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Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
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Holy Mantle Discussion
3 months ago
4 months ago
No. Protection prevents 4 things:
Damage - A creature with Holy Mantle cannot be damaged by creatures.
Equipping/enchanting - Not relevant with Holy Mantle, but White Knight can't be enchanted with Unholy Strength.
Blocked - A creature with Holy Mantle cannot be blocked by creatures, which is to say it cannot be blocked.
Targeted - A creature with Holy Mantle cannot be targeted by abilities of creatures (like Shriekmaw's ability).
As Wakening Sun's Avatar's ability doesn't target or deal damage, it's not effected by protection.
4 months ago
5 months ago
Hey there! Pretty sick deck ya got going there, as an avid Uril player myself, id like to suggest a few cards, namely cards that add protection from creatures to give an unblockable effect such as Holy Mantle and Unquestioned Authority and if infinite combos aren't frowned upon in your group, perhaps you could use Bear Umbra to untap your lands, creating enough mana for Aggravated Assault with each extra combat step, Aye, good luck m8!
7 months ago
ClockworkSwordfish - You know what, yeah...I don’t really have a good excuse for not including Shield of the Oversoul. It really is an obvious inclusion in this deck. I’ll add it as a replacement for Holy Mantle. Thanks for the suggestion!
8 months ago
facepalm I supposed I should have expected my snark to bring Karmic Justice right back to me, eh? haha Give enough snark, you'll eventually get it back! XD Touche!
Running Auras with Sram and Spiritdancer would definitely help since you'd be able to trigger Mesa Enchantress as well since all Auras are Enchantments; and it looks like you've found most of the powerhouse Auras.
If you're looking for more lockdown Auras, I've always liked Prison Term, Suppression Bonds and Faith's Fetters since they take them out of combat AND turn off their activated abilities (plus the latter two can hit things other than creatures).
Sigarda's Aid can help your Auras gain Flash. While Authority of the Consuls gains you life and slows down opponent's using creatures (especially hasty ones). Path of Bravery can also be an Anthem effect and gains you life.
10 months ago
Hello there. I gots me a few suggestions.
First, run more mana rocks and acceleration. A good rule of thumb here is 1 and 2 drop rocks are great here. 3 drop is ok if it produces more than 1 mana (Gilded Lotus is bad here). Mana accel I run that you don't: Crystal Vein, Ancient Tomb, Chrome Mox, Grim Monolith, Lotus Petal, Pentad Prism, Worn Powerstone, Mana Crypt, and Copy Artifact.
Anyways, feel free to check out my list for ideas... it's not superfriends but it should still give you a few ideas.
JuQ on Brago Flicker
11 months ago
Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.