Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Duel Decks: Mind vs. Might (DDS) Rare
Tempest Remastered (TPR) Rare
Duels of the Planeswalkers (DPA) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Coat of Arms Discussion

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

3 days ago

KrossCaster: This is a paper list I'm building through trades, and Blackblade Reforged was last on the list of cuts I'm making. I'm going to be getting a Coat of Arms this weekend and will swap it out.

Spell_Slam on Arachnophobia

1 week ago

Watch out! Ishkanah, Grafwidow has a black activated ability, which means it does not belong in your commander's colour identity.

Assault Formation beefs up your spiders very efficiently and has built-in pump, as well.

Kindred Summons is a very good way to flood the board of spiders quickly.

Coat of Arms is an outstanding finisher. I find it more effective than Eldrazi Monument.

Seasons Past is a great fit in this deck.

Sporeweb Weaver has tons of relevant text.

You're playing a lot fogs. Constant Mists seems better than Respite or Fog.

Optimator on Jurassic

1 week ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

dingusdingo on Pattern Recognition #170 - Kobolds

2 weeks ago

Altar of the Brood + Cloudstone Curio + Crimson Kobolds + Crimson Kobolds for a combo kill with just 4 cards and mana.

Does incredible work with Mana Echoes, pair with any X spell.

Does incredible work with Paradoxical Outcome, especially with storm cards or Aetherflux Reservoir

Free cantrips with Glimpse of Nature, fantastic with multiples. This was the basis of a legacy deck, here's a link https://www.mtggoldfish.com/deck/508428#paper It is a deprecated deck, but it is probably 1 or 2 printings from a spicy return, and should be looked at in any serious discussion of kobolds

Also see Beast Whisperer, Primordial Sage, and Soul of the Harvest.

Huge ramp with Gaea's Cradle

Wombo combo with Essence of the Wild for beatdowns

Can even go for casual beatdowns with Tribal Unity or Coat of Arms or Beastmaster Ascension.

Just because you can't think outside the box doesn't mean they are terrible cards. It took me five minutes to find these combos and this deck, probably less time than it took to write your article.

Kher Keep is not a bad card. Instant speed token creation has lots of uses, especially blocking in EDH. Being on a land means it is extremely hard to interact with. Off the top if my head, it can be useful for creatures in a Polymorph style deck, or any deck that doesn't want to slot creature cards in the deck.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

2 weeks ago

wgoms: Thank you for your suggestions! They all fit the deck very well.

  • Kindred Discovery is a little out of my current budget, but will definitely make a future version of the deck.

  • Bloodforged Battle-Axe is interesting, but seems a little inconsistent. I will do some more playtesting and get back to you.

  • Thada Adel, Acquisitor was in the original decklist, but I took her out because she drew a lot of hate and didn't really further the strategy of the deck.

  • Thieving Skydiver is a card I had not thought about in conjunction with the deck! Its ability is interesting, and more consistent than I thought at first sight, as it can "steal" your own equipment to get around Equip costs.

  • Door of Destinies, Coat of Arms, and Vanquisher's Banner are all very good, and I will have to think about what I could cut for them.

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