Oblivion Crown

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Common

Combos Browse all

Oblivion Crown

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

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Oblivion Crown Discussion

merrowMania on Just Froggin' Around - The Gitrog Monster Primer

3 months ago

AAAAAAND my perfectionist nature kicked in. The following is a clean(er) version of the loop without Skirge Familiar:

Setup:
You MUST create your 'infinite' black mana by looping Dark Ritual/Cabal Ritual with your discard outlet. If you made mana with a Skirge Familiar reanimated by Necromancy, cast Oblivion Crown on The Gitrog Monster or a third creature. Then you can go to cleanup (aka use Necromancy's own ability to sac itself), spend one green mana to Nature's Claim Necromancy, or cast Culling the Weak saccing Skirge Familiar to get Necromancy back in hand. Regardless of your method, you must make sure to have 'infinite' black mana. Loop rituals into 'infinite' black mana again or use Skirge Familiar if applicable. Proceed to draw deck/graveyard with your discard outlet.

(Black and generic costs will be ignored for rest of explanation due to 'infinite' black mana)
Discard Lotus Cobra. Reanimate Lotus Cobra with Necromancy. If you have one green mana, you may cast Nature's Claim on Necromancy and continue in response to the sac trigger. Otherwise, go to cleanup to make Necromancy sac itself and proceed to combo off in response to the trigger to sac Lotus Cobra.

Beginning:
Step 1: Draw deck/graveyard.
Step 2: Discard Dryad Arbor.
Step 3: Reanimate it with Necromancy.
Step 4: Landfall trigger from Lotus Cobra to produce one green.
Step 5: Sac Dryad Arbor to Culling the Weak.
Step 6: Return to Step 1.

merrowMania on Just Froggin' Around - The Gitrog Monster Primer

3 months ago

Just realized I forgot to give context to the loop. I went through this explanation several times, trying to write everything at once. It culminated in my giving up on explaining how to do it with Skirge Familiar still in play. Any part of my explanation that contains Skirge Familiar is basically superfluous, but I will leave it so you have the option of making it look pretty if you want to add it for when Oblivion Crown is exiled.......this kind of explaining is why I hate writing primers...reading what I have written, trying to make exceptions for Skirge Familiar makes the setup read terribly...

Setup:
You MUST (technically not, but you need 1 green mana in order to use Skirge Familiar) create your 'infinite' black mana by looping Dark Ritual/Cabal Ritual with your discard outlet. It is possible to perform this loop with Skirge Familiar, but you need to have a green mana as part of the startup cost (Elvish Spirit Guide does work). It is much easier to simply change the discard outlet with Oblivion Crown and loop rituals, since you will not need any green mana. If you used Skirge Familiar and are trying an end step kill, you must have used Necromancy already (otherwise you would be doing a sorcery speed kill because this kill requires using Necromancy twice (if you have access to two green mana, you can Nature's Claim the Necromancy twice to get it off the Familiar and on and off the Cobra so you can use it repeatedly on the Dryad Arbor)). It is not necessary since you can just change your discard outlet to Gitrog or a third creature with Oblivion Crown. Then you can go to cleanup, spend Green to Nature's Claim Necromancy, or cast Culling the Weak saccing Skirge Familiar (casting Oblivion Crown is mandatory for this line if you do not have another discard outlet) to get Necromancy back in hand. If you use the cleanup method to remove Necromancy, you must have a backup discard outlet or a green mana to cast Nature's Claim on the Lotus Cobra Necromancy. Regardless of your method, you must make sure to have 'infinite' black mana. Loop rituals into 'infinite' black mana again or use Skirge Familiar if applicable. Proceed to draw deck/graveyard with your discard outlet.

(Black and generic costs will be ignored for rest of explanation due to 'infinite' black mana)
Discard Lotus Cobra. Reanimate Lotus Cobra with Necromancy. If you have one green mana, cast Nature's Claim on Necromancy and continue in response to the sac trigger.

Beginning:
Step 1: Draw deck/graveyard.
2: Discard Dryad Arbor.
3: Reanimate it with Necromancy.
4: Landfall trigger from Cobra to produce one green.
5: Sac Dryad Arbor to Culling the Weak.
6: Return to Step 1.

Entari0 on Kermit the Frog Monster

5 months ago

As a frequent, and at least somewhat experienced, Gitrog player, I would like to lend some advice to you for this deck.

Firstly, I would recommend some combination of Wild Mongrel, Oblivion Crown, Noose Constrictor and Skirge Familiar. These are incredibly powerful ways to get lands into your graveyard, particularly skirge familiar. You should also probably be running some more cards with dredge, particularly Dakmor Salvage.

If you decide to add the cards I mentioned, that opens up some infinite combos. Skirge familiar with Gitrog in play and Dakmor salvage in hand results in infinite mana and card draw, but you will want Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in there to prevent dying to mill. The other discard outlets result in an infinitely powerful creature, along with infinite draw.

Here is the deck I have at the moment, some other star players are Scapeshift, Amulet of Vigor, and Mesmeric Orb. ALL IS SACRIFICE EDH

sonnet666 on [List] The MTG Weapons Arsenal

5 months ago

Don't stop now. I believe in you!

Leptys on Gitrog Dredge Combo [Primer]

5 months ago

@ThePrawnfessor

The links that are posted in the description should help you out with any questions you might have, but the main reason why Necromancy is so powerful in the deck is that it allows us to win at instant speed. This usually happens when we're on our discard phase and repeatedly dredging and discarding Dakmor Salvage down to hand size due to repeated discard phases (see Ending Phase: Rule 514.3a for additional information).

Let's say that we're in a situation that we have The Gitrog Monster on the table, Dakmor Salvage in hand as well as 7 other cards, but no discard outlet to play. We proceed to end phase and then to cleanup, but because we're discarding Dakmor down to hand size we get a draw trigger from Gitrog. This draw trigger gives a new priority cycle and allows us to dredge Dakmor back to our hand, drawing an extra card if we hit a land with the dredge. Because players received priority, another cleanup step begins after that and we discard Dakmor again and repeat this action until we have a hand that we like. So essentially, we're using our cleanup step as a discard outlet for Dakmor, discarding any extra cards we don't need while looking for the cards that we do.

When we've started looping the cleanup step, we're looking to draw the following:

Alternatively you can flash in an Oblivion Crown to get a discard outlet online quicker, but you'll need Skirge Familiar in the part below where you make infinite black mana.

After getting Skirge Familiar into play, start looping Dakmor like normally and draw your deck, producing tons of black mana in the process (although not infinite, that comes next).

After drawing your deck, you can produce infinite black mana by doing the following:

  1. Discard a land, putting Gitrog's "draw a card" trigger on the stack.
  2. Before the trigger resolves (and kills you), discard Kozilek to shuffle it and the land back to your library.
  3. Before letting the draw trigger resolve, discard and dredge Dakmor Salvage to Skirge, milling the land and Kozilek. This creates a draw trigger and a Kozilek shuffle trigger. Put the draw trigger on the stack first and then put the shuffle trigger on top so the shuffle resolves first, putting the land and Kozilek back to the library.
  4. Resolve your two draw triggers, drawing your 2-card deck and netting you 3 black mana.
  5. Repeat.

Also, to loop any other nonland card than Kozilek, we can play/discard our card + Kozilek and let them shuffle, then discard land cards to draw our nonlands + Kozilek again and use the loop above to draw our lands we discarded + Kozilek to get back to square one. This loop effectively makes our library, hand and graveyard essentially the same zone, allowing us to play any of our instant-speed spells infinite times assuming we have the mana for it. Some Gitrog decks end the game at this point by just repeatedly casting something like Ebony Charm or Geth's Verdict to drain the table out, but we're using Rath's Edge/Sunscorched Desert to win instead and this requires infinite green mana.

To get infinite green mana, you can do it in two ways. One way is to repeatedly reanimate (Necromancy) and sacrifice (Culling the Weak) our Riftsweeper to get Elvish Spirit Guide back to our deck, then draw and exile it repeatedly for green mana. The other way is to repeatedly cast Crop Rotation, finding any land that taps for two green mana or more (pretty much only Twilight Mire or Gaea's Cradle with two or more creatures on the field) and then tap it for more green to cast another Crop Rotation, sacrificing the same land to get it back untapped (to rotate into the same land, just shuffle it back with Kozilek before Rotation resolves).

Now that we have infinite green mana, we can start Crop Rotating for Sunscorched Desert or Rath's Edge to start pinging our opponents for 1 each time. With Sunscorched Desert the loop is the same as the loop above, but to win with Rath's Edge you need to have an extra land to sacrifice each time you use its ability. You can do this by casting Necromancy on a Dryad Arbor (as it is a creature!) to bring it back to play, then sacrifice the Arbor to the ability of Rath's Edge to ping one opponent for 1. Repeat for infinite damage.

As you can see, Necromancy has a ton of applications in the deck, and is definitely a must if we're looking to win at instant speed. For more concise and easy-to-the-eyes information, check the primer links in the description if you want to learn more or have further questions.

zephramtripp on MTGCardsmith+TappedOut

6 months ago

The problem with the draw seven is that you are going from literal nothing to eight cards in hand, which is a massive shift. The difference is probably between drawing eight every other turn and drawing four every turn, but if you have synergy with discarding cards like Oblivion Crown, the draw eight could grant this massive +8/+8 every turn, versus +4/+4 with the Orrery.

lagotripha on Haakon's Crypt

7 months ago

Yeah, my mardu attempt looked a lot like that- I was running Oblivion Crown and Delirium Skeins for reasons, and mardu for Knight Exemplar, Knight of Meadowgrain, Knight of the White Orchid, Path to Exile and a midrange control package, with Blade of the Bloodchief and sacrifice outlets. It was super clunky so the sideboard basically just tuned it between aggro and midrange by swappinhg creatures, but it sorta worked, just not as well as some other mardu packages.

lagotripha on True Blood [Modern R/B Vampires]

7 months ago

I've had some success with Temporal Extortion to close out games, but with this madness style and the love of instant plays, have you tested Oblivion Crown as a one-of? It can be super explosive and unexpected if your meta is light on hand pruning, usually a dead card though. Pack Rat is another option if you keep facing boardwipes. Now for my non-dumb idea- Whip of Erebos in the sideboard for those longer grindier matchups?

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