Holy Mantle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Holy Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

DatShepTho on The Kill(ian) Box

1 month ago

I see people discussing boardwipe suggestions. The only one not mentioned here I run is Promise of Loyalty

I see you're running Vow of Duty. The other two Vow auras are quite fun too, with their versatility to enchant Killian, or something else.

Vow of Torment Vow of Malice

Same for the Impetus auras.

Ghoulish Impetus Martial Impetus Parasitic Impetus

Some of my favourite most powerful cards for Killian are: Holy Mantle Astarion's Thirst Angelic Destiny Celestial Mantle Sage's Reverie Timely Ward Ethereal Armor Songbirds' Blessing

I'm also looking forward to having the new Redemption Arc and Idolized

DreadKhan on my wife

7 months ago

Have you thought about an Aura or two in here to help your couple consistently survive combat? I like Unquestioned Authority more than a little in a deck like this, but I also like Holy Mantle, both are budget too fwiw.

I like Blighted Woodland in a deck like this, but there is also Krosan Verge, and Verge can actually find you two dual lands if they have the Plains/Forest typing, I checked and in your colours there are Arctic Treeline, Radiant Grove, and Scattered Groves that you could add. All should be cheap, and while none are as good as Temple Garden, I find a budget deck can run a few ETB tapped lands and not lose, especially if they are duals. Wood Elves is another relatively cheap ramp creature that can find either an untapped Forest if you need mana that turn, or a dual if you don't need the mana right away. There aren't a ton of cheap ways to fetch non-basic Forests, but they aren't bad. I think you might consider Crop Rotation to dig out one of these ramp lands, but if you added Temple of the False God to your list (I would add a 35th land for it if you add it) you can use Crop Rotation like a Sol Ring when you draw it later, either way it can help get your Commander out.

I am very confident that you should run Sylvan Offering, it even got a LotR reprint, so it's incredibly cheap right now. Another card that is usually pretty bad but is probably pretty good in here is Orochi Hatchery, each turn you can make a bunch of tokens for your couple to buff. Silverwing Squadron is pretty cool, it makes decent tokens and can be a large evasive attacker. It's probably not completely on flavor, but Nacatl War-Pride can make quite a few tokens, and you can stack the triggers from War-Pride and your Commander so that you first make the tokens and then give each a counter, it can be a better Ezuri's Predation. Not sure if you should run Predation or not, it's a heap of mana but Selesnya decks are often good at ramping, you should lose nearly nothing to Predation if you've been buffing your board, but you get a 4/4 for each weenie your opponent's have, and if you somehow haven't buffed your Commander they only have 3 power. I'm not sure if it's really a great card or not without cards that can put it on top of your deck for next turn, but Entreat the Angels can make quite a few Angels sometimes, which can make for fun/memorable games. It's pretty bad if you only get 1 Angel, but if you're getting 3 or more it's not a bad card.

It's a bit higher budget than you want at this point (it used to be really cheap for a long time, so I bought some and wondered why everyone else was sleeping), but Blossoming Bogbeast would be bonkers in here, if you swing with your power couple, Bogbeast and 3 other creatures each of them gets +6/+6 (and most get a +1/+/1 counter) and Trample, your creatures don't need to be very big for that to be very scary, if you've got 10 creatures attacking with Bogbeast you get +12/+12. It's less explosive than a Craterhoof Behemoth (an expensive staple), but it can be bigger and better (while coming down sooner), and it's not an ETB so you can use it again, so I think if you wanted to upgrade it'd be worth looking at.

TheoryCrafter on Pioneer Bogles MOM UPDATE

1 year ago

Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.

Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.

As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.

Thank you for reading me out. I hope this helps. Happy Hunting!

thefiresoflurve on Kilian Auras

1 year ago

Nice deck, Killian is super fun.

Spirit Link/Vampiric Link would be awesome in here, since they stack with Lifelink. I think I would first take Battle Mastery since it also doubles life gain (if on a Lifelink creature), and also doubles damage dealt.

Holy Mantle is another source of protection from creatures that I think would be good here.

Gift of Doom is a little expensive mana wise, but turn 2 commander -> turn 3 Gift of Doom is possible and pretty great.

Kaya's Ghostform is another "extra life" aura that's really good.

Light of Promise could get really out of hand really fast, basically reads "double your commander's power every turn". Sunbond is another card that does the same thing.

As far as what I'd replace anything with: Grisly Transformation, Spirited Companion, Transcendent Envoy all seem like reasonable cuts. Reasoning being: You can add better evasion than Intimidate (grisly transformation) with Holy Mantle. There's (almost) never a bad time to put Kaya's Ghostform on Killian, and there are quite a few situations where Spirited Companion is simply a 2 mana draw a card spell. All your auras are so cheap with your commander that another cost reduction from Transcendent Envoy feels... a little unnecessary, TBH. That of course, depends on how much your commander gets targeted, but if you use more protection auras like Flickering Ward or Gift of Doom, I think it can make up for that.

Hope that helps, or gives you some ideas!

irish_trunks on

2 years ago

This is my favorite Voltron commander, I love Sigarda so much! You're running some great removal and tutoring packages, as well as a good amount of ramp. You might be able to drop one or two lands for some other fun enchantments since your avg. cmc is lower. I've found Sigarda rarely lacks for lands given the enchantresses giving you good card draw. Just a few enchantment suggestions that I've found are incredibly useful after running her for a few years.

Eldrazi Conscription is incredible and often the game ender when successfully slapped on that angel bae.

Luminarch Ascension is great to get out angel blockers in case Sigarda doesn't get a vigilance enchantment on her.

Land Tax is a bit expensive but if you happen to have it, it's good not only for ramp but also thinning your deck to make sure you're drawing those tasty enchantments.

Darksteel Mutation if only because it's hilariously difficult to get rid of and can stop the problem commanders you encounter.

Holy Mantle is another protection from creatures avenue that's just extremely useful for her.

Helm of the Gods can't be recommended enough. Easy to equip and gets big FAST.

Deck looks good!

ghostfire86 on Enchant and Draw

2 years ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

jakeelephant006 on Crazy Ruhan

3 years ago

Nice deck! I'd like to just make a few suggestions from my experience playing Ruhan. I won't suggest too many card worth more than $2 since you're on a budget, but I'll start out with a couple that I think would be pretty good additions. Two of the most important things I find when playing Ruhan is to get him out and attacking as soon as possible and also keeping him protected from removal. Therefore, Lightning Greaves and Swiftfoot Boots are pretty invaluable.

I also think you could utilize a couple more ways to make Ruhan unblockable. Cards like Spirit Mantle, Holy Mantle, Aqueous Form, and Whispersilk Cloak all fit the bill and provide some additional utility.

Lastly, I'd like to talk about Sunforger. I'm just putting a Sunforger package into my Ruhan deck and after doing some research I think there's a few cards you could consider swapping out. First, the counterspells. If you swap in Dovin's Veto for Negate, Render Silent for Cancel, and Counterflux for Rewind, you can have a counterspell that can be cast by Sunforger for almost any situation. Absorb and Izzet Charm could also do the trick. There's also a few protective spells that you could swap in. Valorous Stance works great as a way to save Ruhan from removal or remove a big threat from an opponent's side of the board. Eerie Interlude can protect all of your creatures from a board wipe. And to wrap things up, Steam Augury does a nice imitation of Fact or Fiction that can be cast off of Sunforger as well. I would trade it in for Thought Scour or Read the Runes.

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