Holy Mantle

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Holy Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Holy Mantle Discussion

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Ashen0ne on Aurelia's War

2 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

Xenephrim on Silent Tempest, Raging Storm

4 months ago

Spirit Mantle is counter-intuitive with Shu Yun. Whatever creature is enchanted with it won't be able to be targeted by Shu Yun's ability since the enchanted creature has protection from creatures. Same issue with Holy Mantle .

Lanzo493 on Rafiq's Exalted Buddy's

5 months ago

Sovereigns of Lost Alara is really good. Also, I love a good Rancor . Your opponents will have a hard time getting rid of it. Hammer of Nazahn , Darksteel Plate , and Bastion Protector let you attack without fear. Shalai, Voice of Plenty is a great card for EDH. If you want commander damage, Whispersilk Cloak , Rogue's Passage , Spirit Mantle , Aqueous Form , Aether Tunnel , Unquestioned Authority , and Holy Mantle are options. Also Spectra Ward . These are good options for voltron if you go that way.

xander11 on Sigil of the Auratog: Masked Equilibrium

9 months ago

Have you thought about using Holy Mantle Rogue's Passage they can make a creature unlockable and let you go through most defenses that an opponent might play

Neotrup on Protection from creatures and Awakening ...

10 months ago

No. Protection prevents 4 things:

Damage - A creature with Holy Mantle cannot be damaged by creatures.
Equipping/enchanting - Not relevant with Holy Mantle, but White Knight can't be enchanted with Unholy Strength.
Blocked - A creature with Holy Mantle cannot be blocked by creatures, which is to say it cannot be blocked.
Targeted - A creature with Holy Mantle cannot be targeted by abilities of creatures (like Shriekmaw's ability).

As Wakening Sun's Avatar's ability doesn't target or deal damage, it's not effected by protection.

manbearpig01 on Protection from creatures and Awakening ...

10 months ago

If I have a creature with Holy Mantle on it and someone casts Wakening Sun's Avatar is it prevented since it's a creature destroying?

NyeShnefDerp on Uril, The Miststalker

11 months ago

Hey there! Pretty sick deck ya got going there, as an avid Uril player myself, id like to suggest a few cards, namely cards that add protection from creatures to give an unblockable effect such as Holy Mantle and Unquestioned Authority and if infinite combos aren't frowned upon in your group, perhaps you could use Bear Umbra to untap your lands, creating enough mana for Aggravated Assault with each extra combat step, Aye, good luck m8!

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Holy Mantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%