Vraska the Unseen
+1: Until your next turn, whenever a creature deals combat damage to Vaskra the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
|Have (2)||Forkbeard , Mortiferus_Rosa|
|Want (3)||Gaous , TechnicalSaturn , Rabu|
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vraska the Unseen occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Vraska the Unseen Discussion
1 week ago
I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.
Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6
Not in Atraxa though.
The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum
Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.
For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.
Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10
Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10
Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10
Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10
Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10
Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10
Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10
Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10
Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10
Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10
Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10
Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10
Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10
Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10
Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10
Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10
In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.
Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better
1 month ago
ok .Lets see.
Archfiend of Despair is extrem expenssiv but fits perfectly to the topic.
you could cut:
- Yahenni's Expertise (it is not very effective a massremovle and hits to much of your creatures)
- Blessing of Leeches regenerate is not so strong, maybe switch it wich Darksteel Plate
- Guul Draz Assassin takes to long and to much Mana until he works
- you have a lot of creatuers how need to be blocked maybe you can the most expensive one for Lure
2 months ago
Does anyone know if Grismold, the Dreadsower 's mechanical concept was ever considered for the Ghired deck instead of the Kadena one? With the former's token theme + Marisi, Breaker of the Coil it seemed like a natural fit, especially since the latter deck had just three other token makers ( Vraska the Unseen , Thelonite Hermit & Hooded Hydra ).
(I myself had something like this in mind: https://static.tappedout.net/concept-cards/coward_token-luring-creeper.jpg )
2 months ago
Not to sure how much of a boost you want from Biomass Mutation but Hadana's Climb Flip could be a better match for what you're looking for. I would kick vraska for your Gaea's Blessing I'm sure if I scoured the internet I could find a suitable replacement for her if there was a particular reason you needed her. Bow of Nylea static ability could make up for Vraska the Unseen +1 ability.
4 months ago
If you tested them out I would cut one abrupt decay and one arena. Both have effects that overlap with them and add extra utility.
I play devotion in modern, but my deck is BW. It did start out as GB.
5 months ago
Nice budget list. Night Incarnate and Pernicious Deed are great tools for board-control and both under 5$. Vraska, Relic Seeker is just flat out better than Vraska the Unseen if you got one laying around
6 months ago
Vraska the Unseen doet te weinig als ze het board raakt. Het enige wat ze kan doen is een creature slopen. In multiplayer is dat misschien niet genoeg.
Liliana, Death Wielder is begrijpelijk met proliferate. Alleen heb je niet genoeg om het leuk te maken. En als je geluk hebt met genoeg proliferate dan heb je waarschijnlijk liever een andere planeswalker
Kiora, the Crashing Wave +1 is niet genoeg om je planeswalker te beschermen. De -1 is 'leuk'. Maar is 4 mana voor de draw het waard?
Davriel, Rogue Shadowmage is begrijpelijk maar het geeft je tegenstander de keus. Daardoor wordt het ene stuk minder. De passive is niet genoeg om de kaart te beschermen of je tegenstander tegen te houden.
En ik zou de instanst eruit halen en dan als er ruimte is dan boardwipes erin te doen.
6 months ago
Hey again FunBun,
Pretty good question, a lot of ppl think that Vraska the Unseen is better because she is cheaper to cast and can destroy planeswalkers too. But I think that Vraska, Relic Seeker is clearly better. The reason is simple: The unseen comes with 5 loyalty, means you can destroy something and have to use the +1 to be able to destroy something again the following turn. So it’s a 3 Turn cycle to destroy 2 things. Vraska, Relic Seeker is a beast for board control. She comes with 6 loyalty and can -3 two turns in a row. This means turn 1 she destroys something and gives you a treasure. From now on she can destroy 2 things EVERY turn. Destroy something, she dies, recast her, destroy again, repeat next turn. In addition she generates a treasure every time which you can use to recast her. All together means she reads somewhat like: „pay 4 colorless: destroy 2 target artifact, enchantments and/or creatures“ That’s pretty powerful if you can do that every single turn, and exactly what a control deck wants to do.
For Liliana the things are more simple. Her + ability mills you some cards which you can cast from your grave. Her - allows you to bring creatures back to the battlefield. This allows you to play creatures with cmc 6-8 cheaper from your grave while also leaving your 1 creature cast per turn open to cast another creature. This way you can bring back multiple creatures per turn and recover quickly from boardwipes or combatstep.
Hope this helps you