|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might (DDS)||Rare|
|Tempest Remastered (TPR)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Premium Deck Series: Slivers (PDS)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Price & Acquistion Set Price Alerts
|Have (25)||ZombieFood , maR2307 , carsickpanda273 , xXThormentXx , Nemesis , , machiavelli2081 , Espi14 , rebelteddybear , joshw335 , CAPTAINxCOOKIES , Forkbeard , awalloftext , GeminiSpartanX , robbnoble , ShishkyBob , Doc508 , mziter501 , bakunet , RubyStrings , Fullmetalmage , mymanpotsandpans , sonnet666 , Duct-Tape-Guardian , cklise|
|Want (5)||shadowhound14 , Ariumlegion , bigblue32123 , vashaclarens , Jelatinator|
Coat of Arms Discussion
17 minutes ago
Thanks for the suggestions, SaifurCommander!
I'll include Berserkers' Onslaught, so that my dinosaurs can hit even harder. But I can't take out Duelist's Heritage because it has this cool political aspect and costs only three mana. Maybe I'll just take out another vanilla dino.
Door of Destinies might need a little too much effort until it pays off but Coat of Arms is truly powerful. After some testing I'll have to decide between Beastmaster Ascension, Cathars' Crusade and Coat of Arms which one to cut.
2 hours ago
Instead of playing Duelist's Heritage you should play Berserkers' Onslaught. It doesn't target, it just gives all attacking creatures double strike. And with this being a tribal deck, look into Door of Destinies and Coat of Arms. Solid deck for a new creature style. Looks like it'll be fun to tweak and play with.
8 hours ago
DrkNinja I like the idea of Elvish Piper. I've used her in other decks, most notably Animar, Soul of Elements EDH and it was alright. I may have to revisit that for this deck. It would certainly help if I ever ran into any mana issues. I don't like infect either. I tend to avoid it in my play group. Not because I don't think it can win, I just feel like in a game of 40 life, to hit someone for 10 infect damage is a weak way to go out. I wouldn't mind finding more cards that give trample to all my dinosaurs though. That would be beneficial. I agree with Coat of Arms being a benefit to everyone. Tribal is big in my playgroup right now obviously with the new commanders. I really only want to play it in the event that I pull of the indestructible part. I board wipe the problems away and then have the COA out for finishing blows. I guess that can be an issue if I'm just sitting on the card and not playing it. I'll have to play test some more and see how it performs. Vampires are killer though and I do not want to give them any more of an advantage than they have.
Razia_of_Boros I have taken out the brontodons and Looming Altisaur. I will need to do an update this afternoon with those few changes. Since I didn't have all the cards in hand I went ahead and threw together a deck of things I had and those dinos just didn't do it for me so they got cut. I like War Flare (think I might have it as well) and thought about doing Rallying Roar just to get the untap ability prior to making this list. I may have to revisit that as well.
Thank you both for the comments!
1 day ago
Killa556 that for sure is a good inclusion. In my meta we have some tribal elements running. So my one mate plays zombies and the other vampires and one plays soldiers so Coat of Arms will help them as well. :(
1 day ago
Yep, that was my fault, totally forgot that they need to be cast. What I REALLY meant was Coat of Arms.
4 days ago
So, I picked up the Edgar Markov deck the very day it came out. I keep mine stock, and it's a beast. The deck functions incredibly well out the box. I see that you've decided to pursue some of the new vamps released in Ixalan. Good choice. I see you've definitely done your EDHREC research lol.
I understand you're on a budget, so there's at least one more fetchland you could use: Rocky Tar Pit. What sucks is that the set is incomplete :( so you don't have any more options past that from the Mirage Fetchlands. Your deck is incredibly tribal, so Coat of Arms could be useful. But if you're facing another tribal deck, then it could also backfire. Maybe going the route of ramp could be useful? I see you have some EDH staples, but you don't have Coalition Relic or Chromatic Lantern. They're not too expensive, are they? If they're not within your budget, you could also go with the Boros and/or Rakdos Signets.
The deck itself looks like a very solid build, and definitely a real contender at the table. The only improvements I think that could be made are in the manabase and rocks you include. Solid build though, it gets a +1 from me!
4 days ago
You need to cut 21 cards to make this deck viable as a commander deck. I'd suggest you cut the following ones because they're either not in theme with your deck, too expensive for what they can do, counter productive or you simply already have better alternatives in your deck:
- Rogue's Passage;
- Angel of Jubilation;
- Chameleon Colossus;
- Fleecemane Lion;
- Stonehewer Giant;
- Wilt-Leaf Liege;
- Elspeth, Sun's Champion;
- Phantom Nishoba;
- Angelic Armaments;
- Argentum Armor;
- Armory of Iroas;
- Chitinous Cloak;
- Coat of Arms;
- Loxodon Warhammer;
- Staff of Nin;
- Rishkar's Expertise;
- Beastmaster Ascension;
- Collective Blessing;
- Dueling Grounds;
- Oath of Ajani.
Hope this helps.
4 days ago
Coat of Arms makes this deck 40 monies, but gotta get dem big bats, my dude.