Oblivion Crown

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Future Sight Common

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Oblivion Crown

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

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Oblivion Crown Discussion

Entari0 on Kermit the Frog Monster

4 weeks ago

As a frequent, and at least somewhat experienced, Gitrog player, I would like to lend some advice to you for this deck.

Firstly, I would recommend some combination of Wild Mongrel, Oblivion Crown, Noose Constrictor and Skirge Familiar. These are incredibly powerful ways to get lands into your graveyard, particularly skirge familiar. You should also probably be running some more cards with dredge, particularly Dakmor Salvage.

If you decide to add the cards I mentioned, that opens up some infinite combos. Skirge familiar with Gitrog in play and Dakmor salvage in hand results in infinite mana and card draw, but you will want Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in there to prevent dying to mill. The other discard outlets result in an infinitely powerful creature, along with infinite draw.

Here is the deck I have at the moment, some other star players are Scapeshift, Amulet of Vigor, and Mesmeric Orb. ALL IS SACRIFICE EDH

sonnet666 on [List] The MTG Weapons Arsenal

4 weeks ago

Don't stop now. I believe in you!

Leptys on Gitrog Land Combo

1 month ago

@ThePrawnfessor

The links that are posted in the description should help you out with any questions you might have, but the main reason why Necromancy is so powerful in the deck is that it allows us to win at instant speed. This usually happens when we're on our discard phase and repeatedly dredging and discarding Dakmor Salvage down to hand size due to repeated discard phases (see Ending Phase: Rule 514.3a for additional information).

Let's say that we're in a situation that we have The Gitrog Monster on the table, Dakmor Salvage in hand as well as 7 other cards, but no discard outlet to play. We proceed to end phase and then to cleanup, but because we're discarding Dakmor down to hand size we get a draw trigger from Gitrog. This draw trigger gives a new priority cycle and allows us to dredge Dakmor back to our hand, drawing an extra card if we hit a land with the dredge. Because players received priority, another cleanup step begins after that and we discard Dakmor again and repeat this action until we have a hand that we like. So essentially, we're using our cleanup step as a discard outlet for Dakmor, discarding any extra cards we don't need while looking for the cards that we do.

When we've started looping the cleanup step, we're looking to draw the following:

Alternatively you can flash in an Oblivion Crown to get a discard outlet online quicker, but you'll need Skirge Familiar in the part below where you make infinite black mana.

After getting Skirge Familiar into play, start looping Dakmor like normally and draw your deck, producing tons of black mana in the process (although not infinite, that comes next).

After drawing your deck, you can produce infinite black mana by doing the following:

  1. Discard a land, putting Gitrog's "draw a card" trigger on the stack.
  2. Before the trigger resolves (and kills you), discard Kozilek to shuffle it and the land back to your library.
  3. Before letting the draw trigger resolve, discard and dredge Dakmor Salvage to Skirge, milling the land and Kozilek. This creates a draw trigger and a Kozilek shuffle trigger. Put the draw trigger on the stack first and then put the shuffle trigger on top so the shuffle resolves first, putting the land and Kozilek back to the library.
  4. Resolve your two draw triggers, drawing your 2-card deck and netting you 3 black mana.
  5. Repeat.

Also, to loop any other nonland card than Kozilek, we can play/discard our card + Kozilek and let them shuffle, then discard land cards to draw our nonlands + Kozilek again and use the loop above to draw our lands we discarded + Kozilek to get back to square one. This loop effectively makes our library, hand and graveyard essentially the same zone, allowing us to play any of our instant-speed spells infinite times assuming we have the mana for it. Some Gitrog decks end the game at this point by just repeatedly casting something like Ebony Charm or Geth's Verdict to drain the table out, but we're using Rath's Edge/Sunscorched Desert to win instead and this requires infinite green mana.

To get infinite green mana, you can do it in two ways. One way is to repeatedly reanimate (Necromancy) and sacrifice (Culling the Weak) our Riftsweeper to get Elvish Spirit Guide back to our deck, then draw and exile it repeatedly for green mana. The other way is to repeatedly cast Crop Rotation, finding any land that taps for two green mana or more (pretty much only Twilight Mire or Gaea's Cradle with two or more creatures on the field) and then tap it for more green to cast another Crop Rotation, sacrificing the same land to get it back untapped (to rotate into the same land, just shuffle it back with Kozilek before Rotation resolves).

Now that we have infinite green mana, we can start Crop Rotating for Sunscorched Desert or Rath's Edge to start pinging our opponents for 1 each time. With Sunscorched Desert the loop is the same as the loop above, but to win with Rath's Edge you need to have an extra land to sacrifice each time you use its ability. You can do this by casting Necromancy on a Dryad Arbor (as it is a creature!) to bring it back to play, then sacrifice the Arbor to the ability of Rath's Edge to ping one opponent for 1. Repeat for infinite damage.

As you can see, Necromancy has a ton of applications in the deck, and is definitely a must if we're looking to win at instant speed. For more concise and easy-to-the-eyes information, check the primer links in the description if you want to learn more or have further questions.

zephramtripp on MTGCardsmith+TappedOut

2 months ago

The problem with the draw seven is that you are going from literal nothing to eight cards in hand, which is a massive shift. The difference is probably between drawing eight every other turn and drawing four every turn, but if you have synergy with discarding cards like Oblivion Crown, the draw eight could grant this massive +8/+8 every turn, versus +4/+4 with the Orrery.

lagotripha on Haakon's Crypt

3 months ago

Yeah, my mardu attempt looked a lot like that- I was running Oblivion Crown and Delirium Skeins for reasons, and mardu for Knight Exemplar, Knight of Meadowgrain, Knight of the White Orchid, Path to Exile and a midrange control package, with Blade of the Bloodchief and sacrifice outlets. It was super clunky so the sideboard basically just tuned it between aggro and midrange by swappinhg creatures, but it sorta worked, just not as well as some other mardu packages.

lagotripha on True Blood [Modern Vampires]

3 months ago

I've had some success with Temporal Extortion to close out games, but with this madness style and the love of instant plays, have you tested Oblivion Crown as a one-of? It can be super explosive and unexpected if your meta is light on hand pruning, usually a dead card though. Pack Rat is another option if you keep facing boardwipes. Now for my non-dumb idea- Whip of Erebos in the sideboard for those longer grindier matchups?

Winterblast on Hahaha...A Frosch!

3 months ago

I play reanimate and animate dead, also Oblivion Crown in addition to what is listed here. I have a green suns zenith too but I've cut the oracle of mul daya because I don't have it anyway...and it seems discarding the dredge land is more important than playing additional lands. And mox diamond is in the deck as well, I need to update the list according to the real deck sometimes!

lagotripha on Big Brakdosi, The

6 months ago

I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.

in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!

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