Creature — Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Shambling Shell Discussion
2 weeks ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.
2 weeks ago
Shambling Shell is an inexpensive, repeatable way to help enable "delerium" so that ishkanah gets to make her little spiders.
1 month ago
Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three - http://www.quietspeculation.com/2011/05/building-depietro-depauper/
Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.
I decided that my nine "slots," if you will would be the following:
Sacrifice Fodder (CMC 1 or less)
Sacrifice Fodder (CMC 2)
Sacrifice Fodder (CMC 3 or greater)
Utility/assorted random cards
So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).
Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.
Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).
Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.
Thoughts? What cards should fill my unfilled slots? Any cards I should replace?
2 months ago
Here's some changes I would make to this list (as always, depending on budget and collections):
+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard
+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells
Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.
2 months ago
Ooooh, I really like using Progenitus instead of Akroma, Angel of Wrath. When my Dredge deck was running in competitive environments Progenitus had not been printed yet and Akroma, Angel of Wrath was a metagame powerhouse. Progenitus is much better. Also, I do like the addition of the Gitaxian Probe for the card draw. Dredge doesn't worry too much about it's own life total. It is too much of a combo deck.
I just noticed that you only have 4 cards in the sideboard. Which means you are running 71 cards in the main board. You should really work on getting it down to the 60 card main board that most of us run. It really does impact your card draws and makes the deck run smoother. If I were you, I would look at cutting the Balustrade Spy and the Shambling Shell. The Balustrade Spy doesn't dredge or draw. It is better for use with a Laboratory Maniac which would also be a great Dread Return target. If you are going to return the Spy, you only need one or two. cutting a few other cards down to one, two, or three would lighten the deck and bring you closer to 60 cards.
Also, I notices that have Darkblast and Bridge from Below. These will work against each other. If you Darkblast an opponent's creature, then the Bridge from Below will get exiled from your graveyard which will prevent you from generating the zombie tokens you want.
2 months ago
The fetches are strictly to get the manabase in place as soon as possible. Bayou and Overgrown Tomb can be fetched by all of them and allow for very quick plays. After that, just go for the applicable basic. The deck works great on even just a max of like 6 lands. By then you should have already tutored, buried and reanimated a win condition. If you haven't then you are playing a control line with the lock pieces to get there.
I really do like your suggestions for Phyrexian Dreadnought, Defense of the Heart and Shambling Shell for a midrange brew. I am in the process of making a shell for that too for more casual play so that others don't feel so defeated without the chance to really interact and will definitely remember those for such a decklist.
2 months ago
Nice! +1 but i'm curious, what advantage do Bloodstained Mire, Marsh Flats, Marsh Flats, Polluted Delta and Windswept Heath give you? I didn't notice any way to play lands for your graveyard and only Eternal Witness to get it back to your hand (although I may have missed some), but surely eternal witness would be digging up other things. Couldnt they just be Swamps and Forests and save the life?