|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Target creature you don't control gets -4/-0 until end of turn. Overload 2U
2 years ago
I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.
2 years ago
2 to 2.0
In: AEtherize, Flow of Ideas, Pyroconvergence, Jace, Architect of Thought, Ral Zarek, AEtherling, Diluvian Primordial, Hunted Dragon, Hunted Phantasm, Molten Primordial, Spawnbroker, Tidespout Tyrant.
3 years ago
Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.
I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.
With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.
If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.
You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might
3 years ago
I don't think Lone Revenant or Neurok Commando is a good fit because it is hard for them to get in without you locking down or wiping out your opponent's entire board. In the case of Lone Revenant it doesn't even matter if it hits your opponent since you can't have any other creatures for it's ability to activate. I would suggest focusing on making your creatures get through more and get more card advantage.
Fog Bank/Wall of Denial: I would remove a few copies of Ascended Lawmage and replace it with Fog Bank or Wall of Denial. I love Ascended Lawmage, but it's not great at blocking and its 4 cost makes it a dead draw early game. more copies of these walls makes sure you get to late game.
Veil of Secrecy: Protection and unblockable.
Looter il-Kor: Usually can't block, but does wonders for hand filtering.
Unstable Mutation: Does great damage if you swing with the creature the turn you cast it. for example with Looter il-Kor, it does 10 damage by the time it dies if no one gets rid of it. That's just with Looter il-Kor, it can actually kill with Ascended Lawmage (6+5+4+3+2=20 by the time it dies!).
Timely Reinforcements: Helps out greatly against fast decks.
Hope this helps.
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