Oblivion Crown


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Future Sight Common

Combos Browse all

Oblivion Crown

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

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Oblivion Crown Discussion

zephramtripp on MTGCardsmith+TappedOut

1 week ago

The problem with the draw seven is that you are going from literal nothing to eight cards in hand, which is a massive shift. The difference is probably between drawing eight every other turn and drawing four every turn, but if you have synergy with discarding cards like Oblivion Crown, the draw eight could grant this massive +8/+8 every turn, versus +4/+4 with the Orrery.

lagotripha on Haakon's Crypt

1 month ago

Yeah, my mardu attempt looked a lot like that- I was running Oblivion Crown and Delirium Skeins for reasons, and mardu for Knight Exemplar, Knight of Meadowgrain, Knight of the White Orchid, Path to Exile and a midrange control package, with Blade of the Bloodchief and sacrifice outlets. It was super clunky so the sideboard basically just tuned it between aggro and midrange by swappinhg creatures, but it sorta worked, just not as well as some other mardu packages.

lagotripha on True Blood [Modern Vampires]

1 month ago

I've had some success with Temporal Extortion to close out games, but with this madness style and the love of instant plays, have you tested Oblivion Crown as a one-of? It can be super explosive and unexpected if your meta is light on hand pruning, usually a dead card though. Pack Rat is another option if you keep facing boardwipes. Now for my non-dumb idea- Whip of Erebos in the sideboard for those longer grindier matchups?

Winterblast on Hahaha...A Frosch!

2 months ago

I play reanimate and animate dead, also Oblivion Crown in addition to what is listed here. I have a green suns zenith too but I've cut the oracle of mul daya because I don't have it anyway...and it seems discarding the dredge land is more important than playing additional lands. And mox diamond is in the deck as well, I need to update the list according to the real deck sometimes!

lagotripha on Big Brakdosi, The

4 months ago

I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.

in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!

Vasseer on The GitGud Monster (Competitive Combo Deck)

4 months ago

How are you killing people? It doesn't seem like you could ever realistically go off until like turn 6 since you aren't playing Dark Ritual or Cabal Ritual by which point the game is usually over for a graveyard deck as there's just too much counter magic or grave hate.

What is the point of the mike and trike combo? Seems like the slots would be better served with Stinkweed Imp or Golgari Grave-Troll and just focus the deck on 1 combo.

Absolutely no reason for a card like Avenger of Zendikar to be in a dedicated combo deck, it just doesn't do anything.

Having played Gitrog quite a bit I can say that Splendid Reclamation is a waste of space since you really shouldn't have 4 mana and not have the combo. Maelstrom Pulse likewise is too slow when you could be playing Nature's Claim and Natural State which remove graveyard hate just as well. Expedition Map is glaringly missing from the deck and Inventors' Fair seems quite useless with only 11 artifacts and none that really matter to tutor up. If your meta is counter heavy (which might explain why you'd try for more value than combo) then Autumn's Veil and Xantid Swarm are both viable options. Geth's Verdict is also usually a better kill than exsanguinate since it serves a purpose outside of the combo and gets around bs like Worship or something (though any enchantment hate also does this). Ghost Quarter is the actual nuts in gitrog, same with Lake of the Dead, they're basically Ancestral Recall. Oblivion Crown is also secretly great in this deck, same with Ad Nauseam but that one's great in basically every competitive black deck. Genesis also seems weak.

Ender666666 on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

6 months ago

I am going to test out Oblivion Crown over Zombie Infestation, which I never seem to use.

Ender666666 on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

7 months ago

I'm thinking about Oblivion Crown, and how it might accelerate us on the combat side. I'm wondering if it might not be a great substitute for Zombie Infestation.


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