Shambling Shell

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Common
Ravnica: City of Guilds Common

Combos Browse all

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Shambling Shell Discussion

greatdevourer on Dredge

5 days ago

Here's some changes I would make to this list (as always, depending on budget and collections):

+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard

+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells

Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.

greatdevourer on Dredge for the win second turn nearly every time

1 week ago

Ooooh, I really like using Progenitus instead of Akroma, Angel of Wrath. When my Dredge deck was running in competitive environments Progenitus had not been printed yet and Akroma, Angel of Wrath was a metagame powerhouse. Progenitus is much better. Also, I do like the addition of the Gitaxian Probe for the card draw. Dredge doesn't worry too much about it's own life total. It is too much of a combo deck.

I just noticed that you only have 4 cards in the sideboard. Which means you are running 71 cards in the main board. You should really work on getting it down to the 60 card main board that most of us run. It really does impact your card draws and makes the deck run smoother. If I were you, I would look at cutting the Balustrade Spy and the Shambling Shell. The Balustrade Spy doesn't dredge or draw. It is better for use with a Laboratory Maniac which would also be a great Dread Return target. If you are going to return the Spy, you only need one or two. cutting a few other cards down to one, two, or three would lighten the deck and bring you closer to 60 cards.

Also, I notices that have Darkblast and Bridge from Below. These will work against each other. If you Darkblast an opponent's creature, then the Bridge from Below will get exiled from your graveyard which will prevent you from generating the zombie tokens you want.

theDecklist on Meren's Reign

2 weeks ago

The fetches are strictly to get the manabase in place as soon as possible. Bayou and Overgrown Tomb can be fetched by all of them and allow for very quick plays. After that, just go for the applicable basic. The deck works great on even just a max of like 6 lands. By then you should have already tutored, buried and reanimated a win condition. If you haven't then you are playing a control line with the lock pieces to get there.

I really do like your suggestions for Phyrexian Dreadnought, Defense of the Heart and Shambling Shell for a midrange brew. I am in the process of making a shell for that too for more casual play so that others don't feel so defeated without the chance to really interact and will definitely remember those for such a decklist.

Ultiwhop on Meren's Reign

2 weeks ago

Nice! +1 but i'm curious, what advantage do Bloodstained Mire, Marsh Flats, Marsh Flats, Polluted Delta and Windswept Heath give you? I didn't notice any way to play lands for your graveyard and only Eternal Witness to get it back to your hand (although I may have missed some), but surely eternal witness would be digging up other things. Couldnt they just be Swamps and Forests and save the life?

this looks like a great place for a Phyrexian Dreadnought, Defense of the Heart and/or Shambling Shell.

Theone10 on

1 month ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

Daedalus19876 on I Call Her Vera: Sidisi EDH | *PRIMER*

3 months ago

Darkersun: I agree that Shambling Shell is one of the weaker dredge cards in general, but since it self-sacrifices it's easy to get it back into my graveyard.

It's easy and repeatable self-mill...plus, a T2 Altar of Dementia T3 Shambling Shell T4 Sidisi, Brood Tyrant curve is pretty sweet. 9 mill per turn, and up to 3 zombies? Sign me up :)

Haunted Dead is mostly there to dump Dread or reanimation targets into my graveyard when I need them out of my hand. It's one of the cheapest discard sources from my GY. But the flying blocker is very, very nice!

Incidentally, I've considered running Cabal Therapy so I can target myself. Thoughts? Lmao.

EternalBrewmaster: Orbs of Warding can be pretty sweet, agreed. It tended to be a little too situational in this deck, though, and non-creature slots are tight, so I ended up cutting it :( Ground Seal would neuter my deck, though, so I will have to pass on that one :(

ObamaIsIlluminatiOhYeah: Thanks! :) I'm glad you like the deck. Also, a very interesting username you have there, lol.

onemorevictim: Main reason - I have too many things that mill the top of my library during upkeep or untap, and it's not instant-speed like Vampiric Tutor :(

sylvannos on Potential of Modern Bans?

4 months ago

Golgari Grave-Troll is fine, it's the "free" creatures coming back each turn, specifically Prized Amalgam.

If they ban any of the other cards in Dredge, it still operates the same as it did before. I.e. dump a bunch of cards, play a land, trigger Bloodghasts, get back multiple Prized Amalgams, then beat face each turn, despite your opponent's blockers and removal.

Cathartic Reunion just gets replaced by Goblin Lore or Wild Guess/Dangerous Wager. Dredge was already becoming a problem before Cathartic Reunion was printed.

While not as good, Golgari Thug, Shambling Shell, or Golgari Brownscale just get jammed in where Golgari Grave-Troll was.

You can also do stupid things with Phantasmagorian and Street Wraith.

Without Prized Amalgam, the deck just puts a few 1 and 2 power creatures into play while durdling around for 6 turns.

Modern is also really light on people packing enough graveyard hate in their sideboards. A lot of people are still only running 1 to 3 sideboard cards to hate out graveyards. The solution is more likely to go to 6 cards a la Legacy and Vintage.

It would also be nice if we had an actual control deck to also police the format. This is one of the issues with banning Birthing Pod and Splinter Twin...there's not much left in the format that can just dumpster combo decks game 1 and alleviate other decks' need to fill up their sideboards to answer everything. You have to use a bunch of slots to deal with Affinity, Infect, Scapeshift, Burn, and Zooicide, ON TOP OF your other sideboard cards for Jund, Grixis, Eldrazi, and Collected Company.

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