|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature has ": This creature deals 1 damage to target player. You draw a card."
Quicksilver Dagger Discussion
2 months ago
Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).
5 months ago
So me and my play group are thinking about getting into pauper, we've been playing budget modern (with the exception of my storm deck) but we're tired of dropping a hundred or more per deck....
we all like to brew so i would love if someone could comment on the general power level of the format just to help get me in the correct mind set. I mean I play storm in modern and can kill turn 3, so I know that it's not that fast, but U pauper delver seems extremely potent and could compete at the modern level.
I know that i will pick up some delver variant (It's always been a dream to pilot delver competitively).
But i want a secondary list (I can see my friends getting tired of playing it every time.... It looks like it can be degenerate). I've brewed/modified two lists that look pretty fun
Tortured bones: seems like a allot of fun, atm a little temperamental but just needs additional tuning.
UB Teaching Fish: looks like fun for me but not much fun for my opponents.
I would love advice on either list, additional ideas to brew around (I'm trying storm around Thermo-Alchemist and Quicksilver Dagger but I don't think it's actually viable) or just general knowledge about pauper.
Also I would of posted this in the pauper forum, but i didn't see a deck help forum.
Thanks for any information that you can give me!
11 months ago
This is a pretty good deck. Your milling yourself to kill your opponent. The only cards I would suggest would be Fevered Visions, Quicksilver Dagger, and Trading Post. Quicksilver taps your creature dealing one damage already, but if you have Niv out then that's 2 damage plus you draw a card. Trading post cycles you cards, creates tokens, and draws cards which also deal damage if you have Niv on the field. Fevered Visions mills your opponent, forcing them to draw 2 cards a turn and deals 2 damage to them. If you draw a card, it deals 3 damage to them. Hope this helps!
1 year ago
1 year ago
I apologize for the long post below: It is not modified for standard play. Please disregard if you are playing standard only.
The best deck to counter aura hexproof (what your friend has) is generally black/green sacrifice decks. See: Grave Pact, Butcher of Malakir, , Chainer's Edict <- (Pricy), Spore Frog, or Fleshbag Marauder. Or -1/-1 effects aka Archfiend of Ifnir, combined with enablers like Lotleth Troll or Putrid Imp.
That, or a deck that has a lot of sweeper spells - Cyclonic Rift (pricy), Terminus, Living Death. Think of sweeper spells as cards that immediately level the playing field. If you're losing, just play a sweep. Instant board reset and everybody is on even playing grounds. Cheaper Alternatives: Hallowed Burial, Devastation Tide, Coastal Breach, Evacuation; just make sure it only targets creatures (not like Wash Out) because you don't want the auras returning to hand. You want to get rid of the creatures and have the auras fall off.
I don't quite agree with Atrox's approach because I know most hexproof decks run Umbra auras (Hyena Umbra), and will easily have more than 3 toughness.
Personally, TO COMPLETELY REDESIGN YOUR DECK, I would use no creatures and only spells or maybe with creatures with nice ETB (enter the battlefield) effects (Archaeomancer. This way, the sweepers don't affect you very much and will only remove your opponents' creatures. Red will be reserved for dealing damage, and blue will be reserved solely for sweeper spells & drawing cards.
Current problems with your deck:
1) It's slow. You're going to have to have multiple pingers which all take about 3 turns+ summoning sickness to start becoming active. Izzet decks are supposed to be fast & maintain control from the beginning of the game.
2) The synergy is a little too far apart - you want to have creatures pinging damage, you want to counter spells, you want creatures to get buff; there's only so much you can do with 7 cards in your hand.
3) No card draw - you'll run out of steam very very fast. Blue excels in card draw - you should make use of it!
Try to find out what your style is, then start asking for tips to point you in the right direction.
Let me know if you have questions :) (I play an aura deck)
1 year ago
Not in this case, no. Cephalid Constable very specifically says "deals combat damage to a player". Quicksilver Dagger will cause the constable to deal damage to a player, but effect-based damage is never combat damage.
1 year ago
So I've been working on a combo that would use say Quicksilver Dagger on a Cephalid Constable. Would tapping him for that one damage also allow me to put a target permanent back to the opponent's hand? If you know any way could you link me to the rule text?
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