Creature — Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Shambling Shell Discussion
1 week ago
I have a few concerns, so I'll go through listing them.
Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.
Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.
Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.
Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.
FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.
Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.
That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.
1 month ago
Haunted Dead is mostly there to dump Dread or reanimation targets into my graveyard when I need them out of my hand. It's one of the cheapest discard sources from my GY. But the flying blocker is very, very nice!
Incidentally, I've considered running Cabal Therapy so I can target myself. Thoughts? Lmao.
EternalBrewmaster: Orbs of Warding can be pretty sweet, agreed. It tended to be a little too situational in this deck, though, and non-creature slots are tight, so I ended up cutting it :( Ground Seal would neuter my deck, though, so I will have to pass on that one :(
ObamaIsIlluminatiOhYeah: Thanks! :) I'm glad you like the deck. Also, a very interesting username you have there, lol.
2 months ago
If they ban any of the other cards in Dredge, it still operates the same as it did before. I.e. dump a bunch of cards, play a land, trigger Bloodghasts, get back multiple Prized Amalgams, then beat face each turn, despite your opponent's blockers and removal.
Without Prized Amalgam, the deck just puts a few 1 and 2 power creatures into play while durdling around for 6 turns.
Modern is also really light on people packing enough graveyard hate in their sideboards. A lot of people are still only running 1 to 3 sideboard cards to hate out graveyards. The solution is more likely to go to 6 cards a la Legacy and Vintage.
It would also be nice if we had an actual control deck to also police the format. This is one of the issues with banning Birthing Pod and Splinter Twin...there's not much left in the format that can just dumpster combo decks game 1 and alleviate other decks' need to fill up their sideboards to answer everything. You have to use a bunch of slots to deal with Affinity, Infect, Scapeshift, Burn, and Zooicide, ON TOP OF your other sideboard cards for Jund, Grixis, Eldrazi, and Collected Company.
3 months ago
Maybe I ask about this already, but is Shambling Shell not one of the weaker Dredge cards?Is there a specific use that I overlooked?
How do you use Haunted Dead? I assume its there to help you discard a card if it would be more useful in the graveyard? Also as jump-blocker for flying creatures right? Or is there another interaction that I overlooked?
unos on necroplasm
3 months ago
Sorry to "necro" this but the answer is not really correct. Necroplasm destroys creatures with a trigger that fires "At the beginning of your END STEP, ..". When you are at the end of your UPKEEP, and if you just placed the third +1/+1 counter on Necroplasm, it will NOT be destroyed right away : you will have to wait until your end step and only then Necroplasm will destroy each creature with converted mana cost 3, including itself.
The important part is that if you manage to place one additional +1/+1 counter on Necroplasm during your main phases or combat, when the end step comes Necroplasm will not destroy itself. The same result can be obtained by removing a +1/+1 counter from Necroplasm during your turn.
3 months ago
Hey that's totally cool, and the fact you have four goyf is crazy awesome. Look for cards that either have really nice enters the battlefield abilities but aren't exciting when on the field (so you don't mind sacrificing them), or better than that, creatures and cards that you can use from your graveyard, or can interact with the graveyard. If you don't want to spend much, cool cards like Dreg Mangler, Drown in Filth, Golgari Brownscale, Shambling Shell, Varolz, the Scar-Striped, or a little more you get Deathrite Shaman.
Just a few ideas that might help focus the deck in, make full use of Jarad, Golgari Lich Lord, and still keep the awesome theme of pressure and darkness.
3 months ago
Alixen - I actually used to have Savra in this list, however I always found her to be underwhelming. Sacrificing a creature that was only green was next to useless with her. Also she is very easy to remove, so I never really got to abuse her. That said, Shambling Shell itself may be something worth considering. I do worry a little bit about the Dredge ability because there is a fair amount of graveyard hate and I can lose a lot of resources. On top of that, it prevents me from drawing other cards off of my deck that could potentially be more useful, but nonetheless he is definitely worth looking into. Thanks for the input, and I will head over to your deck to take a look.
3 months ago
I would suggest you look over it for inspiration. I like what you have here it just seems like there are some more effective variations you might want to consider.
One of my personal favorite combos is Savra, Queen of the Golgari + Shambling Shell. Using the dredge you can sac the shell every turn (more if you're using the Smothering Abomination), life neutral and force all other players to sac a creature as well.