|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Vraska (DDM)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
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Vraska the Unseen
+1: Until your next turn, whenever a creature deals combat damage to Vaskra the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin tokens onto the battlefield with "Whenever this]] creature deals combat damage to a player, that player loses the game."
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Vraska the Unseen Discussion
1 month ago
If you go further down the elf-ramp path, you can start playing more synergistic cards like Masked Admirers, which you can sacrifice to Vraska the Unseen's ability and get back later. Deathtouch creatures in general work well with the other Vraskas, blocking very well and needing to be blocked when you get close to ultimate territory.
If you're trying to ultimate as quickly as possible, Doubling Season is expensive (but also probably the cheapest it's been in years right now) but irreplaceable. With that on the battlefield, if you resolve any planeswalker it comes in with twice the counters, often letting you ultimate immediately. The proliferate route, while keeping your Vraska's protected, is next-best. Clasp is a great card, and Plaguemaw Beast could be a synergistic consideration.
The best way to protect a planeswalker once it's on the battlefield is by removing your opponent's threats, and this deck could use some pieces of removal broader than Naturalize. Putrefy or Status / Statue is a terrific budget alternative to something like Assassin's Trophy or Maelstrom Pulse, while Cast Down is a cheap way to take down most creatures. Ravenous Chupacabra kills a creature while leaving a body on the board to attack, block, or get sacrificed to be brought back with Golgari Findbroker and such. Find / Finality does double duty of recurring your creatures when your planeswalkers aren't being threatened, and wiping the board when you're behind.
As for keeping your planeswalkers in steady supply if you're pinched due to literal supply, Nature's Spiral is a good addition. Yawgmoth's Vile Offering is another very powerful alternative, but you would likely need to run many more legendary creatures in order to consistently cast it. Some options: Ishkanah, Grafwidow, Kalitas, Traitor of Ghet, Izoni, Thousand-Eyed, Isareth the Awakener, Marwyn, the Nurturer (who is also terrific ramp if you go the Elf route), Liliana, Heretical Healer Flip, Rishkar, Peema Renegade (who also is great with your proliferate effects), or my personal favorite Gonti, Lord of Luxury.
2 months ago
thats an interesting idea. since i'm building a golgari deck, I might consider it. Or splashing red, though I might end up with a similar problem to when I had blue. The only reason I prefered the green is because of Destined / Lead and Vraska the Unseen, which creates another win condition and helps keep the field clear if I use a creature with death touch, or better still target agent of the fates with both halves of it and attack.
2 months ago
Cards I'd consider adding:
Primevals' Glorious Rebirth can be a huge swing.
Aminatou, the Fateshifter has tons of utility for little mana.
Elspeth, Knight-Errant comes down early, protects herself, can allow Atraxa to kill someone with 3 hits and her ult makes any threats you have very hard to deal with.
Oath of Gideon makes tokens to protect your walkers with, generally speeds up your ult clocks, and enables some sneaky combos, like allowing some walkers to instantly ult with doubling season that previously couldn't or allowing Tezzeret the Seeker to find The Chain Veil and stick around to untap it.
Oath of Teferi is a bit expensive manawise, but allows your walkers to go bonkers.
Shalai, Voice of Plenty can block, provides hexproof to the team as well as you (it's surprising how many annoying things say "target player") and comes with a built in Gavony Township to pump your tokens with.
This is very meta-dependent, but you look somewhat light on removal. I'd consider at least one 4-mana wipe (Damnation, Wrath of God, Day of Judgment, Supreme Verdict) and one or two more exile effects for hard to remove must-answer threats (Descend upon the Sinful, Swords to Plowshares, Anguished Unmaking, Utter End, etc.) unless you really never feel like you need them.
I've seen Deploy the Gatewatch get bad/no hits too many times to be a huge fan of it. Definitely a flavorwin though.
I'm not sure how necessary Gilded Lotus is, considering all your other ramp. Your Landbase doesn't look like you need the colorfixing, and 5 mana seems like a lot to still be ramping, even if you get 3 mana back.
Vraska the Unseen just ended up being an overpriced killspell most of the times I played her, and even if she ults, the tokens still have to untap, and not be blocked, to kill someone.
Liliana, the Last Hope's ult is very nice, but imho not really worth her other 2 pretty useless abilities.
Lastly, seeing as how high quality your landbase is, I'd consider carefully cutting back on the basics and replacing Cultivate with a Farseek and maybe a Nature's Lore. I'm running 37 lands with a pretty trashy base and rarely run into problems, but if you're rather safe then sorry when it comes to lands, that's understandable.
Good luck and have fun playing!
2 months ago
I agree that the land count is low, considering you don't run duals or Channeler Initiate, which I really like for ramp. At the very least, and if no other duals are used, I would use 4x Overgrown Tomb.
I don't see Hapatra, Vizier of Poisons being useful in this build without major changes.
Interested to see how this turns out. Any help I can give is gladly offered.
2 months ago
Thank you both for your help! My major problem with the deck right now lies with Vraska the Unseen. I would like the deck to work with her, in addition to some of the other deathtouch creatures, and then overwhelm the enemy with Vraska's -7 ability combined with deathtouch creatures, given trample by Nylea, God of the Hunt. I'm not sure how it would be best to achieve that, however.
First off, what creatures should I remove? I want to include Ruthless Ripper and definetely Pathway Arrows but I'm not sure if I should focus on removing the more or less expensive cards. I need more inexpensive cards, but the smaller deathtouuch creatures use trample less effectively.
Additionally, should I use Fog? I'm just not sure if it works well with the deck. Could someone please explain why it does?
Finally, should I utilize the -1/-1 features of Hapatra, Vizier of Poisons as the player above suggested, or does it not mesh with the deck?
2 months ago
Vraska offers more focused control and a possible win con with her tokens and Sidar on the board.
3 months ago
3 months ago
Oh! Also Liliana Vess seems not very good; though the ult is a game winner, the +1 is really weak. The same is true for Vraska the Unseen and Dovin Baan. Captain Sisay is probably a better tutor than Djeru, With Eyes Open, though it doesn't soften hits and its body is a little smaller.