Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Eldritch Moon (EMN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cathar's Shield occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Cathar's Shield Discussion
2 months ago
There are quite a few 0 Mana equipment cards that do more than Paradise Mantle.
Accorder's Shield, Cathar's Shield, Spidersilk Net, and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.
Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.
Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble. The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore
Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock. That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.
Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge, while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson, but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled
Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn
You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin, can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.
2 months ago
@vehiclemaster - I had Exsanguinate before in this deck, but i removed it since i rarely use it even before as a finisher.. but should I feel that I rarely win due to lacking finishers, I might add it back or Torment of Hailfire or both.. thanks!
@VEILofAUTUMN - I prefer Swiftfoot Boots over Lightning Greaves for this particular deck, since i have spells that i need to target my creature/s. I also prefer Serra's Blessing and Brave the Sands over Cathar's Shield and Accorder's Shield, since it harder to remove enchantments than artifacts and both enchantments covers my whole board.. Slagwurm Armor though might replace my Ensouled Scimitar.. So far, when I play, I rarely use its activated ability, and Slagwurm Armor has lower cmc to put in the battlefield, which opens for more mana to cast other spells.. Thanks for the suggestions!
2 months ago
4 months ago
Does Judge's Familiar fit in budget?
Thrummingbird offers a +1+1 counters theme, but I don't feel like there is enough in the low-to the ground slots to make it work.
4 months ago
Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.
Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.
Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.
I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.
Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:
6 months ago
Though Paradise Mantle may be out of the budget.
7 months ago
Nice deck! I also have a Traxos deck that I've had a lot of fun playing.
Some cards I would suggest are Meekstone. It's very powerful, and there is nothing funnier than casting Meekstone and untapping your own Traxos haha.
Infiltration Lens for the card draw.
Crucible of Worlds is good with your sac-lands.
8 months ago
Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.
Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter, Vault Skirge and Signal Pest; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator.
Another card you might build around is Traxos, Scourge of Kroog. His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.
If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere. Generally the Myrs are pretty good and you might want to check them out on gatherer.
Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel, but that might be something to consider further down the track.
Also Padeem, Consul of Innovation is good.