|Commander / EDH||Legal|
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Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Coat of Arms Discussion
13 hours ago
Well it took a really long time, but I finally got Skirk Fire Marshal and Basilisk Collar out at the same time the other night. 4 players and 8 creatures hit for total of 120 health gained. Went from probably being the first player to die (Reaper King and Grenzo decks at the table and a Coat of Arms out), to winning the game the turn after with just a few Goblins created by Ib after the wipe.
This deck is never not fun to play. I love it.
6 days ago
first things first.
what is your win "strategy"? its hard to help hone your strategy when it isnt specified
assuming you want to win via token swarm/beatdown, the problem lies in that aspect to begin with. competitive edh is dominated by combo and control decks, aggro is nearly obselete in tier 1 competitive, and the few aggro decks that stand a chance are essentially combo but with aggro undertones
problem is, creatures are the most common and easiest to answer spells in commander, since you need a commander to play in the first place
edgar markov is in no way a competitive commander, so trying to pkay against common cEDH decks will not bode well
however, if you wish to MAKE him as competitive as he is ABLE to be, the unfortunate answer is money/staples, edgar still struggles to win even with Vampiric Tutor, Imperial Seal, Entomb, Mana Crypt, Gamble and the rest of the competitive staples in your color, as decks like storm run the same cards to much better effect
short answer is if you want to make the deck competitive or pricy, edgar is not worth it for you.
as far as consistency, it sadly also relies on tribal staples, most of which are mentioned in the decklist comments already, but things like Mana Echoes, Conspiracy, Patriarch's Bidding and Coat of Arms are seen in pretty much every single tribal deck at one point or another, but even those wont help you as they are very high mana cost for what purpose they serve and half of them are global and can feed opponents
hope that provides some insight, you basically want more than one game-winning combo in the deck, because cEDH is very, very rarely won with non-spike/residual combat damage, and your deck scoops pretty hard to Damnation or Jokulhaups effects
6 days ago
Skyblade of the Legion is ridiculously inferior to Dark Impostor. I would strongly suggest putting him in. Also Sorin, Lord of Innistrad, maybe Stensia Masquerade, Exquisite Blood also combos with Sanguine Bond, also Coat of Arms is ridiculous in any tribal deck.
Big card dump there, and I think I'm gonna build my own vamp deck.
1 week ago
I was unable to find a tribe in your deck. There are some token generators, but few enough that a tribal card would be a dead draw most of the time. For those reasons, I'd recommend removing these:
A lot of the utility of the deck comes from being able to massacre your tokens in the name of -1/-1 counters (e.g. Blowfly Infestation and any of Flourishing Defenses, Nest of Scarabs, or Hapatra, Vizier of Poisons herself. Add Blood Artist (or similar) and it's an infinite wincon). Any creature with 2+ toughness will not be killable from a single counter, so anything that buffs toughness without a major benefit just weakens the deck. For those reasons, I'd recommend cutting these:Skullclamp.
Various other cuttables:
- Spread the Sickness - sorcery speed kill is pretty "meh".
- Shambling Swarm - the counters go away at end of turn, and it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on anyway), and he has 3 devotion.
- Soulstinger - similar to Shambling Swarm, it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on). Also, you're getting a weak creature in the hopes of doing something useful with it - better to just get a good creature in the first place.
- Decimator Beetle - moves one counter, once per turn, and it has to attack to trigger.
- Essence Warden - the lifegain doesn't get you anything
- Fume Spitter - insufficient recursion to really get a benefit from him
- Wicker Warcrawler - why include a creature that just gets worse?
- Tower Above - i'm on the fence on this one. The CMC is a bit high, but the benefits could be large.
- Needle Specter - Also on the fence. I like it more than the spell though.
- Rendclaw Trow - a 2/2 with wither and nothing else. 2 damage will just be ignored on attack until he dies in a wipe, or manages to block and get you (at best) 3 tokens.
You need to have a minimum of 37 lands. You're also playing , the color whose greatest strength is the massive ramp it can accomplish. If you swap all the cards noted for lands and acceleration, i would expect the deck to play significantly better. Also, don't use rocks for the ramp, unless land-wipe is common in your meta. It's easy and common for artifacts to die, but (usually) much harder to kill a land. I'd recommend the standard ramp:
- Cabal Coffers + Urborg, Tomb of Yawgmoth
- Kodama's Reach
- Skyshroud Claim
- Explosive Vegetation
1 week ago
Unfortunately i just started to play so i may suggest some illegal or to expenive cards :s
Torment of Hailfire is neat card if you want to destroy your opponent's stuff ( doesnt let you chose the target tho :x)
Sanctum Seeker may fit here
Ob Nixilis Reignited if you need some draw-power, you should gain enough life to pay it's cost
Boneyard Parley idk man maybe you want some of your creatures back
1 week ago
Sorry if you've heard this before but Coat of Arms, man!! It would make all of your creatures gigantic!
1 week ago
Buncha great pump spells there. Coat of Arms is also INSANE. All of your dudes will be pumped once for elves and once for warriors.
Also felt the need to point out that we're performing that this spring at the Oster Regent.
1 week ago
Wait wait... isn't Dragonlord Kolaghan a total dud in singleton? Also Dromoka, the Eternal is a surprisingly large threat. It really comes out of nowhere. He almost made my dragon deck white. Also the kindred cycle, or at least the good ones ( kindred charge , Kindred Summons, Kindred Discovery , and Kindred Dominance) are really good, and I guess Kindred Boon is nothing to sneeze at either. Coat of Arms is immensely powerful, as well.