Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Browse Alters View at Gatherer

Trade

Have (4) Mortiferus_Rosa , Forkbeard , GrandeKhan , metalmagic
Want (7) io4nnis , catofwar37 , catanthill , Morihara , Exmix , Pretus , TheDauntlessFew

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Tempest Remastered (TPR) Rare
Duels of the Planeswalkers (DPA) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coat of Arms occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.18%

Red: 0.26%

Black: 0.17%

Coat of Arms Discussion

Mortlocke on The Queen's Egg

3 days ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

DriftingEpyon on I turn Around and Find... I am Lost in the Woods!

4 days ago

EmEcks

Good point with Skyshroud Claim! I have added it to the list.

I am trying to maintain at least 80 forests in the deck, and Coat of Arms and Gaea's Anthem are just "win more" cards that don't actually help us pull off our strategy. The same goes for Garruk Wildspeaker.

I would stay away from Awakening since it allows everyone to untap their creatures and lands and encourages everyone to be more aggressive; unless we have Lost in the Woods on the field, this deck simply will not be able to withstand a beating that would bring on. Seedborn Muse and Helix Pinnacle are great additions though if you can afford them! Thank you for the suggestions! :D

EmEcks on I turn Around and Find... I am Lost in the Woods!

4 days ago

Have you considered, maybe a Coat of Arms? Your forests are all named the same and share a creature type if you were to make them creatures...You could also do a small anthem like Gaea's Anthem for a smaller boost to their power/toughness.

You could run Skyshroud Claim instead of Explosive Veggies, as they come untapped, you could still use them for other spells or abilities. In this line of thinking, you could also use an OG Garruk Wildspeaker for the Overrun mechanic. Consider Awakening or Seedborn Muse to drop elementals on other's people turns. If you feel like it, a separate win-con would be Helix Pinnacle. Combined with Seedborn or Awakening, you can put a LOT of counters if no one has enchantment removal handy.

Just some thoughts, but I really like it!

TypicalTimmy on Brothers Yamazaki

1 week ago

seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.

Ender666666 Glad to have you aboard!

Suns_Champion All good suggestions. Thanks!

If we have both a Samurai and a Shapeshifter vibe going on, it would be worth adding in Coat of Arms + Stoneforge Masterwork and similar effects.

Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.

So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:

  • Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
  • Artifacts Matter (Equipment and some solid artifact draw)

I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.

But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:

  • Commander (In this case, 2x)
  • 8x mana rocks since it's mono-red
  • 35x lands

This brings us to a total of 48, leaving us with 52 cards left.

A quick Gatherer search for tribal puts us at:

  • 7x Samurai (Minus Brothers)
  • 6x Changelings which we established earlier

Not many, but we can continue the "tribal" theme by going for some token generators such as Krenko, Mob Boss and Birthing Boughs to pad things out. Plus all of the other creatures we mentioned.

So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.

From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.

From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.

This brings us down to 16 - 11 cards. Whew, we're cutting it tight.

We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.

So I'll get to work on a rough design and post it in here in a little bit.

Deadpoo111 on 10:12-15

1 week ago

Kindred Discovery goes infinite with your commander. Also, maybe consider Warstorm Surge, Coat of Arms, and Obelisk of Urd to close out games faster with your insects. Cool deck overall +1!

Ziusdra on Card creation challenge

1 week ago

Kloog, the Goblin Hammer

(The card art shows a stout goblin in the background, wielding a thin and lanky goblin by the ankles, who stretches into the foreground and is being used to bludgeon a human Legionnaire.)

Legendary Artifact - Equipment Goblin

Living Weapon (When this Equipment enters the battlefield, create a 0/0 red Goblin creature token, then attach this Equipment to it.)

Equipped creature gets +2/+1 and has menace. If equipped creature is a nontoken goblin, it also gains double strike.

Equip

"Ouch! Put me down!"


New challenge: we have a number of colorless artifacts that can be inserted into any tribal deck that take that tribal deck to the next level: Door of Destinies, Vanquisher's Banner, Stoneforge Masterwork, Coat of Arms. But these are all rares. My challenge to you is to make a colorless artifact (so that it can go into any colored deck, be it elf, merfolk, goblin, zombie, or human) that costs 4 mana or less (prefer less), but build it so that it can be of common rarity. >:) mwahaha

tkjanacek on Edgar Markov Tribal Vampires

2 weeks ago

I like your list a lot, but I don't really get the point of Cliffhaven Vampire, Sorin Imperious Bloodlord and Blade of the Bloodchief. Coat of Arms and Shared Animosity tend to be very good in this kind of deck. Check out my list Edgar Aggro

HyperViper191 on Overpopulation

2 weeks ago

Idol of Oblivion is super impactful.

Bolt and Tormenting Voice are super mid. If this deck is competitive, I'd play some way besides purphuros to utilize the giant sums of mana you can make with Altar/Rituals. Perhaps a wincon like Comet Storm or some repeatable pump effect in the same vein as big daddy purphuros?

Also Coat of Arms and Rings of Brighthearth are no-brainers for this strategy that you might have missed (I also like throwing in basalt monolith with my rings just to be a spike). Expedite is strictly better accelerate, in fact cut it entirely for Goblin Motivator

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