|Commander / EDH||Legal|
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|Duel Decks: Jace vs Vraska||Mythic Rare|
|Return to Ravnica||Mythic Rare|
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Vraska the Unseen
+1: Until your next turn, whenever a creature deals combat damage to Vaskra the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin tokens onto the battlefield with "Whenever this]] creature deals combat damage to a player, that player loses the game."
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Vraska the Unseen Discussion
3 days ago
2 weeks ago
Consecrated Sphinx (draw engine that hits things)
Decree of Pain (Draw engine board whipe OR uncounterable board wipe with a draw)
Fierce Empath (Creature tutor that tutors creatures)
Forbid (With damia, the buyback isnt even that big of a drawback)
Green Sun's Zenith (ALL THE TUTORS!)
Increasing Ambition (MOAR TUTORS!)
Mystical Teachings (tutors!)
Phyrexian Delver (high value creature; only life point that matters is your last)
Protean Hulk (Stupidly high value creature they unbanned)
Putrefy (more removal because the deck needs it)
Sakura-Tribe Elder (Ramp and a blocker... just good)
Solemn Simulacrum (Ramp and draw... just good value)
Spell Crumple (Get tucked nerd)
Sylvan Tutor (Tutors = consistency = win)
Swan Song (Cheaper counters)
Tooth and Nail (Blightsteel Colossus + Torrential Gearhulk = crazy value; so many options)
Toxic Deluge (Awesome removal spell)
Venser, Shaper Savant (removal/counterspell on a creature)
Volrath's Stronghold (recur creatures with a land. Nuff said)
Vraska the Unseen (removal and a walker)
Worldly Tutor (Tutors = consistency = wins)
Asceticism (just counter stuff)
Collective Voyage (Symetrical, therefore not helpful)
Coiling Oracle (not strong enough)
Consuming Aberration (just a big fatty... but rarely game swinging)
Darksteel Citadel (I have no clue why you would need an indestructible artifact land)
Devastation Tide (Sorcery therefore too slow & you'll have better options)
Dissipate (You only need about 10 counterspells; this one is just a cut to make room for better cards since you had 11 counters)
Dissolve (getting replaced by Forbid)
Evacuation (better options available)
Far Wanderings (Slow ramp)
Horizon Chimera (I'm not sure you need the life gain so badly that he has to stay, and he's not here for any other purpose. I think you have enough gain with Scooze and Obnoxious)
Isochron Scepter (too likely to get you 2-for-1'd)
Kydele, Chosen of Kruphix (not good on its own)
Leyline of Anticipation (Your deck already has a good half of its castable cards at instant speed)
Naturalize (you are adding enough artifact/enchant removal... should be ok to cut)
Neurok Stealthsuit (just counter stuff)
Rewind (Expensive, and that untapped mana is so rarely relevant in my experience)
Rupture Spire (bad land, and your deck is stable enough with land)
Thing in the Ice Flip (too slow/not good on its own)
Thrasios, Triton Hero (you have tasigur and a ton of ways to tutor him up... probably dont need the "2nd copy" of tasigur)
Time Stop (it's just so expensive)
Exploration (to ramp up to Damia and then let her refill your hand letting you play tons of lands all the time)
Exsanguinate (This provides a wincon or a source of lifegain in a pinch... but I'm not sure you need lifegain that badly, and no good deck will let you kill them with a massive exsanguinate... so if you don't need it for lifegain, you just don't need it).
Courser of Kruphix (same lifegain boat... requires testing to see if he might be needed, although at that point it would be worth looking into boarding Horizon Chimera back in, or maybe running a Wurmcoil Engine).
Fierce Empath allows for a lot of stability with fetching, which is where I am trying to cut off some of the lower curve of your creature base when you have more powerful options available at higher costs, and can spend the first turns of the game trying to keep opponents off of pulling too far ahead of any one other player. Early turns can also be spend casting any of your many tutors to set yourself up.
Similarly I am trying to develop the deck with a lot of cards which have high power and also provide a high level of consistency by tutoring in one way or another, examples being Increasing Ambition, Protean Hulk, Mystical Teachings (which can fetch Torrential Gearhulk, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zalfir).
So these suggestions are supposed to bring about consistency in the deck and therefore achieve power by method of consistency. It makes the deck very slow and you'll have to get really good at shuffling and making snap decisions for finding cards from teh deck when you tutor, but from my experience playing control sharuum, consistency is king for control decks, and having just a few high power creatures should be enough to win you games.
1 month ago
hurricane219: I used to play both Zulaport Cutthroat AND Blood Artist. But when Obelisk Spider was released, it fills the slot taken by one of them. Between the two, I prefer Blood Artist (since both work equally well with infinite combos, and he also hoses some death-trigger-focussed opposing decks). So Zulaport Cutthroat got the boot ;)
Lethal Sting and Torment of Venom both seem like passable cards, I just don't know where they fit. Torment of Venom will almost always be "4: Kill creature, and its controller loses 3 life", and while "snake + kill spell" is cute, I don't like not having removal options if I possess no creatures. Thoughts?
guard5: Thanks man! :) I actually haven't had the chance to cast it, but it seems solid in theory!
gdm1989: I like Vraska the Unseen as much as the next man, but I'm not sure she fits here. I think her +1 is...meh, and her -3 is a very expensive sorcery-speed removal. And I do not have any good ways to push through damage with her Assassins...and Tooth and Nail is REALLY expensive in terms of mana: my combo pieces are (mostly) cheap enough that I can just hardcast them after searching for them.
1 month ago
1 month ago
Running a bit low on lands methinks.
Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?
Jalum Tome is also a bit slow.
Djeru's Resolve confuses me. What purpose does it serve in the deck?
1 month ago
Hey everyone throwing up some cards for trade yet again feel free to let me know if you need any of them.
1x Aether Hub promo
2x Fetid Pools
1x Yavimaya Hollow (italian)
mulitiple foil bfz full arts of swamps forests and plains arts upon request.
I also am looking for more unglued swamp forests and plains as well so if you have some of those hit me up.
Thanks for reading!
1 month ago
A couple things to maybe consider:
- Winding Constrictor makes a good second Hardened Scales.
- Zameck Guildmage is cheap and can draw some cards.
- Oath of Ajani puts counters on everything and can give incidental value to your planeswalkers
- If you're looking for some budget-friendly plansewalkers that are solid in Atraxa, Ajani Unyielding, Ob Nixilis Reignited and Vraska the Unseen are all relatively cheap and come with removal modes that are much easier to use multiple times due to Atraxa's proliferate.
- It's not a super popular pick, but in Atraxa builds with a lot of +1/+1 counters, I like Black Sun's Zenith. A lot of times you can cast it with a low enough count that it just lops a couple counter off of your own creatures that you can proliferate back, but proceeds to just wreck everyone else's board as Atraxa proliferates.
- Contagion Clasp is cheap and a decent mana sink. It's obviously way weaker than Contagion Engine, but it's also 1/10th of the price.
1 month ago
Yeah, you could probably take out an artifact hate-card or two, given your recursion and tutors, unless you play a few rounds and you realize you're never sorry to see one topdeck. Hornet Queen is a great add. Maybe Yisan, the Wanderer Bard?
The list seems really tuned to me! Tons of ramp and ETB effects and sacrifice triggers, with tutors and recursion aplenty! This deck will perform for you and at least take you through the midgame no trouble.
As for win conditions, that depends on your playstyle...Pathbreaker Ibex is obviously good. I've found that Mogis's Marauder is surprisingly good, as is Kessig Cagebreakers. Vraska the Unseen is crazy if you can boardwipe, ult her, and then cast the Marauder... You can also win by attrition, using Butcher of Malakir, etc, but I personally find that strategy pretty boring, with a long time-to-kill.
I'm trying, therefore, to think of some unusual win conditions. I think this deck is good enough at tokens to use Overrun effects as your main win condition -- there are some interesting BG cards like Dance of Shadows, Dirge of Dread, Enlarge (those Lure effects would be a unique way to do it), Chorus of Might for an instant-speed alpha strike, Ridgescale Tusker for some jank grindy value...is that what you're looking for? The consistency of Craterhoof minus the annoying "seen-this-before" factor.