Holy Mantle

Holy Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Phobophile

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Holy Mantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Holy Mantle Discussion

Joe_Ken_ on Siona, Captain Enchantress of the Amazon

6 days ago

Battle Mastery has always seemed like a good aura card to me for that double strike.

Holy Mantle and Unquestioned Authority gives your commander protection from creatures which does make it pretty much unblockable

Barbarian_Sun_Pope on Teysa Envoy of F*cking

1 week ago

Appears you'd want to win with either life drain and/or swinging with Teysa. keeping that in mind I would suggest adding some card draw. Black has some decent cheap card draw such as Sign in Blood, Night's Whisper, or Read the Bones. The life drain in your deck should offset any life you pay for the draw. Speaking of life drain, Souls of the Faultless should deter your opponent from attacking and stall until you get Teysa on the field. It also works nicely with Deathbringer Liege and reveilark.

If you don't feel like waiting for Teysa, I would suggest Holy Mantle, Spirit Mantle, or Spare from Evil to give Teysa like protection to other creatures. After you land Teysa, you can clone her with Helm of the Host for even more ways to abuse Teysa (or any other creature in your deck). Hope this helps.

Emuron on Gruul Enchantments. Yes, this a thing now.

3 weeks ago

lukewulf, I never did think of Battle Mastery, so thanks for the suggestion. I went ahead and swapped it in over the Illusionary Armors.

While Sage's Reverie is a great card, I feel it doesn't work too well in this strategy. For one, I try to deal just enough damage to kill opponent (unless I'm backed against a wall and will lose next turn), so me pouring all of my aura's onto Harold is very rare, so the Reverie would be very ineffective there. Second, card advantage is actually a downside as I really just want to hit my two creatures and dump everything into the yard for Harold to recur.

And I did consider Spectra Ward when I was first building this deck, but it's basically a Holy Mantle on steroid, but also four times the price. The prot all colors is amazing, and I did like it in the prototype I made, but I really just need unblockable, and the power increase is the same so Holy Mantle does what I need it to.

Thank you for the suggestions, and seriously Battle Mastery is crazy, I really appreciate that one.

9-lives on Anointed Procession Cats

2 months ago

HalbrechtHalbrecht

You've convinced me to use Blessed Alliance! And, on top of what you said, Blessed Alliance is a white mana card! How about Haze of Pollen as a card that is useful as a sort of protection card that can stall the opponent until I get enough mana if I don't have the advantage with mana, and, plus, it is using some green mana which I need cards to use (the only green card I have is Pride Sovereign)? And, if I have two Pride Sovereigns exerted, or if I need time to use Anointed Procession and then cast whatever spells afterward, the Haze of Pollen will work nicely with the turn advantage. But, Holy Mantle is persistent, while Brave the Elements and other protection cards are only one-turn instants, even Haze of Pollen. And, the mana cost for Holy Mantle is a problem.

Out of all of the protection cards Holy Mantle and Brave the Elements seem the best. The only problem is that Brave the Elements won't work for Pride Sovereign. I wish that Pride Sovereign were white, then I would have my entire deck as white! Plus, Brave the Elements out of all of those cards is affecting all creatures that are white that I have rather than an instant that works with only one creature at a time. However, Haze of Pollen is like these cards, but costing only two mana, and on top of that it protects all creatures from attacking no matter their color or what-have-you.

If I shouldn't play Oketra the True , what card do you recommend that is just as good or better? I need a heavy-hitter in my deck that is cheap in mana (specifically white so that Oketra's Monument works with it) and powerful enough to be a game breaker!

Hynx on $5 Vampire Conquistadors

6 months ago

have you ever considered Eland Umbra for more important creatures that could be removed from a quick Shock Spell or creature ability, or even a kill card? this would be particularly handy for Vicious Conquistador Legion Lieutenant or Duskborne Skymarcher in your deck. Holy Mantle is another option, and is a great work around for chump blocking, but more expensive mana wise

Tylord2894 on W/B Teysa Commander

8 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Ashen0ne on Aurelia's War

9 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

Load more