense is good, as is Might of Old Krosa, Groundswell, Vines of Vastwood.

Buncha great pump spells there. Coat of Arms is also INSANE. All of your dudes will be pumped once for elves and once for warriors.

Also felt the need to point out that we're performing that this spring at the Oster Regent.

ZendikariWol on Dragonic Dominance

1 week ago

Wait wait... isn't Dragonlord Kolaghan a total dud in singleton? Also Dromoka, the Eternal is a surprisingly large threat. It really comes out of nowhere. He almost made my dragon deck white. Also the kindred cycle, or at least the good ones ( kindred charge , Kindred Summons, Kindred Discovery , and Kindred Dominance) are really good, and I guess Kindred Boon is nothing to sneeze at either. Coat of Arms is immensely powerful, as well.

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