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In addition, the Glimpse Problem is detailed earlier in the comments in my response to Wurmlover.
September 15, 2018 3:50 p.m.
You shouldn't be running into the Winds issue? Our primary and secondary recursion pieces (Nantuko Tracer / Riftsweeper + Scavenging Ooze ) are either in hand or on the battlefield, so they'll never be milled.
In addition, the Glimpse of Nature problem is unavoidable through conventional means. The infinite mana loop detailed in the primer WILL result in decking out, and you will have about 100ish mana to work with once you deck out. This means you can't truly go infinite and win the game.
I'd encourage giving the primer a good parse-through to see the planned lines.
September 15, 2018 3:46 p.m.
The only real reason that Glimpse of Nature is good in the deck is because it combos. However, the reason Glimpse is omitted in favor of Crystal Spray at lower budgets is not JUST because Glimpse carries a decent price tag. There's a problem (we dubbed the Glimpse Problem) where Glimpse will deck us out, and we can't make enough mana/mill enough to kill people before we mill out. We could add other cards to the mix to fix this problem, but it'd just be adding more cards, which defeats the purpose of having very few suboptimal slots. Thus, Crystal spray stands in as the replacement.
Beast Whisperer has been talked about in the Hackball community, but we've decided against it. It's more expensive than Crystal Spray, which is a pretty big downside, and it also doesn't start a Tutor Chain in the way that Vizier of the Menagerie does. I wouldn't recommend running it in place of Crystal Spray in budget.
September 15, 2018 3:06 a.m.
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