Shambling Shell


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) None
Duel Decks: Izzet vs. Golgari (DDJ) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Price & Acquistion Set Price Alerts




Shambling Shell Discussion

KingOfWhales on Self-Mill Tribal!

1 month ago

As for cuts:

Cephalid Vandal too slow Endless Ranks of the Dead too slow Muraganda Petroglyphs bad Satyr Wayfinder too small Path of Discovery too small Grisly Salvage you want creatures in your graveyard, not hand. Splinterfright too small Shambling Shell bad

There are much better ways to selfmill yourself than with dredge, I named two cards but in general running a ton of the draw X discard X cards really is the best way to fill your graveyard with what you want. They’re the hidden all stars of decks like this.

Look at adding Relentless Dead, I have a zombie deck on my account, if you want to look. It’s not updated and I don’t think it has the amazing draw/discard cards I mentioned, but it may give you ideas.

SynergyBuild on

2 months ago

Maybe Shambling Shell?

T.Sloan on (Building) Muldrotha EDH

5 months ago

darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.

es0p0s on "Dredge" (Adding words makes people look)

5 months ago

well i see you rely on the delve mechanic to win so how about Heartless Summoning? How about Shambling Shell for a 2nd dredger. Murderous Cut is a reliable removal. Grisly Salvage is a better Commune with the Gods. Tasigur, the Golden Fang is questionable but i believe it is right at home here. Lhurgoyf is a cheap cousin of Tarmogoyf (note: im not really sure if its in the modern card list, so be sure to tell me whats actually right). Putrefy another removal. Eldritch Evolution is just mean with delve creatures though you need some fatties to summon. A new addition is The Mending of Dominaria but that requires proper testing. Also i just remembered Mortivore exists si there's another creature to add. Hope you'll find these useful.

docbp87 on Herbert West, Reanimator of Clan Nel Toth

7 months ago

NV_1980 Thanks for the suggestions! I had considered Hermit Druid, and meant to have him in the Maybeboard actually, to try adding at some point. I have actually played a Dredge version of this deck in the past, with Golgari Grave-Troll, Dakmor Salvage, Shambling Shell, and Stinkweed Imp, but I never tried Loaming. Seems like a solid idea. If I go back and try a Dredge-heavier variation again, I'll be sure to include it!

Philigan87 on Doran, the Delirium tower

9 months ago

If thats the case, I would say drop Doran all together and stick to a b/g build.

If youre attempting to meet delrium critera dredge can really help with this alao increading potential targets for Journey to Eternity.

Dredge ceatures like Stinkweed Imp and Shambling Shell play into this well, as they fill the grave and are meant to be killed/sacrificed making them good targets for Journey to Eternity.

If you want to take advantage of lands in the graveyard Splendid Reclamation, The Gitrog Monster and Ramunap Excavator will help with this.

If you find Journey to Eternity ends up in the grave, you can use cards like Nyx Weaver, Nature's Spiral or Reviving Melody to get it back again.

But yeah, I think you can afford to drop all the white from the deck.

Hope thats more helpful.

Philigan87 on Sprout Swarm EDH

9 months ago

Nice deck idea!

I think if your main aim is to dig out the combo, perhaps include some more dredging creatures. Shambling Shell and Stinkweed Imp are the best ones IMO.

Nyx Weaver will also filter into your grave and will let you fetch the card as well.

If you need more card recursion Dirty is a not so bad one too. Seasons Past though high costing, can also get the job done.

Also handy for getting damage through the line are Wonder and Filth, especially in sultai graveyard decks.

MindAblaze on Centre for Disease Control

1 year ago

Also, Kindred Discovery+Rooftop Storm+Shambling Shell = "infinite" draw/dredge plus an arbitrarily large creature (with a limit, that I will not bother to calculate here...)

Drawing cards for playing my stuff and attacking with zombie tokens seems good.

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